1. 490a947 Include skipContentDraw flag to cache blur and shadow shaders by Nathaniel Nifong · 4 years, 10 months ago
  2. 95c0a88 Merge "Swap contexts when unmapping ExternalTextures" into sc-dev by Alec Mouri · 4 years, 10 months ago
  3. c2ffeb4 Swap contexts when unmapping ExternalTextures by Alec Mouri · 4 years, 10 months ago
  4. d966a69 Merge "Defer deleting ExternalTextures that go out of scope during DrawLayers" into sc-dev by Derek Sollenberger · 4 years, 10 months ago
  5. d3f6065 Defer deleting ExternalTextures that go out of scope during DrawLayers by Derek Sollenberger · 4 years, 11 months ago
  6. 976a645 SurfaceFlinger: add custom taskprofiles for SF threads by Wei Wang · 4 years, 11 months ago
  7. 2c34aa6 Merge "Add detailed Skia traces sysprop to RenderEngine." into sc-dev by Rachel Lee · 4 years, 11 months ago
  8. e0220ce Merge "SF: RenderEngine::primeCache should not be called as SCHED_FIFO" into sc-dev by Ady Abraham · 4 years, 11 months ago
  9. e093fd9 Merge "Cache blur shaders only when blur is enabled" into sc-dev by Leon Scroggins · 4 years, 11 months ago
  10. a49a916 Merge "Activate reduced shader mode in SkiaGlRenderEngine" into sc-dev by TreeHugger Robot · 4 years, 11 months ago
  11. b3d39f5 Merge "If requested then cache unprotected buffers even in protected mode" into sc-dev by Derek Sollenberger · 4 years, 11 months ago
  12. 4500718 If requested then cache unprotected buffers even in protected mode by Derek Sollenberger · 4 years, 11 months ago
  13. 9c187a3 Merge "Reduce contention for renderengine's async ops." into sc-dev by Alec Mouri · 4 years, 11 months ago
  14. be95fb6 Merge "Add RenderEngine trace point with layer name." into sc-dev by Alec Mouri · 4 years, 11 months ago
  15. 39d9cb7 Reduce contention for renderengine's async ops. by Alec Mouri · 4 years, 11 months ago
  16. cda45e9 Cache blur shaders only when blur is enabled by Nathaniel Nifong · 4 years, 11 months ago
  17. cbd3093 Add RenderEngine trace point with layer name. by Alec Mouri · 4 years, 11 months ago
  18. c6a7364 Add detailed Skia traces sysprop to RenderEngine. by rnlee · 5 years ago
  19. fe2a6db SF: RenderEngine::primeCache should not be called as SCHED_FIFO by Ady Abraham · 4 years, 11 months ago
  20. f8d35e9 Activate reduced shader mode in SkiaGlRenderEngine by Nathaniel Nifong · 4 years, 11 months ago
  21. 768693f Make solid color cache attempts use alpha by Nathaniel Nifong · 4 years, 11 months ago
  22. f824b53 Merge "SkiaRE: Use RGB_888x for isOpaque" into sc-dev by Leon Scroggins · 5 years ago
  23. c4e0cbd SkiaRE: Use RGB_888x for isOpaque by Leon Scroggins III · 5 years ago
  24. f180496 Merge "Cache a larger variety of clipped rounded rects" into sc-dev by Nathaniel Nifong · 5 years ago
  25. afeac5b Cache a larger variety of clipped rounded rects by Nathaniel Nifong · 5 years ago
  26. 84c78d5 Merge "Capture MSKPs from RE more reliably" into sc-dev by Leon Scroggins · 5 years ago
  27. 2eca03f Capture MSKPs from RE more reliably by Leon Scroggins III · 5 years ago
  28. c20e080 Avoid blur behind for layers that are fully opaque. by Derek Sollenberger · 5 years ago
  29. 46259c5 Merge "Return to previous RenderEngine behavior for protected buffers" into sc-dev by Derek Sollenberger · 5 years ago
  30. 4a9869c Merge "Remove unnecessary drawing commands when drawing shadows." into sc-dev by Derek Sollenberger · 5 years ago
  31. bc14f3c Return to previous RenderEngine behavior for protected buffers by Derek Sollenberger · 5 years ago
  32. c31985e Remove unnecessary drawing commands when drawing shadows. by Derek Sollenberger · 5 years ago
  33. 2d91c5e Change texture transformation group to have elliptical round rects by Nathaniel Nifong · 5 years ago
