Merge "Remove AUDIO_* properties."
diff --git a/automotive/vehicle/2.0/Android.bp b/automotive/vehicle/2.0/Android.bp
index 7ab2387..ffe012e 100644
--- a/automotive/vehicle/2.0/Android.bp
+++ b/automotive/vehicle/2.0/Android.bp
@@ -42,19 +42,6 @@
         "VehicleAreaSeat",
         "VehicleAreaWindow",
         "VehicleAreaZone",
-        "VehicleAudioContextFlag",
-        "VehicleAudioExtFocusFlag",
-        "VehicleAudioFocusIndex",
-        "VehicleAudioFocusRequest",
-        "VehicleAudioFocusState",
-        "VehicleAudioHwVariantConfigFlag",
-        "VehicleAudioRoutingPolicyIndex",
-        "VehicleAudioStream",
-        "VehicleAudioStreamFlag",
-        "VehicleAudioVolumeCapabilityFlag",
-        "VehicleAudioVolumeIndex",
-        "VehicleAudioVolumeLimitIndex",
-        "VehicleAudioVolumeState",
         "VehicleDisplay",
         "VehicleDrivingStatus",
         "VehicleGear",
diff --git a/automotive/vehicle/2.0/types.hal b/automotive/vehicle/2.0/types.hal
index 8e1b164..7e42781 100644
--- a/automotive/vehicle/2.0/types.hal
+++ b/automotive/vehicle/2.0/types.hal
@@ -906,346 +906,6 @@
         | VehicleArea:GLOBAL),
 
     /**
-     * Represents audio focus state of Android side. Note that car's audio
-     * module must own audio focus and grant audio focus to Android side when
-     * requested by Android side. The focus has both per stream characteristics
-     * and global characteristics.
-     *
-     * Focus request (get of this property) must take the following form with indices defined
-     * by VehicleAudioFocusIndex:
-     *   int32Values[0]: VehicleAudioFocusRequest type
-     *   int32Values[1]: bit flags of streams requested by this focus request.
-     *                   There can be up to 32 streams.
-     *   int32Values[2]: External focus state flags. For request, only flag like
-     *                   VehicleAudioExtFocusFlag#PLAY_ONLY_FLAG or
-     *                   VehicleAudioExtFocusFlag#MUTE_MEDIA_FLAG can be
-     *                   used.
-     *                   VehicleAudioExtFocusFlag#PLAY_ONLY_FLAG is for case
-     *                   like radio where android side app still needs to hold
-     *                   focus but playback is done outside Android.
-     *                   VehicleAudioExtFocusFlag#MUTE_MEDIA_FLAG is for
-     *                   muting media channel including radio.
-     *                   VehicleAudioExtFocusFlag#PLAY_ONLY_FLAG can be set
-     *                   even if android side releases focus (request type
-     *                   REQUEST_RELEASE). In that case, audio module must
-     *                   maintain mute state until user's explicit action to
-     *                   play some media.
-     *   int32Values[3]: Audio contexts wishing to be active. Use combination of
-     *                   flags from VehicleAudioContextFlag.
-     *                   This can be used as a hint to adjust audio policy or
-     *                   other policy decision.
-     *                   Note that there can be multiple context active at the
-     *                   same time. And android can send the same focus request
-     *                   type gain due to change in audio contexts.
-     * Note that each focus request can request multiple streams that is
-     * expected to be used for the current request. But focus request itself
-     * is global behavior as GAIN or GAIN_TRANSIENT expects all sounds played
-     * by car's audio module to stop. Note that stream already allocated to
-     * android before this focus request must not be affected by focus
-     * request.
-     *
-     * Focus response (set and subscription callback for this property) must
-     * take the following form with indices defined by VehicleAudioFocusIndex:
-     *   int32Values[0]: VehicleAudioFocusState type
-     *   int32Values[1]: bit flags of streams allowed.
-     *   int32Values[2]: External focus state: bit flags of currently active
-     *                   audio focus in car side (outside Android). Active
-     *                   audio focus does not necessarily mean currently
-     *                   playing, but represents the state of having focus or
-     *                   waiting for focus (pause state).
-     *                   One or combination of flags from
-     *                   VehicleAudioExtFocusFlag.
-     *                   0 means no active audio focus holder outside Android.
-     *                   The state must have following values for each
-     *                   VehicleAudioFocusState:
-     *                   GAIN: VehicleAudioExtFocusFlag#PLAY_ONLY_FLAG
-     *                       when radio is active in Android side. Otherwise,
-     *                       VehicleAudioExtFocusFlag#NONE_FLAG.
