Use AIDL effect bundle in effectserviceexampleimpl. am: f0c263b547 am: dd170d7247 am: 6fe36b0509

Original change: https://android-review.googlesource.com/c/platform/hardware/interfaces/+/2268147

Change-Id: Id072f259b174cf4c5e46ad509443dfe1c11f8e5c
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
diff --git a/audio/aidl/default/Android.bp b/audio/aidl/default/Android.bp
index e16b338..0a92e99 100644
--- a/audio/aidl/default/Android.bp
+++ b/audio/aidl/default/Android.bp
@@ -109,6 +109,7 @@
     defaults: ["aidlaudioeffectservice_defaults"],
     shared_libs: [
         "libbassboostsw",
+        "libbundleaidl",
         "libdynamicsprocessingsw",
         "libequalizersw",
         "libhapticgeneratorsw",
diff --git a/audio/aidl/default/include/effect-impl/EffectWorker.h b/audio/aidl/default/include/effect-impl/EffectWorker.h
index a297937..6a78eab 100644
--- a/audio/aidl/default/include/effect-impl/EffectWorker.h
+++ b/audio/aidl/default/include/effect-impl/EffectWorker.h
@@ -62,6 +62,7 @@
     }
 
     // must implement by each effect implementation
+    // TODO: consider if this interface need adjustment to handle in-place processing
     virtual IEffect::Status effectProcessImpl(float* in, float* out, int processSamples) = 0;
 
   private: