1. d3b13cb renderengine: move away from "new" by Chia-I Wu · 7 years ago
  2. 56d7b0a renderengine: use std::unordered_map in ProgramCache by Chia-I Wu · 7 years ago
  3. 07975f5 renderengine: remove hasExtension from GLExtensions by Chia-I Wu · 7 years ago
  4. d421e27 renderengine: remove unused Program::dumpShader by Chia-I Wu · 7 years ago
  5. e01fc2c renderengine: avoid divide-by-zero in shaders by Chia-I Wu · 7 years ago
  6. 3a4f401 renderengine: clamp XYZ to [0.0, 1.0] in shaders by Chia-I Wu · 7 years ago
  7. d378863 [SurfaceFlinger] Implement per layer color transformation. by Peiyong Lin · 7 years ago
  8. db6c6ee Merge "[RenderEngine] Cleanup Description." by Peiyong Lin · 7 years ago
  9. 70b26ce [RenderEngine] Cleanup Description. by Peiyong Lin · 7 years ago
  10. 492bc57 Delete GLES20RenderEngine::readPixels by Alec Mouri · 7 years ago
  11. 05483a0 Change setScissor() to take in Vulkan coordinate convention. by Alec Mouri · 7 years ago
  12. 28e3a25 surfaceflinger: fix fillRegionWithColor by Chia-I Wu · 7 years ago
  13. b491b3c [RenderEngine] Generalize RenderEngine instance creation methods. by Peiyong Lin · 7 years ago
  14. f11f39b [RenderEngine] Move GLES20RenderEngine creation code to GLES20RenderEngine. by Peiyong Lin · 7 years ago
  15. b3839ad [RenderEngine] Remove ConfigStore from RenderEngine. by Peiyong Lin · 7 years ago
  16. 60bedb5 [RenderEngine] Remove overrided methods with GLES implementation from public. by Peiyong Lin · 7 years ago
  17. e5a9a7f [RenderEngine] Make BindNativeBufferAsFramebuffer more generic. by Peiyong Lin · 7 years ago
  18. 52ea813 Merge "surfaceflinger: use Vulkan coordinate system" by TreeHugger Robot · 7 years ago
  19. 1be50b5 surfaceflinger: use Vulkan coordinate system by Chia-I Wu · 7 years ago
  20. f1bada9 [RenderEngine] Strip GLES implementation off Image and Surface. by Peiyong Lin · 7 years ago
  21. 833074a [RenderEngine] Organize RenderEngine directory. by Peiyong Lin · 7 years ago
  22. cbc184f [RenderEngine] Add Android.bp to RenderEngine by Peiyong Lin · 7 years ago
  23. 13effd1 [SurfaceFlinger] Decouple color management from wide color display property. by Peiyong Lin · 7 years ago
  24. efefaac [SurfaceFlinger] Move Transform to libs/ui by Peiyong Lin · 7 years ago
  25. fa334ed [RenderEngine] Remove unused gui/ header file. by Peiyong Lin · 7 years ago
  26. 63f9dbf [SurfaceFlinger] Hide SyncFeatures behind RenderEngine by Lloyd Pique · 8 years ago
  27. 1c685fa Merge "Remove mentions of EGL_ANDROID_image_crop" by TreeHugger Robot · 8 years ago
  28. 7108c31 Remove mentions of EGL_ANDROID_image_crop by Krzysztof Kosiński · 8 years ago
  29. d49d669 [SurfaceFlinger] Apply legacy saturation matrix globally for Display P3. by Chia-I Wu · 8 years ago
  30. b46d5b2 Merge "surfaceflinger: prime shader cache for P3 conversion" into pi-dev by Chia-I Wu · 8 years ago
  31. 6fa25f9 Merge "SF: Add workaround to release screenshot buffer" into pi-dev by TreeHugger Robot · 8 years ago
  32. 93e14df surfaceflinger: prime shader cache for P3 conversion by Chia-I Wu · 8 years ago