-     *                   GAIN_TRANSIENT: Can be
-     *                       VehicleAudioExtFocusFlag#PERMANENT_FLAG or
-     *                       VehicleAudioExtFocusFlag#TRANSIENT_FLAG if android
-     *                       side has requested
-     *                       REQUEST_GAIN_TRANSIENT_MAY_DUCK and car side is
-     *                       ducking. Otherwise
-     *                       VehicleAudioExtFocusFlag#NONE_FLAG.
-     *                   LOSS: VehicleAudioExtFocusFlag#NONE_FLAG when no focus
-     *                       is active in car side.
-     *                       VehicleAudioExtFocusFlag#PERMANENT_FLAG when car
-     *                       side is playing something permanent.
-     *                   LOSS_TRANSIENT: must always be
-     *                       VehicleAudioExtFocusFlag#PERMANENT_FLAG
-     *   int32Values[3]: Audio context(s) allowed to be active. When responding positively to a
-     *                   focus request from Android, the request's original context must be
-     *                   repeated here. When taking focus away, or denying a request, the
-     *                   rejected or stopped context would have its corresponding bit cleared.
-     *
-     * A focus response must be sent per each focus request even if there is
-     * no change in focus state. This can happen in case like focus request
-     * only involving context change where android side still needs matching
-     * focus response to confirm that audio module has made necessary changes.
-     *
-     * If car does not support AUDIO_FOCUS, focus is assumed to be granted
-     * always.
-     *
-     * @change_mode VehiclePropertyChangeMode:ON_CHANGE
-     * @access VehiclePropertyAccess:READ_WRITE
-     */
-    AUDIO_FOCUS = (
-        0x0900
-        | VehiclePropertyGroup:SYSTEM
-        | VehiclePropertyType:INT32_VEC
-        | VehicleArea:GLOBAL),
-
-    /**
-     * A property to allow external component to control audio focus. Depending on
-     * H/W architecture, audio HAL may need to control audio focus while vehicle
-     * HAL is still interacting with upper layer. In such case, audio HAL may set
-     * this property and vehicle HAL may use this property value to decide
-     * response sent through AUDIO_FOCUS property.
-     * Data format is the same as AUDIO_FOCUS property.
-     *
-     * @change_mode VehiclePropertyChangeMode:ON_CHANGE
-     * @access VehiclePropertyAccess:READ_WRITE
-     */
-    AUDIO_FOCUS_EXT_SYNC = (
-        0x0910
-        | VehiclePropertyGroup:SYSTEM
-        | VehiclePropertyType:INT32_VEC
-        | VehicleArea:GLOBAL),
-
-    /**
-     * Property to control audio volume of each audio context.
-     *
-     * VehiclePropConfig
-     *   configArray[0] : bit flags of all supported audio contexts from
-     *                    VehicleAudioContextFlag. If this is 0, audio volume
-     *                    is controlled per physical stream.
-     *   configArray[1] : flags defined in VehicleAudioVolumeCapabilityFlag to
-     *                    represent audio module's capability.
-     *   configArray[2..3] : reserved
-     *   configArray[4..N+3] : maximum values for each audio context, where N is
-     *                         the number of audio contexts provided in
-     *                         configArray[0], minimum value is always 0 which
-     *                         indicates mute state.
-     *
-     * Data type looks like:
-     *   int32Values[0] : audio context as defined in VehicleAudioContextFlag.
-     *                    If only physical stream is supported
-     *                    (configArray[0] == 0), this must represent physical
-     *                    stream number.
-     *   int32Values[1] : volume level, valid range is 0 (mute) to max level
-     *                    defined in the config.
-     *   int32Values[2] : One of VehicleAudioVolumeState.
-     *
-     * HAL implementations must check the incoming value of audio context
-     * field in get call to return the right volume.
-     *
-     * @change_mode VehiclePropertyChangeMode:ON_CHANGE
-     * @access VehiclePropertyAccess:READ_WRITE
-     * @config_flags all audio contexts supported.
-     */
-    AUDIO_VOLUME = (
-        0x0901
-        | VehiclePropertyGroup:SYSTEM
-        | VehiclePropertyType:INT32_VEC
-        | VehicleArea:GLOBAL),
-
-    /**
-     * Property to allow audio volume sync from external components like audio HAL.
