blob: 45093be1a3124a899300079dc66e35c156b6576e [file] [log] [blame]
David Sodman0c69cad2017-08-21 12:12:51 -07001/*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17//#define LOG_NDEBUG 0
18#undef LOG_TAG
19#define LOG_TAG "BufferLayer"
20#define ATRACE_TAG ATRACE_TAG_GRAPHICS
21
22#include "BufferLayer.h"
23#include "Colorizer.h"
24#include "DisplayDevice.h"
25#include "LayerRejecter.h"
26#include "clz.h"
27
28#include "RenderEngine/RenderEngine.h"
29
30#include <gui/BufferItem.h>
31#include <gui/BufferQueue.h>
32#include <gui/LayerDebugInfo.h>
33#include <gui/Surface.h>
34
35#include <ui/DebugUtils.h>
36
37#include <utils/Errors.h>
38#include <utils/Log.h>
39#include <utils/NativeHandle.h>
40#include <utils/StopWatch.h>
41#include <utils/Trace.h>
42
43#include <cutils/compiler.h>
44#include <cutils/native_handle.h>
45#include <cutils/properties.h>
46
47#include <math.h>
48#include <stdlib.h>
49#include <mutex>
50
51namespace android {
52
53BufferLayer::BufferLayer(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name,
54 uint32_t w, uint32_t h, uint32_t flags)
55 : Layer(flinger, client, name, w, h, flags),
David Sodmaneb085e02017-10-05 18:49:04 -070056 mSurfaceFlingerConsumer(nullptr),
David Sodman0c69cad2017-08-21 12:12:51 -070057 mTextureName(-1U),
58 mFormat(PIXEL_FORMAT_NONE),
59 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
60 mBufferLatched(false),
61 mPreviousFrameNumber(0),
62 mUpdateTexImageFailed(false),
63 mRefreshPending(false) {
64#ifdef USE_HWC2
65 ALOGV("Creating Layer %s", name.string());
66#endif
67
68 mFlinger->getRenderEngine().genTextures(1, &mTextureName);
69 mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName);
70
71 if (flags & ISurfaceComposerClient::eNonPremultiplied) mPremultipliedAlpha = false;
72
73 mCurrentState.requested = mCurrentState.active;
74
75 // drawing state & current state are identical
76 mDrawingState = mCurrentState;
77}
78
79BufferLayer::~BufferLayer() {
80 sp<Client> c(mClientRef.promote());
81 if (c != 0) {
82 c->detachLayer(this);
83 }
84
85 for (auto& point : mRemoteSyncPoints) {
86 point->setTransactionApplied();
87 }
88 for (auto& point : mLocalSyncPoints) {
89 point->setFrameAvailable();
90 }
91 mFlinger->deleteTextureAsync(mTextureName);
92
93#ifdef USE_HWC2
94 if (!mHwcLayers.empty()) {
95 ALOGE("Found stale hardware composer layers when destroying "
96 "surface flinger layer %s",
97 mName.string());
98 destroyAllHwcLayers();
99 }
100#endif
101}
102
David Sodmaneb085e02017-10-05 18:49:04 -0700103void BufferLayer::useSurfaceDamage() {
104 if (mFlinger->mForceFullDamage) {
105 surfaceDamageRegion = Region::INVALID_REGION;
106 } else {
107 surfaceDamageRegion = mSurfaceFlingerConsumer->getSurfaceDamage();
108 }
109}
110
111void BufferLayer::useEmptyDamage() {
112 surfaceDamageRegion.clear();
113}
114
David Sodman41fdfc92017-11-06 16:09:56 -0800115bool BufferLayer::isProtected() const {
David Sodman0c69cad2017-08-21 12:12:51 -0700116 const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
David Sodman41fdfc92017-11-06 16:09:56 -0800117 return (activeBuffer != 0) && (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
David Sodman0c69cad2017-08-21 12:12:51 -0700118}
119
120bool BufferLayer::isVisible() const {
121 return !(isHiddenByPolicy()) && getAlpha() > 0.0f &&
122 (mActiveBuffer != NULL || mSidebandStream != NULL);
123}
124
125bool BufferLayer::isFixedSize() const {
126 return getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE;
127}
128
129status_t BufferLayer::setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags) {
130 uint32_t const maxSurfaceDims =
131 min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
132
133 // never allow a surface larger than what our underlying GL implementation
134 // can handle.
