Use final specifier for all effects implementation classes.
Avoid inherit from effect implementation class, all
implmentations should inherit EffectImpl directly.
Bug: 255361653
Test: atest VtsHalAudioEffectTargetTest
atest VtsHalAudioEffectFactoryTargetTest
atest VtsHalEqualizerTargetTest
Change-Id: I3c3bd990423be21f2c79f0e797d71b2d7f850dca
diff --git a/audio/aidl/default/dynamicProcessing/DynamicsProcessingSw.h b/audio/aidl/default/dynamicProcessing/DynamicsProcessingSw.h
index ef94e32..fc26902 100644
--- a/audio/aidl/default/dynamicProcessing/DynamicsProcessingSw.h
+++ b/audio/aidl/default/dynamicProcessing/DynamicsProcessingSw.h
@@ -26,7 +26,7 @@
namespace aidl::android::hardware::audio::effect {
-class DynamicsProcessingSwContext : public EffectContext {
+class DynamicsProcessingSwContext final : public EffectContext {
public:
DynamicsProcessingSwContext(int statusDepth, const Parameter::Common& common)
: EffectContext(statusDepth, common) {
@@ -35,7 +35,7 @@
// TODO: add specific context here
};
-class DynamicsProcessingSw : public EffectImpl {
+class DynamicsProcessingSw final : public EffectImpl {
public:
DynamicsProcessingSw() { LOG(DEBUG) << __func__; }
~DynamicsProcessingSw() {