- e0bb6f4 Fix extended range handling when Gamma OETF is used by Alec Mouri · 2 years ago
- 792b150 Don't overdim SDR content in an HLG screenshot. by Alec Mouri · 2 years, 3 months ago
- 8a18610 Align HLG and PQ color management to 203 nits == SDR max by default by Alec Mouri · 2 years, 3 months ago
- 3e5965f Support screenshots of HDR content by Alec Mouri · 2 years, 4 months ago
- 3c51bc5 Improve tonemapping utilities by Alec Mouri · 2 years, 9 months ago
- 6ba7f2b Use the correct dataspace in shaders.cpp by Alec Mouri · 3 years, 2 months ago
- 575fb07 Fix shader calculation equations that causes SDR grayscale mess-up. by Sally Qi · 3 years, 3 months ago
- fcedb9c Support RenderIntents in libtonemap. by Alec Mouri · 3 years, 4 months ago
- 7a57745 Push HLG OOTF down to libtonemap. by Alec Mouri · 3 years, 5 months ago
- 1a3c545 Add AHardwareBuffer as a tone-mapping input. by Alec Mouri · 3 years, 5 months ago
- 5a49372 Use BT2100 OOTF for HLG... by Alec Mouri · 3 years, 6 months ago
- b21d94e Supply extra brightness parameters to RenderEngine by Alec Mouri · 3 years, 7 months ago
- 2019fd2 Enable more ColorSpaces in RenderEngine by Sally Qi · 3 years, 9 months ago
- 492c85c Introduce libshaders static library by Alec Mouri · 3 years, 9 months ago