1. f478e6d EGL: make max cache key size BoardConfig-able by Jamie Gennis · 13 years ago
  2. a30cc7d EGL: do not use sparse files for shader by vijay gupta · 13 years ago
  3. ada798b remove multiplexing of multiple EGL implementation by Mathias Agopian · 13 years ago
  4. e6f43dd Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 14 years ago
  5. 32397c1 Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE by Steve Block · 14 years ago
  6. 89c1d61 EGL: Use cache sizes defined in the BoardConfig by Jamie Gennis · 14 years ago
  7. 9f43009 EGL: fix blob cache extension detection by Jamie Gennis · 14 years ago
  8. c42fcf0 EGL: add the ANDROID suffix to the blob cache ext by Jamie Gennis · 14 years ago
  9. 99c3d70 EGL: add deferred saving of the cache by Jamie Gennis · 14 years ago
  10. 98c6383 EGL: implement loading and saving the cache by Jamie Gennis · 14 years ago
  11. 7660108 EGL: use an in-memory the blob cache by Jamie Gennis · 14 years ago
  12. aca51c0 EGL: Add stubs for EGL_ANDROID_blob_cache by Jamie Gennis · 14 years ago