Vishnu Nair | 16efdbf | 2019-12-10 11:55:42 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2019 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #pragma once |
| 18 | |
| 19 | #include <math/vec4.h> |
| 20 | #include <ui/Rect.h> |
| 21 | |
| 22 | namespace android { |
| 23 | namespace renderengine { |
| 24 | |
| 25 | class Mesh; |
| 26 | |
| 27 | namespace gl { |
| 28 | |
| 29 | /** |
| 30 | * The shadow geometry logic and vertex generation code has been ported from skia shadow |
| 31 | * fast path OpenGL implementation to draw shadows around rects and rounded rects including |
| 32 | * circles. |
| 33 | * |
| 34 | * path: skia/src/gpu/GrRenderTargetContext.cpp GrRenderTargetContext::drawFastShadow |
| 35 | * |
| 36 | * Modifications made: |
| 37 | * - Switched to using std lib math functions |
| 38 | * - Fall off function is implemented in vertex shader rather than a shadow texture |
| 39 | * - Removed transformations applied on the caster rect since the caster will be in local |
| 40 | * coordinate space and will be transformed by the vertex shader. |
| 41 | */ |
| 42 | |
| 43 | enum RRectType { |
| 44 | kFill_RRectType, |
| 45 | kStroke_RRectType, |
| 46 | kOverstroke_RRectType, |
| 47 | }; |
| 48 | |
| 49 | struct Geometry { |
| 50 | vec4 fColor; |
| 51 | float fOuterRadius; |
| 52 | float fUmbraInset; |
| 53 | float fInnerRadius; |
| 54 | float fBlurRadius; |
| 55 | FloatRect fDevBounds; |
| 56 | RRectType fType; |
| 57 | bool fIsCircle; |
| 58 | bool fIsStroked; |
| 59 | }; |
| 60 | |
| 61 | std::unique_ptr<Geometry> getSpotShadowGeometry(const FloatRect& casterRect, |
| 62 | float casterCornerRadius, float casterZ, |
| 63 | bool casterIsTranslucent, const vec4& spotColor, |
| 64 | const vec3& lightPosition, float lightRadius); |
| 65 | |
| 66 | std::unique_ptr<Geometry> getAmbientShadowGeometry(const FloatRect& casterRect, |
| 67 | float casterCornerRadius, float casterZ, |
| 68 | bool casterIsTranslucent, |
| 69 | const vec4& ambientColor); |
| 70 | |
| 71 | int getVertexCountForGeometry(const Geometry& shadowGeometry); |
| 72 | |
| 73 | int getIndexCountForGeometry(const Geometry& shadowGeometry); |
| 74 | |
| 75 | void fillVerticesForGeometry(const Geometry& shadowGeometry, int vertexCount, |
| 76 | Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor, |
| 77 | Mesh::VertexArray<vec3> shadowParams); |
| 78 | |
| 79 | void fillIndicesForGeometry(const Geometry& shadowGeometry, int indexCount, |
| 80 | int startingVertexOffset, uint16_t* indices); |
| 81 | |
| 82 | } // namespace gl |
| 83 | } // namespace renderengine |
| 84 | } // namespace android |