135 if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) {
136 ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
137 return BAD_VALUE;
138 }
139
140 mFormat = format;
141
142 mPotentialCursor = (flags & ISurfaceComposerClient::eCursorWindow) ? true : false;
143 mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
144 mCurrentOpacity = getOpacityForFormat(format);
145
146 mSurfaceFlingerConsumer->setDefaultBufferSize(w, h);
147 mSurfaceFlingerConsumer->setDefaultBufferFormat(format);
148 mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
149
150 return NO_ERROR;
151}
152
153static constexpr mat4 inverseOrientation(uint32_t transform) {
David Sodman41fdfc92017-11-06 16:09:56 -0800154 const mat4 flipH(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
155 const mat4 flipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1);
156 const mat4 rot90(0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
David Sodman0c69cad2017-08-21 12:12:51 -0700157 mat4 tr;
158
159 if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
160 tr = tr * rot90;
161 }
162 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
163 tr = tr * flipH;
164 }
165 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
166 tr = tr * flipV;
167 }
168 return inverse(tr);
169}
170
171/*
172 * onDraw will draw the current layer onto the presentable buffer
173 */
174void BufferLayer::onDraw(const RenderArea& renderArea, const Region& clip,
175 bool useIdentityTransform) const {
176 ATRACE_CALL();
177
178 if (CC_UNLIKELY(mActiveBuffer == 0)) {
179 // the texture has not been created yet, this Layer has
180 // in fact never been drawn into. This happens frequently with
181 // SurfaceView because the WindowManager can't know when the client
182 // has drawn the first time.
183
184 // If there is nothing under us, we paint the screen in black, otherwise
185 // we just skip this update.
186
187 // figure out if there is something below us
188 Region under;
189 bool finished = false;
190 mFlinger->mDrawingState.traverseInZOrder([&](Layer* layer) {
191 if (finished || layer == static_cast<BufferLayer const*>(this)) {
192 finished = true;
193 return;
194 }
195 under.orSelf(renderArea.getTransform().transform(layer->visibleRegion));
196 });
197 // if not everything below us is covered, we plug the holes!
198 Region holes(clip.subtract(under));
199 if (!holes.isEmpty()) {
200 clearWithOpenGL(renderArea, 0, 0, 0, 1);
201 }
202 return;
203 }
204
205 // Bind the current buffer to the GL texture, and wait for it to be
206 // ready for us to draw into.
207 status_t err = mSurfaceFlingerConsumer->bindTextureImage();
208 if (err != NO_ERROR) {
209 ALOGW("onDraw: bindTextureImage failed (err=%d)", err);
210 // Go ahead and draw the buffer anyway; no matter what we do the screen
211 // is probably going to have something visibly wrong.
212 }
213
214 bool blackOutLayer = isProtected() || (isSecure() && !renderArea.isSecure());
215
216 RenderEngine& engine(mFlinger->getRenderEngine());
217
218 if (!blackOutLayer) {
219 // TODO: we could be more subtle with isFixedSize()
220 const bool useFiltering = getFiltering() || needsFiltering(renderArea) || isFixedSize();
221
222 // Query the texture matrix given our current filtering mode.
223 float textureMatrix[16];
224 mSurfaceFlingerConsumer->setFilteringEnabled(useFiltering);
225 mSurfaceFlingerConsumer->getTransformMatrix(textureMatrix);
226
227 if (getTransformToDisplayInverse()) {
228 /*
229 * the code below applies the primary display's inverse transform to
230 * the texture transform
231 */
232 uint32_t transform = DisplayDevice::getPrimaryDisplayOrientationTransform();
233 mat4 tr = inverseOrientation(transform);
234
235 /**
236 * TODO(b/36727915): This is basically a hack.
237 *
238 * Ensure that regardless of the parent transformation,
239 * this buffer is always transformed from native display
240 * orientation to display orientation. For example, in the case
241 * of a camera where the buffer remains in native orientation,
242 * we want the pixels to always be upright.
243 */
244 sp<Layer> p = mDrawingParent.promote();
245 if (p != nullptr) {
246 const auto parentTransform = p->getTransform();
247 tr = tr * inverseOrientation(parentTransform.getOrientation());
248 }
249
250 // and finally apply it to the original texture matrix
251 const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr);
252 memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix));
253 }
254
255 // Set things up for texturing.