-     * Some vehicle HAL implementation may get volume control from audio HAL and in such
-     * case, setting AUDIO_VOLUME_EXT_SYNC property may trigger event in AUDIO_VOLUME property.
-     * Data format for this property is the same as AUDIO_VOLUME property.
-     *
-     * @change_mode VehiclePropertyChangeMode:ON_CHANGE
-     * @access VehiclePropertyAccess:READ_WRITE
-     * @config_flags all audio contexts supported.
-     */
-    AUDIO_VOLUME_EXT_SYNC = (
-        0x0911
-        | VehiclePropertyGroup:SYSTEM
-        | VehiclePropertyType:INT32_VEC
-        | VehicleArea:GLOBAL),
-
-    /**
-     * Property for handling volume limit set by user. This limits maximum
-     * volume that can be set per each context or physical stream.
-     *
-     * VehiclePropConfig
-     *   configArray[0] : bit flags of all supported audio contexts. If this is
-     *                    0, audio volume is controlled per physical stream.
-     *   configArray[1] : flags defined in VehicleAudioVolumeCapabilityFlag
-     *                    to represent audio module's capability.
-     *
-     * Data type looks like:
-     *   int32Values[0] : audio context as defined in VehicleAudioContextFlag.
-     *                    If only physical stream is supported
-     *                    (configArray[0] == 0), this must represent physical
-     *                    stream number.
-     *   int32Values[1] : maximum volume set to the stream. If there is no
-     *                    restriction, this value must be equal to
-     *                    AUDIO_VOLUME's max value.
-     *
-     * If car does not support this feature, this property must not be
-     * populated by HAL.
-     * HAL implementations must check the incoming value of audio context
-     * field in get call to return the right volume.
-     *
-     * @change_mode VehiclePropertyChangeMode:ON_CHANGE
-     * @access VehiclePropertyAccess:READ_WRITE
-     * @config_flags all audio contexts supported.
-     */
-    AUDIO_VOLUME_LIMIT = (
-        0x0902
-        | VehiclePropertyGroup:SYSTEM
-        | VehiclePropertyType:INT32_VEC
-        | VehicleArea:GLOBAL),
-
-    /**
-     * Property to share audio routing policy of android side. This property is
-     * set at startup to pass audio policy in android side down to
-     * vehicle HAL and car audio module.
-     *
-     *   int32Values[0] : audio stream where the audio for the application
-     *                    context must be routed by default. Note that this is
-     *                    the default setting from system, but each app may
-     *                    still use different audio stream for whatever reason.
-     *   int32Values[1] : All audio contexts that must be sent through the
-     *                     physical stream. Flag is defined in
-     *                     VehicleAudioContextFlag.
-
-     * Setting of this property must be done for all available physical streams
-     * based on audio H/W variant information acquired from AUDIO_HW_VARIANT
-     * property.
-     *
-     * @change_mode VehiclePropertyChangeMode:ON_CHANGE
-     * @access VehiclePropertyAccess:WRITE
-     */
-    AUDIO_ROUTING_POLICY = (
-        0x0903
-        | VehiclePropertyGroup:SYSTEM
-        | VehiclePropertyType:INT32_VEC
-        | VehicleArea:GLOBAL),
-
-    /**
-     * Property to return audio H/W variant type used in this car. This is a
-     * zero based index into the set of audio routing policies defined in
-     * R.array.audioRoutingPolicy on CarService, which  may be overlaid to
-     * support multiple variants. If this property does not exist, the default
-     * audio policy must be used.
-     *
-     * @change_mode VehiclePropertyChangeMode:STATIC
-     * @access VehiclePropertyAccess:READ
-     * @config_flags Additional info on audio H/W. Must use
-     *               VehicleAudioHwVariantConfigFlag for this.
-     */
-    AUDIO_HW_VARIANT = (
-        0x0904
-        | VehiclePropertyGroup:SYSTEM
-        | VehiclePropertyType:INT32
-        | VehicleArea:GLOBAL),
-
-    /**
-     * Property to pass hint on external audio routing. When android side
-     * request focus with VehicleAudioExtFocusflag, this
-     * property must be set before setting AUDIO_FOCUS property as a hint for
-     * external audio source routing.
-     * Note that setting this property alone must not trigger any change.
-     * Audio routing must be changed only when AUDIO_FOCUS property is set.
-     * Note that this property allows passing custom value as long as it is
-     * defined in VehiclePropConfig#configString. This allows supporting
-     * non-standard routing options through this property.
