- a481464 Note Ganesh vs. Graphite in RenderEngine's dumpsys section by Nolan Scobie · 9 months ago
- bc3f360 [RenderEngine] Update Ganesh includes to specify new location by Nolan Scobie · 11 months ago
- 40d8001 Migrate renderengine atrace calls to perfetto by Vishnu Nair · 1 year, 1 month ago
- 2526b2f Fix RE's VulkanInterface destruction & unnecessary initialization by Nolan Scobie · 1 year, 4 months ago
- 7338bd9 Add a sysprop to switch between blur algorithms by Robin Lee · 1 year, 4 months ago
- 1e06f2d Move Ganesh flush calls from drawLayersInternal to flushAndSubmit by Nolan Scobie · 1 year, 5 months ago
- fc125ec Add and plumb abstraction layer over GrDirectContext by Nolan Scobie · 1 year, 5 months ago
- 696bf93 Split RenderEngineType into two enums by Leon Scroggins III · 1 year, 6 months ago
- efa4f04 Add debug info to crash in SkiaGLRenderEngine::chooseEglConfig by Nolan Scobie · 1 year, 8 months ago
- d19875f [native] Use newer GrDirectContexts::MakeGL by Kevin Lubick · 1 year, 10 months ago
- e9a6d8d [native] Migrate to safer GrDirectContext::submit() API by Kevin Lubick · 1 year, 11 months ago
- e2b61c6 Delete GLESRenderEngine by Alec Mouri · 2 years ago
- 47bcb07 Delete non-colormanagement code by Alec Mouri · 2 years ago
- 1f0911e Add SkiaVk backend to RenderEngine by Ian Elliott · 2 years, 11 months ago
- 00c1ff6 Move common Skia code to SkiaRenderEngine by Lingfeng Yang · 3 years, 2 months ago
- 50c0afe SF: Support xy scaling for rounded corners by Vishnu Nair · 3 years, 1 month ago
- 722c856 Fix the issue that renderEngine bails out too early. by Sally Qi · 3 years, 2 months ago
- 10cea3c Allow using custom widths and colors for layer borders. by Tianhao Yao · 3 years, 4 months ago
- 67dd712 Enable drawing layers' borders in SurfaceFlinger. by Tianhao Yao · 3 years, 5 months ago
- 0ed4ee9 Merge "Improve printing of Display- and Layer- Settings" into tm-dev am: a134914200 am: 88fa9327c0 am: fa9d1f0281 am: 0080b58ffa by Leon Scroggins · 3 years, 3 months ago
- a134914 Merge "Improve printing of Display- and Layer- Settings" into tm-dev by Leon Scroggins · 3 years, 3 months ago
- a3417f8 Merge "RE: Add a test verifying we've compiled a min no of shaders" into tm-dev am: 85ba66b763 am: 14a51e83f8 by Leon Scroggins · 3 years, 3 months ago
- 191b877 Improve printing of Display- and Layer- Settings by Leon Scroggins III · 3 years, 4 months ago
- 85ba66b Merge "RE: Add a test verifying we've compiled a min no of shaders" into tm-dev by Leon Scroggins · 3 years, 3 months ago
- bd9374e Fix Skia Includes by Kevin Lubick · 3 years, 4 months ago
- 57615dd Merge "Don't double-apply display color transform" into tm-dev am: 7a559b5d16 am: d8b1e111db by Alec Mouri · 3 years, 3 months ago
- 7a559b5 Merge "Don't double-apply display color transform" into tm-dev by Alec Mouri · 3 years, 3 months ago
- 9bcd1d1 Don't double-apply display color transform by Alec Mouri · 3 years, 4 months ago
- 45be918 RE: Add a test verifying we've compiled a min no of shaders by Leon Scroggins III · 3 years, 3 months ago
- 7cff1ad Merge "SF: include number of Skia shaders in perfetto traces" into tm-dev am: ef8f5f4a24 am: 1c18a53f12 by TreeHugger Robot · 3 years, 4 months ago
- adf18d8 SF: include number of Skia shaders in perfetto traces by Leon Scroggins III · 3 years, 4 months ago
- 66cb0ce Merge "Support RenderIntents in libtonemap." into tm-dev am: e1d7972190 am: f13c331bb7 by Alec Mouri · 3 years, 4 months ago
- fcedb9c Support RenderIntents in libtonemap. by Alec Mouri · 3 years, 4 months ago
- 94109c0 Merge "Plumb through dimming stage into RenderEngine." into tm-dev by TreeHugger Robot · 3 years, 4 months ago
