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gerrit.omnirom.org
/
android_frameworks_native
/
2eef1d231f7a3c7a4ad16b7e2da46cc1e88e05e8
/
services
/
surfaceflinger
/
RenderEngine
/
gl
/
ProgramCache.h
833074a
[RenderEngine] Organize RenderEngine directory.
by Peiyong Lin
· 7 years ago
[Renamed (96%) from services/surfaceflinger/RenderEngine/include/renderengine/ProgramCache.h]
cbc184f
[RenderEngine] Add Android.bp to RenderEngine
by Peiyong Lin
· 7 years ago
[Renamed (99%) from services/surfaceflinger/RenderEngine/ProgramCache.h]
13effd1
[SurfaceFlinger] Decouple color management from wide color display property.
by Peiyong Lin
· 7 years ago
93e14df
surfaceflinger: prime shader cache for P3 conversion
by Chia-I Wu
· 8 years ago
53f320e
[RenderEngine] Add PQ/HLG data space support.
by Peiyong Lin
· 8 years ago
a296b0c
[RenderEngine] Polish shader pipeline for HDR support.
by Peiyong Lin
· 8 years ago
2542cb0
[RenderEngine] Refactor the generation of EOTF, OOTF and OETF.
by Peiyong Lin
· 8 years ago
a3fb7d6
[RenderEngine] Add hybrid Log-Gamma support.
by Peiyong Lin
· 8 years ago
131d376
surfaceflinger: add BT2020_PQ support to RenderEngine
by Chia-I Wu
· 8 years ago
7e65bc0
surfaceflinger: generalize Description::mIsWideGamut
by Chia-I Wu
· 8 years ago
b027f80
surfaceflinger: run clang-format on RenderEngine
by Chia-I Wu
· 8 years ago
13fdc49
Added native functionality to create a color layer.
by chaviw
· 8 years ago
88d37dd
Various fixes for wide color gamut rendering
by Romain Guy
· 9 years ago
a51fafc
Generate the SurfaceFlinger shader cache on initialization
by Riley Andrews
· 11 years ago
ff2ed70
color blindness enhancement
by Mathias Agopian
· 12 years ago
3f84483
SurfaceFlinger now uses GLES 2.x when available
by Mathias Agopian
· 12 years ago