Merge "Add sleep in EffectThread to avoid busy wait" am: ac46ddb969 am: 94c87272b2 am: 8252228622
Original change: https://android-review.googlesource.com/c/platform/hardware/interfaces/+/2478089
Change-Id: I35bee72d9964e5da0ce23e7c7785c2465b756b3f
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
diff --git a/audio/aidl/default/EffectThread.cpp b/audio/aidl/default/EffectThread.cpp
index 024c0ea..4f8fb3c 100644
--- a/audio/aidl/default/EffectThread.cpp
+++ b/audio/aidl/default/EffectThread.cpp
@@ -34,13 +34,14 @@
};
RetCode EffectThread::createThread(std::shared_ptr<EffectContext> context, const std::string& name,
- const int priority) {
+ int priority, int sleepUs /* kSleepTimeUs */) {
if (mThread.joinable()) {
LOG(WARNING) << __func__ << " thread already created, no-op";
return RetCode::SUCCESS;
}
mName = name;
mPriority = priority;
+ mSleepTimeUs = sleepUs;
{
std::lock_guard lg(mThreadMutex);
mThreadContext = std::move(context);
@@ -134,7 +135,7 @@
LOG(DEBUG) << __func__ << " done processing, effect consumed " << status.fmqConsumed
<< " produced " << status.fmqProduced;
} else {
- // TODO: maybe add some sleep here to avoid busy waiting
+ usleep(mSleepTimeUs);
}
}
diff --git a/audio/aidl/default/include/effect-impl/EffectThread.h b/audio/aidl/default/include/effect-impl/EffectThread.h
index 9b1a75b..f9c6a31 100644
--- a/audio/aidl/default/include/effect-impl/EffectThread.h
+++ b/audio/aidl/default/include/effect-impl/EffectThread.h
@@ -35,7 +35,7 @@
// called by effect implementation.
RetCode createThread(std::shared_ptr<EffectContext> context, const std::string& name,
- const int priority = ANDROID_PRIORITY_URGENT_AUDIO);
+ int priority = ANDROID_PRIORITY_URGENT_AUDIO, int sleepUs = kSleepTimeUs);
RetCode destroyThread();
RetCode startThread();
RetCode stopThread();
@@ -72,7 +72,8 @@
virtual void process_l() REQUIRES(mThreadMutex);
private:
- const int kMaxTaskNameLen = 15;
+ static constexpr int kMaxTaskNameLen = 15;
+ static constexpr int kSleepTimeUs = 2000; // in micro-second
std::mutex mThreadMutex;
std::condition_variable mCv;
bool mExit GUARDED_BY(mThreadMutex) = false;
@@ -80,6 +81,7 @@
std::shared_ptr<EffectContext> mThreadContext GUARDED_BY(mThreadMutex);
std::thread mThread;
int mPriority;
+ int mSleepTimeUs = kSleepTimeUs; // sleep time in micro-second
std::string mName;
RetCode handleStartStop(bool stop);