  34. ceca281 Merge "Avoid clipping for common SysUI interactions with roundedCorners." into sc-dev by Derek Sollenberger · 5 years ago
  35. bc63bf8 Merge "PrintTo(LayerSettings): print the name of the layer" into sc-dev by Leon Scroggins · 5 years ago
  36. 4d7a066 Merge "Add blur support in caching" into sc-dev by TreeHugger Robot · 5 years ago
  37. d9631fe Merge "Update params doc" into sc-dev by TreeHugger Robot · 5 years ago
  38. 4f9959f Avoid clipping for common SysUI interactions with roundedCorners. by Derek Sollenberger · 5 years ago
  39. 4ed0607 Update params doc by John Reck · 5 years ago
  40. b672987 Merge "Fix shadow corner radius during PIP size change" into sc-dev by Leon Scroggins · 5 years ago
  41. 9748606 Add blur support in caching by Alec Mouri · 5 years ago
  42. 71cadcf PrintTo(LayerSettings): print the name of the layer by Leon Scroggins III · 5 years ago
  43. 18c7970 Merge "Make sdr white point do a thing" into sc-dev by John Reck · 5 years ago
  44. 63e8695 Fix shadow corner radius during PIP size change by Leon Scroggins III · 5 years ago
  45. 5c234ab Merge "Updated SkiaGLRenderEngine stretch logic" into sc-dev by Nader Jawad · 5 years ago
  46. 4ccddd4 Merge "SF: add missing ATRACE_CALL for RenderEngine" into sc-dev by TreeHugger Robot · 5 years ago
  47. c088bdc Updated SkiaGLRenderEngine stretch logic by Nader Jawad · 5 years ago
  48. d16d3a0 Merge "Updated SkiaGLRenderEngine to no longer adjust stretch bounds" into sc-dev by Nader Jawad · 5 years ago
  49. 01351e1 Merge "Apply shadow to roundedRects in RenderEngine." into sc-dev by TreeHugger Robot · 5 years ago
  50. 63644d3 Updated SkiaGLRenderEngine to no longer adjust stretch bounds by Nader Jawad · 5 years ago
  51. b57e8c2 SF: add missing ATRACE_CALL for RenderEngine by Ady Abraham · 5 years ago
  52. ca8596e Merge "Reduce size of buffer used to prime the RenderEngine shader cache." into sc-dev by Derek Sollenberger · 5 years ago
  53. e9a5108 Reduce size of buffer used to prime the RenderEngine shader cache. by Derek Sollenberger · 5 years ago
  54. 0ad873b Remove unreachable code now that we no longer cache protected buffers by Derek Sollenberger · 5 years ago
  55. b1f5ee4 Merge "Ensure that LayerSettings equality check includes blurRegionTransform." into sc-dev by TreeHugger Robot · 5 years ago
  56. dfde3f9 Merge "Do not map protected buffers to GPU resources and cache the result" into sc-dev by Derek Sollenberger · 5 years ago
  57. b24258c Do not map protected buffers to GPU resources and cache the result by Derek Sollenberger · 5 years ago
  58. 83e3dd4 Ensure that LayerSettings equality check includes blurRegionTransform. by Derek Sollenberger · 5 years ago
  59. b0e764c Apply shadow to roundedRects in RenderEngine. by Derek Sollenberger · 5 years ago
  60. 8e8b3bf Update RenderEngine to properly respect the roundRectCrop. by Derek Sollenberger · 5 years ago
  61. 2644034 Merge "Update SurfaceFlinger to handle stretching of surfaces that are part of a scrolling container" into sc-dev by Nader Jawad · 5 years ago
  62. 0a63f54 Merge "Use a mini version of libskia in renderengine" into sc-dev by Leon Scroggins · 5 years ago
  63. 2dfc98b Update SurfaceFlinger to handle stretching by Nader Jawad · 5 years ago
  64. 4856068 Merge "Add eglErrorCode to eglInitialize fatal" into sc-dev by Brad McKee · 5 years ago
  65. 272e162 Merge "Increase color comparison threshold for blurred case" into sc-dev by TreeHugger Robot · 5 years ago
  66. 933e96b Add eglErrorCode to eglInitialize fatal by Brad McKee · 5 years ago
  67. bba3718 Merge "Guarantee that blur surface has valid dimensions." into sc-dev by Alec Mouri · 5 years ago