256 mTexture.setDimensions(mActiveBuffer->getWidth(), mActiveBuffer->getHeight());
257 mTexture.setFiltering(useFiltering);
258 mTexture.setMatrix(textureMatrix);
259
260 engine.setupLayerTexturing(mTexture);
261 } else {
262 engine.setupLayerBlackedOut();
263 }
264 drawWithOpenGL(renderArea, useIdentityTransform);
265 engine.disableTexturing();
266}
267
David Sodmaneb085e02017-10-05 18:49:04 -0700268#ifdef USE_HWC2
269void BufferLayer::onLayerDisplayed(const sp<Fence>& releaseFence) {
270 if (mHwcLayers.empty()) {
271 return;
272 }
273 mSurfaceFlingerConsumer->setReleaseFence(releaseFence);
274}
275#else
276void BufferLayer::onLayerDisplayed(const sp<const DisplayDevice>& /*hw*/,
277 HWComposer::HWCLayerInterface* layer) {
278 if (layer) {
279 layer->onDisplayed();
280 mSurfaceFlingerConsumer->setReleaseFence(layer->getAndResetReleaseFence());
281 }
282}
283#endif
284
285void BufferLayer::abandon() {
286 mSurfaceFlingerConsumer->abandon();
287}
288
289bool BufferLayer::shouldPresentNow(const DispSync& dispSync) const {
290 if (mSidebandStreamChanged || mAutoRefresh) {
291 return true;
292 }
293
294 Mutex::Autolock lock(mQueueItemLock);
295 if (mQueueItems.empty()) {
296 return false;
297 }
298 auto timestamp = mQueueItems[0].mTimestamp;
299 nsecs_t expectedPresent = mSurfaceFlingerConsumer->computeExpectedPresent(dispSync);
300
301 // Ignore timestamps more than a second in the future
302 bool isPlausible = timestamp < (expectedPresent + s2ns(1));
303 ALOGW_IF(!isPlausible,
304 "[%s] Timestamp %" PRId64 " seems implausible "
305 "relative to expectedPresent %" PRId64,
306 mName.string(), timestamp, expectedPresent);
307
308 bool isDue = timestamp < expectedPresent;
309 return isDue || !isPlausible;
310}
311
312void BufferLayer::setTransformHint(uint32_t orientation) const {
313 mSurfaceFlingerConsumer->setTransformHint(orientation);
314}
315
David Sodman0c69cad2017-08-21 12:12:51 -0700316bool BufferLayer::onPreComposition(nsecs_t refreshStartTime) {
317 if (mBufferLatched) {
318 Mutex::Autolock lock(mFrameEventHistoryMutex);
319 mFrameEventHistory.addPreComposition(mCurrentFrameNumber, refreshStartTime);
320 }
321 mRefreshPending = false;
322 return mQueuedFrames > 0 || mSidebandStreamChanged || mAutoRefresh;
323}
David Sodmaneb085e02017-10-05 18:49:04 -0700324bool BufferLayer::onPostComposition(const std::shared_ptr<FenceTime>& glDoneFence,
325 const std::shared_ptr<FenceTime>& presentFence,
326 const CompositorTiming& compositorTiming) {
327 // mFrameLatencyNeeded is true when a new frame was latched for the
328 // composition.
329 if (!mFrameLatencyNeeded) return false;
330
331 // Update mFrameEventHistory.
332 {
333 Mutex::Autolock lock(mFrameEventHistoryMutex);
334 mFrameEventHistory.addPostComposition(mCurrentFrameNumber, glDoneFence, presentFence,
335 compositorTiming);
336 }
337
338 // Update mFrameTracker.
339 nsecs_t desiredPresentTime = mSurfaceFlingerConsumer->getTimestamp();
340 mFrameTracker.setDesiredPresentTime(desiredPresentTime);
341
342 std::shared_ptr<FenceTime> frameReadyFence = mSurfaceFlingerConsumer->getCurrentFenceTime();
343 if (frameReadyFence->isValid()) {
344 mFrameTracker.setFrameReadyFence(std::move(frameReadyFence));
345 } else {
346 // There was no fence for this frame, so assume that it was ready
347 // to be presented at the desired present time.
348 mFrameTracker.setFrameReadyTime(desiredPresentTime);
349 }
350
351 if (presentFence->isValid()) {
352 mFrameTracker.setActualPresentFence(std::shared_ptr<FenceTime>(presentFence));
353 } else {
354 // The HWC doesn't support present fences, so use the refresh
355 // timestamp instead.
356 mFrameTracker.setActualPresentTime(
357 mFlinger->getHwComposer().getRefreshTimestamp(HWC_DISPLAY_PRIMARY));
358 }
359
360 mFrameTracker.advanceFrame();
361 mFrameLatencyNeeded = false;
362 return true;
363}
364
365std::vector<OccupancyTracker::Segment> BufferLayer::getOccupancyHistory(bool forceFlush) {
366 std::vector<OccupancyTracker::Segment> history;
367 status_t result = mSurfaceFlingerConsumer->getOccupancyHistory(forceFlush, &history);
368 if (result != NO_ERROR) {
369 ALOGW("[%s] Failed to obtain occupancy history (%d)", mName.string(), result);
370 return {};
371 }
372 return history;
373}
374
375bool BufferLayer::getTransformToDisplayInverse() const {
376 return mSurfaceFlingerConsumer->getTransformToDisplayInverse();
377}
David Sodman0c69cad2017-08-21 12:12:51 -0700378
379#ifdef USE_HWC2
380void BufferLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
381 if (!mSurfaceFlingerConsumer->releasePendingBuffer()) {
382 return;
383 }
384
385 auto releaseFenceTime =
386 std::make_shared<FenceTime>(mSurfaceFlingerConsumer->getPrevFinalReleaseFence());
387 mReleaseTimeline.updateSignalTimes();
388 mReleaseTimeline.push(releaseFenceTime);
389
390 Mutex::Autolock lock(mFrameEventHistoryMutex);
391 if (mPreviousFrameNumber != 0) {
392 mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime,
393 std::move(releaseFenceTime));
394 }
395}
396#endif
397
398Region BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) {
399 ATRACE_CALL();
400
401 if (android_atomic_acquire_cas(true, false, &mSidebandStreamChanged) == 0) {
402 // mSidebandStreamChanged was true
403 mSidebandStream = mSurfaceFlingerConsumer->getSidebandStream();
404 if (mSidebandStream != NULL) {
405 setTransactionFlags(eTransactionNeeded);
406 mFlinger->setTransactionFlags(eTraversalNeeded);
407 }
408 recomputeVisibleRegions = true;
409
410 const State& s(getDrawingState());
411 return getTransform().transform(Region(Rect(s.active.w, s.active.h)));
412 }
413
414 Region outDirtyRegion;
415 if (mQueuedFrames <= 0 && !mAutoRefresh) {
416 return outDirtyRegion;
417 }
418
419 // if we've already called updateTexImage() without going through
420 // a composition step, we have to skip this layer at this point
421 // because we cannot call updateTeximage() without a corresponding
422 // compositionComplete() call.
