1. 52846cd Blast: Fix missing release callbacks for shared buffers by Vishnu Nair · 4 years, 5 months ago
  2. 167bdde Prevent HDRLayerInfoListener traversal from running on every frame by Robert Carr · 4 years, 6 months ago
  3. 27e3ed5 SF: Set dirty region bit if transparent region hint changes by Vishnu Nair · 4 years, 6 months ago
  4. 86c80e3 Re-introduce debug.sf.latch_unsignaled by Huihong Luo · 4 years, 7 months ago
  5. 848879a Merge "Blast: Use a unique id to track buffers" into sc-dev by Vishnu Nair · 4 years, 7 months ago
  6. 4ba0c2e Blast: Use a unique id to track buffers by Vishnu Nair · 4 years, 7 months ago
  7. 315f3c7 Fix latching of final buffer when moving off-screen and destroying by Robert Carr · 4 years, 7 months ago
  8. 3e2a299 Avoid traversal in tunnel mode reporter by Robert Carr · 4 years, 7 months ago
  9. 6a16031 Start removing Current state by Robert Carr · 4 years, 8 months ago
  10. a9e4e2f Merge changes from topic "sf_maxAcquiredBufferCount" into sc-dev by TreeHugger Robot · 4 years, 7 months ago
  11. 899dcdb SF: change acquired buffers based on the current refresh rate by Ady Abraham · 4 years, 7 months ago
  12. 38d2500 Layer: Don't need atomic for transaction flags by Robert Carr · 4 years, 7 months ago
  13. 9d7aee1 Merge "SF: Pass transformHint with releaseBuffer" into sc-dev by Rob Carr · 4 years, 7 months ago
  14. 58069dc SF - plumbing game mode for metrics (part 2) by Adithya Srinivasan · 4 years, 7 months ago
  15. 97e7cc0 SF: Pass transformHint with releaseBuffer by Robert Carr · 4 years, 7 months ago
  16. a4c34cc Merge "Update sideband stream when BufferStateLayer has receive a buffer" into sc-dev by TreeHugger Robot · 4 years, 8 months ago
  17. a663c2b Update sideband stream when BufferStateLayer has receive a buffer by baocheng sun · 4 years, 8 months ago
  18. 6bdec7d Remove rotation based scaling by Vishnu Nair · 4 years, 8 months ago
  19. f3f40fe Added setBufferCrop by chaviw · 4 years, 9 months ago
  20. 82f6e7f Merge "Introduce ASurfaceTransaction_setOnCommit api" into sc-dev by Vishnu Nair · 4 years, 9 months ago
  21. fc46c1e Introduce ASurfaceTransaction_setOnCommit api by Vishnu Nair · 4 years, 9 months ago
  22. 5cc9ac0 Fix crop scaling with BSL by Vishnu Nair · 4 years, 9 months ago
  23. a90a570 Revert "Revert "Add ExternalTexture class into RenderEngine inte..." by Alec Mouri · 4 years, 9 months ago
  24. 98a9c04 Merge "Revert "Add ExternalTexture class into RenderEngine interface"" into sc-dev by Alec Mouri · 4 years, 9 months ago
  25. 617752f Revert "Add ExternalTexture class into RenderEngine interface" by Alec Mouri · 4 years, 9 months ago
  26. 0e4c8a4 Merge "Add ExternalTexture class into RenderEngine interface" into sc-dev by Alec Mouri · 4 years, 9 months ago
  27. 2daef3c Add ExternalTexture class into RenderEngine interface by Alec Mouri · 4 years, 10 months ago
  28. 0758e5d SurfaceFlinger: Remove deferTransactionUntil by Robert Carr · 4 years, 10 months ago
  29. a5aedbd Revert^2 "Remove setFrame from BufferStateLayer" by Chavi Weingarten · 4 years, 9 months ago
  30. a9a65fc Merge "Revert "Remove setFrame from BufferStateLayer"" into sc-dev by Orion Hodson · 4 years, 9 months ago
  31. 39d0147 Modify bounds and transform for BSL input. by chaviw · 4 years, 9 months ago
  32. 1014c4b Revert "Remove setFrame from BufferStateLayer" by Orion Hodson · 4 years, 9 months ago
