NNAPI Concurrent Query Management -- HAL and VTS update

The NNAPI requires requests on a model to be asynchronously
processed. This CL implements a basic Event that can later
be used to block the runtime thread until the asynchronous
request has completed.

Bug: 63905942
Test: VtsHalNeuralnetworksV1_0TargetTest (32-bit, 64-bit) with sample driver enabled by cherry-pick
      frameworks/ml/nn/runtime/test with and without sample driver enabled
Change-Id: Ie27a574aaaac312e7cbb731750f9c06278357a1c
diff --git a/neuralnetworks/1.0/vts/functional/Event.h b/neuralnetworks/1.0/vts/functional/Event.h
new file mode 100644
index 0000000..2e19585
--- /dev/null
+++ b/neuralnetworks/1.0/vts/functional/Event.h
@@ -0,0 +1,192 @@
+#ifndef ANDROID_HARDWARE_NEURALNETWORKS_V1_0_EVENT_H
+#define ANDROID_HARDWARE_NEURALNETWORKS_V1_0_EVENT_H
+
+#include <android/hardware/neuralnetworks/1.0/IEvent.h>
+#include <chrono>
+#include <condition_variable>
+#include <functional>
+#include <hidl/MQDescriptor.h>
+#include <hidl/Status.h>
+#include <mutex>
+#include <thread>
+
+namespace android {
+namespace hardware {
+namespace neuralnetworks {
+namespace V1_0 {
+namespace implementation {
+
+using ::android::hardware::hidl_array;
+using ::android::hardware::hidl_memory;
+using ::android::hardware::hidl_string;
+using ::android::hardware::hidl_vec;
+using ::android::hardware::Return;
+using ::android::hardware::Void;
+using ::android::sp;
+
+using ReturnedStatus = ::android::hardware::neuralnetworks::V1_0::Status;
+
+/**
+ * The Event class is used internally by the Neuralnetworks runtime to
+ * synchronize between different threads. An asynchronous task is launched
+ * paired with an event object. When a client thread requires the output being
+ * processed by the asynchronous task, the client thread can wait for the result
+ * and be blocked until it has completed or a timeout condition has been
+ * reached, or poll the result periodically. Both poll and wait* may safely be
+ * called concurrently, even on the same event. When the server thread has
+ * completed, it should immediately call "notify" to indicate the corresponding
+ * output has been produced and awaken any client threads waiting on the event.
+ *
+ * This class exists to enable synchronization across HIDL. When synchronization
+ * is only required in the same process, consider using std::future, std::mutex,
+ * std::condition_variable, or std::experimental::latch instead.
+ */
+struct Event : public IEvent {
+    Event();
+    ~Event() override;
+
+    /**
+     * Event::Status::WAITING -- The corresponding asynchronous execution has
+     *                           not yet finished.
+     * Event::Status::SUCCESS -- The corresponding asynchronous execution has
+     *                           succeeded and the output is ready to be
+     *                           consumed.
+     * Event::Status::TIMEOUT -- The calling thread has waited longer than the
+     *                           user has specified. This only applies to the
+     *                           methods Event::wait_for and Event::wait_until.
+     * Event::Status::ERROR   -- The corresponding asynchronous execution has
+     *                           failed to properly execute.
+     */
+    enum class Status : uint32_t {
+        WAITING,
+        SUCCESS,
+        TIMEOUT,
+        ERROR,
+    };
+
+    /**
+     * IEvent::notify marks the event with the return status of the
+     * asynchronous call the event is paired with and enables all
+     * prior and future wait calls on the Event object to proceed. The
+     * call to IEvent::notify happens before any wait* calls on
+     * this event return (except in the case of TIMEOUT) and before
+     * any poll calls that see the resulting status. The asynchronous
+     * call the event is paired with must ensure that any update to
+     * state that should be visible to the caller of wait* or poll
+     * happens before the call to IEvent::notify.
+     *
+     * IEvent::notify can be called at most once on a given event.
+     *
+     * @param neuralnetworks::V1_0::Status SUCCESS or ERROR
+     */
+    Return<void> notify(ReturnedStatus status) override;
+
+    /**
+     * Event::poll returns the current status of the event.
