- c77162c Move sysprop check for RenderEngineType into SF by Leon Scroggins III · 3 years, 9 months ago
- 0ee9c2d Don't crash skiagl backend. by Alec Mouri · 3 years, 9 months ago
- 59a9f50 Revert^2 "Second Patch for async RenderEngine" by Sally Qi · 3 years, 10 months ago
- 2109270 Revert "Second Patch for async RenderEngine" by Vladimir Marko · 3 years, 10 months ago
- 403a05b Second Patch for async RenderEngine by Sally Qi · 4 years ago
- 4cabdd0 First patch for async renderengine. by Sally Qi · 4 years ago
- 193426d SF: add buffer checks to Render Engine by Ady Abraham · 4 years, 6 months ago
- 0d99510 Dispatch texture destruction off of render thread for screenshots by Alec Mouri · 4 years, 5 months ago
- dfec8f5 Caching images and textures for threaded Skia RE by Ana Krulec · 4 years, 7 months ago
- 243dbc2 Creating Threaded Skia GL RE by Ana Krulec · 4 years, 7 months ago
- 081be4c Delete RenderEngine unused code by Alec Mouri · 4 years, 11 months ago
- 67b1e2b RE-on-SK The First Steps by John Reck · 5 years ago
- 992a2ca Remove some private methods from RenderEngine by John Reck · 5 years ago
- d0156d9 Copy arguments into RenderEngineThreaded by Ana Krulec · 5 years ago
- 15f7cf3 RenderEngineThreaded takes a function as an argument to create by Ana Krulec · 5 years ago
- 9bc9dc6 Creating a threaded version of the Render Engine. by Ana Krulec · 5 years ago
- 4137a1d [RenderEngine] Refactor RenderEngine creation arguments. by Peiyong Lin · 6 years ago
- da4cf3b Add output fb cache to renderengine by Alec Mouri · 6 years ago
- 7e219eb [RenderEngine] Create GLES 3 RenderEngine. by Peiyong Lin · 7 years ago
- 46080ef [RenderEngine] Move RenderEngine to libs/renderengine by Peiyong Lin · 7 years ago[Renamed (90%) from services/surfaceflinger/RenderEngine/RenderEngine.cpp]
- b491b3c [RenderEngine] Generalize RenderEngine instance creation methods. by Peiyong Lin · 7 years ago
- f11f39b [RenderEngine] Move GLES20RenderEngine creation code to GLES20RenderEngine. by Peiyong Lin · 7 years ago
- b3839ad [RenderEngine] Remove ConfigStore from RenderEngine. by Peiyong Lin · 7 years ago
- 60bedb5 [RenderEngine] Remove overrided methods with GLES implementation from public. by Peiyong Lin · 7 years ago
- e5a9a7f [RenderEngine] Make BindNativeBufferAsFramebuffer more generic. by Peiyong Lin · 7 years ago
- f1bada9 [RenderEngine] Strip GLES implementation off Image and Surface. by Peiyong Lin · 7 years ago
- 833074a [RenderEngine] Organize RenderEngine directory. by Peiyong Lin · 7 years ago
- cbc184f [RenderEngine] Add Android.bp to RenderEngine by Peiyong Lin · 7 years ago
- 13effd1 [SurfaceFlinger] Decouple color management from wide color display property. by Peiyong Lin · 7 years ago
- 63f9dbf [SurfaceFlinger] Hide SyncFeatures behind RenderEngine by Lloyd Pique · 7 years ago
- 7108c31 Remove mentions of EGL_ANDROID_image_crop by Krzysztof Kosiński · 7 years ago
- b46d5b2 Merge "surfaceflinger: prime shader cache for P3 conversion" into pi-dev by Chia-I Wu · 7 years ago
- 93e14df surfaceflinger: prime shader cache for P3 conversion by Chia-I Wu · 7 years ago
- a277ccb SF: Add workaround to release screenshot buffer by Dan Stoza · 7 years ago
- 144e116 SF: Separate RenderEngine into interface and impl by Lloyd Pique · 8 years ago
- 5b15ef6 Enable IMG_context_priority depending on availability by Jorim Jaggi · 8 years ago
- 566a3b4 [SurfaceFlinger] Replace NULL with nullptr. by Peiyong Lin · 8 years ago
- 9f2db77 surfaceflinger: pass RenderEngine into BufferLayerConsumer by Chia-I Wu · 8 years ago
- 401ef83 surfaceflinger: add image abstraction to RenderEngine by Chia-I Wu · 8 years ago
- 767fcf7 surfaceflinger: add more sync operations to RenderEngine by Chia-I Wu · 8 years ago
