1. 6d84411 [SurfaceFlinger] Apply legacy saturation matrix globally for Display P3. by Chia-I Wu · 8 years ago
  2. 76dd77a [SurfaceFlinger] Add methods for setting legacy starution matrix. by Peiyong Lin · 8 years ago
  3. a296b0c [RenderEngine] Polish shader pipeline for HDR support. by Peiyong Lin · 8 years ago
  4. fb06930 [SurfaceFlinger] Adapt min/max luminance from hardware composer. by Peiyong Lin · 8 years ago
  5. a3fb7d6 [RenderEngine] Add hybrid Log-Gamma support. by Peiyong Lin · 8 years ago
  6. 131d376 surfaceflinger: add BT2020_PQ support to RenderEngine by Chia-I Wu · 8 years ago
  7. 7e65bc0 surfaceflinger: generalize Description::mIsWideGamut by Chia-I Wu · 8 years ago
  8. 25429cb surfaceflinger: Description init style change by Greg Kaiser · 8 years ago
  9. b941e69 surfaceflinger: Initialize Description field by Greg Kaiser · 8 years ago
  10. b027f80 surfaceflinger: run clang-format on RenderEngine by Chia-I Wu · 8 years ago
  11. 13fdc49 Added native functionality to create a color layer. by chaviw · 9 years ago
  12. 88d37dd Various fixes for wide color gamut rendering by Romain Guy · 9 years ago
  13. f008799 SF: Skip render-to-texture for color transforms by Dan Stoza · 11 years ago
  14. ff2ed70 color blindness enhancement by Mathias Agopian · 12 years ago
  15. a8c386f switch to use mat4 by Mathias Agopian · 12 years ago
  16. 49457ac Encapsulate textures into their own Texture class by Mathias Agopian · 12 years ago
  17. 3f84483 SurfaceFlinger now uses GLES 2.x when available by Mathias Agopian · 12 years ago