-     * It is recommended to use separate name space for custom property to
-     * prevent conflict in future android releases.
-     * Enabling each external routing option is done by enabling each bit flag
-     * for the routing.
-     * This property can support up to 128 external routings.
-     * To give full flexibility, there is no standard definition for each bit
-     * flag and assigning each bit flag to specific routing type is decided by
-     * VehiclePropConfig#configString.  VehiclePropConfig#configString has
-     * format of each entry separated by ',' and each entry has format of
-     * bitFlagPositon:typeString[:physicalStreamNumber].
-     *  bitFlagPosition: represents which bit flag will be set to enable this
-     *    routing. 0 means LSB in int32Values[0]. 31 will be MSB in
-     *    int32Values[0]. 127 will MSB in int32Values[3].
-     *  typeString: string representation of external routing. Some types are
-     *    already defined in AUDIO_EXT_ROUTING_SOURCE_* and use them first
-     *    before adding something custom. Applications will find each routing
-     *    using this string.
-     *  physicalStreamNumber: This part is optional and represents physical
-     *    stream to android which will be disabled when this routing is enabled.
-     *    If not specified, this routing must not affect physical streams to
-     *    android.
-     * As an example, let's assume a system with two physical streams, 0 for
-     * media and 1 for nav guidance. And let's assume external routing option
-     * of am fm radio, external navigation guidance, satellite radio, and one
-     * custom. Let's assume that radio and satellite replaces physical stream 0
-     * and external navigation replaces physical stream 1. And bit flag will be
-     * assigned in the order listed above. This configuration will look like
-     * this in config_string:
-     *  "0:RADIO_AM_FM:0,1:EXT_NAV_GUIDANCE:1,2:RADIO_SATELLITE:0,3:com.test.SOMETHING_CUSTOM"
-     * When android requests RADIO_AM_FM, int32Values[0] will be set to 0x1.
-     * When android requests RADIO_SATELLITE + EXT_NAV_GUIDANCE, int32Values[0]
-     * will be set to 0x2|0x4.
-     *
-     * @change_mode VehiclePropertyChangeMode:ON_CHANGE
-     * @access VehiclePropertyAccess:READ_WRITE
-     * @config_string List of all avaiable external source in the system.
-     */
-    AUDIO_EXT_ROUTING_HINT = (
-        0x0905
-        | VehiclePropertyGroup:SYSTEM
-        | VehiclePropertyType:INT32_VEC
-        | VehicleArea:GLOBAL),
-
-    /**
-     * Represents state of audio stream. Audio HAL should set this when a stream is starting or
-     * ending. Car service can request focus for audio played without focus. If such feature
-     * is not required, this property does not need to be implemented.
-     * Car service only monitors setting of this property. It is up to each vehicle HAL
-     * implementation to add necessary action but default implementation will be doing nothing on
-     * this propery's set from audio HAL.
-     * Actual streaming of data should be done only after getting focus for the given stream from
-     * car audio module. Focus can be already granted when stream is started. Focus state can be
-     * monitored by monitoring AUDIO_FOCUS property. If car does not support
-     * AUDIO_FOCUS property, there is no need to monitor focus as focus is assumed to be
-     * granted always.
-     * Data has the following format:
-     *   int32_array[0] : vehicle_audio_stream_state, 0: stopped, 1: started
-     *   int32_array[1] : stream number like 0, 1, 2, ...
-     *
-     * @change_mode VehiclePropertyChangeMode:ON_CHANGE
-     * @access VehiclePropertyAccess:READ_WRITE
-     */
-    AUDIO_STREAM_STATE  = (
-        0x0906
-        | VehiclePropertyGroup:SYSTEM
-        | VehiclePropertyType:INT32_VEC
-        | VehicleArea:GLOBAL),
-
-    /**
-     * Property to control car specific audio parameters. Each parameter is defined as string key-
-     * value pair.
-     * set and event notification can pass multiple parameters using the
-     * following format:
-     *   key1=value1;key2=value2;...
-     * get call can request multiple parameters using the following format:
-     *   key1;key2;...
-     * Response for get call has the same format as set.
-     *
-     * VehiclePropConfig
-     *   configString: give list of all supported keys with ; as separator. For example:
-     *     key1;key2;...
