- a37ca99 Read prop for Skia tracing after boot by Leon Scroggins III · 3 years, 6 months ago
- ef51fba Send power hints from surfaceflinger using the PowerAdvisor by Matt Buckley · 3 years, 10 months ago
- 48b5f3c REThreaded: convert gen- and delete-Textures to no-ops by Leon Scroggins III · 3 years, 7 months ago
- 59a9f50 Revert^2 "Second Patch for async RenderEngine" by Sally Qi · 3 years, 10 months ago
- 2109270 Revert "Second Patch for async RenderEngine" by Vladimir Marko · 3 years, 10 months ago
- 403a05b Second Patch for async RenderEngine by Sally Qi · 4 years ago
- 1e34a70 Correct a trace in cleanupPostRender by Leon Scroggins III · 4 years ago
- 4cabdd0 First patch for async renderengine. by Sally Qi · 4 years ago
- 254cb11 Merge "Enable RenderEngine context switching to be async." into sc-dev am: b6d444ff4c am: e59b39a727 by Derek Sollenberger · 4 years, 1 month ago
- 1ec2fb5 Enable RenderEngine context switching to be async. by Derek Sollenberger · 4 years, 2 months ago
- ed3290f SF: default display is active display by Ady Abraham · 4 years, 3 months ago
- d966a69 Merge "Defer deleting ExternalTextures that go out of scope during DrawLayers" into sc-dev by Derek Sollenberger · 4 years, 2 months ago
- d3f6065 Defer deleting ExternalTextures that go out of scope during DrawLayers by Derek Sollenberger · 4 years, 2 months ago
- 976a645 SurfaceFlinger: add custom taskprofiles for SF threads by Wei Wang · 4 years, 2 months ago
- e0220ce Merge "SF: RenderEngine::primeCache should not be called as SCHED_FIFO" into sc-dev by Ady Abraham · 4 years, 2 months ago
- 39d9cb7 Reduce contention for renderengine's async ops. by Alec Mouri · 4 years, 2 months ago
- fe2a6db SF: RenderEngine::primeCache should not be called as SCHED_FIFO by Ady Abraham · 4 years, 2 months ago
- b57e8c2 SF: add missing ATRACE_CALL for RenderEngine by Ady Abraham · 4 years, 3 months ago
- a90a570 Revert "Revert "Add ExternalTexture class into RenderEngine inte..." by Alec Mouri · 4 years, 4 months ago
- 98a9c04 Merge "Revert "Add ExternalTexture class into RenderEngine interface"" into sc-dev by Alec Mouri · 4 years, 4 months ago
- 617752f Revert "Add ExternalTexture class into RenderEngine interface" by Alec Mouri · 4 years, 4 months ago
- 40dcb02 The create/destroy for RenderEngine needs to happen on the same thread. by Derek Sollenberger · 4 years, 4 months ago
- 2daef3c Add ExternalTexture class into RenderEngine interface by Alec Mouri · 4 years, 4 months ago
- 4bea01e Improve performance for certain queries/functions in REThreaded. by Derek Sollenberger · 4 years, 4 months ago
- c4a05e1 Cleanup initialization of GrContext. by Derek Sollenberger · 4 years, 4 months ago
- b9216dc Implement SkiaGLRenderEngine::primeCache by Leon Scroggins III · 4 years, 5 months ago
- 0d99510 Dispatch texture destruction off of render thread for screenshots by Alec Mouri · 4 years, 5 months ago
- b399837 Enable RenderEngine blur testing on more devices. by Derek Sollenberger · 4 years, 6 months ago
- dfec8f5 Caching images and textures for threaded Skia RE by Ana Krulec · 4 years, 7 months ago
- d6f0946 Plumbing through GPU context priority from SF to RE by Alec Mouri · 4 years, 8 months ago
- 081be4c Delete RenderEngine unused code by Alec Mouri · 4 years, 11 months ago
- 04eae7d Remove unused code by Alec Mouri · 4 years, 11 months ago
- 23c31af SF: Clean framebuffer cache on hotplug by Marin Shalamanov · 5 years ago
- 992a2ca Remove some private methods from RenderEngine by John Reck · 5 years ago
- 368e158 Toggle for RenderEngine to cleanup texture memory. by Alec Mouri · 5 years ago
- 15f7cf3 RenderEngineThreaded takes a function as an argument to create by Ana Krulec · 5 years ago
- 9bc9dc6 Creating a threaded version of the Render Engine. by Ana Krulec · 5 years ago