1. b399837 Enable RenderEngine blur testing on more devices. by Derek Sollenberger · 4 years, 6 months ago
  2. ecb2146 Update RenderEngine blur to snap an image of the full surface. by Derek Sollenberger · 4 years, 6 months ago
  3. c0aae73 Clean up and fix skia-RenderEngine tests by Alec Mouri · 4 years, 7 months ago
  4. 07b98df Add test that makes sure color transform from the layer is used by Ana Krulec · 4 years, 7 months ago
  5. 0a8314d Merge "Don't fill boundary rectangle when drawing shadows." by TreeHugger Robot · 4 years, 7 months ago
  6. bed7fd3 SF: Compile with -Wextra by Marin Shalamanov · 4 years, 8 months ago
  7. bd17b3b Don't fill boundary rectangle when drawing shadows. by Alec Mouri · 4 years, 8 months ago
  8. da2845c Fix the order of applying layer alpha and color matrices in GLESRenderEngine by KaiChieh Chuang · 4 years, 8 months ago
  9. f9a15d9 Fixing cosmetic kinks by Ana Krulec · 4 years, 8 months ago
  10. 0eab3e8 Enable Skia-RenderEngine in RenderEngineTest by Alec Mouri · 4 years, 8 months ago
  11. aa2fe7f Re-adding useColorManagement=true in GLESCMRenderEngineFactory class. by Ana Krulec · 4 years, 9 months ago
  12. 82ba2ec Moving RenderEngineTest to Value-parameterized tests by Ana Krulec · 4 years, 9 months ago
  13. 436fc19 [RenderEngine] Introduce non-linear display color transform. by KaiChieh Chuang · 5 years ago
  14. 04eae7d Remove unused code by Alec Mouri · 5 years ago
  15. 6ab8a00 Merge "[RenderEngine] correct alpha blending func" am: 6f94260396 am: 9592c9d586 am: d0567ad4a1 am: 444c983529 am: 228b500fe6 by Treehugger Robot · 5 years ago
  16. 228b500 Merge "[RenderEngine] correct alpha blending func" am: 6f94260396 am: 9592c9d586 am: d0567ad4a1 am: 444c983529 by Treehugger Robot · 5 years ago
  17. d0567ad Merge "[RenderEngine] correct alpha blending func" am: 6f94260396 am: 9592c9d586 by Treehugger Robot · 5 years ago
  18. 6f3c0bb [RenderEngine] correct alpha blending func by wukui1 · 5 years ago
  19. 56f295e Toggle for RenderEngine to cleanup texture memory. by Alec Mouri · 5 years ago
  20. 368e158 Toggle for RenderEngine to cleanup texture memory. by Alec Mouri · 5 years ago
  21. 58379d9 Merge "Use more inclusive terms." into rvc-dev-plus-aosp am: 6da1a17423 am: e9d251bb1b am: 2658bbf0a2 by Peiyong Lin · 5 years ago
  22. d8460c8 Use more inclusive terms. by Peiyong Lin · 5 years ago
  23. 9bc9dc6 Creating a threaded version of the Render Engine. by Ana Krulec · 5 years ago
  24. 2e4fef6 Revert "Revert "[RenderEngine] Rebind output texture when unbinding framebuffer"" by Lingfeng Yang · 5 years ago
  25. e76fc0c Revert "[RenderEngine] Rebind output texture when unbinding framebuffer" by Lingfeng Yang · 5 years ago
  26. 4dde178 [RenderEngine] Rebind output texture when unbinding framebuffer by Alec Mouri · 6 years ago
  27. d9c7175 [RenderEngine] Rebind output texture when unbinding framebuffer by Alec Mouri · 6 years ago
  28. d8f9114 Merge "Remove DisplaySettings::globalTransform" into rvc-dev am: 4afbe7c775 am: fb6c28b098 am: 96fca0a0fd am: e592621ca7 by Alec Mouri · 5 years ago
  29. 0e1df74 Fix filtering for screenshotting custom displays. am: 5a6d857f33 am: f537ef6c8f am: d478f37b5f am: 6a4c7a80b9 by Alec Mouri · 5 years ago
  30. d4bf795 Remove DisplaySettings::globalTransform by Alec Mouri · 5 years ago
  31. 5a6d857 Fix filtering for screenshotting custom displays. by Alec Mouri · 5 years ago
  32. fc874ae SF: RenderEngine->drawLayers takes GraphicBuffer instead of ANativeWindow by Ana Krulec · 5 years ago
  33. 9b079a2 Skip client composition requests by Vishnu Nair · 6 years ago
  34. 19c8f0e Add support for background blurs by Lucas Dupin · 6 years ago
  35. b0dbdaa SurfaceFlinger: Enable -WConversion in Android.bp by Ady Abraham · 6 years ago
  36. 16efdbf [Shadows] Add shadow vertex generation code and shaders [8/n] by Vishnu Nair · 6 years ago
  37. 4137a1d [RenderEngine] Refactor RenderEngine creation arguments. by Peiyong Lin · 6 years ago
  38. 16a9940 [RenderEngine] add an ImageManager thread by Alec Mouri · 6 years ago
  39. 21976c3 Merge "Create EGLImages during buffer allocation" by Alec Mouri · 6 years ago
  40. fe0d72b Don't cache framebuffer images for screenshots. by Alec Mouri · 6 years ago
  41. d7b3a8b Create EGLImages during buffer allocation by Alec Mouri · 6 years ago
  42. d43ccab Add extra tests for renderengine by Alec Mouri · 6 years ago
  43. da4cf3b Add output fb cache to renderengine by Alec Mouri · 6 years ago
  44. 6338c9d Plumb fence from dequeueBuffer into renderengine by Alec Mouri · 6 years ago
  45. e7d1d4a Revert "Revert "Use renderengine::drawLayers api everywhere."" by Alec Mouri · 7 years ago
  46. 79108df Revert "Use renderengine::drawLayers api everywhere." by Alec Mouri · 7 years ago
  47. 0f71483 Use renderengine::drawLayers api everywhere. by Alec Mouri · 7 years ago
  48. 7c94edb Support rounded corners in RenderEngine::drawLayers by Alec Mouri · 7 years ago
  49. ac33553 Clear region before drawing layers. by Alec Mouri · 7 years ago
  50. 0d5e1eb Implement drawLayers() with buffer source. by Alec Mouri · 7 years ago
  51. 1089aed Implement color layers in RenderEngine::drawLayers by Alec Mouri · 7 years ago
  52. 46080ef [RenderEngine] Move RenderEngine to libs/renderengine by Peiyong Lin · 7 years ago[Renamed from services/surfaceflinger/RenderEngine/tests/RenderEngineTest.cpp]
  53. 6e57f68 First-pass for the new RenderEngine interface. by Alec Mouri · 7 years ago