graphics: add a default implementation to IAllocator
The default implementatoin is built on top of conventional gralloc1.
This also adds a static library, libgralloc1-adapter. It is intended to
ease the porting of gralloc0 to gralloc1.
Test: booted to launcher, tested with YouTube and some games.
Change-Id: Id640b1d5a1e1eea1aafabb6c134e6be6e71afff5
diff --git a/graphics/allocator/2.0/default/Gralloc.h b/graphics/allocator/2.0/default/Gralloc.h
new file mode 100644
index 0000000..c79eeaa
--- /dev/null
+++ b/graphics/allocator/2.0/default/Gralloc.h
@@ -0,0 +1,38 @@
+/*
+ * Copyright 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V2_0_GRALLOC_H
+#define ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V2_0_GRALLOC_H
+
+#include <android/hardware/graphics/allocator/2.0/IAllocator.h>
+
+namespace android {
+namespace hardware {
+namespace graphics {
+namespace allocator {
+namespace V2_0 {
+namespace implementation {
+
+extern "C" IAllocator* HIDL_FETCH_IAllocator(const char* name);
+
+} // namespace implementation
+} // namespace V2_0
+} // namespace allocator
+} // namespace graphics
+} // namespace hardware
+} // namespace android
+
+#endif // ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V2_0_GRALLOC_H