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android_frameworks_native
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abe815dd6978b718c04f6e22e1a893d2b51d11a1
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opengl
/
libs
/
EGL
/
egl_cache.cpp
f478e6d
EGL: make max cache key size BoardConfig-able
by Jamie Gennis
· 13 years ago
a30cc7d
EGL: do not use sparse files for shader
by vijay gupta
· 13 years ago
ada798b
remove multiplexing of multiple EGL implementation
by Mathias Agopian
· 13 years ago
e6f43dd
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
by Steve Block
· 14 years ago
32397c1
Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE
by Steve Block
· 14 years ago
89c1d61
EGL: Use cache sizes defined in the BoardConfig
by Jamie Gennis
· 14 years ago
9f43009
EGL: fix blob cache extension detection
by Jamie Gennis
· 14 years ago
c42fcf0
EGL: add the ANDROID suffix to the blob cache ext
by Jamie Gennis
· 14 years ago
99c3d70
EGL: add deferred saving of the cache
by Jamie Gennis
· 14 years ago
98c6383
EGL: implement loading and saving the cache
by Jamie Gennis
· 14 years ago
7660108
EGL: use an in-memory the blob cache
by Jamie Gennis
· 14 years ago
aca51c0
EGL: Add stubs for EGL_ANDROID_blob_cache
by Jamie Gennis
· 14 years ago