- d11bade SF: build with ANDROID_UTILS_REF_BASE_DISABLE_IMPLICIT_CONSTRUCTION by Ady Abraham · 3 years ago
- 50c0afe SF: Support xy scaling for rounded corners by Vishnu Nair · 3 years, 1 month ago
- 1fed86e Add test to validate that renderengine doesn't bail out early. by Sally Qi · 3 years, 1 month ago
- 10cea3c Allow using custom widths and colors for layer borders. by Tianhao Yao · 3 years, 4 months ago
- 67dd712 Enable drawing layers' borders in SurfaceFlinger. by Tianhao Yao · 3 years, 5 months ago
- 85ba66b Merge "RE: Add a test verifying we've compiled a min no of shaders" into tm-dev by Leon Scroggins · 3 years, 3 months ago
- 9bcd1d1 Don't double-apply display color transform by Alec Mouri · 3 years, 3 months ago
- 45be918 RE: Add a test verifying we've compiled a min no of shaders by Leon Scroggins III · 3 years, 3 months ago
- 8506569 Plumb through dimming stage into RenderEngine. by Alec Mouri · 3 years, 5 months ago
- 7a57745 Push HLG OOTF down to libtonemap. by Alec Mouri · 3 years, 5 months ago
- 196b0f2 Tweak libtonemap's CPU interface to support batching. by Alec Mouri · 3 years, 5 months ago
- 745dcaa Pass display's colorTransform to RE even if HW handles it by Leon Scroggins III · 3 years, 6 months ago
- 5a49372 Use BT2100 OOTF for HLG... by Alec Mouri · 3 years, 6 months ago
- 2c1d9ef RenderEngine: draw A8 buffers with a color filter by Leon Scroggins III · 3 years, 6 months ago
- dbbe385 SF: Make ExternalTexture mockable by Vishnu Nair · 3 years, 7 months ago
- cdf6cbc End-to-end plumbing for dimming SDR layers by Alec Mouri · 3 years, 9 months ago
- 2019fd2 Enable more ColorSpaces in RenderEngine by Sally Qi · 3 years, 8 months ago
- 4049b53 Add CPU implementation for tone-mapping curves. by Alec Mouri · 3 years, 10 months ago
- 59a9f50 Revert^2 "Second Patch for async RenderEngine" by Sally Qi · 3 years, 10 months ago
- 2109270 Revert "Second Patch for async RenderEngine" by Vladimir Marko · 3 years, 10 months ago
- 403a05b Second Patch for async RenderEngine by Sally Qi · 4 years ago
- ec41121 Fix renderengine_test to work with new async drawLayers API by Derek Sollenberger · 4 years ago
- 4cabdd0 First patch for async renderengine. by Sally Qi · 4 years ago
- 547d0a6 Use clipping when layer bounds are too small to mirror the crop's corner by Derek Sollenberger · 4 years ago
- df3da51 Remove clearRegion from SurfaceView interface. by Sally Qi · 4 years, 1 month ago
- d2bcbae Fix color shift between gles and skiagl without color management by Alec Mouri · 4 years, 1 month ago
- d3f6065 Defer deleting ExternalTextures that go out of scope during DrawLayers by Derek Sollenberger · 4 years, 2 months ago
- c4e0cbd SkiaRE: Use RGB_888x for isOpaque by Leon Scroggins III · 4 years, 2 months ago
- c31985e Remove unnecessary drawing commands when drawing shadows. by Derek Sollenberger · 4 years, 3 months ago
- 8e8b3bf Update RenderEngine to properly respect the roundRectCrop. by Derek Sollenberger · 4 years, 3 months ago
- 272e162 Merge "Increase color comparison threshold for blurred case" into sc-dev by TreeHugger Robot · 4 years, 3 months ago
- 53494f3 Increase color comparison threshold for blurred case by Nathaniel Nifong · 4 years, 3 months ago
- e8489fd Guarantee that blur surface has valid dimensions. by Alec Mouri · 4 years, 3 months ago
- af3a22e Merge "Disable renderengine blur test" into sc-dev by TreeHugger Robot · 4 years, 3 months ago
- ce438e7 Disable renderengine blur test by Alec Mouri · 4 years, 3 months ago
- a90a570 Revert "Revert "Add ExternalTexture class into RenderEngine inte..." by Alec Mouri · 4 years, 4 months ago
- 617752f Revert "Add ExternalTexture class into RenderEngine interface" by Alec Mouri · 4 years, 4 months ago
- 2daef3c Add ExternalTexture class into RenderEngine interface by Alec Mouri · 4 years, 4 months ago
- cf3d95c SkiaRE: respect disableBlending by Leon Scroggins III · 4 years, 5 months ago
- b399837 Enable RenderEngine blur testing on more devices. by Derek Sollenberger · 4 years, 6 months ago
- ecb2146 Update RenderEngine blur to snap an image of the full surface. by Derek Sollenberger · 4 years, 6 months ago
- c0aae73 Clean up and fix skia-RenderEngine tests by Alec Mouri · 4 years, 7 months ago
- 07b98df Add test that makes sure color transform from the layer is used by Ana Krulec · 4 years, 7 months ago
- 0a8314d Merge "Don't fill boundary rectangle when drawing shadows." by TreeHugger Robot · 4 years, 7 months ago
- bed7fd3 SF: Compile with -Wextra by Marin Shalamanov · 4 years, 7 months ago
- bd17b3b Don't fill boundary rectangle when drawing shadows. by Alec Mouri · 4 years, 8 months ago