423 // we'll trigger an update in onPreComposition().
424 if (mRefreshPending) {
425 return outDirtyRegion;
426 }
427
428 // If the head buffer's acquire fence hasn't signaled yet, return and
429 // try again later
430 if (!headFenceHasSignaled()) {
431 mFlinger->signalLayerUpdate();
432 return outDirtyRegion;
433 }
434
435 // Capture the old state of the layer for comparisons later
436 const State& s(getDrawingState());
437 const bool oldOpacity = isOpaque(s);
438 sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
439
440 if (!allTransactionsSignaled()) {
441 mFlinger->signalLayerUpdate();
442 return outDirtyRegion;
443 }
444
445 // This boolean is used to make sure that SurfaceFlinger's shadow copy
446 // of the buffer queue isn't modified when the buffer queue is returning
447 // BufferItem's that weren't actually queued. This can happen in shared
448 // buffer mode.
449 bool queuedBuffer = false;
450 LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
451 getProducerStickyTransform() != 0, mName.string(), mOverrideScalingMode,
452 mFreezeGeometryUpdates);
453 status_t updateResult =
454 mSurfaceFlingerConsumer->updateTexImage(&r, mFlinger->mPrimaryDispSync, &mAutoRefresh,
455 &queuedBuffer, mLastFrameNumberReceived);
456 if (updateResult == BufferQueue::PRESENT_LATER) {
457 // Producer doesn't want buffer to be displayed yet. Signal a
458 // layer update so we check again at the next opportunity.
459 mFlinger->signalLayerUpdate();
460 return outDirtyRegion;
461 } else if (updateResult == SurfaceFlingerConsumer::BUFFER_REJECTED) {
462 // If the buffer has been rejected, remove it from the shadow queue
463 // and return early
464 if (queuedBuffer) {
465 Mutex::Autolock lock(mQueueItemLock);
466 mQueueItems.removeAt(0);
467 android_atomic_dec(&mQueuedFrames);
468 }
469 return outDirtyRegion;
470 } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
471 // This can occur if something goes wrong when trying to create the
472 // EGLImage for this buffer. If this happens, the buffer has already
473 // been released, so we need to clean up the queue and bug out
474 // early.
475 if (queuedBuffer) {
476 Mutex::Autolock lock(mQueueItemLock);
477 mQueueItems.clear();
478 android_atomic_and(0, &mQueuedFrames);
479 }
480
481 // Once we have hit this state, the shadow queue may no longer
482 // correctly reflect the incoming BufferQueue's contents, so even if
483 // updateTexImage starts working, the only safe course of action is
484 // to continue to ignore updates.
485 mUpdateTexImageFailed = true;
486
487 return outDirtyRegion;
488 }
489
490 if (queuedBuffer) {
491 // Autolock scope
492 auto currentFrameNumber = mSurfaceFlingerConsumer->getFrameNumber();
493
494 Mutex::Autolock lock(mQueueItemLock);
495
496 // Remove any stale buffers that have been dropped during
497 // updateTexImage
498 while (mQueueItems[0].mFrameNumber != currentFrameNumber) {
499 mQueueItems.removeAt(0);
500 android_atomic_dec(&mQueuedFrames);
501 }
502
503 mQueueItems.removeAt(0);
504 }
505
506 // Decrement the queued-frames count. Signal another event if we
507 // have more frames pending.
508 if ((queuedBuffer && android_atomic_dec(&mQueuedFrames) > 1) || mAutoRefresh) {
509 mFlinger->signalLayerUpdate();
510 }
511
512 // update the active buffer
513 mActiveBuffer = mSurfaceFlingerConsumer->getCurrentBuffer(&mActiveBufferSlot);
514 if (mActiveBuffer == NULL) {
515 // this can only happen if the very first buffer was rejected.
