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gerrit.omnirom.org
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android_frameworks_native
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4d35c0456c2e9bb4e45f90c24c0e86d550ce5f43
/
libs
/
renderengine
/
gl
/
GLESRenderEngine.cpp
dfec8f5
Caching images and textures for threaded Skia RE
by Ana Krulec
· 5 years ago
d6f0946
Plumbing through GPU context priority from SF to RE
by Alec Mouri
· 5 years ago
2725c09
Tidy up GL resources
by Alec Mouri
· 5 years ago
82ba2ec
Moving RenderEngineTest to Value-parameterized tests
by Ana Krulec
· 5 years ago
bb75a48
Merge "[RenderEngine] Introduce non-linear display color transform."
by Alec Mouri
· 5 years ago
436fc19
[RenderEngine] Introduce non-linear display color transform.
by KaiChieh Chuang
· 5 years ago
637f4ac
[RenderEngine] Do not cache protected EGLImage between runs.
by Peiyong Lin
· 5 years ago
081be4c
Delete RenderEngine unused code
by Alec Mouri
· 5 years ago
04eae7d
Remove unused code
by Alec Mouri
· 5 years ago
23c31af
SF: Clean framebuffer cache on hotplug
by Marin Shalamanov
· 5 years ago
992a2ca
Remove some private methods from RenderEngine
by John Reck
· 5 years ago
6ab8a00
Merge "[RenderEngine] correct alpha blending func" am: 6f94260396 am: 9592c9d586 am: d0567ad4a1 am: 444c983529 am: 228b500fe6
by Treehugger Robot
· 5 years ago
228b500
Merge "[RenderEngine] correct alpha blending func" am: 6f94260396 am: 9592c9d586 am: d0567ad4a1 am: 444c983529
by Treehugger Robot
· 5 years ago
d0567ad
Merge "[RenderEngine] correct alpha blending func" am: 6f94260396 am: 9592c9d586
by Treehugger Robot
· 5 years ago
6f3c0bb
[RenderEngine] correct alpha blending func
by wukui1
· 5 years ago
56f295e
Toggle for RenderEngine to cleanup texture memory.
by Alec Mouri
· 5 years ago
43c27d0
Merge "Toggle for RenderEngine to cleanup texture memory."
by Alec Mouri
· 5 years ago
368e158
Toggle for RenderEngine to cleanup texture memory.
by Alec Mouri
· 5 years ago
0378f4d
Expose EGL_ANDROID_native_fence_sync to the applications
by Yiwei Zhang
· 5 years ago
58379d9
Merge "Use more inclusive terms." into rvc-dev-plus-aosp am: 6da1a17423 am: e9d251bb1b am: 2658bbf0a2
by Peiyong Lin
· 6 years ago
d8460c8
Use more inclusive terms.
by Peiyong Lin
· 6 years ago
6193c3b
[RenderEngine] Reorder when ImageManager thread starts
by Alec Mouri
· 6 years ago
c921aca
Merge "GLESRenderEngine: validate eglQueryStringImplementationANDROID for nullptr" into rvc-dev am: 2e7d28cc8e am: 7d00d94a7e am: 355105d250 am: eac08b2da3
by TreeHugger Robot
· 6 years ago
3ef1b76
GLESRenderEngine: validate eglQueryStringImplementationANDROID for nullptr
by Ady Abraham
· 6 years ago
2e4fef6
Revert "Revert "[RenderEngine] Rebind output texture when unbinding framebuffer""
by Lingfeng Yang
· 6 years ago
7e71799
Merge "Revert "[RenderEngine] Rebind output texture when unbinding framebuffer""
by Lingfeng Yang
· 6 years ago
e76fc0c
Revert "[RenderEngine] Rebind output texture when unbinding framebuffer"
by Lingfeng Yang
· 6 years ago
790fab5
Merge "Pick config based on pixel format." into rvc-dev am: a0bb096dc6 am: 319092bdeb am: bd0dfda83a am: 57a01bfe81
by TreeHugger Robot
· 6 years ago
5edc3fe
Merge "[RenderEngine] Rebind output texture when unbinding framebuffer" into rvc-dev
by TreeHugger Robot
· 6 years ago
4dde178
[RenderEngine] Rebind output texture when unbinding framebuffer
by Alec Mouri
· 6 years ago
8d5688e
Pick config based on pixel format.
