1. afeac5b Cache a larger variety of clipped rounded rects by Nathaniel Nifong · 4 years, 3 months ago
  2. 2d91c5e Change texture transformation group to have elliptical round rects by Nathaniel Nifong · 4 years, 4 months ago
  3. 18c7970 Merge "Make sdr white point do a thing" into sc-dev by John Reck · 4 years, 4 months ago
  4. e9a5108 Reduce size of buffer used to prime the RenderEngine shader cache. by Derek Sollenberger · 4 years, 4 months ago
  5. ac09e45 Make sdr white point do a thing by John Reck · 4 years, 5 months ago
  6. bf6f754 Cache color corrected variant of every image buffer shader by Nathaniel Nifong · 4 years, 4 months ago
  7. 21e021f Cache shaders for layers that appear during certain app opens by Nathaniel Nifong · 4 years, 5 months ago
  8. a90a570 Revert "Revert "Add ExternalTexture class into RenderEngine inte..." by Alec Mouri · 4 years, 5 months ago
  9. 617752f Revert "Add ExternalTexture class into RenderEngine interface" by Alec Mouri · 4 years, 5 months ago
  10. 2daef3c Add ExternalTexture class into RenderEngine interface by Alec Mouri · 4 years, 5 months ago
  11. f436240 Trigger external shader sampling wihout AHardwareBuffer by Nathaniel Nifong · 4 years, 5 months ago
  12. b9f27ef Catch more shaders in cache warming by Nathaniel Nifong · 4 years, 5 months ago
  13. 4fc750d Warm cache with additional shaders for render engine by Nathaniel Nifong · 4 years, 6 months ago
  14. 9f3072c SkiaGLRE caching: monitor the caching of shaders by Leon Scroggins III · 4 years, 6 months ago
  15. b9216dc Implement SkiaGLRenderEngine::primeCache by Leon Scroggins III · 4 years, 6 months ago