516 return outDirtyRegion;
517 }
518
519 mBufferLatched = true;
520 mPreviousFrameNumber = mCurrentFrameNumber;
521 mCurrentFrameNumber = mSurfaceFlingerConsumer->getFrameNumber();
522
523 {
524 Mutex::Autolock lock(mFrameEventHistoryMutex);
525 mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
526#ifndef USE_HWC2
527 auto releaseFenceTime =
528 std::make_shared<FenceTime>(mSurfaceFlingerConsumer->getPrevFinalReleaseFence());
529 mReleaseTimeline.updateSignalTimes();
530 mReleaseTimeline.push(releaseFenceTime);
531 if (mPreviousFrameNumber != 0) {
532 mFrameEventHistory.addRelease(mPreviousFrameNumber, latchTime,
533 std::move(releaseFenceTime));
534 }
535#endif
536 }
537
538 mRefreshPending = true;
539 mFrameLatencyNeeded = true;
540 if (oldActiveBuffer == NULL) {
541 // the first time we receive a buffer, we need to trigger a
542 // geometry invalidation.
543 recomputeVisibleRegions = true;
544 }
545
546 setDataSpace(mSurfaceFlingerConsumer->getCurrentDataSpace());
547
548 Rect crop(mSurfaceFlingerConsumer->getCurrentCrop());
549 const uint32_t transform(mSurfaceFlingerConsumer->getCurrentTransform());
550 const uint32_t scalingMode(mSurfaceFlingerConsumer->getCurrentScalingMode());
551 if ((crop != mCurrentCrop) || (transform != mCurrentTransform) ||
552 (scalingMode != mCurrentScalingMode)) {
553 mCurrentCrop = crop;
554 mCurrentTransform = transform;
555 mCurrentScalingMode = scalingMode;
556 recomputeVisibleRegions = true;
557 }
558
559 if (oldActiveBuffer != NULL) {
560 uint32_t bufWidth = mActiveBuffer->getWidth();
561 uint32_t bufHeight = mActiveBuffer->getHeight();
562 if (bufWidth != uint32_t(oldActiveBuffer->width) ||
563 bufHeight != uint32_t(oldActiveBuffer->height)) {
564 recomputeVisibleRegions = true;
565 }
566 }
567
568 mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
569 if (oldOpacity != isOpaque(s)) {
570 recomputeVisibleRegions = true;
571 }
572
573 // Remove any sync points corresponding to the buffer which was just
574 // latched
575 {
576 Mutex::Autolock lock(mLocalSyncPointMutex);
577 auto point = mLocalSyncPoints.begin();
578 while (point != mLocalSyncPoints.end()) {
579 if (!(*point)->frameIsAvailable() || !(*point)->transactionIsApplied()) {
580 // This sync point must have been added since we started
581 // latching. Don't drop it yet.
582 ++point;
583 continue;
584 }
585
586 if ((*point)->getFrameNumber() <= mCurrentFrameNumber) {
587 point = mLocalSyncPoints.erase(point);
588 } else {
589 ++point;
590 }
591 }
592 }
593
594 // FIXME: postedRegion should be dirty & bounds
595 Region dirtyRegion(Rect(s.active.w, s.active.h));
596
597 // transform the dirty region to window-manager space
598 outDirtyRegion = (getTransform().transform(dirtyRegion));
599
600 return outDirtyRegion;
601}
602
David Sodmaneb085e02017-10-05 18:49:04 -0700603void BufferLayer::setDefaultBufferSize(uint32_t w, uint32_t h) {
604 mSurfaceFlingerConsumer->setDefaultBufferSize(w, h);
605}
606
David Sodman0c69cad2017-08-21 12:12:51 -0700607#ifdef USE_HWC2
608void BufferLayer::setPerFrameData(const sp<const DisplayDevice>& displayDevice) {
609 // Apply this display's projection's viewport to the visible region
610 // before giving it to the HWC HAL.
