1. d0a92a0 SF: Move beginFrame to CompositionEngine by Lloyd Pique · 7 years ago
  2. 35fca9d SF: Move postFrameBuffer to CompositionEngine by Lloyd Pique · 7 years ago
  3. 66d6860 SF: Move/Refactor prepareFrame to CompositionEngine by Lloyd Pique · 7 years ago
  4. c7ef21b SF: Move/Refactor LayersNeedingFences by Lloyd Pique · 7 years ago
  5. f527548 SF: Move/Refactor Layer::setPerFrameData by Lloyd Pique · 7 years ago
  6. 77f79a2 SurfaceFlinger: Fix check for ignoring a new color transform by Lloyd Pique · 7 years ago
  7. c7e8ce8 Actually apply color transform for GPU comp. by Alec Mouri · 7 years ago
  8. 207def9 SF: Dump CompositionEngine layers and cleanup output by Lloyd Pique · 7 years ago
  9. 07e3321 SF: Move management of HWC layers to compositionengine::OutputLayer by Lloyd Pique · 7 years ago
  10. 37c2c9b SF: Introduce OutputLayerCompositionState by Lloyd Pique · 7 years ago
  11. 2c476d0 Merge "Revert "Revert "Use renderengine::drawLayers api everywhere.""" by TreeHugger Robot · 7 years ago
  12. e7d1d4a Revert "Revert "Use renderengine::drawLayers api everywhere."" by Alec Mouri · 7 years ago
  13. ef95812 SF: Color changes should dirty entire display by Lloyd Pique · 7 years ago
  14. 79108df Revert "Use renderengine::drawLayers api everywhere." by Alec Mouri · 7 years ago
  15. cc01a45 SF: Intro CE::OutputLayer by Lloyd Pique · 7 years ago
  16. feb73d7 SF: Setup CompositionEngine::Layer by Lloyd Pique · 7 years ago
  17. 0f71483 Use renderengine::drawLayers api everywhere. by Alec Mouri · 7 years ago
  18. ef36b00 SF: Fix a defect in the layer filtering logic by Lloyd Pique · 7 years ago
  19. 3d0c02e SF: Separate out display color handling by Lloyd Pique · 7 years ago
  20. 31cb294 SF: Separate out render surface code by Lloyd Pique · 7 years ago
  21. 32cbe28 SF: Move state out of DisplayDevice to a new Output class by Lloyd Pique · 7 years ago