1. f82ed8f Blur shader performance optimizations by Lucas Dupin · 6 years ago
  2. 19c8f0e Add support for background blurs by Lucas Dupin · 6 years ago
  3. a3b08ef libgui: add EGL Image Tracking for debug by Ady Abraham · 6 years ago
  4. fe0d72b Don't cache framebuffer images for screenshots. by Alec Mouri · 6 years ago
  5. da4cf3b Add output fb cache to renderengine by Alec Mouri · 6 years ago
  6. e7d1d4a Revert "Revert "Use renderengine::drawLayers api everywhere."" by Alec Mouri · 7 years ago
  7. 79108df Revert "Use renderengine::drawLayers api everywhere." by Alec Mouri · 7 years ago
  8. 0f71483 Use renderengine::drawLayers api everywhere. by Alec Mouri · 7 years ago
  9. fb530cf Revert "Revert "[SurfaceFlinger] Add GPU protected content support."" by Peiyong Lin · 7 years ago
  10. 78fb96f Revert "[SurfaceFlinger] Add GPU protected content support." by Bo Hu · 7 years ago
  11. dc97924 [SurfaceFlinger] Add GPU protected content support. by Peiyong Lin · 7 years ago
  12. 7e219eb [RenderEngine] Create GLES 3 RenderEngine. by Peiyong Lin · 7 years ago
  13. 46080ef [RenderEngine] Move RenderEngine to libs/renderengine by Peiyong Lin · 7 years ago[Renamed (88%) from services/surfaceflinger/RenderEngine/gl/GLFramebuffer.cpp]
  14. 05483a0 Change setScissor() to take in Vulkan coordinate convention. by Alec Mouri · 7 years ago
  15. e5a9a7f [RenderEngine] Make BindNativeBufferAsFramebuffer more generic. by Peiyong Lin · 7 years ago