611 const Transform& tr = displayDevice->getTransform();
612 const auto& viewport = displayDevice->getViewport();
613 Region visible = tr.transform(visibleRegion.intersect(viewport));
614 auto hwcId = displayDevice->getHwcDisplayId();
615 auto& hwcInfo = mHwcLayers[hwcId];
616 auto& hwcLayer = hwcInfo.layer;
617 auto error = hwcLayer->setVisibleRegion(visible);
618 if (error != HWC2::Error::None) {
619 ALOGE("[%s] Failed to set visible region: %s (%d)", mName.string(),
620 to_string(error).c_str(), static_cast<int32_t>(error));
621 visible.dump(LOG_TAG);
622 }
623
624 error = hwcLayer->setSurfaceDamage(surfaceDamageRegion);
625 if (error != HWC2::Error::None) {
626 ALOGE("[%s] Failed to set surface damage: %s (%d)", mName.string(),
627 to_string(error).c_str(), static_cast<int32_t>(error));
628 surfaceDamageRegion.dump(LOG_TAG);
629 }
630
631 // Sideband layers
632 if (mSidebandStream.get()) {
633 setCompositionType(hwcId, HWC2::Composition::Sideband);
634 ALOGV("[%s] Requesting Sideband composition", mName.string());
635 error = hwcLayer->setSidebandStream(mSidebandStream->handle());
636 if (error != HWC2::Error::None) {
637 ALOGE("[%s] Failed to set sideband stream %p: %s (%d)", mName.string(),
638 mSidebandStream->handle(), to_string(error).c_str(), static_cast<int32_t>(error));
639 }
640 return;
641 }
642
643 // Client layers
644 if (hwcInfo.forceClientComposition ||
645 (mActiveBuffer != nullptr && mActiveBuffer->handle == nullptr)) {
646 ALOGV("[%s] Requesting Client composition", mName.string());
647 setCompositionType(hwcId, HWC2::Composition::Client);
648 return;
649 }
650
David Sodman0c69cad2017-08-21 12:12:51 -0700651 // Device or Cursor layers
652 if (mPotentialCursor) {
653 ALOGV("[%s] Requesting Cursor composition", mName.string());
654 setCompositionType(hwcId, HWC2::Composition::Cursor);
655 } else {
656 ALOGV("[%s] Requesting Device composition", mName.string());
657 setCompositionType(hwcId, HWC2::Composition::Device);
658 }
659
660 ALOGV("setPerFrameData: dataspace = %d", mCurrentState.dataSpace);
661 error = hwcLayer->setDataspace(mCurrentState.dataSpace);
662 if (error != HWC2::Error::None) {
663 ALOGE("[%s] Failed to set dataspace %d: %s (%d)", mName.string(), mCurrentState.dataSpace,
664 to_string(error).c_str(), static_cast<int32_t>(error));
665 }
666
667 uint32_t hwcSlot = 0;
668 sp<GraphicBuffer> hwcBuffer;
669 hwcInfo.bufferCache.getHwcBuffer(mActiveBufferSlot, mActiveBuffer, &hwcSlot, &hwcBuffer);
670
671 auto acquireFence = mSurfaceFlingerConsumer->getCurrentFence();
672 error = hwcLayer->setBuffer(hwcSlot, hwcBuffer, acquireFence);
673 if (error != HWC2::Error::None) {
674 ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(), mActiveBuffer->handle,
675 to_string(error).c_str(), static_cast<int32_t>(error));
676 }
677}
678
679#else
David Sodmaneb085e02017-10-05 18:49:04 -0700680void BufferLayer::setAcquireFence(const sp<const DisplayDevice>& /* hw */,
David Sodman0c69cad2017-08-21 12:12:51 -0700681 HWComposer::HWCLayerInterface& layer) {
David Sodmaneb085e02017-10-05 18:49:04 -0700682 int fenceFd = -1;
David Sodman0c69cad2017-08-21 12:12:51 -0700683
David Sodmaneb085e02017-10-05 18:49:04 -0700684 // TODO: there is a possible optimization here: we only need to set the
685 // acquire fence the first time a new buffer is acquired on EACH display.
686
687 if (layer.getCompositionType() == HWC_OVERLAY ||
688 layer.getCompositionType() == HWC_CURSOR_OVERLAY) {
689 sp<Fence> fence = mSurfaceFlingerConsumer->getCurrentFence();
690 if (fence->isValid()) {
691 fenceFd = fence->dup();
692 if (fenceFd == -1) {
693 ALOGW("failed to dup layer fence, skipping sync: %d", errno);
694 }
695 }
David Sodman0c69cad2017-08-21 12:12:51 -0700696 }
David Sodmaneb085e02017-10-05 18:49:04 -0700697 layer.setAcquireFenceFd(fenceFd);
David Sodman0c69cad2017-08-21 12:12:51 -0700698}
699#endif
700
David Sodman41fdfc92017-11-06 16:09:56 -0800701bool BufferLayer::isOpaque(const Layer::State& s) const {
David Sodman0c69cad2017-08-21 12:12:51 -0700702 // if we don't have a buffer or sidebandStream yet, we're translucent regardless of the
703 // layer's opaque flag.
704 if ((mSidebandStream == nullptr) && (mActiveBuffer == nullptr)) {
705 return false;
706 }
707
708 // if the layer has the opaque flag, then we're always opaque,
709 // otherwise we use the current buffer's format.
