Audio: Copy HAL V6 into V7

This is an automated copy performed using copyHAL.sh script.

Bug: 142480271
Test: m
Change-Id: Ifd91cc0bb59608cd92d1d8e4e76c3abea0a8da5e
diff --git a/audio/effect/7.0/IEnvironmentalReverbEffect.hal b/audio/effect/7.0/IEnvironmentalReverbEffect.hal
new file mode 100644
index 0000000..e02cfbc
--- /dev/null
+++ b/audio/effect/7.0/IEnvironmentalReverbEffect.hal
@@ -0,0 +1,178 @@
+/*
+ * Copyright (C) 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.hardware.audio.effect@7.0;
+
+import android.hardware.audio.common@7.0;
+import IEffect;
+
+interface IEnvironmentalReverbEffect extends IEffect {
+    /**
+     * Sets whether the effect should be bypassed.
+     */
+    setBypass(bool bypass) generates (Result retval);
+
+    /**
+     * Gets whether the effect should be bypassed.
+     */
+    getBypass() generates (Result retval, bool bypass);
+
+    enum ParamRange : int16_t {
+        ROOM_LEVEL_MIN = -6000,
+        ROOM_LEVEL_MAX = 0,
+        ROOM_HF_LEVEL_MIN = -4000,
+        ROOM_HF_LEVEL_MAX = 0,
+        DECAY_TIME_MIN = 100,
+        DECAY_TIME_MAX = 20000,
+        DECAY_HF_RATIO_MIN = 100,
+        DECAY_HF_RATIO_MAX = 1000,
+        REFLECTIONS_LEVEL_MIN = -6000,
+        REFLECTIONS_LEVEL_MAX = 0,
+        REFLECTIONS_DELAY_MIN = 0,
+        REFLECTIONS_DELAY_MAX = 65,
+        REVERB_LEVEL_MIN = -6000,
+        REVERB_LEVEL_MAX = 0,
+        REVERB_DELAY_MIN = 0,
+        REVERB_DELAY_MAX = 65,
+        DIFFUSION_MIN = 0,
+        DIFFUSION_MAX = 1000,
+        DENSITY_MIN = 0,
+        DENSITY_MAX = 1000
+    };
+
+    /**
+     * Sets the room level.
+     */
+    setRoomLevel(int16_t roomLevel) generates (Result retval);
+
+    /**
+     * Gets the room level.
+     */
+    getRoomLevel() generates (Result retval, int16_t roomLevel);
+
+    /**
+     * Sets the room high frequencies level.
+     */
+    setRoomHfLevel(int16_t roomHfLevel) generates (Result retval);
+
+    /**
+     * Gets the room high frequencies level.
+     */
+    getRoomHfLevel() generates (Result retval, int16_t roomHfLevel);
+
+    /**
+     * Sets the room decay time.
+     */
+    setDecayTime(uint32_t decayTime) generates (Result retval);
+
+    /**
+     * Gets the room decay time.
+     */
+    getDecayTime() generates (Result retval, uint32_t decayTime);
+
+    /**
+     * Sets the ratio of high frequencies decay.
+     */
+    setDecayHfRatio(int16_t decayHfRatio) generates (Result retval);
+
+    /**
+     * Gets the ratio of high frequencies decay.
+     */
+    getDecayHfRatio() generates (Result retval, int16_t decayHfRatio);
+
+    /**
+     * Sets the level of reflections in the room.
+     */
+    setReflectionsLevel(int16_t reflectionsLevel) generates (Result retval);
+
+    /**
+     * Gets the level of reflections in the room.
+     */
+    getReflectionsLevel() generates (Result retval, int16_t reflectionsLevel);
+
+    /**
+     * Sets the reflections delay in the room.
+     */
+    setReflectionsDelay(uint32_t reflectionsDelay) generates (Result retval);
+
+    /**
+     * Gets the reflections delay in the room.
+     */
+    getReflectionsDelay() generates (Result retval, uint32_t reflectionsDelay);
+
+    /**
+     * Sets the reverb level of the room.
+     */
+    setReverbLevel(int16_t reverbLevel) generates (Result retval);
+
+    /**
+     * Gets the reverb level of the room.
+     */
+    getReverbLevel() generates (Result retval, int16_t reverbLevel);
+
+    /**
+     * Sets the reverb delay of the room.
+     */
+    setReverbDelay(uint32_t reverDelay) generates (Result retval);
+
+    /**
+     * Gets the reverb delay of the room.
+     */
+    getReverbDelay() generates (Result retval, uint32_t reverbDelay);
+
+    /**
+     * Sets room diffusion.
+     */
+    setDiffusion(int16_t diffusion) generates (Result retval);
+
+    /**
+     * Gets room diffusion.
+     */
+    getDiffusion() generates (Result retval, int16_t diffusion);
+
+    /**
+     * Sets room wall density.
+     */
+    setDensity(int16_t density) generates (Result retval);
+
+    /**
+     * Gets room wall density.
+     */
+    getDensity() generates (Result retval, int16_t density);
+
+    struct AllProperties {
+        int16_t  roomLevel;         // in millibels,    range -6000 to 0
+        int16_t  roomHfLevel;       // in millibels,    range -4000 to 0
+        uint32_t decayTime;         // in milliseconds, range 100 to 20000
+        int16_t  decayHfRatio;      // in permilles,    range 100 to 1000
+        int16_t  reflectionsLevel;  // in millibels,    range -6000 to 0
+        uint32_t reflectionsDelay;  // in milliseconds, range 0 to 65
+        int16_t  reverbLevel;       // in millibels,    range -6000 to 0
+        uint32_t reverbDelay;       // in milliseconds, range 0 to 65
+        int16_t  diffusion;         // in permilles,    range 0 to 1000
+        int16_t  density;           // in permilles,    range 0 to 1000
+    };
+
+    /**
+     * Sets all properties at once.
+     */
+    setAllProperties(AllProperties properties) generates (Result retval);
+
+    /**
+     * Gets all properties at once.
+     */
+    getAllProperties() generates (Result retval, AllProperties properties);
+};