  33. a277ccb SF: Add workaround to release screenshot buffer by Dan Stoza · 8 years ago
  34. 9a1b655 [RenderEngine] Add inverse tone mapper. by Peiyong Lin · 8 years ago
  35. 834be49 [RenderEngine] Use highp in shader. by Peiyong Lin · 8 years ago
  36. 9b03c73 [RenderEngine] Convert BT2020 to SRGB by default. by Peiyong Lin · 8 years ago
  37. 7c964b3 Merge "[SurfaceFlinger] Add methods for setting legacy starution matrix." into pi-dev by Peiyong Lin · 8 years ago
  38. f2410b6 [RenderEngine] Remove unncessary const from shader. by Peiyong Lin · 8 years ago
  39. 76dd77a [SurfaceFlinger] Add methods for setting legacy starution matrix. by Peiyong Lin · 8 years ago
  40. 53f320e [RenderEngine] Add PQ/HLG data space support. by Peiyong Lin · 8 years ago
  41. edb393d Merge "Revert "[RenderEngine] Add PQ/HLG data space support."" into pi-dev by Peiyong Lin · 8 years ago
  42. 79af36f Revert "[RenderEngine] Add PQ/HLG data space support." by Peiyong Lin · 8 years ago
  43. 6efccd8 Merge "[RenderEngine] Add PQ/HLG data space support." into pi-dev by Peiyong Lin · 8 years ago
  44. 96b513c Merge changes from topic "color-auto-legacy-srgb" into pi-dev by Chia-I Wu · 8 years ago
  45. 0589adc [RenderEngine] Add PQ/HLG data space support. by Peiyong Lin · 8 years ago
  46. 8e50e69 surfaceflinger: switch RE color matrices lazily by Chia-I Wu · 8 years ago
  47. 8bbacdf surfaceflinger: fix tone mapper GLSL errors by Chia-I Wu · 8 years ago
  48. a296b0c [RenderEngine] Polish shader pipeline for HDR support. by Peiyong Lin · 8 years ago
  49. fb06930 [SurfaceFlinger] Adapt min/max luminance from hardware composer. by Peiyong Lin · 8 years ago
  50. 2542cb0 [RenderEngine] Refactor the generation of EOTF, OOTF and OETF. by Peiyong Lin · 8 years ago
  51. a3fb7d6 [RenderEngine] Add hybrid Log-Gamma support. by Peiyong Lin · 8 years ago
  52. db06e5e surfaceflinger: fix video color conversion in WCG by Chia-I Wu · 8 years ago
  53. 2713c30 Early wake-up for transitions (1/2) by Dan Stoza · 8 years ago
  54. 0e7a791 [SurfaceFlinger] Plumb HAL to hardware composer. by Peiyong Lin · 8 years ago
  55. 34beb7a [SurfaceFlinger] Replace android_dataspace with Dataspace. by Peiyong Lin · 8 years ago
  56. 1e04361 surfaceflinger: minor dumpsys improvements by Chia-I Wu · 8 years ago
  57. 7c4d128 [SurfaceFlinger] Fix HDR tone mapping. by Peiyong Lin · 8 years ago
  58. 69bf10f surfaceflinger: simplify P3 support in RE by Chia-I Wu · 8 years ago
  59. 144e116 SF: Separate RenderEngine into interface and impl by Lloyd Pique · 8 years ago
  60. b009448 [RenderEngine] Support extended SRGB transform. by Peiyong Lin · 8 years ago
  61. 8d2651e surfaceflinger: support BT2020_ITU_PQ by Chia-I Wu · 8 years ago
  62. 131d376 surfaceflinger: add BT2020_PQ support to RenderEngine by Chia-I Wu · 8 years ago
  63. 7e65bc0 surfaceflinger: generalize Description::mIsWideGamut by Chia-I Wu · 8 years ago
  64. 5b15ef6 Enable IMG_context_priority depending on availability by Jorim Jaggi · 8 years ago
  65. 566a3b4 [SurfaceFlinger] Replace NULL with nullptr. by Peiyong Lin · 8 years ago
  66. 25429cb surfaceflinger: Description init style change by Greg Kaiser · 8 years ago
