- 10cea3c Allow using custom widths and colors for layer borders. by Tianhao Yao · 3 years, 4 months ago
- 67dd712 Enable drawing layers' borders in SurfaceFlinger. by Tianhao Yao · 3 years, 6 months ago
- 0ed4ee9 Merge "Improve printing of Display- and Layer- Settings" into tm-dev am: a134914200 am: 88fa9327c0 am: fa9d1f0281 am: 0080b58ffa by Leon Scroggins · 3 years, 3 months ago
- a134914 Merge "Improve printing of Display- and Layer- Settings" into tm-dev by Leon Scroggins · 3 years, 3 months ago
- a3417f8 Merge "RE: Add a test verifying we've compiled a min no of shaders" into tm-dev am: 85ba66b763 am: 14a51e83f8 by Leon Scroggins · 3 years, 3 months ago
- 191b877 Improve printing of Display- and Layer- Settings by Leon Scroggins III · 3 years, 4 months ago
- 85ba66b Merge "RE: Add a test verifying we've compiled a min no of shaders" into tm-dev by Leon Scroggins · 3 years, 3 months ago
- bd9374e Fix Skia Includes by Kevin Lubick · 3 years, 4 months ago
- 57615dd Merge "Don't double-apply display color transform" into tm-dev am: 7a559b5d16 am: d8b1e111db by Alec Mouri · 3 years, 3 months ago
- 7a559b5 Merge "Don't double-apply display color transform" into tm-dev by Alec Mouri · 3 years, 3 months ago
- 9bcd1d1 Don't double-apply display color transform by Alec Mouri · 3 years, 4 months ago
- 45be918 RE: Add a test verifying we've compiled a min no of shaders by Leon Scroggins III · 3 years, 3 months ago
- 7cff1ad Merge "SF: include number of Skia shaders in perfetto traces" into tm-dev am: ef8f5f4a24 am: 1c18a53f12 by TreeHugger Robot · 3 years, 4 months ago
- adf18d8 SF: include number of Skia shaders in perfetto traces by Leon Scroggins III · 3 years, 4 months ago
- 66cb0ce Merge "Support RenderIntents in libtonemap." into tm-dev am: e1d7972190 am: f13c331bb7 by Alec Mouri · 3 years, 4 months ago
- fcedb9c Support RenderIntents in libtonemap. by Alec Mouri · 3 years, 4 months ago
- 94109c0 Merge "Plumb through dimming stage into RenderEngine." into tm-dev by TreeHugger Robot · 3 years, 4 months ago
- cb7e7d2 Merge "Plumb through dimming stage into RenderEngine." by Alec Mouri · 3 years, 4 months ago
- ab448ac Merge "Dither HDR content when compositing to an 8-bit target" into tm-dev am: a3eab26a64 by TreeHugger Robot · 3 years, 4 months ago
- 88acab9 Dither HDR content when compositing to an 8-bit target by Alec Mouri · 3 years, 4 months ago
- 8506569 Plumb through dimming stage into RenderEngine. by Alec Mouri · 3 years, 5 months ago
- 30835f2 Plumb through dimming stage into RenderEngine. by Alec Mouri · 3 years, 5 months ago
- cb850e3 Merge "Update RenderEngine to use GrGLMakeNativeInterface instead of deprecated GrGLCreateNativeInterface. The only difference is the former returns a sk_sp instead of a bare pointer." by TreeHugger Robot · 3 years, 5 months ago
- 11983f2 Merge "Skip a step when blurring" into tm-dev am: 6d3d7bd485 by Leon Scroggins · 3 years, 5 months ago
- 55bf474 Skip a step when blurring by Leon Scroggins III · 3 years, 5 months ago
- 40de6ba Update RenderEngine to use GrGLMakeNativeInterface instead of deprecated GrGLCreateNativeInterface. The only difference is the former returns a sk_sp instead of a bare pointer. by Brian Salomon · 3 years, 5 months ago
- 7d18c52 Merge "Add AHardwareBuffer as a tone-mapping input." into tm-dev am: e0b8adbb8e by TreeHugger Robot · 3 years, 5 months ago
- 1a3c545 Add AHardwareBuffer as a tone-mapping input. by Alec Mouri · 3 years, 5 months ago
- 1d53020 [includes] Fix more references to SkRRect by Kevin Lubick · 3 years, 5 months ago
- 745dcaa Pass display's colorTransform to RE even if HW handles it by Leon Scroggins III · 3 years, 6 months ago
- e22425b Merge "RenderEngine: draw A8 buffers with a color filter" by Leon Scroggins · 3 years, 6 months ago