- cb7e7d2 Merge "Plumb through dimming stage into RenderEngine." by Alec Mouri · 3 years, 4 months ago
- ab448ac Merge "Dither HDR content when compositing to an 8-bit target" into tm-dev am: a3eab26a64 by TreeHugger Robot · 3 years, 4 months ago
- 88acab9 Dither HDR content when compositing to an 8-bit target by Alec Mouri · 3 years, 4 months ago
- 8506569 Plumb through dimming stage into RenderEngine. by Alec Mouri · 3 years, 5 months ago
- 30835f2 Plumb through dimming stage into RenderEngine. by Alec Mouri · 3 years, 5 months ago
- cb850e3 Merge "Update RenderEngine to use GrGLMakeNativeInterface instead of deprecated GrGLCreateNativeInterface. The only difference is the former returns a sk_sp instead of a bare pointer." by TreeHugger Robot · 3 years, 5 months ago
- 11983f2 Merge "Skip a step when blurring" into tm-dev am: 6d3d7bd485 by Leon Scroggins · 3 years, 5 months ago
- 55bf474 Skip a step when blurring by Leon Scroggins III · 3 years, 5 months ago
- 40de6ba Update RenderEngine to use GrGLMakeNativeInterface instead of deprecated GrGLCreateNativeInterface. The only difference is the former returns a sk_sp instead of a bare pointer. by Brian Salomon · 3 years, 5 months ago
- 7d18c52 Merge "Add AHardwareBuffer as a tone-mapping input." into tm-dev am: e0b8adbb8e by TreeHugger Robot · 3 years, 5 months ago
- 1a3c545 Add AHardwareBuffer as a tone-mapping input. by Alec Mouri · 3 years, 5 months ago
- 1d53020 [includes] Fix more references to SkRRect by Kevin Lubick · 3 years, 5 months ago
- 745dcaa Pass display's colorTransform to RE even if HW handles it by Leon Scroggins III · 3 years, 6 months ago
- e22425b Merge "RenderEngine: draw A8 buffers with a color filter" by Leon Scroggins · 3 years, 6 months ago
- 2c1d9ef RenderEngine: draw A8 buffers with a color filter by Leon Scroggins III · 3 years, 7 months ago
- b21d94e Supply extra brightness parameters to RenderEngine by Alec Mouri · 3 years, 7 months ago
- cdf6cbc End-to-end plumbing for dimming SDR layers by Alec Mouri · 3 years, 9 months ago
- 492c85c Introduce libshaders static library by Alec Mouri · 3 years, 9 months ago
- 26dacab Add a GaussianBlurFilter to SkiaRE using Skia blur by Robin Lee · 4 years ago
- 026680a Split BlurFilter into interface + implementation by Robin Lee · 4 years ago
- 59a9f50 Revert^2 "Second Patch for async RenderEngine" by Sally Qi · 3 years, 10 months ago
- 2109270 Revert "Second Patch for async RenderEngine" by Vladimir Marko · 3 years, 10 months ago
- 403a05b Second Patch for async RenderEngine by Sally Qi · 4 years ago
- 4ee7b49 Add support for latching unsignaled buffers in Skia RenderEngine. by Alec Mouri · 4 years ago
- 4cabdd0 First patch for async renderengine. by Sally Qi · 4 years ago
- 547d0a6 Use clipping when layer bounds are too small to mirror the crop's corner by Derek Sollenberger · 4 years ago
- 3f6385d Merge "Remove clearRegion from SurfaceView interface." by Sally Qi · 4 years, 1 month ago
- df3da51 Remove clearRegion from SurfaceView interface. by Sally Qi · 4 years, 1 month ago
- 254cb11 Merge "Enable RenderEngine context switching to be async." into sc-dev am: b6d444ff4c am: e59b39a727 by Derek Sollenberger · 4 years, 1 month ago
- 1ec2fb5 Enable RenderEngine context switching to be async. by Derek Sollenberger · 4 years, 2 months ago
- ed3290f SF: default display is active display by Ady Abraham · 4 years, 3 months ago
- d2bcbae Fix color shift between gles and skiagl without color management by Alec Mouri · 4 years, 1 month ago
- 95c0a88 Merge "Swap contexts when unmapping ExternalTextures" into sc-dev by Alec Mouri · 4 years, 2 months ago
- c2ffeb4 Swap contexts when unmapping ExternalTextures by Alec Mouri · 4 years, 2 months ago
