Gitiles
Code Review
Sign In
gerrit.omnirom.org
/
android_frameworks_native
/
58a05a21d8239e053ee467700d4d37e65e5b007b
/
services
/
surfaceflinger
/
RenderEngine
d3b13cb
renderengine: move away from "new"
by Chia-I Wu
· 7 years ago
56d7b0a
renderengine: use std::unordered_map in ProgramCache
by Chia-I Wu
· 7 years ago
07975f5
renderengine: remove hasExtension from GLExtensions
by Chia-I Wu
· 7 years ago
d421e27
renderengine: remove unused Program::dumpShader
by Chia-I Wu
· 7 years ago
e01fc2c
renderengine: avoid divide-by-zero in shaders
by Chia-I Wu
· 7 years ago
3a4f401
renderengine: clamp XYZ to [0.0, 1.0] in shaders
by Chia-I Wu
· 7 years ago
d378863
[SurfaceFlinger] Implement per layer color transformation.
by Peiyong Lin
· 7 years ago
db6c6ee
Merge "[RenderEngine] Cleanup Description."
by Peiyong Lin
· 7 years ago
70b26ce
[RenderEngine] Cleanup Description.
by Peiyong Lin
· 7 years ago
492bc57
Delete GLES20RenderEngine::readPixels
by Alec Mouri
· 7 years ago
05483a0
Change setScissor() to take in Vulkan coordinate convention.
by Alec Mouri
· 7 years ago
28e3a25
surfaceflinger: fix fillRegionWithColor
by Chia-I Wu
· 7 years ago
b491b3c
[RenderEngine] Generalize RenderEngine instance creation methods.
by Peiyong Lin
· 7 years ago
f11f39b
[RenderEngine] Move GLES20RenderEngine creation code to GLES20RenderEngine.
by Peiyong Lin
· 7 years ago
b3839ad
[RenderEngine] Remove ConfigStore from RenderEngine.
by Peiyong Lin
· 7 years ago
60bedb5
[RenderEngine] Remove overrided methods with GLES implementation from public.
by Peiyong Lin
· 7 years ago
e5a9a7f
[RenderEngine] Make BindNativeBufferAsFramebuffer more generic.
by Peiyong Lin
· 7 years ago
52ea813
Merge "surfaceflinger: use Vulkan coordinate system"
by TreeHugger Robot
· 7 years ago
1be50b5
surfaceflinger: use Vulkan coordinate system
by Chia-I Wu
· 7 years ago
f1bada9
[RenderEngine] Strip GLES implementation off Image and Surface.
by Peiyong Lin
· 7 years ago
833074a
[RenderEngine] Organize RenderEngine directory.
by Peiyong Lin
· 7 years ago
cbc184f
[RenderEngine] Add Android.bp to RenderEngine
by Peiyong Lin
· 7 years ago
13effd1
[SurfaceFlinger] Decouple color management from wide color display property.
by Peiyong Lin
· 7 years ago
efefaac
[SurfaceFlinger] Move Transform to libs/ui
by Peiyong Lin
· 7 years ago
fa334ed
[RenderEngine] Remove unused gui/ header file.
by Peiyong Lin
· 7 years ago
63f9dbf
[SurfaceFlinger] Hide SyncFeatures behind RenderEngine
by Lloyd Pique
· 8 years ago
1c685fa
Merge "Remove mentions of EGL_ANDROID_image_crop"
by TreeHugger Robot
· 8 years ago
7108c31
Remove mentions of EGL_ANDROID_image_crop
by Krzysztof Kosiński
· 8 years ago
d49d669
[SurfaceFlinger] Apply legacy saturation matrix globally for Display P3.
by Chia-I Wu
· 8 years ago
b46d5b2
Merge "surfaceflinger: prime shader cache for P3 conversion" into pi-dev
by Chia-I Wu
· 8 years ago
6fa25f9
Merge "SF: Add workaround to release screenshot buffer" into pi-dev
by TreeHugger Robot
· 8 years ago
93e14df
surfaceflinger: prime shader cache for P3 conversion
by Chia-I Wu
· 8 years ago
a277ccb
SF: Add workaround to release screenshot buffer
by Dan Stoza
· 8 years ago
9a1b655
[RenderEngine] Add inverse tone mapper.
