Vishnu Nair | 8fc721b | 2022-12-22 20:06:32 +0000 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2022 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #pragma once |
| 18 | |
| 19 | #include "Display/DisplayMap.h" |
| 20 | #include "FrontEnd/DisplayInfo.h" |
| 21 | #include "FrontEnd/LayerLifecycleManager.h" |
| 22 | #include "LayerHierarchy.h" |
| 23 | #include "LayerSnapshot.h" |
| 24 | #include "RequestedLayerState.h" |
| 25 | |
| 26 | namespace android::surfaceflinger::frontend { |
| 27 | |
| 28 | // Walks through the layer hierarchy to build an ordered list |
| 29 | // of LayerSnapshots that can be passed on to CompositionEngine. |
| 30 | // This builder does a minimum amount of work to update |
| 31 | // an existing set of snapshots based on hierarchy changes |
| 32 | // and RequestedLayerState changes. |
| 33 | |
| 34 | // The builder also uses a fast path to update |
| 35 | // snapshots when there are only buffer updates. |
| 36 | class LayerSnapshotBuilder { |
| 37 | public: |
| 38 | struct Args { |
| 39 | const LayerHierarchy& root; |
| 40 | const LayerLifecycleManager& layerLifecycleManager; |
| 41 | bool forceUpdate = false; |
| 42 | bool includeMetadata = false; |
| 43 | const display::DisplayMap<ui::LayerStack, frontend::DisplayInfo>& displays; |
| 44 | // Set to true if there were display changes since last update. |
| 45 | bool displayChanges = false; |
| 46 | const renderengine::ShadowSettings& globalShadowSettings; |
| 47 | }; |
| 48 | LayerSnapshotBuilder(); |
| 49 | |
| 50 | // Rebuild the snapshots from scratch. |
| 51 | LayerSnapshotBuilder(Args); |
| 52 | |
| 53 | // Update an existing set of snapshot using change flags in RequestedLayerState |
| 54 | // and LayerLifecycleManager. This needs to be called before |
| 55 | // LayerLifecycleManager.commitChanges is called as that function will clear all |
| 56 | // change flags. |
| 57 | void update(const Args&); |
| 58 | std::vector<std::unique_ptr<LayerSnapshot>>& getSnapshots(); |
| 59 | |
| 60 | private: |
| 61 | friend class LayerSnapshotTest; |
| 62 | LayerSnapshot* getSnapshot(uint32_t layerId) const; |
| 63 | LayerSnapshot* getSnapshot(const LayerHierarchy::TraversalPath& id) const; |
| 64 | static LayerSnapshot getRootSnapshot(); |
| 65 | |
| 66 | // return true if we were able to successfully update the snapshots via |
| 67 | // the fast path. |
| 68 | bool tryFastUpdate(const Args& args); |
| 69 | |
| 70 | void updateSnapshots(const Args& args); |
| 71 | |
| 72 | void updateSnapshotsInHierarchy(const Args&, const LayerHierarchy& hierarchy, |
| 73 | LayerHierarchy::TraversalPath& traversalPath, |
| 74 | const LayerSnapshot& parentSnapshot); |
| 75 | void updateSnapshot(LayerSnapshot& snapshot, const Args& args, const RequestedLayerState&, |
| 76 | const LayerSnapshot& parentSnapshot, |
| 77 | const LayerHierarchy::TraversalPath& path); |
| 78 | static void updateRelativeState(LayerSnapshot& snapshot, const LayerSnapshot& parentSnapshot, |
| 79 | bool parentIsRelative, const Args& args); |
| 80 | static void resetRelativeState(LayerSnapshot& snapshot); |
| 81 | static void updateRoundedCorner(LayerSnapshot& snapshot, const RequestedLayerState& layerState, |
| 82 | const LayerSnapshot& parentSnapshot); |
| 83 | static void updateLayerBounds(LayerSnapshot& snapshot, const RequestedLayerState& layerState, |
| 84 | const LayerSnapshot& parentSnapshot, |
| 85 | uint32_t displayRotationFlags); |
| 86 | static void updateShadows(LayerSnapshot& snapshot, const RequestedLayerState& requested, |
| 87 | const renderengine::ShadowSettings& globalShadowSettings); |
| 88 | void updateInput(LayerSnapshot& snapshot, const RequestedLayerState& requested, |
| 89 | const LayerSnapshot& parentSnapshot, const frontend::DisplayInfo& displayInfo, |
| 90 | bool noValidDisplay, const LayerHierarchy::TraversalPath& path); |
| 91 | void sortSnapshotsByZ(const Args& args); |
| 92 | LayerSnapshot* getOrCreateSnapshot(const LayerHierarchy::TraversalPath& id, |
| 93 | const RequestedLayerState& layer); |
| 94 | |
| 95 | struct TraversalPathHash { |
| 96 | std::size_t operator()(const LayerHierarchy::TraversalPath& key) const { |
| 97 | uint32_t hashCode = key.id * 31; |
| 98 | for (auto mirrorRoot : key.mirrorRootIds) { |
| 99 | hashCode += mirrorRoot * 31; |
| 100 | } |
| 101 | return std::hash<size_t>{}(hashCode); |
| 102 | } |
| 103 | }; |
| 104 | std::unordered_map<LayerHierarchy::TraversalPath, LayerSnapshot*, TraversalPathHash> |
| 105 | mIdToSnapshot; |
| 106 | std::vector<std::unique_ptr<LayerSnapshot>> mSnapshots; |
| 107 | LayerSnapshot mRootSnapshot; |
| 108 | }; |
| 109 | |
| 110 | } // namespace android::surfaceflinger::frontend |