1. f5d0ea5 SF: Remove manual enum stringification by Dominik Laskowski · 4 years, 2 months ago
  2. 50121d5 SF: Use RenderSurfaceCreationArgsBuilder by Dominik Laskowski · 4 years, 8 months ago
  3. f183385 SF: Remove layer stack lookup for screencap by Dominik Laskowski · 4 years, 9 months ago
  4. a90a570 Revert "Revert "Add ExternalTexture class into RenderEngine inte..." by Alec Mouri · 4 years, 8 months ago
  5. 617752f Revert "Add ExternalTexture class into RenderEngine interface" by Alec Mouri · 4 years, 8 months ago
  6. 2daef3c Add ExternalTexture class into RenderEngine interface by Alec Mouri · 4 years, 8 months ago
  7. 045b700 SF: Don't cache display modes in HWComposer by Marin Shalamanov · 5 years ago
  8. bed7fd3 SF: Compile with -Wextra by Marin Shalamanov · 5 years ago
  9. 0f10d0d Revert^2 "[SF] Introduce VirtualDisplayId" by Marin Shalamanov · 5 years ago
  10. 44418f5 Just request TEXTURABLE by John Reck · 5 years ago
  11. a524a09 Use type safe display IDs. by Marin Shalamanov · 5 years ago
  12. 3b5a69e CE: Reduce scope of where -Wconversion is disabled by Lloyd Pique · 6 years ago
  13. b0dbdaa SurfaceFlinger: Enable -WConversion in Android.bp by Ady Abraham · 6 years ago
  14. f3ffc4e Remove GLES wording from SurfaceFlinger. by Peiyong Lin · 6 years ago
  15. 66d6860 SF: Move/Refactor prepareFrame to CompositionEngine by Lloyd Pique · 7 years ago
  16. 8002fca [SurfaceFlinger] Clean-up dead code by Alec Mouri · 6 years ago
  17. 5201031 [SurfaceFlinger] Make sure switch the protected state of buffers. by Peiyong Lin · 7 years ago
  18. 8beb414 Disconnect from surface when the RenderSurface object is removed. by chaviw · 7 years ago
  19. 6338c9d Plumb fence from dequeueBuffer into renderengine by Alec Mouri · 7 years ago
  20. 37c2c9b SF: Introduce OutputLayerCompositionState by Lloyd Pique · 7 years ago
  21. e7d1d4a Revert "Revert "Use renderengine::drawLayers api everywhere."" by Alec Mouri · 7 years ago
  22. 79108df Revert "Use renderengine::drawLayers api everywhere." by Alec Mouri · 7 years ago
  23. 0f71483 Use renderengine::drawLayers api everywhere. by Alec Mouri · 7 years ago
  24. 31cb294 SF: Separate out render surface code by Lloyd Pique · 7 years ago