audio: Fix glitching of remote submix
Align behavior with the HIDL implementation. This helps
to prevent glitches in the scenarios that use remote
submix for sending audio externally: Auto and Cast.
Bug: 322247032
Bug: 327220024
Test: Repro steps in b/327220024#comment14
Change-Id: If2e4ebd7145375a268ee5f0e4ab656bb3748b2fe
Merged-In: If2e4ebd7145375a268ee5f0e4ab656bb3748b2fe
diff --git a/audio/aidl/default/r_submix/StreamRemoteSubmix.cpp b/audio/aidl/default/r_submix/StreamRemoteSubmix.cpp
index fa4135d..2376ed9 100644
--- a/audio/aidl/default/r_submix/StreamRemoteSubmix.cpp
+++ b/audio/aidl/default/r_submix/StreamRemoteSubmix.cpp
@@ -136,10 +136,12 @@
mCurrentRoute->exitStandby(mIsInput);
RETURN_STATUS_IF_ERROR(mIsInput ? inRead(buffer, frameCount, actualFrameCount)
: outWrite(buffer, frameCount, actualFrameCount));
+ mFramesSinceStart += *actualFrameCount;
+ if (!mIsInput) return ::android::OK;
+ // Only input streams need to block, for output this is implemented by MonoPipe.
const long bufferDurationUs =
(*actualFrameCount) * MICROS_PER_SECOND / mContext.getSampleRate();
const auto totalDurationUs = (::android::uptimeNanos() - mStartTimeNs) / NANOS_PER_MICROSECOND;
- mFramesSinceStart += *actualFrameCount;
const long totalOffsetUs =
mFramesSinceStart * MICROS_PER_SECOND / mContext.getSampleRate() - totalDurationUs;
LOG(VERBOSE) << __func__ << ": totalOffsetUs " << totalOffsetUs;
@@ -275,8 +277,9 @@
char* buff = (char*)buffer;
size_t actuallyRead = 0;
long remainingFrames = frameCount;
- const int64_t deadlineTimeNs = ::android::uptimeNanos() +
- getDelayInUsForFrameCount(frameCount) * NANOS_PER_MICROSECOND;
+ const int64_t deadlineTimeNs =
+ ::android::uptimeNanos() +
+ getDelayInUsForFrameCount(frameCount) * NANOS_PER_MICROSECOND / 2;
while (remainingFrames > 0) {
ssize_t framesRead = source->read(buff, remainingFrames);
LOG(VERBOSE) << __func__ << ": frames read " << framesRead;