  67. b941e69 surfaceflinger: Initialize Description field by Greg Kaiser · 8 years ago
  68. 9f2db77 surfaceflinger: pass RenderEngine into BufferLayerConsumer by Chia-I Wu · 8 years ago
  69. 401ef83 surfaceflinger: add image abstraction to RenderEngine by Chia-I Wu · 8 years ago
  70. 767fcf7 surfaceflinger: add more sync operations to RenderEngine by Chia-I Wu · 8 years ago
  71. 767d7c9 surfaceflinger: support EGL extensions in GLExtensions by Chia-I Wu · 8 years ago
  72. 1f58ac5 Fix sanitizer in setViewportAndProjection. by Ivan Lozano · 8 years ago
  73. b027f80 surfaceflinger: run clang-format on RenderEngine by Chia-I Wu · 8 years ago
  74. f846a35 surfaceflinger: use RE::Surface in DisplayDevice by Chia-I Wu · 8 years ago
  75. 7e60ecc surfaceflinger: add surface abstraction to RE by Chia-I Wu · 8 years ago
  76. b523df0 surfaceflinger: remove unused EGL data members by Chia-I Wu · 8 years ago
  77. eadbaa6 surfaceflinger: add RenderEngine::BindNativeBufferAsFramebuffer by Chia-I Wu · 8 years ago
  78. b0c041b surfaceflinger: return fence fd from RenderEngine::flush by Chia-I Wu · 8 years ago
  79. 7f40290 surfaceflinger: add RenderEngine::setCurrentSurface by Chia-I Wu · 8 years ago
  80. 8601f88 surfaceflinger: move EGL version/extensions dump into RE by Chia-I Wu · 8 years ago
  81. b01450b surfaceflinger: move EGL termination into RE by Chia-I Wu · 8 years ago
  82. d4d9c6f surfaceflinger: move EGL initialization into RE by Chia-I Wu · 8 years ago
  83. 2b6386e surfaceflinger: add RenderEngine::mEGLDisplay by Chia-I Wu · 8 years ago
  84. b2c7624 surfaceflinger: manage RenderEngine with unique_ptr by Chia-I Wu · 8 years ago
  85. 83ce7c1 surfaceflinger: remove USE_HWC2 by Chia-I Wu · 8 years ago
  86. 89e197a Convert half4 color to float array for buffer copy by chaviw · 8 years ago
  87. 13fdc49 Added native functionality to create a color layer. by chaviw · 9 years ago
  88. 00b15b8 Mark libEGL, GLESv1_CM, GLESv2, and GLESv3 as LLNDK by Jiyong Park · 8 years ago
  89. d7f49c5 Use a separate hwcomposer hidl instance for vr flinger by Steven Thomas · 8 years ago
  90. 88d37dd Various fixes for wide color gamut rendering by Romain Guy · 9 years ago
  91. bbdcf1f Remove GLES2Renderer dependency on config stores by Kalle Raita · 9 years ago
  92. 396f3bb Use more robust color transform by Courtney Goeltzenleuchter · 9 years ago
  93. 0ebaac3 Add surface details to dumpsys SurfaceFlinger by Courtney Goeltzenleuchter · 9 years ago
  94. 4f20f9c ifdef HWC2 functionality by Courtney Goeltzenleuchter · 9 years ago
  95. f3b2de1 Dump info about wide-color by Courtney Goeltzenleuchter · 9 years ago
  96. 5d94389 Add wide-color support to SurfaceFlinger by Courtney Goeltzenleuchter · 9 years ago
  97. 2b2c710 Add alpha channel for the EGLConfig by neo.he · 9 years ago
  98. c93afd5 [SurfaceFlinger]Use configStore useContextPriority by Fabien Sanglard · 9 years ago
  99. 1d77b71 move vector math out of libui by Mathias Agopian · 9 years ago
  100. e0ea99c resolve merge conflicts of a2c2d11f9 to master by Mark Salyzyn · 9 years ago