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android_frameworks_native
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f73567e4a2a077e722f52ced7eef445a9f8f27d2
/
services
/
surfaceflinger
/
RenderEngine
/
RenderEngine.h
76dd77a
[SurfaceFlinger] Add methods for setting legacy starution matrix.
by Peiyong Lin
· 8 years ago
8e50e69
surfaceflinger: switch RE color matrices lazily
by Chia-I Wu
· 8 years ago
fb06930
[SurfaceFlinger] Adapt min/max luminance from hardware composer.
by Peiyong Lin
· 8 years ago
34beb7a
[SurfaceFlinger] Replace android_dataspace with Dataspace.
by Peiyong Lin
· 8 years ago
69bf10f
surfaceflinger: simplify P3 support in RE
by Chia-I Wu
· 8 years ago
144e116
SF: Separate RenderEngine into interface and impl
by Lloyd Pique
· 8 years ago
131d376
surfaceflinger: add BT2020_PQ support to RenderEngine
by Chia-I Wu
· 8 years ago
5b15ef6
Enable IMG_context_priority depending on availability
by Jorim Jaggi
· 8 years ago
9f2db77
surfaceflinger: pass RenderEngine into BufferLayerConsumer
by Chia-I Wu
· 8 years ago
401ef83
surfaceflinger: add image abstraction to RenderEngine
by Chia-I Wu
· 8 years ago
767fcf7
surfaceflinger: add more sync operations to RenderEngine
by Chia-I Wu
· 8 years ago
b027f80
surfaceflinger: run clang-format on RenderEngine
by Chia-I Wu
· 8 years ago
f846a35
surfaceflinger: use RE::Surface in DisplayDevice
by Chia-I Wu
· 8 years ago
b523df0
surfaceflinger: remove unused EGL data members
by Chia-I Wu
· 8 years ago
eadbaa6
surfaceflinger: add RenderEngine::BindNativeBufferAsFramebuffer
by Chia-I Wu
· 8 years ago
b0c041b
surfaceflinger: return fence fd from RenderEngine::flush
by Chia-I Wu
· 8 years ago
7f40290
surfaceflinger: add RenderEngine::setCurrentSurface
by Chia-I Wu
· 8 years ago
d4d9c6f
surfaceflinger: move EGL initialization into RE
by Chia-I Wu
· 8 years ago
2b6386e
surfaceflinger: add RenderEngine::mEGLDisplay
by Chia-I Wu
· 8 years ago
b2c7624
surfaceflinger: manage RenderEngine with unique_ptr
by Chia-I Wu
· 8 years ago
83ce7c1
surfaceflinger: remove USE_HWC2
by Chia-I Wu
· 8 years ago
13fdc49
Added native functionality to create a color layer.
by chaviw
· 9 years ago
94e35b9
Use a separate hwcomposer hidl instance for vr flinger
by Steven Thomas
· 8 years ago
bbdcf1f
Remove GLES2Renderer dependency on config stores
by Kalle Raita
· 9 years ago
5d94389
Add wide-color support to SurfaceFlinger
by Courtney Goeltzenleuchter
· 9 years ago
1d77b71
move vector math out of libui
by Mathias Agopian
· 9 years ago
9d96de4
Revert "Delete HWC1"
by Fabien Sanglard
· 9 years ago
90f9234
Delete HWC1
by Fabien Sanglard
· 9 years ago
4e63777
SF: Prime shader cache before boot animation
by Dan Stoza
· 9 years ago
9e56aa0
Switch SurfaceFlinger to HWC 2.0
by Dan Stoza
· 10 years ago
f008799
SF: Skip render-to-texture for color transforms
by Dan Stoza
· 11 years ago
9707f4d
Add glFlush in surfaceflinger screenshot code.
by Riley Andrews
· 11 years ago
c3ebe66
Add rotation to surfaceflingers screen cap.
by Riley Andrews
· 11 years ago
c187900
SurfaceFlinger: Add sourceCrop to screenshot
by Dan Stoza
· 12 years ago
19e8729
Implement per-display EGLConfig and configless EGLContext
by Jesse Hall
· 12 years ago
05f8c70
Move EGLConfig selection to RenderEngine
by Jesse Hall
· 12 years ago
d555684
reinstate black-screenshot debugging code
by Mathias Agopian
· 12 years ago
ff2ed70
color blindness enhancement
by Mathias Agopian
· 12 years ago
19733a3
minor clean-up of the GLESRenderer
by Mathias Agopian
· 12 years ago
49457ac
Encapsulate textures into their own Texture class
by Mathias Agopian
· 12 years ago
458197d
Fix ES2 composition on some devices
by Mathias Agopian
· 12 years ago
3f84483
SurfaceFlinger now uses GLES 2.x when available
by Mathias Agopian
· 12 years ago
875d8e1
Refactor SF. Move all GL operations in their own class.
by Mathias Agopian
· 13 years ago