  33. b16fa8e Merge "Remove setFrame from BufferStateLayer" into sc-dev by Chavi Weingarten · 4 years, 9 months ago
  34. 6c1b7ac SF: use FenceTime when possible by Ady Abraham · 4 years, 10 months ago
  35. 9a93ea6 Remove setFrame from BufferStateLayer by chaviw · 4 years, 10 months ago
  36. a616da9 Merge "Add Gpu composition info to FrameTimeline" into sc-dev by Adithya Srinivasan · 4 years, 10 months ago
  37. b552167 Merge "SurfaceFlinger: remove SurfaceControl level vsyncId setting" into sc-dev by Ady Abraham · 4 years, 10 months ago
  38. b6a2fa1 Add Gpu composition info to FrameTimeline by Adithya Srinivasan · 4 years, 10 months ago
  39. b40ac20 Merge "SF: pass the predicted present time to LayerHistory" into sc-dev by Ady Abraham · 4 years, 10 months ago
  40. 8db1010 SurfaceFlinger: remove SurfaceControl level vsyncId setting by Ady Abraham · 4 years, 10 months ago
  41. 1506b18 Introduce release buffer callback for BufferStateLayer by Vishnu Nair · 5 years ago
  42. b7f1556 SF: pass the predicted present time to LayerHistory by Ady Abraham · 4 years, 10 months ago
  43. cc81b2f Merge "Simplify width, height, transform variable for BSL" into sc-dev by Chavi Weingarten · 4 years, 10 months ago
  44. 785addd Add isBuffer to SurfaceFrame by Adithya Srinivasan · 4 years, 10 months ago
  45. 766c9c5 Simplify width, height, transform variable for BSL by chaviw · 5 years ago
  46. cf69b99 Merge changes Ie6cff82f,I0f95f2a3 into sc-dev by Ady Abraham · 4 years, 10 months ago
  47. 43752eb SurfaceFlinger: get nextPredictedPresentTime directly from frame timeline by Ady Abraham · 4 years, 11 months ago
  48. 8cf8f46 Merge "Fix a memory leak with pending jank classifications" into sc-dev by Adithya Srinivasan · 4 years, 10 months ago
  49. d17c7da Fix a memory leak with pending jank classifications by Adithya Srinivasan · 4 years, 11 months ago
  50. 9d517aa Merge "Update pending buffer counts immediately" into sc-dev by Vishnu Nair · 4 years, 11 months ago
  51. 891004e Remove token invalid check for BufferSurfaceFrame by Adithya Srinivasan · 5 years ago
  52. 8eda69e Update pending buffer counts immediately by Vishnu Nair · 4 years, 11 months ago
  53. 819f630 Set the render rate on the created surface frame instead of the old one. by Alec Mouri · 5 years ago
  54. 3c18744 Merge "Fix acquire and framenumber mismatch in transaction complete callback" into sc-dev by Vishnu Nair · 5 years ago
  55. 935590e Fix acquire and framenumber mismatch in transaction complete callback by Vishnu Nair · 5 years ago
  56. 65b9be4 Merge "Fix broken FrameLifecycle due to Blast adapter" into sc-dev by Adithya Srinivasan · 5 years ago
  57. b238cd5 Fix broken FrameLifecycle due to Blast adapter by Adithya Srinivasan · 5 years ago
  58. 7381d48 Merge "SurfaceFlinger: Emit TransactionCompleted callbacks directly." into sc-dev by Rob Carr · 5 years ago
  59. b9a7dab Fix Transaction tracking for FrameTimeline by Adithya Srinivasan · 5 years ago
  60. 9a803c3 SurfaceFlinger: Emit TransactionCompleted callbacks directly. by Robert Carr · 5 years ago
  61. 8ba8b07 Remove detachChildren by chaviw · 5 years ago
  62. cd250c5 Merge "Fix some issues with pending buffer traces" by Chavi Weingarten · 5 years ago
  63. 0a84318 Merge "BlastBufferQueue: Pass client dequeue times to SurfaceFlinger" by Vishnu Nair · 5 years ago
  64. df3c5e8 Fix some issues with pending buffer traces by chaviw · 5 years ago
