SF: RenderEngine->drawLayers takes Graphic Buffer instead of ANativeWindow
see ag/10392154 for more information
Test: RenderEngineVts
Change-Id: I75198d2d9fa43013d6497c1c2a393fa3d62c7708
diff --git a/graphics/composer/2.2/utils/vts/RenderEngineVts.cpp b/graphics/composer/2.2/utils/vts/RenderEngineVts.cpp
index c78c358..3becace 100644
--- a/graphics/composer/2.2/utils/vts/RenderEngineVts.cpp
+++ b/graphics/composer/2.2/utils/vts/RenderEngineVts.cpp
@@ -69,9 +69,8 @@
[](renderengine::LayerSettings& settings) -> renderengine::LayerSettings* {
return &settings;
});
- mRenderEngine->drawLayers(mDisplaySettings, compositionLayerPointers,
- mGraphicBuffer->getNativeBuffer(), true, std::move(bufferFence),
- &readyFence);
+ mRenderEngine->drawLayers(mDisplaySettings, compositionLayerPointers, mGraphicBuffer, true,
+ std::move(bufferFence), &readyFence);
int fd = readyFence.release();
if (fd != -1) {
ASSERT_EQ(0, sync_wait(fd, -1));