Define HAL for audio effects

Created after hardware/audio_effect.h with the following changes:

 - names changed to satisfy HAL style guide;

 - defined an interface per effect, an interface method
   per command, and getter / setter methods for properties;

 - retained methods for executing proprietary commands
   and accessing proprietary properties, only to be used
   for third-party software effects;

 - HIDL vector type is used instead of count / array pairs;

 - provider callback changed to be used over RPC;

 - 'dump' is method is already defined by generated code.

Note that audio data is currently transferred using AudioBuffers,
which is not effective due to memory copy and HwBinder transaction
involved. The transfer method will be changed to FastMessageQueue.

Bug: 30222631
Test: make
Change-Id: Ic8ea5c19688610ebe642c7597d2bcfa3226977e7
diff --git a/audio/effect/2.0/IEnvironmentalReverbEffect.hal b/audio/effect/2.0/IEnvironmentalReverbEffect.hal
new file mode 100644
index 0000000..bd7aeeb
--- /dev/null
+++ b/audio/effect/2.0/IEnvironmentalReverbEffect.hal
@@ -0,0 +1,168 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.hardware.audio.effect@2.0;
+
+import android.hardware.audio.common@2.0;
+import IEffect;
+
+interface IEnvironmentalReverbEffect extends IEffect {
+    /*
+     * Sets whether the effect should be bypassed.
+     */
+    setBypass(bool bypass) generates (Result retval);
+
+    /*
+     * Gets whether the effect should be bypassed.
+     */
+    getBypass() generates (Result retval, bool bypass);
+
+    enum ParamRange : int16_t {
+        ROOM_LEVEL_MIN = -6000,
+        ROOM_LEVEL_MAX = 0,
+        ROOM_HF_LEVEL_MIN = -4000,
+        ROOM_HF_LEVEL_MAX = 0,
+        DECAY_TIME_MIN = 100,
+        DECAY_TIME_MAX = 20000,
+        DECAY_HF_RATIO_MIN = 100,
+        DECAY_HF_RATIO_MAX = 1000,
+        REFLECTIONS_LEVEL_MIN = -6000,
+        REFLECTIONS_LEVEL_MAX = 0,
+        REFLECTIONS_DELAY_MIN = 0,
+        REFLECTIONS_DELAY_MAX = 65,
+        REVERB_LEVEL_MIN = -6000,
+        REVERB_LEVEL_MAX = 0,
+        REVERB_DELAY_MIN = 0,
+        REVERB_DELAY_MAX = 65,
+        DIFFUSION_MIN = 0,
+        DIFFUSION_MAX = 1000,
+        DENSITY_MIN = 0,
+        DENSITY_MAX = 1000
+    };
+
+    /*
+     * Sets the room level.
+     */
+    setRoomLevel(int16_t roomLevel) generates (Result retval);
+
+    /*
+     * Gets the room level.
+     */
+    getRoomLevel() generates (Result retval, int16_t roomLevel);
+
+    /*
+     * Sets the room high frequences level.
+     */
+    setRoomHfLevel(int16_t roomHfLevel) generates (Result retval);
+
+    /*
+     * Gets the room high frequences level.
+     */
+    getRoomHfLevel() generates (Result retval, int16_t roomHfLevel);
+
+    /*
+     * Sets the room decay time.
+     */
+    setDecayTime(uint32_t decayTime) generates (Result retval);
+
+    /*
+     * Gets the room decay time.
+     */
+    getDecayTime() generates (Result retval, uint32_t decayTime);
+
+    /*
+     * Sets the ratio of high frequences decay.
+     */
+    setDecayHfRatio(int16_t decayHfRatio) generates (Result retval);
+
+    /*
+     * Gets the ratio of high frequences decay.
+     */
+    getDecayHfRatio() generates (Result retval, int16_t decayHfRatio);
+
+    /*
+     * Sets the level of reflections in the room.
+     */
+    setReflectionsLevel(int16_t reflectionsLevel) generates (Result retval);
+
+    /*
+     * Gets the level of reflections in the room.
+     */
+    getReflectionsLevel() generates (Result retval, int16_t reflectionsLevel);
+
+    /*
+     * Sets the reflections delay in the room.
+     */
+    setReflectionsDelay(uint32_t reflectionsDelay) generates (Result retval);
+
+    /*
+     * Gets the reflections delay in the room.
+     */
+    getReflectionsDelay() generates (Result retval, uint32_t reflectionsDelay);
+
+    /*
+     * Sets the reverb level of the room.
+     */
+    setReverbLevel(int16_t reverbLevel) generates (Result retval);
+
+    /*
+     * Gets the reverb level of the room.
+     */
+    getReverbLevel() generates (Result retval, int16_t reverbLevel);
+
+    /*
+     * Sets room diffusion.
+     */
+    setDiffusion(int16_t diffusion) generates (Result retval);
+
+    /*
+     * Gets room diffusion.
+     */
+    getDiffusion() generates (Result retval, int16_t diffusion);
+
+    /*
+     * Sets room wall density.
+     */
+    setDensity(int16_t density) generates (Result retval);
+
+    /*
+     * Gets room wall density.
+     */
+    getDensity() generates (Result retval, int16_t density);
+
+    struct AllProperties {
+        int16_t  roomLevel;         // in millibels,    range -6000 to 0
+        int16_t  roomHfLevel;       // in millibels,    range -4000 to 0
+        uint32_t decayTime;         // in milliseconds, range 100 to 20000
+        int16_t  decayHfRatio;      // in permilles,    range 100 to 1000
+        int16_t  reflectionsLevel;  // in millibels,    range -6000 to 0
+        uint32_t reflectionsDelay;  // in milliseconds, range 0 to 65
+        int16_t  reverbLevel;       // in millibels,    range -6000 to 0
+        uint32_t reverbDelay;       // in milliseconds, range 0 to 65
+        int16_t  diffusion;         // in permilles,    range 0 to 1000
+        int16_t  density;           // in permilles,    range 0 to 1000
+    };
+
+    /*
+     * Sets all properties at once.
+     */
+    setAllProperties(AllProperties properties) generates (Result retval);
+
+    /*
+     * Gets all properties at once.
+     */
+    getAllProperties() generates (Result retval, AllProperties properties);
+};