by Peiyong Lin
· 6 years ago
d9c7175
[RenderEngine] Rebind output texture when unbinding framebuffer
by Alec Mouri
· 6 years ago
d8f9114
Merge "Remove DisplaySettings::globalTransform" into rvc-dev am: 4afbe7c775 am: fb6c28b098 am: 96fca0a0fd am: e592621ca7
by Alec Mouri
· 6 years ago
0e1df74
Fix filtering for screenshotting custom displays. am: 5a6d857f33 am: f537ef6c8f am: d478f37b5f am: 6a4c7a80b9
by Alec Mouri
· 6 years ago
d4bf795
Remove DisplaySettings::globalTransform
by Alec Mouri
· 6 years ago
5a6d857
Fix filtering for screenshotting custom displays.
by Alec Mouri
· 6 years ago
caac0ff
Merge "[RenderEngine] Fix use-after-move error" into rvc-dev am: a81aa9421e am: f56a9d8da2 am: 0f8a929a24 am: b89d3af85c
by Automerger Merge Worker
· 6 years ago
a81aa94
Merge "[RenderEngine] Fix use-after-move error" into rvc-dev
by Alec Mouri
· 6 years ago
8e82b8d
[RenderEngine] Fix use-after-move error
by Alec Mouri
· 6 years ago
e738508
Merge "Remove unused texture." into rvc-dev am: a3d7dbf640 am: deda5c54b0 am: 20a4db4320 am: dcd62eae6f
by Automerger Merge Worker
· 6 years ago
9d3bbd4
Remove unused texture.
by Peiyong Lin
· 6 years ago
0634fb6
Merge "[RenderEngine] Reorder when ImageManager thread starts" into rvc-dev am: 85f33da39f am: db618e37d8 am: 022cc8816c am: 9e97ef5a1b
by Automerger Merge Worker
· 6 years ago
85f33da
Merge "[RenderEngine] Reorder when ImageManager thread starts" into rvc-dev
by TreeHugger Robot
· 6 years ago
234e157
Merge changes I04f5fe51,I6d5790b2 into rvc-dev am: cb322091b7 am: 860a75ed9d am: cacd8d91d0 am: f5fc6a3d93
by Automerger Merge Worker
· 6 years ago
349fd2d
[RenderEngine] Reorder when ImageManager thread starts
by Alec Mouri
· 6 years ago
93c3ef1
Have a single blur implementation
by Lucas Dupin
· 6 years ago
fc874ae
SF: RenderEngine->drawLayers takes GraphicBuffer instead of ANativeWindow
by Ana Krulec
· 6 years ago
a6f8e13
Multi-layer blur support
by Lucas Dupin
· 6 years ago
453932d
Kawase blur filter
by Lucas Dupin
· 6 years ago
df90a8c
Merge "Update shadow render code to use lookup texture"
by TreeHugger Robot
· 6 years ago
f19544f
Update shadow render code to use lookup texture
by Vishnu Nair
· 6 years ago
f82ed8f
Blur shader performance optimizations
by Lucas Dupin
· 6 years ago
9b079a2
Skip client composition requests
by Vishnu Nair
· 6 years ago
19c8f0e
Add support for background blurs
by Lucas Dupin
· 6 years ago
16efdbf
[Shadows] Add shadow vertex generation code and shaders [8/n]
by Vishnu Nair
· 6 years ago
440992f
[Shadows] Add support for shadow attributes (7/n)
by Vishnu Nair
· 6 years ago
1a70eca
Use max mastering luminance and max content luminance from HdrMetadata.
by Peiyong Lin
· 6 years ago
4137a1d
[RenderEngine] Refactor RenderEngine creation arguments.