710 return ((s.flags & layer_state_t::eLayerOpaque) != 0) || mCurrentOpacity;
711}
712
713void BufferLayer::onFirstRef() {
714 // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
715 sp<IGraphicBufferProducer> producer;
716 sp<IGraphicBufferConsumer> consumer;
717 BufferQueue::createBufferQueue(&producer, &consumer, true);
718 mProducer = new MonitoredProducer(producer, mFlinger, this);
719 mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(consumer, mTextureName, this);
720 mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
721 mSurfaceFlingerConsumer->setContentsChangedListener(this);
722 mSurfaceFlingerConsumer->setName(mName);
723
724 if (mFlinger->isLayerTripleBufferingDisabled()) {
725 mProducer->setMaxDequeuedBufferCount(2);
726 }
727
728 const sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
729 updateTransformHint(hw);
730}
731
732// ---------------------------------------------------------------------------
733// Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
734// ---------------------------------------------------------------------------
735
736void BufferLayer::onFrameAvailable(const BufferItem& item) {
737 // Add this buffer from our internal queue tracker
738 { // Autolock scope
739 Mutex::Autolock lock(mQueueItemLock);
740 mFlinger->mInterceptor.saveBufferUpdate(this, item.mGraphicBuffer->getWidth(),
741 item.mGraphicBuffer->getHeight(),
742 item.mFrameNumber);
743 // Reset the frame number tracker when we receive the first buffer after
744 // a frame number reset
745 if (item.mFrameNumber == 1) {
746 mLastFrameNumberReceived = 0;
747 }
748
749 // Ensure that callbacks are handled in order
750 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
751 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
752 if (result != NO_ERROR) {
753 ALOGE("[%s] Timed out waiting on callback", mName.string());
754 }
755 }
756
757 mQueueItems.push_back(item);
758 android_atomic_inc(&mQueuedFrames);
759
760 // Wake up any pending callbacks
761 mLastFrameNumberReceived = item.mFrameNumber;
762 mQueueItemCondition.broadcast();
763 }
764
765 mFlinger->signalLayerUpdate();
766}
767
768void BufferLayer::onFrameReplaced(const BufferItem& item) {
769 { // Autolock scope
770 Mutex::Autolock lock(mQueueItemLock);
771
772 // Ensure that callbacks are handled in order
773 while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
774 status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
775 if (result != NO_ERROR) {
776 ALOGE("[%s] Timed out waiting on callback", mName.string());
777 }
778 }
779
780 if (mQueueItems.empty()) {
781 ALOGE("Can't replace a frame on an empty queue");
782 return;
783 }
784 mQueueItems.editItemAt(mQueueItems.size() - 1) = item;
785
786 // Wake up any pending callbacks
787 mLastFrameNumberReceived = item.mFrameNumber;
788 mQueueItemCondition.broadcast();
789 }
790}
791
792void BufferLayer::onSidebandStreamChanged() {
793 if (android_atomic_release_cas(false, true, &mSidebandStreamChanged) == 0) {
794 // mSidebandStreamChanged was false
795 mFlinger->signalLayerUpdate();
796 }
797}
798
799bool BufferLayer::needsFiltering(const RenderArea& renderArea) const {
800 return mNeedsFiltering || renderArea.needsFiltering();
801}
802
803// As documented in libhardware header, formats in the range
804// 0x100 - 0x1FF are specific to the HAL implementation, and
805// are known to have no alpha channel
806// TODO: move definition for device-specific range into
807// hardware.h, instead of using hard-coded values here.
808#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
809
810bool BufferLayer::getOpacityForFormat(uint32_t format) {
811 if (HARDWARE_IS_DEVICE_FORMAT(format)) {
812 return true;
813 }
814 switch (format) {
815 case HAL_PIXEL_FORMAT_RGBA_8888:
816 case HAL_PIXEL_FORMAT_BGRA_8888:
817 case HAL_PIXEL_FORMAT_RGBA_FP16:
818 case HAL_PIXEL_FORMAT_RGBA_1010102:
819 return false;
820 }
821 // in all other case, we have no blending (also for unknown formats)
822 return true;
823}
824
David Sodman41fdfc92017-11-06 16:09:56 -0800825void BufferLayer::drawWithOpenGL(const RenderArea& renderArea, bool useIdentityTransform) const {
David Sodman0c69cad2017-08-21 12:12:51 -0700826 const State& s(getDrawingState());
827
828 computeGeometry(renderArea, mMesh, useIdentityTransform);
829
830 /*
831 * NOTE: the way we compute the texture coordinates here produces
832 * different results than when we take the HWC path -- in the later case
833 * the "source crop" is rounded to texel boundaries.
834 * This can produce significantly different results when the texture
835 * is scaled by a large amount.
836 *
837 * The GL code below is more logical (imho), and the difference with
838 * HWC is due to a limitation of the HWC API to integers -- a question
839 * is suspend is whether we should ignore this problem or revert to
840 * GL composition when a buffer scaling is applied (maybe with some
841 * minimal value)? Or, we could make GL behave like HWC -- but this feel
842 * like more of a hack.