by Peiyong Lin
· 8 years ago
834be49
[RenderEngine] Use highp in shader.
by Peiyong Lin
· 8 years ago
9b03c73
[RenderEngine] Convert BT2020 to SRGB by default.
by Peiyong Lin
· 8 years ago
7c964b3
Merge "[SurfaceFlinger] Add methods for setting legacy starution matrix." into pi-dev
by Peiyong Lin
· 8 years ago
f2410b6
[RenderEngine] Remove unncessary const from shader.
by Peiyong Lin
· 8 years ago
76dd77a
[SurfaceFlinger] Add methods for setting legacy starution matrix.
by Peiyong Lin
· 8 years ago
53f320e
[RenderEngine] Add PQ/HLG data space support.
by Peiyong Lin
· 8 years ago
edb393d
Merge "Revert "[RenderEngine] Add PQ/HLG data space support."" into pi-dev
by Peiyong Lin
· 8 years ago
79af36f
Revert "[RenderEngine] Add PQ/HLG data space support."
by Peiyong Lin
· 8 years ago
6efccd8
Merge "[RenderEngine] Add PQ/HLG data space support." into pi-dev
by Peiyong Lin
· 8 years ago
96b513c
Merge changes from topic "color-auto-legacy-srgb" into pi-dev
by Chia-I Wu
· 8 years ago
0589adc
[RenderEngine] Add PQ/HLG data space support.
by Peiyong Lin
· 8 years ago
8e50e69
surfaceflinger: switch RE color matrices lazily
by Chia-I Wu
· 8 years ago
8bbacdf
surfaceflinger: fix tone mapper GLSL errors
by Chia-I Wu
· 8 years ago
a296b0c
[RenderEngine] Polish shader pipeline for HDR support.
by Peiyong Lin
· 8 years ago
fb06930
[SurfaceFlinger] Adapt min/max luminance from hardware composer.
by Peiyong Lin
· 8 years ago
2542cb0
[RenderEngine] Refactor the generation of EOTF, OOTF and OETF.
by Peiyong Lin
· 8 years ago
a3fb7d6
[RenderEngine] Add hybrid Log-Gamma support.
by Peiyong Lin
· 8 years ago
db06e5e
surfaceflinger: fix video color conversion in WCG
by Chia-I Wu
· 8 years ago
2713c30
Early wake-up for transitions (1/2)
by Dan Stoza
· 8 years ago
0e7a791
[SurfaceFlinger] Plumb HAL to hardware composer.
by Peiyong Lin
· 8 years ago
34beb7a
[SurfaceFlinger] Replace android_dataspace with Dataspace.
by Peiyong Lin
· 8 years ago
1e04361
surfaceflinger: minor dumpsys improvements
by Chia-I Wu
· 8 years ago
7c4d128
[SurfaceFlinger] Fix HDR tone mapping.
by Peiyong Lin
· 8 years ago
69bf10f
surfaceflinger: simplify P3 support in RE
by Chia-I Wu
· 8 years ago
144e116
SF: Separate RenderEngine into interface and impl
by Lloyd Pique
· 8 years ago
b009448
[RenderEngine] Support extended SRGB transform.
by Peiyong Lin
· 8 years ago
8d2651e
surfaceflinger: support BT2020_ITU_PQ
by Chia-I Wu
· 8 years ago
131d376
surfaceflinger: add BT2020_PQ support to RenderEngine
by Chia-I Wu
· 8 years ago
7e65bc0
surfaceflinger: generalize Description::mIsWideGamut
by Chia-I Wu
· 8 years ago
5b15ef6
Enable IMG_context_priority depending on availability
by Jorim Jaggi
· 8 years ago
566a3b4
[SurfaceFlinger] Replace NULL with nullptr.
