1. bace39e Hardcode EGL Cache size to something more reasonable by Dan Willemsen · 9 years ago
  2. 83b1e68 frameworks/native: Make Thread::run threadName argument required by Brian Carlstrom · 9 years ago
  3. eacd31f Clean up warnings in EGL. by Dan Albert · 10 years ago
  4. e142428 Make Flattenable not virtual by Mathias Agopian · 12 years ago
  5. 5539e21 EGL: fix eglTerminate blob cache behavior by Jamie Gennis · 12 years ago
  6. 39c24a2 fix local include paths by Mathias Agopian · 12 years ago
  7. f478e6d EGL: make max cache key size BoardConfig-able by Jamie Gennis · 13 years ago
  8. a30cc7d EGL: do not use sparse files for shader by vijay gupta · 13 years ago
  9. ada798b remove multiplexing of multiple EGL implementation by Mathias Agopian · 13 years ago
  10. e6f43dd Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 14 years ago
  11. 32397c1 Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE by Steve Block · 14 years ago
  12. 89c1d61 EGL: Use cache sizes defined in the BoardConfig by Jamie Gennis · 14 years ago
  13. 9f43009 EGL: fix blob cache extension detection by Jamie Gennis · 14 years ago
  14. c42fcf0 EGL: add the ANDROID suffix to the blob cache ext by Jamie Gennis · 14 years ago
  15. 99c3d70 EGL: add deferred saving of the cache by Jamie Gennis · 14 years ago
  16. 98c6383 EGL: implement loading and saving the cache by Jamie Gennis · 14 years ago
  17. 7660108 EGL: use an in-memory the blob cache by Jamie Gennis · 14 years ago
  18. aca51c0 EGL: Add stubs for EGL_ANDROID_blob_cache by Jamie Gennis · 14 years ago