AIDL effect: add draining state support
- effects can transit to DRAINING state with STOP command and continue
the fade out processing
- add draining in the audio eraser effect as an example
- update VTS to support draining
Flag: EXEMPT bugfix
Bug: 379776482
Test: --test-mapping hardware/interfaces/audio/aidl/vts:presubmit
Change-Id: I2ca25cd085d1b6ae6cf8b0d1b58cd713aef0f7e5
Merged-In: I2ca25cd085d1b6ae6cf8b0d1b58cd713aef0f7e5
diff --git a/audio/aidl/default/eraser/Eraser.h b/audio/aidl/default/eraser/Eraser.h
index 0d4eb8f..7bf2f57 100644
--- a/audio/aidl/default/eraser/Eraser.h
+++ b/audio/aidl/default/eraser/Eraser.h
@@ -63,6 +63,9 @@
IEffect::Status effectProcessImpl(float* in, float* out, int samples)
REQUIRES(mImplMutex) final;
+ ndk::ScopedAStatus command(CommandId command) final;
+ void drainingComplete_l() REQUIRES(mImplMutex);
+
private:
static const std::vector<Range::SpatializerRange> kRanges;
std::shared_ptr<EraserSwContext> mContext GUARDED_BY(mImplMutex);