- 2c1d9ef RenderEngine: draw A8 buffers with a color filter by Leon Scroggins III · 3 years, 7 months ago
- b21d94e Supply extra brightness parameters to RenderEngine by Alec Mouri · 3 years, 7 months ago
- cdf6cbc End-to-end plumbing for dimming SDR layers by Alec Mouri · 3 years, 9 months ago
- 492c85c Introduce libshaders static library by Alec Mouri · 3 years, 9 months ago
- 26dacab Add a GaussianBlurFilter to SkiaRE using Skia blur by Robin Lee · 4 years ago
- 026680a Split BlurFilter into interface + implementation by Robin Lee · 4 years ago
- 59a9f50 Revert^2 "Second Patch for async RenderEngine" by Sally Qi · 3 years, 10 months ago
- 2109270 Revert "Second Patch for async RenderEngine" by Vladimir Marko · 3 years, 10 months ago
- 403a05b Second Patch for async RenderEngine by Sally Qi · 4 years ago
- 4ee7b49 Add support for latching unsignaled buffers in Skia RenderEngine. by Alec Mouri · 4 years ago
- 4cabdd0 First patch for async renderengine. by Sally Qi · 4 years ago
- 547d0a6 Use clipping when layer bounds are too small to mirror the crop's corner by Derek Sollenberger · 4 years ago
- 3f6385d Merge "Remove clearRegion from SurfaceView interface." by Sally Qi · 4 years, 1 month ago
- df3da51 Remove clearRegion from SurfaceView interface. by Sally Qi · 4 years, 1 month ago
- 254cb11 Merge "Enable RenderEngine context switching to be async." into sc-dev am: b6d444ff4c am: e59b39a727 by Derek Sollenberger · 4 years, 1 month ago
- 1ec2fb5 Enable RenderEngine context switching to be async. by Derek Sollenberger · 4 years, 2 months ago
- ed3290f SF: default display is active display by Ady Abraham · 4 years, 3 months ago
- d2bcbae Fix color shift between gles and skiagl without color management by Alec Mouri · 4 years, 1 month ago
- 95c0a88 Merge "Swap contexts when unmapping ExternalTextures" into sc-dev by Alec Mouri · 4 years, 2 months ago
- c2ffeb4 Swap contexts when unmapping ExternalTextures by Alec Mouri · 4 years, 2 months ago
- d3f6065 Defer deleting ExternalTextures that go out of scope during DrawLayers by Derek Sollenberger · 4 years, 2 months ago
- e0220ce Merge "SF: RenderEngine::primeCache should not be called as SCHED_FIFO" into sc-dev by Ady Abraham · 4 years, 2 months ago
- a49a916 Merge "Activate reduced shader mode in SkiaGlRenderEngine" into sc-dev by TreeHugger Robot · 4 years, 2 months ago
- b3d39f5 Merge "If requested then cache unprotected buffers even in protected mode" into sc-dev by Derek Sollenberger · 4 years, 2 months ago
- 4500718 If requested then cache unprotected buffers even in protected mode by Derek Sollenberger · 4 years, 2 months ago
- cbd3093 Add RenderEngine trace point with layer name. by Alec Mouri · 4 years, 2 months ago
- fe2a6db SF: RenderEngine::primeCache should not be called as SCHED_FIFO by Ady Abraham · 4 years, 2 months ago
- f8d35e9 Activate reduced shader mode in SkiaGlRenderEngine by Nathaniel Nifong · 4 years, 2 months ago
- f824b53 Merge "SkiaRE: Use RGB_888x for isOpaque" into sc-dev by Leon Scroggins · 4 years, 2 months ago
- c4e0cbd SkiaRE: Use RGB_888x for isOpaque by Leon Scroggins III · 4 years, 2 months ago
- c20e080 Avoid blur behind for layers that are fully opaque. by Derek Sollenberger · 4 years, 3 months ago
- 46259c5 Merge "Return to previous RenderEngine behavior for protected buffers" into sc-dev by Derek Sollenberger · 4 years, 2 months ago
- bc14f3c Return to previous RenderEngine behavior for protected buffers by Derek Sollenberger · 4 years, 3 months ago
- c31985e Remove unnecessary drawing commands when drawing shadows. by Derek Sollenberger · 4 years, 3 months ago
- 4f9959f Avoid clipping for common SysUI interactions with roundedCorners. by Derek Sollenberger · 4 years, 3 months ago