- 767d7c9 surfaceflinger: support EGL extensions in GLExtensions by Chia-I Wu · 8 years ago
- b027f80 surfaceflinger: run clang-format on RenderEngine by Chia-I Wu · 8 years ago
- f846a35 surfaceflinger: use RE::Surface in DisplayDevice by Chia-I Wu · 8 years ago
- b523df0 surfaceflinger: remove unused EGL data members by Chia-I Wu · 8 years ago
- eadbaa6 surfaceflinger: add RenderEngine::BindNativeBufferAsFramebuffer by Chia-I Wu · 8 years ago
- b0c041b surfaceflinger: return fence fd from RenderEngine::flush by Chia-I Wu · 8 years ago
- 7f40290 surfaceflinger: add RenderEngine::setCurrentSurface by Chia-I Wu · 8 years ago
- 8601f88 surfaceflinger: move EGL version/extensions dump into RE by Chia-I Wu · 8 years ago
- b01450b surfaceflinger: move EGL termination into RE by Chia-I Wu · 8 years ago
- d4d9c6f surfaceflinger: move EGL initialization into RE by Chia-I Wu · 8 years ago
- 2b6386e surfaceflinger: add RenderEngine::mEGLDisplay by Chia-I Wu · 8 years ago
- b2c7624 surfaceflinger: manage RenderEngine with unique_ptr by Chia-I Wu · 8 years ago
- 00b15b8 Mark libEGL, GLESv1_CM, GLESv2, and GLESv3 as LLNDK by Jiyong Park · 8 years ago
- d7f49c5 Use a separate hwcomposer hidl instance for vr flinger by Steven Thomas · 8 years ago
- bbdcf1f Remove GLES2Renderer dependency on config stores by Kalle Raita · 8 years ago
- 0ebaac3 Add surface details to dumpsys SurfaceFlinger by Courtney Goeltzenleuchter · 8 years ago
- ce6e58a Merge changes If756ad2a,I19aeb7ac am: 15feba03ae am: 47609db709 am: e59f1b0bbe by neo.he · 8 years ago
- e7f3972 Add alpha channel for the EGLConfig by neo.he · 8 years ago
- c93afd5 [SurfaceFlinger]Use configStore useContextPriority by Fabien Sanglard · 8 years ago
- e0ea99c resolve merge conflicts of a2c2d11f9 to master by Mark Salyzyn · 9 years ago
- 7823e12 Replace cutils/log.h and rationalize log/log.h and android/log.h by Mark Salyzyn · 9 years ago
- c03d283 resolve merge conflicts of 525a5f2 to master by Mark Salyzyn · 9 years ago
- a5e161b Replace cutils/log.h and rationalize log/log.h and android/log.h by Mark Salyzyn · 9 years ago
- efb9345 Delete RenderEngine path for OpenGL ES 1.0/1.1 by Fabien Sanglard · 9 years ago
- 5043c3b SF: Prime shader cache before boot animation am: 4e63777f75 am: fa37ad521a by Dan Stoza · 9 years ago
- 4e63777 SF: Prime shader cache before boot animation by Dan Stoza · 9 years ago
- c406791 Fix google-explicit-constructor warnings. by Chih-Hung Hsieh · 9 years ago
- 53390e1 libgui/SF: Fix some code warnings by Pablo Ceballos · 10 years ago
- 4037c45 resolved conflicts for merge of 07dffa18 to lmp-mr1-dev-plus-aosp by Andreas Gampe · 11 years ago
- 89fd4f7 Frameworks/native: Wall Werror in surfaceflinger by Andreas Gampe · 11 years ago
- 9707f4d Add glFlush in surfaceflinger screenshot code. by Riley Andrews · 11 years ago
- 9ae79d8 Build fix for size_t on 64bit. by Michael Lentine · 11 years ago
- 19e8729 Implement per-display EGLConfig and configless EGLContext by Jesse Hall · 12 years ago
- 05f8c70 Move EGLConfig selection to RenderEngine by Jesse Hall · 12 years ago
- d555684 reinstate black-screenshot debugging code by Mathias Agopian · 12 years ago
- 2185f8b Fix GLES context version selection by Mathias Agopian · 12 years ago
- ff2ed70 color blindness enhancement by Mathias Agopian · 12 years ago
- 19733a3 minor clean-up of the GLESRenderer by Mathias Agopian · 12 years ago
- 458197d Fix ES2 composition on some devices by Mathias Agopian · 12 years ago
- 6db4ff6 Disable GLES 2.x rendering by Andy McFadden · 12 years ago
- 5cdc899 don't reallocate the mesh each time we use it by Mathias Agopian · 12 years ago
- 3f84483 SurfaceFlinger now uses GLES 2.x when available by Mathias Agopian · 12 years ago
- 875d8e1 Refactor SF. Move all GL operations in their own class. by Mathias Agopian · 12 years ago