-     *
-     * @change_mode VehiclePropertyChangeMode:ON_CHANGE
-     * @access VehiclePropertyAccess:READ_WRITE
-     */
-    AUDIO_PARAMETERS = (
-        0x907
-        | VehiclePropertyGroup:SYSTEM
-        | VehiclePropertyType:STRING
-        | VehicleArea:GLOBAL),
-
-    /**
      * Property to control power state of application processor
      *
      * It is assumed that AP's power state is controller by separate power
@@ -2243,256 +1903,6 @@
     VEHICLE_RADIO_PRESET_MIN_VALUE = 1,
 };
 
-enum VehicleAudioFocusRequest : int32_t {
-    REQUEST_GAIN = 0x1,
-    REQUEST_GAIN_TRANSIENT = 0x2,
-    REQUEST_GAIN_TRANSIENT_MAY_DUCK = 0x3,
-    /**
-     * This is for the case where android side plays sound like UI feedback
-     * and car side does not need to duck existing playback as long as
-     * requested stream is available.
-     */
-    REQUEST_GAIN_TRANSIENT_NO_DUCK = 0x4,
-    REQUEST_RELEASE = 0x5,
-};
-
-enum VehicleAudioFocusState : int32_t {
-    /**
-     * Android side has permanent focus and can play allowed streams.
-     */
-    STATE_GAIN = 0x1,
-
-    /**
-     * Android side has transient focus and can play allowed streams.
-     */
-    STATE_GAIN_TRANSIENT = 0x2,
-
-    /**
-     * Car audio module is playing guidance kind of sound outside Android.
-     * Android side can still play through allowed streams with ducking.
-     */
-    STATE_LOSS_TRANSIENT_CAN_DUCK = 0x3,
-
-    /**
-     * Car audio module is playing transient sound outside Android. Android side
-     * must stop playing any sounds.
-     */
-    STATE_LOSS_TRANSIENT = 0x4,
-
-    /**
-     * Android side has lost focus and cannot play any sound.
-     */
-    STATE_LOSS = 0x5,
-
-    /**
-     * car audio module is playing safety critical sound, and Android side cannot
-     * request focus until the current state is finished. car audio module
-     * restore it to the previous state when it can allow Android to play.
-     */
-    STATE_LOSS_TRANSIENT_EXLCUSIVE = 0x6,
-};
-
-/**
- * Flags to represent multiple streams by combining these.
- */
-enum VehicleAudioStreamFlag : int32_t {
-    STREAM0_FLAG = (0x1 << 0),
-    STREAM1_FLAG = (0x1 << 1),
-    STREAM2_FLAG = (0x1 << 2),
-};
-
-/**
- * Represents stream number (always 0 to N -1 where N is max number of streams).
- * Can be used for audio related property expecting one stream.
- */
-enum VehicleAudioStream : int32_t {
-    STREAM0 = 0,
-    STREAM1 = 1,
-};
-
-/**
- * Flag to represent external focus state (outside Android).
- */
-enum VehicleAudioExtFocusFlag : int32_t {
-    /**
-     * No external focus holder.
-     */
-    NONE_FLAG = 0x0,
-
-    /**
-     * Car side (outside Android) has component holding GAIN kind of focus state.
-     */
-    PERMANENT_FLAG = 0x1,
-
-    /**
-     * Car side (outside Android) has component holding GAIN_TRANSIENT kind of
-     * focus state.
-     */
-    TRANSIENT_FLAG = 0x2,
-
-    /**
-     * Car side is expected to play something while focus is held by Android side.
-     * One example can be radio attached in car side. But Android's radio app
-     * still must have focus, and Android side must be in GAIN state, but
-     * media stream will not be allocated to Android side and car side can play
-     * radio any time while this flag is active.
-     */
-    PLAY_ONLY_FLAG = 0x4,
-
-    /**
-     * Car side must mute any media including radio. This can be used with any
-     * focus request including GAIN* and RELEASE.
-     */
-    MUTE_MEDIA_FLAG = 0x8,
-};
-
-/**
- * Index in int32Values for VehicleProperty#AUDIO_FOCUS property.
- */
-enum VehicleAudioFocusIndex : int32_t {
-    FOCUS = 0,
-    STREAMS = 1,
-    EXTERNAL_FOCUS_STATE = 2,
-    AUDIO_CONTEXTS = 3,
-};
-
-/**
- * Flags to tell the current audio context.
- */
-enum VehicleAudioContextFlag : int32_t {
-    /** Music playback is currently active. */
-    MUSIC_FLAG = 0x1,
-
-    /** Navigation is currently running. */
-    NAVIGATION_FLAG = 0x2,
-
-    /** Voice command session is currently running. */
-    VOICE_COMMAND_FLAG = 0x4,
-
-    /** Voice call is currently active. */
-    CALL_FLAG = 0x8,
-
-    /**
-     * Alarm is active.
