1. de4ce29 SF: Remove *DisplayId::tryCast usage from ScreenCaptureOutput by Gil Dekel · 6 months ago
  2. e3b4027 Add layer name to screen capture's background fill layer by Noelle Scobie · 7 months ago
  3. 5b3d976 Extract RenderArea elements into screenshot args by Melody Hsu · 7 months ago
  4. 10fc899 [Lut screenshot] backend implementation v2 by Sally Qi · 9 months ago
  5. 1b1853f Support capturing a gainmapped screenshot by Alec Mouri · 1 year, 2 months ago
  6. a7e752e Plumb in local tonemapping flag into renderengine by Alec Mouri · 1 year, 3 months ago
  7. f97df4d Support fp16 in sf by Alec Mouri · 2 years ago
  8. 18fa7c6 Add isProtected flag to Output by Chavi Weingarten · 1 year, 9 months ago
  9. 70a63e5 Remove useIdentityTransform from DisplayCaptureArgs. by Melody Hsu · 1 year, 10 months ago
  10. 9af38ba Dim correctly in screenshots on some devices by Alec Mouri · 2 years, 1 month ago
  11. 9b639a5 Propagate the 170M->sRGB lie everywhere. am: 7dae9c10f1 am: 50c4d04657 by Alec Mouri · 2 years, 2 months ago
  12. 7dae9c1 Propagate the 170M->sRGB lie everywhere. by Alec Mouri · 2 years, 2 months ago
  13. 1c8d842 Fix captureDisplay when the display is rotated by Patrick Williams · 2 years, 2 months ago
  14. 792b150 Don't overdim SDR content in an HLG screenshot. by Alec Mouri · 2 years, 4 months ago
  15. 3e5965f Support screenshots of HDR content by Alec Mouri · 2 years, 5 months ago
  16. 278a88f SF: clean up texture filtering logic by Patrick Williams · 2 years, 7 months ago
  17. c03d465 Name the ScreenCaptureOutput by Leon Scroggins III · 2 years, 8 months ago
  18. 01c3116 SF: Fix use after move bug in screen capture refactor by Patrick Williams · 2 years, 10 months ago
  19. 7584c6a SF: refactor renderScreenImpl to use CompositionEngine by Patrick Williams · 2 years, 10 months ago