  68. 53494f3 Increase color comparison threshold for blurred case by Nathaniel Nifong · 5 years ago
  69. a0e37d2 Merge "Double time renderengine mskp capture waits for file writing to start" into sc-dev by Nathaniel Nifong · 5 years ago
  70. e8489fd Guarantee that blur surface has valid dimensions. by Alec Mouri · 5 years ago
  71. e4169c8 Use a mini version of libskia in renderengine by Leon Scroggins III · 5 years ago
  72. 600aed4 Double time renderengine mskp capture waits for file writing to start by Nathaniel Nifong · 5 years ago
  73. ac09e45 Make sdr white point do a thing by John Reck · 5 years ago
  74. 7d2d783 Merge "Cache color corrected variant of every image buffer shader" into sc-dev by TreeHugger Robot · 5 years ago
  75. 0f249ce Merge "Ensure that blurRegions take into account the buffers rotation." into sc-dev by Derek Sollenberger · 5 years ago
  76. bf6f754 Cache color corrected variant of every image buffer shader by Nathaniel Nifong · 5 years ago
  77. 39feade Ensure that blurRegions take into account the buffers rotation. by Derek Sollenberger · 5 years ago
  78. b751ed6 Merge "Cache shaders for layers that appear during certain app opens" into sc-dev by TreeHugger Robot · 5 years ago
  79. 21e021f Cache shaders for layers that appear during certain app opens by Nathaniel Nifong · 5 years ago
  80. 15d2657 Update RenderEngine to use newer SkRuntimeEffect::MakeForShader by Brian Osman · 5 years ago
  81. a55d5f7 Merge "Swap isOutputBuffer and createProtectedImage bits for invalid texture" into sc-dev by TreeHugger Robot · 5 years ago
  82. 21edd57 Merge "Fix SF crashing when blur layer rect is empty" into sc-dev by Galia Peycheva · 5 years ago
  83. e425ac8 Fix SF crashing when blur layer rect is empty by Galia Peycheva · 5 years ago
  84. c6709cc Swap isOutputBuffer and createProtectedImage bits for invalid texture by Alec Mouri · 5 years ago
  85. af3a22e Merge "Disable renderengine blur test" into sc-dev by TreeHugger Robot · 5 years ago
  86. ce438e7 Disable renderengine blur test by Alec Mouri · 5 years ago
  87. d8fdae3 Cleanup AutoBackendTexture to make it more difficult to leak resources by Derek Sollenberger · 5 years ago
  88. b2413c1 Merge "Turn on Skia RenderEngine (threaded): attempt 2" into sc-dev by Derek Sollenberger · 5 years ago
  89. a90a570 Revert "Revert "Add ExternalTexture class into RenderEngine inte..." by Alec Mouri · 5 years ago
  90. 98a9c04 Merge "Revert "Add ExternalTexture class into RenderEngine interface"" into sc-dev by Alec Mouri · 5 years ago
  91. 617752f Revert "Add ExternalTexture class into RenderEngine interface" by Alec Mouri · 5 years ago
  92. 40dcb02 The create/destroy for RenderEngine needs to happen on the same thread. by Derek Sollenberger · 5 years ago
  93. 8b305ef Turn on Skia RenderEngine (threaded): attempt 2 by Derek Sollenberger · 5 years ago
  94. 80a7a76 Don't attempt to print protected context stats if it doesn't exist by Derek Sollenberger · 5 years ago
  95. 2daef3c Add ExternalTexture class into RenderEngine interface by Alec Mouri · 5 years ago
  96. 4bea01e Improve performance for certain queries/functions in REThreaded. by Derek Sollenberger · 5 years ago
  97. 220e901 Merge "Add additional logging to RenderEngine regarding Skia's cache contents" into sc-dev by Derek Sollenberger · 5 years ago
  98. 0e6d356 Add additional logging to RenderEngine regarding Skia's cache contents by Derek Sollenberger · 5 years ago
  99. f436240 Trigger external shader sampling wihout AHardwareBuffer by Nathaniel Nifong · 5 years ago
  100. b9f27ef Catch more shaders in cache warming by Nathaniel Nifong · 5 years ago