843 */
844 Rect win(computeBounds());
845
846 Transform t = getTransform();
847 if (!s.finalCrop.isEmpty()) {
848 win = t.transform(win);
849 if (!win.intersect(s.finalCrop, &win)) {
850 win.clear();
851 }
852 win = t.inverse().transform(win);
853 if (!win.intersect(computeBounds(), &win)) {
854 win.clear();
855 }
856 }
857
858 float left = float(win.left) / float(s.active.w);
859 float top = float(win.top) / float(s.active.h);
860 float right = float(win.right) / float(s.active.w);
861 float bottom = float(win.bottom) / float(s.active.h);
862
863 // TODO: we probably want to generate the texture coords with the mesh
864 // here we assume that we only have 4 vertices
865 Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
866 texCoords[0] = vec2(left, 1.0f - top);
867 texCoords[1] = vec2(left, 1.0f - bottom);
868 texCoords[2] = vec2(right, 1.0f - bottom);
869 texCoords[3] = vec2(right, 1.0f - top);
870
871 RenderEngine& engine(mFlinger->getRenderEngine());
872 engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), false /* disableTexture */,
873 getColor());
874#ifdef USE_HWC2
875 engine.setSourceDataSpace(mCurrentState.dataSpace);
876#endif
877 engine.drawMesh(mMesh);
878 engine.disableBlending();
879}
880
881uint32_t BufferLayer::getProducerStickyTransform() const {
882 int producerStickyTransform = 0;
883 int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
884 if (ret != OK) {
885 ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
886 strerror(-ret), ret);
887 return 0;
888 }
889 return static_cast<uint32_t>(producerStickyTransform);
890}
891
892bool BufferLayer::latchUnsignaledBuffers() {
893 static bool propertyLoaded = false;
894 static bool latch = false;
895 static std::mutex mutex;
896 std::lock_guard<std::mutex> lock(mutex);
897 if (!propertyLoaded) {
898 char value[PROPERTY_VALUE_MAX] = {};
899 property_get("debug.sf.latch_unsignaled", value, "0");
900 latch = atoi(value);
901 propertyLoaded = true;
902 }
903 return latch;
904}
905
906uint64_t BufferLayer::getHeadFrameNumber() const {
907 Mutex::Autolock lock(mQueueItemLock);
908 if (!mQueueItems.empty()) {
909 return mQueueItems[0].mFrameNumber;
910 } else {
911 return mCurrentFrameNumber;
912 }
913}
914
915bool BufferLayer::headFenceHasSignaled() const {
916#ifdef USE_HWC2
917 if (latchUnsignaledBuffers()) {
918 return true;
919 }
920
921 Mutex::Autolock lock(mQueueItemLock);
922 if (mQueueItems.empty()) {
923 return true;
924 }
925 if (mQueueItems[0].mIsDroppable) {
926 // Even though this buffer's fence may not have signaled yet, it could
927 // be replaced by another buffer before it has a chance to, which means
928 // that it's possible to get into a situation where a buffer is never
929 // able to be latched. To avoid this, grab this buffer anyway.
930 return true;
931 }
932 return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
933#else
934 return true;
935#endif
936}
937
938uint32_t BufferLayer::getEffectiveScalingMode() const {
939 if (mOverrideScalingMode >= 0) {
940 return mOverrideScalingMode;
941 }
942 return mCurrentScalingMode;
943}
944
945// ----------------------------------------------------------------------------
946// transaction
947// ----------------------------------------------------------------------------
948
949void BufferLayer::notifyAvailableFrames() {
950 auto headFrameNumber = getHeadFrameNumber();
951 bool headFenceSignaled = headFenceHasSignaled();
952 Mutex::Autolock lock(mLocalSyncPointMutex);
953 for (auto& point : mLocalSyncPoints) {
954 if (headFrameNumber >= point->getFrameNumber() && headFenceSignaled) {
955 point->setFrameAvailable();
956 }
957 }
958}
959
960sp<IGraphicBufferProducer> BufferLayer::getProducer() const {
961 return mProducer;
962}
963
964// ---------------------------------------------------------------------------
965// h/w composer set-up
966// ---------------------------------------------------------------------------
967
968bool BufferLayer::allTransactionsSignaled() {
969 auto headFrameNumber = getHeadFrameNumber();
970 bool matchingFramesFound = false;
971 bool allTransactionsApplied = true;
972 Mutex::Autolock lock(mLocalSyncPointMutex);
973
974 for (auto& point : mLocalSyncPoints) {
975 if (point->getFrameNumber() > headFrameNumber) {
976 break;
977 }
978 matchingFramesFound = true;
979
980 if (!point->frameIsAvailable()) {
981 // We haven't notified the remote layer that the frame for
982 // this point is available yet. Notify it now, and then
983 // abort this attempt to latch.
984 point->setFrameAvailable();
985 allTransactionsApplied = false;
986 break;
987 }
988
989 allTransactionsApplied = allTransactionsApplied && point->transactionIsApplied();
990 }
991 return !matchingFramesFound || allTransactionsApplied;
992}
993
994} // namespace android
995
996#if defined(__gl_h_)
997#error "don't include gl/gl.h in this file"
998#endif
999
1000#if defined(__gl2_h_)
1001#error "don't include gl2/gl2.h in this file"
1002#endif