1. 7dbf76d Add implementation for onFrameDetached and onFrameCancelled by Adithya Srinivasan · 6 years ago
  2. 2e43438 Add tracing for dequeueBuffer, detachBuffer and cancelBuffer by Adithya Srinivasan · 6 years ago
  3. 74b0317 [Mirror Layers] Added functions to update mirrored layers info (2/4) by chaviw · 6 years ago
  4. b4c6e58 [Mirror Layers] Added clone function to layers (1/4) by chaviw · 6 years ago
  5. f83ce18 Corrected drawingTransformMatrix by chaviw · 6 years ago
  6. d62d306 Moved info about activeBuffer into bufferInfo (2/2) by chaviw · 6 years ago
  7. 4244e03 Created bufferInfo to track buffer data in a single place (1/2) by chaviw · 6 years ago
  8. 2e1608f Add per-buffer perfetto trace points for SurfaceFlinger frame events by Mikael Pessa · 6 years ago
  9. 8a01fa4 Update typeId for BufferQueueLayer and BufferStateLayer by chaviw · 6 years ago
  10. 49a108c Latch and relase buffers for offscreen layers on main thread. by chaviw · 6 years ago
  11. ef4c714 Merge "SF: Move/Refactor Layer::setPerFrameData" by TreeHugger Robot · 6 years ago
  12. a8955dd SF: Factor out expected present time computation by Dominik Laskowski · 7 years ago
  13. f527548 SF: Move/Refactor Layer::setPerFrameData by Lloyd Pique · 7 years ago
  14. cd1580c SurfaceFlinger: fix deferred transactions for buffers with timestamps by Ady Abraham · 7 years ago
  15. b5c4f35 Clean up Renderengine caching semantics by Alec Mouri · 7 years ago
  16. 56e538f Remove extra glFlush from handleMessageRefresh(). by Alec Mouri · 7 years ago
  17. 37c2c9b SF: Introduce OutputLayerCompositionState by Lloyd Pique · 7 years ago
  18. 2c476d0 Merge "Revert "Revert "Use renderengine::drawLayers api everywhere.""" by TreeHugger Robot · 7 years ago
  19. e7d1d4a Revert "Revert "Use renderengine::drawLayers api everywhere."" by Alec Mouri · 7 years ago
  20. 6194e2e SF Bounds caching 1/3: Defer calls that use layer bounds until the cached bounds are available. by Vishnu Nair · 7 years ago
  21. 79108df Revert "Use renderengine::drawLayers api everywhere." by Alec Mouri · 7 years ago
  22. 0f71483 Use renderengine::drawLayers api everywhere. by Alec Mouri · 7 years ago
  23. f206b66 Mark refreshPending as false when calling the fakeVsync by chaviw · 7 years ago
  24. 0449b0f Revert "SurfaceFlinger: protect state members in Layer" by Lloyd Pique · 7 years ago
  25. 8372988 SurfaceFlinger: protect state members in Layer by Ady Abraham · 7 years ago
  26. ba8f5ed Merge changes from topic "blast-callback" by Marissa Wall · 7 years ago
  27. 024a191 blast: update hasDrawingBuffer to hasFrameUpdate by Marissa Wall · 7 years ago
  28. 075d317 SF: Generalize display management by Dominik Laskowski · 8 years ago
  29. 2e102c9 SurfaceFlinger: Share ownership of layers between State and Handle. by Robert Carr · 7 years ago
  30. 52ef3e0 Merge changes Iaa0846b8,Id9420941 by Alec Mouri · 7 years ago
  31. 39801c0 Move image creation out of latchBuffer(). by Alec Mouri · 7 years ago
  32. 010d219 SF: Stop passing DispSync around. by Ana Krulec · 7 years ago
  33. 63ea760 Merge changes I7901b017,I0f38f678 by TreeHugger Robot · 7 years ago
  34. 86770e5 Remove RenderEngine::flush from latchBuffer() by Alec Mouri · 7 years ago
  35. 42ab75e SF: Cleanup layer construction by Lloyd Pique · 7 years ago
  36. f1c675b SF: Cleanups to use std::atomic/std::mutex by Lloyd Pique · 7 years ago
  37. 61c5862 blast: BufferStateLayer by Marissa Wall · 8 years ago
  38. fd66862 blast: Factor out BufferQueueLayer by Marissa Wall · 8 years ago