- 65fb1c6 Add border API to surface control by YCairn Overturf · 6 months ago
- df868ba Introduce a dependency monitor for fences by Alec Mouri · 6 months ago
- ad9d514 Demarcate cached sets in composition summary by Cairn Overturf · 7 months ago
- f9fc9e7 Merge "[Lut] in client composition, we should pass hwc.luts into lutShader to render the layer" into main by Sally Qi · 8 months ago
- 1ed7dec [Lut] in client composition, we should pass hwc.luts into lutShader to by Sally Qi · 8 months ago
- 734f288 Trace critical workloads by Vishnu Nair · 9 months ago
- 10fc899 [Lut screenshot] backend implementation v2 by Sally Qi · 9 months ago
- f5fdff8 Notify listeners about active picture profiles by Brian Lindahl · 10 months ago
- 3305712 Remove dead code from LayerFE by Vishnu Nair · 10 months ago
- b2e1d4a Merge "[Lut HAL backend] implementation 2nd patch" into main by Sally Qi · 11 months ago
- 0abc4a5 [Lut HAL backend] implementation 2nd patch by Sally Qi · 11 months ago
- 0077fde Remove release fence flags by Melody Hsu · 11 months ago
- dcc9d9b Edge extension effect: shader reimplementation by Marzia Favaro · 1 year, 8 months ago
- be0ad90 Create a wrapper for atrace macros by Vishnu Nair · 1 year, 2 months ago
- 5aeb816 Fulfill hanging promises upon LayerFE destruction by Melody Hsu · 1 year, 5 months ago
- 793f836 Add promise for buffer releaseFence to LayerFE. by Melody Hsu · 1 year, 8 months ago
- c949cde Clean up uses of refreshStartTime for stats. by Melody Hsu · 1 year, 6 months ago
- 18fa7c6 Add isProtected flag to Output by Chavi Weingarten · 1 year, 9 months ago
- 380ac3e Fix green line issue when playing 1080p HDR video on Youtube. by Sally Qi · 1 year, 11 months ago
- d9e4f46 Clean up duplicate shadow lengths in layer snapshot by Vishnu Nair · 1 year, 11 months ago
- 269f69d [sf] Use a unique sequence number when tracking layers in planner by Vishnu Nair · 2 years ago
- c3a1782 Delete genTextures and deleteTextures from RenderEngine by Alec Mouri · 2 years, 1 month ago
- 994761f Remove Y410 fields from SurfaceFlinger by Alec Mouri · 2 years, 1 month ago
- c638470 [sf] respect parent alpha when calculating blur radius and blur regions by Vishnu Nair · 2 years, 1 month ago
- 85d4b22 Move rotation flags to SF by Leon Scroggins III · 2 years, 4 months ago
- 7ee4f46 [sf] Release the currently presented buffer when setBuffer is called with null by Vishnu Nair · 2 years, 5 months ago
- 278a88f SF: clean up texture filtering logic by Patrick Williams · 2 years, 7 months ago
- 8fc721b SF: Introduce LayerSnapshot and LayerSnapshotBuilder by Vishnu Nair · 2 years, 9 months ago
- e7613db SF: Fix blur region transform regression by Vishnu Nair · 2 years, 10 months ago
- e14c6b3 SF: Split FE and CE by Vishnu Nair · 3 years, 1 month ago