Change temp approximations to be accurate

We need to use a more accurate ratio of celsius to fahrenheit along
with better min/max temperature conversions so if a client sets the
value using standard conversion or using this table, they will produce
the same result. Also, we need to round to the closest increment instead
of truncating.

Bug: 305274504
Bug: 313720524
Test: atest CtsCarTestCases:CarPropertyManagerTest
Test: atest FakeVehicleHardwareTest
Change-Id: Ia4d53e1a904fb2b40f5ec428ab548895c8f307ed
diff --git a/automotive/vehicle/aidl/impl/default_config/config/DefaultProperties.json b/automotive/vehicle/aidl/impl/default_config/config/DefaultProperties.json
index d3bb60c..2f4da62 100644
--- a/automotive/vehicle/aidl/impl/default_config/config/DefaultProperties.json
+++ b/automotive/vehicle/aidl/impl/default_config/config/DefaultProperties.json
@@ -2368,9 +2368,9 @@
                 160,
                 280,
                 5,
-                600,
-                840,
-                10
+                608,
+                824,
+                9
             ]
         },
         {
@@ -2380,7 +2380,7 @@
                     66.19999694824219,
                     "VehicleUnit::FAHRENHEIT",
                     19.0,
-                    66.0
+                    66.2
                 ]
             }
         },
diff --git a/automotive/vehicle/aidl/impl/fake_impl/hardware/src/FakeVehicleHardware.cpp b/automotive/vehicle/aidl/impl/fake_impl/hardware/src/FakeVehicleHardware.cpp
index acee9b3..dcc1e38 100644
--- a/automotive/vehicle/aidl/impl/fake_impl/hardware/src/FakeVehicleHardware.cpp
+++ b/automotive/vehicle/aidl/impl/fake_impl/hardware/src/FakeVehicleHardware.cpp
@@ -434,7 +434,7 @@
                                                   int increment) {
     requestedTemp = std::max(requestedTemp, minTemp);
     requestedTemp = std::min(requestedTemp, maxTemp);
-    int numIncrements = (requestedTemp - minTemp) / increment;
+    int numIncrements = std::round((requestedTemp - minTemp) / static_cast<float>(increment));
     return numIncrements;
 }