by Peiyong Lin
· 6 years ago
8ddb04e
Add a flag to create renderengine for video use
by Chong Zhang
· 6 years ago
c9691d5
Fix rounded corner scission clipping
by Lucas Dupin
· 6 years ago
c51c938
Merge "[RenderEngine] add an ImageManager thread" into qt-r1-dev am: 53fcce5af1 am: 47fc03be47
by Alec Mouri
· 7 years ago
16a9940
[RenderEngine] add an ImageManager thread
by Alec Mouri
· 7 years ago
8111aaf
Merge "libgui: add EGL Image Tracking for debug" into qt-r1-dev am: cd5c497f9d
by Ady Abraham
· 7 years ago
cd5c497
Merge "libgui: add EGL Image Tracking for debug" into qt-r1-dev
by TreeHugger Robot
· 7 years ago
c35a17b
Merge "[RenderEngine] Add cache contents to dumpsys" into qt-r1-dev
by TreeHugger Robot
· 7 years ago
c0c2f4e
Merge "[RenderEngine] Add cache contents to dumpsys"
by TreeHugger Robot
· 7 years ago
a3b08ef
libgui: add EGL Image Tracking for debug
by Ady Abraham
· 7 years ago
ef44c2d
[RenderEngine] Add cache contents to dumpsys
by Alec Mouri
· 7 years ago
192a375
[RenderEngine] Add cache contents to dumpsys
by Alec Mouri
· 7 years ago
ea7b7ec
Merge "[RenderEngine] relax locking conditions of image cache." into qt-r1-dev am: 5119d1adf3
by Alec Mouri
· 7 years ago
3d7c561
[RenderEngine] relax locking conditions of image cache.
by Alec Mouri
· 7 years ago
8002fca
[SurfaceFlinger] Clean-up dead code
by Alec Mouri
· 7 years ago
c119372
Remove the usage of GL_TEXTURE_PROTECTED_EXT.
by Peiyong Lin
· 7 years ago
e62c5cb
[RenderEngine] Dump whether protected context is supported.
by Peiyong Lin
· 7 years ago
35a114c
[RenderEngine] Release the fence before calling eglCreateSyncKHR.
by Peiyong Lin
· 7 years ago
e3b63d4
Merge "[Rounded Corners] Take display rotation into account."
by Peiyong Lin
· 7 years ago
b192596
[Rounded Corners] Take display rotation into account.
by Peiyong Lin
· 7 years ago
6a043d5
Use sysprops to control the creation of protected context.
by Peiyong Lin
· 7 years ago
21976c3
Merge "Create EGLImages during buffer allocation"
by Alec Mouri
· 7 years ago
fe0d72b
Don't cache framebuffer images for screenshots.
by Alec Mouri
· 7 years ago
d7b3a8b
Create EGLImages during buffer allocation
by Alec Mouri
· 7 years ago
1c09761
[Rounded Corner] Use glScissor on rounded corner layers.
by Peiyong Lin
· 7 years ago
d43ccab
Add extra tests for renderengine
by Alec Mouri
· 7 years ago
f049727
Add locking within RenderEngine during rendering
by Alec Mouri
· 7 years ago
b5c4f35
Clean up Renderengine caching semantics
by Alec Mouri
· 7 years ago
da4cf3b
Add output fb cache to renderengine
by Alec Mouri
· 7 years ago
6338c9d
Plumb fence from dequeueBuffer into renderengine
by Alec Mouri
· 7 years ago
820c740
Cache output Framebuffer for RenderEngine::drawLayers
by Alec Mouri
· 7 years ago
e7d1d4a
Revert "Revert "Use renderengine::drawLayers api everywhere.""
by Alec Mouri
· 7 years ago
79108df
Revert "Use renderengine::drawLayers api everywhere."
by Alec Mouri
· 7 years ago
0f71483
Use renderengine::drawLayers api everywhere.
by Alec Mouri
· 7 years ago
a3f8a14
Merge "Adding an image cache to be behind drawLayers."
by TreeHugger Robot
· 7 years ago
c15dd01
Flip boolean op in RenderEngine tracing thread.
by Alec Mouri
· 7 years ago
539319f
Adding an image cache to be behind drawLayers.
by Alec Mouri
· 7 years ago
717e1ad
Merge "Add tracing thread in RenderEngine."
by Alec Mouri
· 7 years ago
554d06e
Add tracing thread in RenderEngine.
by Alec Mouri
· 7 years ago
7c94edb
Support rounded corners in RenderEngine::drawLayers
by Alec Mouri
· 7 years ago
ac33553
Clear region before drawing layers.
by Alec Mouri
· 7 years ago
0d5e1eb
Implement drawLayers() with buffer source.
by Alec Mouri
· 7 years ago
1089aed
Implement color layers in RenderEngine::drawLayers
by Alec Mouri
· 7 years ago
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