by Peiyong Lin
· 8 years ago
25429cb
surfaceflinger: Description init style change
by Greg Kaiser
· 8 years ago
b941e69
surfaceflinger: Initialize Description field
by Greg Kaiser
· 8 years ago
9f2db77
surfaceflinger: pass RenderEngine into BufferLayerConsumer
by Chia-I Wu
· 8 years ago
401ef83
surfaceflinger: add image abstraction to RenderEngine
by Chia-I Wu
· 8 years ago
767fcf7
surfaceflinger: add more sync operations to RenderEngine
by Chia-I Wu
· 8 years ago
767d7c9
surfaceflinger: support EGL extensions in GLExtensions
by Chia-I Wu
· 8 years ago
1f58ac5
Fix sanitizer in setViewportAndProjection.
by Ivan Lozano
· 8 years ago
b027f80
surfaceflinger: run clang-format on RenderEngine
by Chia-I Wu
· 8 years ago
f846a35
surfaceflinger: use RE::Surface in DisplayDevice
by Chia-I Wu
· 8 years ago
7e60ecc
surfaceflinger: add surface abstraction to RE
by Chia-I Wu
· 8 years ago
b523df0
surfaceflinger: remove unused EGL data members
by Chia-I Wu
· 8 years ago
eadbaa6
surfaceflinger: add RenderEngine::BindNativeBufferAsFramebuffer
by Chia-I Wu
· 8 years ago
b0c041b
surfaceflinger: return fence fd from RenderEngine::flush
by Chia-I Wu
· 8 years ago
7f40290
surfaceflinger: add RenderEngine::setCurrentSurface
by Chia-I Wu
· 8 years ago
8601f88
surfaceflinger: move EGL version/extensions dump into RE
by Chia-I Wu
· 8 years ago
b01450b
surfaceflinger: move EGL termination into RE
by Chia-I Wu
· 8 years ago
d4d9c6f
surfaceflinger: move EGL initialization into RE
by Chia-I Wu
· 8 years ago
2b6386e
surfaceflinger: add RenderEngine::mEGLDisplay
by Chia-I Wu
· 8 years ago
b2c7624
surfaceflinger: manage RenderEngine with unique_ptr
by Chia-I Wu
· 8 years ago
83ce7c1
surfaceflinger: remove USE_HWC2
by Chia-I Wu
· 8 years ago
89e197a
Convert half4 color to float array for buffer copy
by chaviw
· 8 years ago
13fdc49
Added native functionality to create a color layer.
by chaviw
· 9 years ago
00b15b8
Mark libEGL, GLESv1_CM, GLESv2, and GLESv3 as LLNDK
by Jiyong Park
· 8 years ago
d7f49c5
Use a separate hwcomposer hidl instance for vr flinger
by Steven Thomas
· 8 years ago
88d37dd
Various fixes for wide color gamut rendering
by Romain Guy
· 9 years ago
bbdcf1f
Remove GLES2Renderer dependency on config stores
by Kalle Raita
· 9 years ago
396f3bb
Use more robust color transform
by Courtney Goeltzenleuchter
· 9 years ago
0ebaac3
Add surface details to dumpsys SurfaceFlinger
by Courtney Goeltzenleuchter
· 9 years ago
4f20f9c
ifdef HWC2 functionality
by Courtney Goeltzenleuchter
· 9 years ago
f3b2de1
Dump info about wide-color
by Courtney Goeltzenleuchter
· 9 years ago
5d94389
Add wide-color support to SurfaceFlinger
by Courtney Goeltzenleuchter
· 9 years ago
2b2c710
Add alpha channel for the EGLConfig
by neo.he
· 9 years ago
c93afd5
[SurfaceFlinger]Use configStore useContextPriority
by Fabien Sanglard
· 9 years ago
1d77b71
move vector math out of libui
by Mathias Agopian
· 9 years ago
e0ea99c
resolve merge conflicts of a2c2d11f9 to master
by Mark Salyzyn
· 9 years ago
Next »