1. 93e14df surfaceflinger: prime shader cache for P3 conversion by Chia-I Wu · 8 years ago
  2. 76dd77a [SurfaceFlinger] Add methods for setting legacy starution matrix. by Peiyong Lin · 8 years ago
  3. 8e50e69 surfaceflinger: switch RE color matrices lazily by Chia-I Wu · 8 years ago
  4. fb06930 [SurfaceFlinger] Adapt min/max luminance from hardware composer. by Peiyong Lin · 8 years ago
  5. 34beb7a [SurfaceFlinger] Replace android_dataspace with Dataspace. by Peiyong Lin · 8 years ago
  6. 69bf10f surfaceflinger: simplify P3 support in RE by Chia-I Wu · 8 years ago
  7. 144e116 SF: Separate RenderEngine into interface and impl by Lloyd Pique · 8 years ago
  8. 131d376 surfaceflinger: add BT2020_PQ support to RenderEngine by Chia-I Wu · 8 years ago
  9. 5b15ef6 Enable IMG_context_priority depending on availability by Jorim Jaggi · 8 years ago
  10. 9f2db77 surfaceflinger: pass RenderEngine into BufferLayerConsumer by Chia-I Wu · 8 years ago
  11. 401ef83 surfaceflinger: add image abstraction to RenderEngine by Chia-I Wu · 8 years ago
  12. 767fcf7 surfaceflinger: add more sync operations to RenderEngine by Chia-I Wu · 8 years ago
  13. b027f80 surfaceflinger: run clang-format on RenderEngine by Chia-I Wu · 8 years ago
  14. f846a35 surfaceflinger: use RE::Surface in DisplayDevice by Chia-I Wu · 8 years ago
  15. b523df0 surfaceflinger: remove unused EGL data members by Chia-I Wu · 8 years ago
  16. eadbaa6 surfaceflinger: add RenderEngine::BindNativeBufferAsFramebuffer by Chia-I Wu · 8 years ago
  17. b0c041b surfaceflinger: return fence fd from RenderEngine::flush by Chia-I Wu · 8 years ago
  18. 7f40290 surfaceflinger: add RenderEngine::setCurrentSurface by Chia-I Wu · 8 years ago
  19. d4d9c6f surfaceflinger: move EGL initialization into RE by Chia-I Wu · 8 years ago
  20. 2b6386e surfaceflinger: add RenderEngine::mEGLDisplay by Chia-I Wu · 8 years ago
  21. b2c7624 surfaceflinger: manage RenderEngine with unique_ptr by Chia-I Wu · 8 years ago
  22. 83ce7c1 surfaceflinger: remove USE_HWC2 by Chia-I Wu · 8 years ago
  23. 13fdc49 Added native functionality to create a color layer. by chaviw · 9 years ago
  24. 94e35b9 Use a separate hwcomposer hidl instance for vr flinger by Steven Thomas · 8 years ago
  25. bbdcf1f Remove GLES2Renderer dependency on config stores by Kalle Raita · 9 years ago
  26. 5d94389 Add wide-color support to SurfaceFlinger by Courtney Goeltzenleuchter · 9 years ago
  27. 1d77b71 move vector math out of libui by Mathias Agopian · 9 years ago
  28. 9d96de4 Revert "Delete HWC1" by Fabien Sanglard · 9 years ago
  29. 90f9234 Delete HWC1 by Fabien Sanglard · 9 years ago
  30. 4e63777 SF: Prime shader cache before boot animation by Dan Stoza · 9 years ago
  31. 9e56aa0 Switch SurfaceFlinger to HWC 2.0 by Dan Stoza · 10 years ago
  32. f008799 SF: Skip render-to-texture for color transforms by Dan Stoza · 11 years ago
  33. 9707f4d Add glFlush in surfaceflinger screenshot code. by Riley Andrews · 11 years ago
  34. c3ebe66 Add rotation to surfaceflingers screen cap. by Riley Andrews · 11 years ago
  35. c187900 SurfaceFlinger: Add sourceCrop to screenshot by Dan Stoza · 12 years ago
  36. 19e8729 Implement per-display EGLConfig and configless EGLContext by Jesse Hall · 12 years ago
  37. 05f8c70 Move EGLConfig selection to RenderEngine by Jesse Hall · 12 years ago
  38. d555684 reinstate black-screenshot debugging code by Mathias Agopian · 12 years ago
  39. ff2ed70 color blindness enhancement by Mathias Agopian · 12 years ago
  40. 19733a3 minor clean-up of the GLESRenderer by Mathias Agopian · 12 years ago
  41. 49457ac Encapsulate textures into their own Texture class by Mathias Agopian · 12 years ago
  42. 458197d Fix ES2 composition on some devices by Mathias Agopian · 12 years ago
  43. 3f84483 SurfaceFlinger now uses GLES 2.x when available by Mathias Agopian · 12 years ago
  44. 875d8e1 Refactor SF. Move all GL operations in their own class. by Mathias Agopian · 13 years ago