[LUT HAL] add CIE_Y sampling key

Bug: 358422255
Test: builds
Change-Id: Iaf4ab1f6d2a64e5adea9b54fc48899722b1b4fa5
diff --git a/graphics/composer/aidl/aidl_api/android.hardware.graphics.composer3/current/android/hardware/graphics/composer3/LutProperties.aidl b/graphics/composer/aidl/aidl_api/android.hardware.graphics.composer3/current/android/hardware/graphics/composer3/LutProperties.aidl
index 6a4593a..9516351 100644
--- a/graphics/composer/aidl/aidl_api/android.hardware.graphics.composer3/current/android/hardware/graphics/composer3/LutProperties.aidl
+++ b/graphics/composer/aidl/aidl_api/android.hardware.graphics.composer3/current/android/hardware/graphics/composer3/LutProperties.aidl
@@ -46,5 +46,6 @@
   enum SamplingKey {
     RGB,
     MAX_RGB,
+    CIE_Y,
   }
 }
diff --git a/graphics/composer/aidl/android/hardware/graphics/composer3/LutProperties.aidl b/graphics/composer/aidl/android/hardware/graphics/composer3/LutProperties.aidl
index d3dd30e..5f436d9 100644
--- a/graphics/composer/aidl/android/hardware/graphics/composer3/LutProperties.aidl
+++ b/graphics/composer/aidl/android/hardware/graphics/composer3/LutProperties.aidl
@@ -42,7 +42,6 @@
      * The implementations should use a sampling strategy
      * at least as good as linear sampling.
      */
-    // TODO(b/358422255): add sampling ways
-    @VintfStability enum SamplingKey { RGB, MAX_RGB }
+    @VintfStability enum SamplingKey { RGB, MAX_RGB, CIE_Y }
     SamplingKey[] samplingKeys;
 }