1. 93e14df surfaceflinger: prime shader cache for P3 conversion by Chia-I Wu · 7 years ago
  2. 53f320e [RenderEngine] Add PQ/HLG data space support. by Peiyong Lin · 7 years ago
  3. a296b0c [RenderEngine] Polish shader pipeline for HDR support. by Peiyong Lin · 7 years ago
  4. 2542cb0 [RenderEngine] Refactor the generation of EOTF, OOTF and OETF. by Peiyong Lin · 7 years ago
  5. a3fb7d6 [RenderEngine] Add hybrid Log-Gamma support. by Peiyong Lin · 7 years ago
  6. 131d376 surfaceflinger: add BT2020_PQ support to RenderEngine by Chia-I Wu · 8 years ago
  7. 7e65bc0 surfaceflinger: generalize Description::mIsWideGamut by Chia-I Wu · 8 years ago
  8. b027f80 surfaceflinger: run clang-format on RenderEngine by Chia-I Wu · 8 years ago
  9. 13fdc49 Added native functionality to create a color layer. by chaviw · 8 years ago
  10. 88d37dd Various fixes for wide color gamut rendering by Romain Guy · 8 years ago
  11. a51fafc Generate the SurfaceFlinger shader cache on initialization by Riley Andrews · 11 years ago
  12. ff2ed70 color blindness enhancement by Mathias Agopian · 12 years ago
  13. 3f84483 SurfaceFlinger now uses GLES 2.x when available by Mathias Agopian · 12 years ago