Audio HAL V5: Introduce HAL V5, equal to V4 for now

find -name 4.0 | xargs -I@ cp -r @ @/../5.0
find 5.0 */5.0 -type f | xargs sed -Ei 's/V4/V5/;s#(@|/)4.0#\15.0#'
find -name *cpp -o -name *.h | xargs sed -i 's/VERSION == 4/VERSION >= 4/g'
mv {4.1,5.0}/config/audio_policy_configuration.xsd

Then a manual update to Android.bp to add V5 support.
Then a manual update to service.cpp to add support for loading 5.0.

If someone knows a way to avoid copying the .hal, it would be great.
They will be 99% identical between V4 and V5.

Bug: 118203066
Test: vts-tradefed run commandAndExit vts --module VtsHalAudioEffectV2_0Target
      vts-tradefed run commandAndExit vts --module VtsHalAudioV2_0Target
      vts-tradefed run commandAndExit vts --module VtsHalAudioEffectV4_0Target
      vts-tradefed run commandAndExit vts --module VtsHalAudioV4_0Target
Change-Id: If99a5645d19c9780019704ea4f51f8114d83ee8f
Signed-off-by: Kevin Rocard <krocard@google.com>
diff --git a/audio/effect/5.0/IVirtualizerEffect.hal b/audio/effect/5.0/IVirtualizerEffect.hal
new file mode 100644
index 0000000..9402958
--- /dev/null
+++ b/audio/effect/5.0/IVirtualizerEffect.hal
@@ -0,0 +1,77 @@
+/*
+ * Copyright (C) 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.hardware.audio.effect@5.0;
+
+import android.hardware.audio.common@5.0;
+import IEffect;
+
+interface IVirtualizerEffect extends IEffect {
+    /**
+     * Returns whether setting virtualization strength is supported.
+     */
+    isStrengthSupported() generates (bool strengthSupported);
+
+    enum StrengthRange : uint16_t {
+        MIN = 0,
+        MAX = 1000
+    };
+
+    /**
+     * Sets virtualization strength.
+     *
+     * @param strength strength of the effect. The valid range for strength
+     *                 strength is [0, 1000], where 0 per mille designates the
+     *                 mildest effect and 1000 per mille designates the
+     *                 strongest.
+     * @return retval operation completion status.
+     */
+    setStrength(uint16_t strength) generates (Result retval);
+
+    /**
+     * Gets virtualization strength.
+     */
+    getStrength() generates (Result retval, uint16_t strength);
+
+    struct SpeakerAngle {
+        /** Speaker channel mask */
+        bitfield<AudioChannelMask> mask;
+        // all angles are expressed in degrees and
+        // are relative to the listener.
+        int16_t azimuth; // 0 is the direction the listener faces
+                         // 180 is behind the listener
+                         // -90 is to their left
+        int16_t elevation; // 0 is the horizontal plane
+                           // +90 is above the listener, -90 is below
+    };
+    /**
+     * Retrieves virtual speaker angles for the given channel mask on the
+     * specified device.
+     */
+    getVirtualSpeakerAngles(bitfield<AudioChannelMask> mask, AudioDevice device)
+            generates (Result retval, vec<SpeakerAngle> speakerAngles);
+
+    /**
+     * Forces the virtualizer effect for the given output device.
+     */
+    forceVirtualizationMode(AudioDevice device) generates (Result retval);
+
+    /**
+     * Returns audio device reflecting the current virtualization mode,
+     * AUDIO_DEVICE_NONE when not virtualizing.
+     */
+    getVirtualizationMode() generates (Result retval, AudioDevice device);
+};