+     *
+     * @return Status SUCCESS, ERROR, or WAITING
+     */
+    Event::Status poll();
+
+    /**
+     * Event::wait blocks until the event has been signaled.
+     *
+     * @return Status SUCCESS or ERROR
+     */
+    Event::Status wait();
+
+    /**
+     * Event::wait_for blocks until the event has been signaled or the time
+     * duration from the time the wait_for function was called has expired,
+     * whichever comes first.
+     *
+     * @return Status SUCCESS, ERROR, or TIMEOUT
+     */
+    template<class Rep, class Period>
+    Event::Status wait_for(const std::chrono::duration<Rep,Period>& timeout_duration);
+
+    /**
+     * Event::wait_until blocks until the event has been signaled or a certain
+     * time has been reached, whichever comes first.
+     *
+     * @return Status SUCCESS, ERROR, or TIMEOUT
+     */
+    template<class Clock, class Duration>
+    Event::Status wait_until(const std::chrono::time_point<Clock,Duration>& timeout_duration);
+
+    /**
+     * Event::on_finish binds a callback function to the event. The
+     * callback will be executed when IEvent::notify is called, before
+     * any calls to wait* return. (Note that wait_for or wait_until
+     * can return TIMEOUT before IEvent::notify is called for the
+     * first time, and hence before the callback is executed.)
+     *
+     * The callback function must not synchronize with or otherwise
+     * access the event object it is bound to.
+     *
+     * Event::on_finish can be called at most once on a given event.
+     *
+     * @param callback Function to be invoked the first time IEvent::notify is
+     *                 called. Must have a target -- i.e., must not compare equal
+     *                 to nullptr. Callback returns true if it successfully
+     *                 completes, false if it fails.
+     * @return bool True if the callback was successfully bound, false if
+     *              unsuccessful.
+     *
+     * TODO: What if notify has already been called before on_finish?
+     * TODO: Why does the return value of the callback matter?
+     */
+     bool on_finish(std::function<bool(void)> callback);
+
+    /**
+     * Event::bind_thread binds a thread to the event ensuring that the thread
+     * has fully finished and cleaned its resources before the event is
+     * destroyed. The thread should be bound using std::move.
+     *
+     * The bound thread shall not call any Event method with the exception of
+     * IEvent::notify, which it will call when the thread has finished its
+     * computation.
+     *
+     * Event::bind_thread can be called at most once on a given event.
+     *
+     * @param asyncThread Thread to be bound to the event. The thread object
+     *                    must represent a thread of execution -- i.e.,
+     *                    asyncThread.joinable() must be true.
+     * @return bool True if successful, false if thread was not properly bound.
+     */
+     bool bind_thread(std::thread&& asyncThread);
+
+ private:
+    Status                    mStatus;
+    std::mutex                mMutex;
+    std::condition_variable   mCondition;
+    std::function<bool(void)> mCallback;
+    std::thread               mThread;
+};
+
+
+// template function implementations
+
+template<class Rep, class Period>
+Event::Status Event::wait_for(const std::chrono::duration<Rep,Period>& timeout_duration) {
+    std::unique_lock<std::mutex> lock(mMutex);
+    std::cv_status status = mCondition.wait_for(lock, timeout_duration,
+                                                [this]{return mStatus != Status::WAITING;});
+    return status != std::cv_status::timeout ? mStatus : Status::TIMEOUT;
+}
+
+template<class Clock, class Duration>
+Event::Status Event::wait_until(const std::chrono::time_point<Clock,Duration>& timeout_time) {
+    std::unique_lock<std::mutex> lock(mMutex);
+    std::cv_status status = mCondition.wait_until(lock, timeout_time,
+                                                  [this]{return mStatus != Status::WAITING;});
+    return status != std::cv_status::timeout ? mStatus : Status::TIMEOUT;
+}
+
+}  // namespace implementation
+}  // namespace V1_0
+}  // namespace neuralnetworks
+}  // namespace hardware
+}  // namespace android
+
+#endif  // ANDROID_HARDWARE_NEURALNETWORKS_V1_0_EVENT_H