- b672987 Merge "Fix shadow corner radius during PIP size change" into sc-dev by Leon Scroggins · 4 years, 3 months ago
- 18c7970 Merge "Make sdr white point do a thing" into sc-dev by John Reck · 4 years, 3 months ago
- 63e8695 Fix shadow corner radius during PIP size change by Leon Scroggins III · 4 years, 3 months ago
- 5c234ab Merge "Updated SkiaGLRenderEngine stretch logic" into sc-dev by Nader Jawad · 4 years, 3 months ago
- c088bdc Updated SkiaGLRenderEngine stretch logic by Nader Jawad · 4 years, 3 months ago
- d16d3a0 Merge "Updated SkiaGLRenderEngine to no longer adjust stretch bounds" into sc-dev by Nader Jawad · 4 years, 3 months ago
- 01351e1 Merge "Apply shadow to roundedRects in RenderEngine." into sc-dev by TreeHugger Robot · 4 years, 3 months ago
- 63644d3 Updated SkiaGLRenderEngine to no longer adjust stretch bounds by Nader Jawad · 4 years, 3 months ago
- 0ad873b Remove unreachable code now that we no longer cache protected buffers by Derek Sollenberger · 4 years, 3 months ago
- dfde3f9 Merge "Do not map protected buffers to GPU resources and cache the result" into sc-dev by Derek Sollenberger · 4 years, 3 months ago
- b24258c Do not map protected buffers to GPU resources and cache the result by Derek Sollenberger · 4 years, 3 months ago
- b0e764c Apply shadow to roundedRects in RenderEngine. by Derek Sollenberger · 4 years, 3 months ago
- 8e8b3bf Update RenderEngine to properly respect the roundRectCrop. by Derek Sollenberger · 4 years, 3 months ago
- 2dfc98b Update SurfaceFlinger to handle stretching by Nader Jawad · 4 years, 4 months ago
- ac09e45 Make sdr white point do a thing by John Reck · 4 years, 4 months ago
- 39feade Ensure that blurRegions take into account the buffers rotation. by Derek Sollenberger · 4 years, 3 months ago
- 21edd57 Merge "Fix SF crashing when blur layer rect is empty" into sc-dev by Galia Peycheva · 4 years, 4 months ago
- e425ac8 Fix SF crashing when blur layer rect is empty by Galia Peycheva · 4 years, 5 months ago
- d8fdae3 Cleanup AutoBackendTexture to make it more difficult to leak resources by Derek Sollenberger · 4 years, 4 months ago
- a90a570 Revert "Revert "Add ExternalTexture class into RenderEngine inte..." by Alec Mouri · 4 years, 4 months ago
- 98a9c04 Merge "Revert "Add ExternalTexture class into RenderEngine interface"" into sc-dev by Alec Mouri · 4 years, 4 months ago
- 617752f Revert "Add ExternalTexture class into RenderEngine interface" by Alec Mouri · 4 years, 4 months ago
- 80a7a76 Don't attempt to print protected context stats if it doesn't exist by Derek Sollenberger · 4 years, 4 months ago
- 2daef3c Add ExternalTexture class into RenderEngine interface by Alec Mouri · 4 years, 4 months ago
- 0e6d356 Add additional logging to RenderEngine regarding Skia's cache contents by Derek Sollenberger · 4 years, 4 months ago
- b9f27ef Catch more shaders in cache warming by Nathaniel Nifong · 4 years, 4 months ago
- 3425788 Revert "Increase performance for screenshots by pre-loading the buffer" by Derek Sollenberger · 4 years, 4 months ago
- c4a05e1 Cleanup initialization of GrContext. by Derek Sollenberger · 4 years, 4 months ago
- 957f7b3 Increase performance for screenshots by pre-loading the buffer by Derek Sollenberger · 4 years, 5 months ago
- a8f8929 Merge "RE was not using the protected cache when in protected mode" into sc-dev by Derek Sollenberger · 4 years, 4 months ago
- 9f3072c SkiaGLRE caching: monitor the caching of shaders by Leon Scroggins III · 4 years, 5 months ago
- eb904d4 RE was not using the protected cache when in protected mode by Derek Sollenberger · 4 years, 5 months ago
- b05e902 Merge "SkiaRE: respect disableBlending" into sc-dev by Leon Scroggins · 4 years, 5 months ago
- cf3d95c SkiaRE: respect disableBlending by Leon Scroggins III · 4 years, 5 months ago