- d3f6065 Defer deleting ExternalTextures that go out of scope during DrawLayers by Derek Sollenberger · 4 years, 2 months ago
- e0220ce Merge "SF: RenderEngine::primeCache should not be called as SCHED_FIFO" into sc-dev by Ady Abraham · 4 years, 2 months ago
- a49a916 Merge "Activate reduced shader mode in SkiaGlRenderEngine" into sc-dev by TreeHugger Robot · 4 years, 2 months ago
- b3d39f5 Merge "If requested then cache unprotected buffers even in protected mode" into sc-dev by Derek Sollenberger · 4 years, 2 months ago
- 4500718 If requested then cache unprotected buffers even in protected mode by Derek Sollenberger · 4 years, 2 months ago
- cbd3093 Add RenderEngine trace point with layer name. by Alec Mouri · 4 years, 2 months ago
- fe2a6db SF: RenderEngine::primeCache should not be called as SCHED_FIFO by Ady Abraham · 4 years, 2 months ago
- f8d35e9 Activate reduced shader mode in SkiaGlRenderEngine by Nathaniel Nifong · 4 years, 2 months ago
- f824b53 Merge "SkiaRE: Use RGB_888x for isOpaque" into sc-dev by Leon Scroggins · 4 years, 2 months ago
- c4e0cbd SkiaRE: Use RGB_888x for isOpaque by Leon Scroggins III · 4 years, 2 months ago
- c20e080 Avoid blur behind for layers that are fully opaque. by Derek Sollenberger · 4 years, 3 months ago
- 46259c5 Merge "Return to previous RenderEngine behavior for protected buffers" into sc-dev by Derek Sollenberger · 4 years, 2 months ago
- bc14f3c Return to previous RenderEngine behavior for protected buffers by Derek Sollenberger · 4 years, 3 months ago
- c31985e Remove unnecessary drawing commands when drawing shadows. by Derek Sollenberger · 4 years, 3 months ago
- 4f9959f Avoid clipping for common SysUI interactions with roundedCorners. by Derek Sollenberger · 4 years, 3 months ago
- b672987 Merge "Fix shadow corner radius during PIP size change" into sc-dev by Leon Scroggins · 4 years, 3 months ago
- 18c7970 Merge "Make sdr white point do a thing" into sc-dev by John Reck · 4 years, 3 months ago
- 63e8695 Fix shadow corner radius during PIP size change by Leon Scroggins III · 4 years, 3 months ago
- 5c234ab Merge "Updated SkiaGLRenderEngine stretch logic" into sc-dev by Nader Jawad · 4 years, 3 months ago
- c088bdc Updated SkiaGLRenderEngine stretch logic by Nader Jawad · 4 years, 3 months ago
- d16d3a0 Merge "Updated SkiaGLRenderEngine to no longer adjust stretch bounds" into sc-dev by Nader Jawad · 4 years, 3 months ago
- 01351e1 Merge "Apply shadow to roundedRects in RenderEngine." into sc-dev by TreeHugger Robot · 4 years, 3 months ago
- 63644d3 Updated SkiaGLRenderEngine to no longer adjust stretch bounds by Nader Jawad · 4 years, 3 months ago
- 0ad873b Remove unreachable code now that we no longer cache protected buffers by Derek Sollenberger · 4 years, 3 months ago
- dfde3f9 Merge "Do not map protected buffers to GPU resources and cache the result" into sc-dev by Derek Sollenberger · 4 years, 3 months ago
- b24258c Do not map protected buffers to GPU resources and cache the result by Derek Sollenberger · 4 years, 3 months ago
- b0e764c Apply shadow to roundedRects in RenderEngine. by Derek Sollenberger · 4 years, 3 months ago
- 8e8b3bf Update RenderEngine to properly respect the roundRectCrop. by Derek Sollenberger · 4 years, 3 months ago
- 2dfc98b Update SurfaceFlinger to handle stretching by Nader Jawad · 4 years, 4 months ago
- ac09e45 Make sdr white point do a thing by John Reck · 4 years, 4 months ago
- 39feade Ensure that blurRegions take into account the buffers rotation. by Derek Sollenberger · 4 years, 3 months ago
- 21edd57 Merge "Fix SF crashing when blur layer rect is empty" into sc-dev by Galia Peycheva · 4 years, 4 months ago