- b57e8c2 SF: add missing ATRACE_CALL for RenderEngine by Ady Abraham · 4 years, 4 months ago
- a90a570 Revert "Revert "Add ExternalTexture class into RenderEngine inte..." by Alec Mouri · 4 years, 5 months ago
- 98a9c04 Merge "Revert "Add ExternalTexture class into RenderEngine interface"" into sc-dev by Alec Mouri · 4 years, 5 months ago
- 617752f Revert "Add ExternalTexture class into RenderEngine interface" by Alec Mouri · 4 years, 5 months ago
- 40dcb02 The create/destroy for RenderEngine needs to happen on the same thread. by Derek Sollenberger · 4 years, 5 months ago
- 2daef3c Add ExternalTexture class into RenderEngine interface by Alec Mouri · 4 years, 5 months ago
- 4bea01e Improve performance for certain queries/functions in REThreaded. by Derek Sollenberger · 4 years, 5 months ago
- c4a05e1 Cleanup initialization of GrContext. by Derek Sollenberger · 4 years, 5 months ago
- b9216dc Implement SkiaGLRenderEngine::primeCache by Leon Scroggins III · 4 years, 6 months ago
- 0d99510 Dispatch texture destruction off of render thread for screenshots by Alec Mouri · 4 years, 6 months ago
- b399837 Enable RenderEngine blur testing on more devices. by Derek Sollenberger · 4 years, 7 months ago
- dfec8f5 Caching images and textures for threaded Skia RE by Ana Krulec · 4 years, 8 months ago
- d6f0946 Plumbing through GPU context priority from SF to RE by Alec Mouri · 4 years, 9 months ago
- 081be4c Delete RenderEngine unused code by Alec Mouri · 5 years ago
- 04eae7d Remove unused code by Alec Mouri · 5 years ago
- 23c31af SF: Clean framebuffer cache on hotplug by Marin Shalamanov · 5 years ago
- 992a2ca Remove some private methods from RenderEngine by John Reck · 5 years ago
- 368e158 Toggle for RenderEngine to cleanup texture memory. by Alec Mouri · 5 years ago
- 15f7cf3 RenderEngineThreaded takes a function as an argument to create by Ana Krulec · 5 years ago
- 9bc9dc6 Creating a threaded version of the Render Engine. by Ana Krulec · 6 years ago