  65. adf632b BlastBufferQueue: Pass client dequeue times to SurfaceFlinger by Vishnu Nair · 5 years ago
  66. 63a3e59 SurfaceFlinger: Layer::shouldPresentNow should consider early frames by Ady Abraham · 5 years ago
  67. bed7fd3 SF: Compile with -Wextra by Marin Shalamanov · 5 years ago
  68. ce4adf1 SurfaceFlinger: fix early latching of buffers by Ady Abraham · 5 years ago
  69. f0c5649 SurfaceFlinger: correctly pass desired present time for BLAST by Ady Abraham · 5 years ago
  70. 7121caf SurfaceFlinger: Trace pending BufferStateLayer buffers. by Robert Carr · 5 years ago
  71. 7e72caf Use empty frame for input when layer bounds is invalid by chaviw · 5 years ago
  72. 285e9ed Merge "Add Shared timeline jank classification listener (1/2)" by Jorim Jaggi · 5 years ago
  73. 9c03b50 Add Shared timeline jank classification listener (1/2) by Jorim Jaggi · 5 years ago
  74. 8d95853 BufferStateLayer: Mirror BufferQueue behavior in fence merging by Robert Carr · 5 years ago
  75. cf26a0a BlastBufferQueue: Add support for auto refresh by Vishnu Nair · 5 years ago
  76. ea0de00 BlastBufferQueue: Add buffer rejection by Vishnu Nair · 5 years ago
  77. 1b3976a Merge "Expose shared timeline counters into telemetry:" by TreeHugger Robot · 5 years ago
  78. 9a29e67 Expose shared timeline counters into telemetry: by Alec Mouri · 5 years ago
  79. e7f79c5 Check if the buffer is actually being scaled instead of only checking scaling mode by Vishnu Nair · 5 years ago
  80. 0c1966e BufferStateLayer: ATRACE_CALL setBuffer by Robert Carr · 5 years ago
  81. 916b036 SurfaceControl: Remove setOverrideScalingMode by Robert Carr · 5 years ago
  82. 7f8a1e6 SurfaceFlinger: rename FrameTimeline's setActualEndTime by Ady Abraham · 5 years ago
  83. 97651d2 Merge "SurfaceFlinger: add transactions to FrameTimeline" by Ady Abraham · 5 years ago
  84. 22c7b5c SurfaceFlinger: add transactions to FrameTimeline by Ady Abraham · 5 years ago
  85. 6b7c5c9 Pass in framenumbers if submitting buffers via BlastBufferQueue by Vishnu Nair · 5 years ago
  86. 04eae7d Remove unused code by Alec Mouri · 5 years ago
  87. 2ec5391 Remove obsolete debug option by John Reck · 6 years ago
  88. 95631e3 Use fenceTime from drawingState instead of bufferInfo by chaviw · 6 years ago
  89. 31c08d9 Remove FrameTracer from BLAST code by Adithya Srinivasan · 6 years ago
  90. 5def733 SurfaceFlinger: record layer history for TX with eAnimation by Ady Abraham · 6 years ago
  91. 6213bd9 Provide a fixed transform hint if the layer is in a fixed orientation 1/2 by Vishnu Nair · 6 years ago
  92. a6bb2bc Buffer(Queue/State)Layer: Consolidate preparePerFrameCompositionState by Robert Carr · 6 years ago
  93. debadb8 Use pixel format from buffer to determine opacity. by chaviw · 6 years ago
  94. cf1868c SF: Remove a redundant write by Lloyd Pique · 6 years ago
  95. 64b51f6 Merge "BufferStateLayer: Use mCurrentState for HeadFrameNumber" by Rob Carr · 6 years ago
  96. edd6bc9 Merge "Rename ColorLayer to EffectLayer to handle both shadows and color fill" by Vishnu Nair · 6 years ago
  97. fe1209c BufferStateLayer: Use mCurrentState for HeadFrameNumber by Robert Carr · 6 years ago
  98. fa247b1 Rename ColorLayer to EffectLayer to handle both shadows and color fill by Vishnu Nair · 6 years ago
  99. 92bf548 Add rounded corners to BLAST layers by Valerie Hau · 6 years ago
  100. dda5d58 Merge "Plumb FrameEventHistory to client" by TreeHugger Robot · 6 years ago