-     * This must be only used in VehicleProperty#AUDIO_ROUTING_POLICY.
-     */
-    ALARM_FLAG = 0x10,
-
-    /**
-     * Notification sound is active.
-     * This must be only used in VehicleProperty#AUDIO_ROUTING_POLICY.
-     */
-    NOTIFICATION_FLAG = 0x20,
-
-    /**
-     * Context unknown. Only used for VehicleProperty#AUDIO_ROUTING_POLICY to
-     * represent default stream for unknown contents.
-     */
-    UNKNOWN_FLAG = 0x40,
-
-    /** Safety alert / warning is played. */
-    SAFETY_ALERT_FLAG = 0x80,
-
-    /** CD / DVD kind of audio is played */
-    CD_ROM_FLAG = 0x100,
-
-    /** Aux audio input is played */
-    AUX_AUDIO_FLAG = 0x200,
-
-    /** system sound like UI feedback */
-    SYSTEM_SOUND_FLAG = 0x400,
-
-    /** Radio is played */
-    RADIO_FLAG = 0x800,
-
-    /** Ext source is played. This is for tagging generic ext sources. */
-    EXT_SOURCE_FLAG = 0x1000,
-
-    /** The phone ring tone is played */
-    RINGTONE_FLAG = 0x2000
-};
-
-/**
- * flags to represent capability of audio volume property.
- * used in configArray[1] of VehiclePropConfig.
- */
-enum VehicleAudioVolumeCapabilityFlag : int32_t {
-    /**
-     * External audio module or vehicle hal has persistent storage to keep the
-     * volume level. When this is set, the audio volume level for each context
-     * will be retrieved from the property when the system starts up.
-     * And external audio module is also expected to adjust volume automatically
-     * whenever there is an audio context change.
-     * When this flag is not set, android side will assume that there is no
-     * persistent storage and the value stored in the android side will be used to
-     * initialize the volume level, and android side will set volume level
-     * of each physical stream whenever there is an audio context change.
-     */
-    PERSISTENT_STORAGE = 0x1,
-
-    /**
-     * [DEPRECATED]
-     * When this flag is set, the H/W can support only single master volume for
-     * all streams. There is no way to set volume level differently for each stream
-     * or context.
-     */
-    MASTER_VOLUME_ONLY = 0x2,
-};
-
-/**
- * enum to represent audio volume state.
- */
-enum VehicleAudioVolumeState : int32_t {
-    STATE_OK = 0,
-
-    /**
-     * Audio volume has reached volume limit set in
-     * VehicleProperty#AUDIO_VOLUME_LIMIT and user's request to increase volume
-     * further is not allowed.
-     */
-    STATE_LIMIT_REACHED = 1,
-};
-
-/**
- * Index in int32Values for VehicleProperty#AUDIO_VOLUME property.
- */
-enum VehicleAudioVolumeIndex : int32_t {
-    STREAM = 0,
-    VOLUME = 1,
-    STATE = 2,
-};
-
-/**
- * Index in int32Values for VehicleProperty#AUDIO_VOLUME_LIMIT property.
- */
-enum VehicleAudioVolumeLimitIndex : int32_t {
-    STREAM = 0,
-    MAX_VOLUME = 1,
-};
-
-/**
- * Index in int32Values for VehicleProperty#AUDIO_ROUTING_POLICY property.
- */
-enum VehicleAudioRoutingPolicyIndex : int32_t {
-    STREAM = 0,
-    CONTEXTS = 1,
-};
-
-/**
- * Flag to be used in VehiclePropConfig#configFlags for
- * VehicleProperty#AUDIO_HW_VARIANT.
- */
-enum VehicleAudioHwVariantConfigFlag : int32_t {
-  /**
-   * Flag to tell that radio is internal to android and radio must
-   * be treated like other android stream like media.
-   * When this flag is not set or AUDIO_HW_VARIANT does not exist,
-   * radio is treated as external module. This may affect audio focus
-   * handling as well.
-   */
-  INTERNAL_RADIO_FLAG = 0x1,
-};
-
 enum VehicleApPowerStateConfigFlag : int32_t /* NOTE: type is guessed */ {
     /**
      * AP can enter deep sleep state. If not set, AP will always shutdown from