Audio: Copy HAL V6 into V7
This is an automated copy performed using copyHAL.sh script.
Bug: 142480271
Test: m
Change-Id: Ifd91cc0bb59608cd92d1d8e4e76c3abea0a8da5e
diff --git a/audio/effect/7.0/IEnvironmentalReverbEffect.hal b/audio/effect/7.0/IEnvironmentalReverbEffect.hal
new file mode 100644
index 0000000..e02cfbc
--- /dev/null
+++ b/audio/effect/7.0/IEnvironmentalReverbEffect.hal
@@ -0,0 +1,178 @@
+/*
+ * Copyright (C) 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.hardware.audio.effect@7.0;
+
+import android.hardware.audio.common@7.0;
+import IEffect;
+
+interface IEnvironmentalReverbEffect extends IEffect {
+ /**
+ * Sets whether the effect should be bypassed.
+ */
+ setBypass(bool bypass) generates (Result retval);
+
+ /**
+ * Gets whether the effect should be bypassed.
+ */
+ getBypass() generates (Result retval, bool bypass);
+
+ enum ParamRange : int16_t {
+ ROOM_LEVEL_MIN = -6000,
+ ROOM_LEVEL_MAX = 0,
+ ROOM_HF_LEVEL_MIN = -4000,
+ ROOM_HF_LEVEL_MAX = 0,
+ DECAY_TIME_MIN = 100,
+ DECAY_TIME_MAX = 20000,
+ DECAY_HF_RATIO_MIN = 100,
+ DECAY_HF_RATIO_MAX = 1000,
+ REFLECTIONS_LEVEL_MIN = -6000,
+ REFLECTIONS_LEVEL_MAX = 0,
+ REFLECTIONS_DELAY_MIN = 0,
+ REFLECTIONS_DELAY_MAX = 65,
+ REVERB_LEVEL_MIN = -6000,
+ REVERB_LEVEL_MAX = 0,
+ REVERB_DELAY_MIN = 0,
+ REVERB_DELAY_MAX = 65,
+ DIFFUSION_MIN = 0,
+ DIFFUSION_MAX = 1000,
+ DENSITY_MIN = 0,
+ DENSITY_MAX = 1000
+ };
+
+ /**
+ * Sets the room level.
+ */
+ setRoomLevel(int16_t roomLevel) generates (Result retval);
+
+ /**
+ * Gets the room level.
+ */
+ getRoomLevel() generates (Result retval, int16_t roomLevel);
+
+ /**
+ * Sets the room high frequencies level.
+ */
+ setRoomHfLevel(int16_t roomHfLevel) generates (Result retval);
+
+ /**
+ * Gets the room high frequencies level.
+ */
+ getRoomHfLevel() generates (Result retval, int16_t roomHfLevel);
+
+ /**
+ * Sets the room decay time.
+ */
+ setDecayTime(uint32_t decayTime) generates (Result retval);
+
+ /**
+ * Gets the room decay time.
+ */
+ getDecayTime() generates (Result retval, uint32_t decayTime);
+
+ /**
+ * Sets the ratio of high frequencies decay.
+ */
+ setDecayHfRatio(int16_t decayHfRatio) generates (Result retval);
+
+ /**
+ * Gets the ratio of high frequencies decay.
+ */
+ getDecayHfRatio() generates (Result retval, int16_t decayHfRatio);
+
+ /**
+ * Sets the level of reflections in the room.
+ */
+ setReflectionsLevel(int16_t reflectionsLevel) generates (Result retval);
+
+ /**
+ * Gets the level of reflections in the room.
+ */
+ getReflectionsLevel() generates (Result retval, int16_t reflectionsLevel);
+
+ /**
+ * Sets the reflections delay in the room.
+ */
+ setReflectionsDelay(uint32_t reflectionsDelay) generates (Result retval);
+
+ /**
+ * Gets the reflections delay in the room.
+ */
+ getReflectionsDelay() generates (Result retval, uint32_t reflectionsDelay);
+
+ /**
+ * Sets the reverb level of the room.
+ */
+ setReverbLevel(int16_t reverbLevel) generates (Result retval);
+
+ /**
+ * Gets the reverb level of the room.
+ */
+ getReverbLevel() generates (Result retval, int16_t reverbLevel);
+
+ /**
+ * Sets the reverb delay of the room.
+ */
+ setReverbDelay(uint32_t reverDelay) generates (Result retval);
+
+ /**
+ * Gets the reverb delay of the room.
+ */
+ getReverbDelay() generates (Result retval, uint32_t reverbDelay);
+
+ /**
+ * Sets room diffusion.
+ */
+ setDiffusion(int16_t diffusion) generates (Result retval);
+
+ /**
+ * Gets room diffusion.
+ */
+ getDiffusion() generates (Result retval, int16_t diffusion);
+
+ /**
+ * Sets room wall density.
+ */
+ setDensity(int16_t density) generates (Result retval);
+
+ /**
+ * Gets room wall density.
+ */
+ getDensity() generates (Result retval, int16_t density);
+
+ struct AllProperties {
+ int16_t roomLevel; // in millibels, range -6000 to 0
+ int16_t roomHfLevel; // in millibels, range -4000 to 0
+ uint32_t decayTime; // in milliseconds, range 100 to 20000
+ int16_t decayHfRatio; // in permilles, range 100 to 1000
+ int16_t reflectionsLevel; // in millibels, range -6000 to 0
+ uint32_t reflectionsDelay; // in milliseconds, range 0 to 65
+ int16_t reverbLevel; // in millibels, range -6000 to 0
+ uint32_t reverbDelay; // in milliseconds, range 0 to 65
+ int16_t diffusion; // in permilles, range 0 to 1000
+ int16_t density; // in permilles, range 0 to 1000
+ };
+
+ /**
+ * Sets all properties at once.
+ */
+ setAllProperties(AllProperties properties) generates (Result retval);
+
+ /**
+ * Gets all properties at once.
+ */
+ getAllProperties() generates (Result retval, AllProperties properties);
+};