- da2845c Fix the order of applying layer alpha and color matrices in GLESRenderEngine by KaiChieh Chuang · 4 years, 8 months ago
- f9a15d9 Fixing cosmetic kinks by Ana Krulec · 4 years, 8 months ago
- 0eab3e8 Enable Skia-RenderEngine in RenderEngineTest by Alec Mouri · 4 years, 8 months ago
- aa2fe7f Re-adding useColorManagement=true in GLESCMRenderEngineFactory class. by Ana Krulec · 4 years, 8 months ago
- 82ba2ec Moving RenderEngineTest to Value-parameterized tests by Ana Krulec · 4 years, 8 months ago
- 436fc19 [RenderEngine] Introduce non-linear display color transform. by KaiChieh Chuang · 5 years ago
- 04eae7d Remove unused code by Alec Mouri · 4 years, 11 months ago
- 6ab8a00 Merge "[RenderEngine] correct alpha blending func" am: 6f94260396 am: 9592c9d586 am: d0567ad4a1 am: 444c983529 am: 228b500fe6 by Treehugger Robot · 5 years ago
- 228b500 Merge "[RenderEngine] correct alpha blending func" am: 6f94260396 am: 9592c9d586 am: d0567ad4a1 am: 444c983529 by Treehugger Robot · 5 years ago
- d0567ad Merge "[RenderEngine] correct alpha blending func" am: 6f94260396 am: 9592c9d586 by Treehugger Robot · 5 years ago
- 6f3c0bb [RenderEngine] correct alpha blending func by wukui1 · 5 years ago
- 56f295e Toggle for RenderEngine to cleanup texture memory. by Alec Mouri · 5 years ago
- 368e158 Toggle for RenderEngine to cleanup texture memory. by Alec Mouri · 5 years ago
- 58379d9 Merge "Use more inclusive terms." into rvc-dev-plus-aosp am: 6da1a17423 am: e9d251bb1b am: 2658bbf0a2 by Peiyong Lin · 5 years ago
- d8460c8 Use more inclusive terms. by Peiyong Lin · 5 years ago
- 9bc9dc6 Creating a threaded version of the Render Engine. by Ana Krulec · 5 years ago
- 2e4fef6 Revert "Revert "[RenderEngine] Rebind output texture when unbinding framebuffer"" by Lingfeng Yang · 5 years ago
- e76fc0c Revert "[RenderEngine] Rebind output texture when unbinding framebuffer" by Lingfeng Yang · 5 years ago
- 4dde178 [RenderEngine] Rebind output texture when unbinding framebuffer by Alec Mouri · 6 years ago
- d9c7175 [RenderEngine] Rebind output texture when unbinding framebuffer by Alec Mouri · 6 years ago
- d8f9114 Merge "Remove DisplaySettings::globalTransform" into rvc-dev am: 4afbe7c775 am: fb6c28b098 am: 96fca0a0fd am: e592621ca7 by Alec Mouri · 5 years ago
- 0e1df74 Fix filtering for screenshotting custom displays. am: 5a6d857f33 am: f537ef6c8f am: d478f37b5f am: 6a4c7a80b9 by Alec Mouri · 5 years ago
- d4bf795 Remove DisplaySettings::globalTransform by Alec Mouri · 5 years ago
- 5a6d857 Fix filtering for screenshotting custom displays. by Alec Mouri · 5 years ago
- fc874ae SF: RenderEngine->drawLayers takes GraphicBuffer instead of ANativeWindow by Ana Krulec · 5 years ago
- 9b079a2 Skip client composition requests by Vishnu Nair · 6 years ago
- 19c8f0e Add support for background blurs by Lucas Dupin · 6 years ago
- b0dbdaa SurfaceFlinger: Enable -WConversion in Android.bp by Ady Abraham · 6 years ago
- 16efdbf [Shadows] Add shadow vertex generation code and shaders [8/n] by Vishnu Nair · 6 years ago
- 4137a1d [RenderEngine] Refactor RenderEngine creation arguments. by Peiyong Lin · 6 years ago
- 16a9940 [RenderEngine] add an ImageManager thread by Alec Mouri · 6 years ago
- 21976c3 Merge "Create EGLImages during buffer allocation" by Alec Mouri · 6 years ago
- fe0d72b Don't cache framebuffer images for screenshots. by Alec Mouri · 6 years ago
- d7b3a8b Create EGLImages during buffer allocation by Alec Mouri · 6 years ago
- d43ccab Add extra tests for renderengine by Alec Mouri · 6 years ago
- da4cf3b Add output fb cache to renderengine by Alec Mouri · 6 years ago
- 6338c9d Plumb fence from dequeueBuffer into renderengine by Alec Mouri · 6 years ago
- e7d1d4a Revert "Revert "Use renderengine::drawLayers api everywhere."" by Alec Mouri · 6 years ago
- 79108df Revert "Use renderengine::drawLayers api everywhere." by Alec Mouri · 6 years ago
- 0f71483 Use renderengine::drawLayers api everywhere. by Alec Mouri · 7 years ago
- 7c94edb Support rounded corners in RenderEngine::drawLayers by Alec Mouri · 7 years ago
- ac33553 Clear region before drawing layers. by Alec Mouri · 7 years ago
- 0d5e1eb Implement drawLayers() with buffer source. by Alec Mouri · 7 years ago
- 1089aed Implement color layers in RenderEngine::drawLayers by Alec Mouri · 7 years ago
- 46080ef [RenderEngine] Move RenderEngine to libs/renderengine by Peiyong Lin · 7 years ago[Renamed from services/surfaceflinger/RenderEngine/tests/RenderEngineTest.cpp]
- 6e57f68 First-pass for the new RenderEngine interface. by Alec Mouri · 7 years ago