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Chia-I Wuf1405182017-11-27 11:29:21 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_BUFFERLAYERCONSUMER_H
18#define ANDROID_BUFFERLAYERCONSUMER_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22
23#include <gui/BufferQueueDefs.h>
24#include <gui/ConsumerBase.h>
25
26#include <ui/FenceTime.h>
27#include <ui/GraphicBuffer.h>
28
29#include <utils/String8.h>
30#include <utils/Vector.h>
31#include <utils/threads.h>
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class String8;
37
38/*
39 * BufferLayerConsumer consumes buffers of graphics data from a BufferQueue,
40 * and makes them available to OpenGL as a texture.
41 *
42 * A typical usage pattern is to set up the BufferLayerConsumer with the
43 * desired options, and call updateTexImage() when a new frame is desired.
44 * If a new frame is available, the texture will be updated. If not,
45 * the previous contents are retained.
46 *
47 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
48 * texture target, in the EGL context of the first thread that calls
49 * updateTexImage().
50 *
51 * This class was previously called SurfaceTexture.
52 */
53class BufferLayerConsumer : public ConsumerBase {
54public:
55 enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
56 typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
57
58 // BufferLayerConsumer constructs a new BufferLayerConsumer object. If the constructor with
59 // the tex parameter is used, tex indicates the name of the OpenGL ES
60 // texture to which images are to be streamed. texTarget specifies the
61 // OpenGL ES texture target to which the texture will be bound in
62 // updateTexImage. useFenceSync specifies whether fences should be used to
63 // synchronize access to buffers if that behavior is enabled at
64 // compile-time.
65 //
66 // A BufferLayerConsumer may be detached from one OpenGL ES context and then
67 // attached to a different context using the detachFromContext and
68 // attachToContext methods, respectively. The intention of these methods is
69 // purely to allow a BufferLayerConsumer to be transferred from one consumer
70 // context to another. If such a transfer is not needed there is no
71 // requirement that either of these methods be called.
72 //
73 // If the constructor with the tex parameter is used, the BufferLayerConsumer is
74 // created in a state where it is considered attached to an OpenGL ES
75 // context for the purposes of the attachToContext and detachFromContext
76 // methods. However, despite being considered "attached" to a context, the
77 // specific OpenGL ES context doesn't get latched until the first call to
78 // updateTexImage. After that point, all calls to updateTexImage must be
79 // made with the same OpenGL ES context current.
80 //
81 // If the constructor without the tex parameter is used, the BufferLayerConsumer is
82 // created in a detached state, and attachToContext must be called before
83 // calls to updateTexImage.
84 BufferLayerConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t texureTarget,
85 bool useFenceSync, bool isControlledByApp);
86
87 BufferLayerConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texureTarget,
88 bool useFenceSync, bool isControlledByApp);
89
90 // updateTexImage acquires the most recently queued buffer, and sets the
91 // image contents of the target texture to it.
92 //
93 // This call may only be made while the OpenGL ES context to which the
94 // target texture belongs is bound to the calling thread.
95 //
96 // This calls doGLFenceWait to ensure proper synchronization.
97 status_t updateTexImage();
98
Chia-I Wuf1405182017-11-27 11:29:21 -080099 // setReleaseFence stores a fence that will signal when the current buffer
100 // is no longer being read. This fence will be returned to the producer
101 // when the current buffer is released by updateTexImage(). Multiple
102 // fences can be set for a given buffer; they will be merged into a single
103 // union fence.
104 virtual void setReleaseFence(const sp<Fence>& fence);
105
106 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
107 // associated with the texture image set by the most recent call to
108 // updateTexImage.
109 //
110 // This transform matrix maps 2D homogeneous texture coordinates of the form
111 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
112 // coordinate that should be used to sample that location from the texture.
113 // Sampling the texture outside of the range of this transform is undefined.
114 //
115 // This transform is necessary to compensate for transforms that the stream
116 // content producer may implicitly apply to the content. By forcing users of
117 // a BufferLayerConsumer to apply this transform we avoid performing an extra
118 // copy of the data that would be needed to hide the transform from the
119 // user.
120 //
121 // The matrix is stored in column-major order so that it may be passed
122 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
123 // functions.
124 void getTransformMatrix(float mtx[16]);
125
126 // Computes the transform matrix documented by getTransformMatrix
127 // from the BufferItem sub parts.
128 static void computeTransformMatrix(float outTransform[16], const sp<GraphicBuffer>& buf,
129 const Rect& cropRect, uint32_t transform, bool filtering);
130
131 // Scale the crop down horizontally or vertically such that it has the
132 // same aspect ratio as the buffer does.
133 static Rect scaleDownCrop(const Rect& crop, uint32_t bufferWidth, uint32_t bufferHeight);
134
135 // getTimestamp retrieves the timestamp associated with the texture image
136 // set by the most recent call to updateTexImage.
137 //
138 // The timestamp is in nanoseconds, and is monotonically increasing. Its
139 // other semantics (zero point, etc) are source-dependent and should be
140 // documented by the source.
141 int64_t getTimestamp();
142
143 // getDataSpace retrieves the DataSpace associated with the texture image
144 // set by the most recent call to updateTexImage.
145 android_dataspace getCurrentDataSpace();
146
147 // getFrameNumber retrieves the frame number associated with the texture
148 // image set by the most recent call to updateTexImage.
149 //
150 // The frame number is an incrementing counter set to 0 at the creation of
151 // the BufferQueue associated with this consumer.
152 uint64_t getFrameNumber();
153
154 // setDefaultBufferSize is used to set the size of buffers returned by
155 // requestBuffers when a with and height of zero is requested.
156 // A call to setDefaultBufferSize() may trigger requestBuffers() to
157 // be called from the client.
158 // The width and height parameters must be no greater than the minimum of
159 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
160 // An error due to invalid dimensions might not be reported until
161 // updateTexImage() is called.
162 status_t setDefaultBufferSize(uint32_t width, uint32_t height);
163
164 // setFilteringEnabled sets whether the transform matrix should be computed
165 // for use with bilinear filtering.
166 void setFilteringEnabled(bool enabled);
167
168 // getCurrentBuffer returns the buffer associated with the current image.
169 // When outSlot is not nullptr, the current buffer slot index is also
170 // returned.
171 sp<GraphicBuffer> getCurrentBuffer(int* outSlot = nullptr) const;
172
173 // getCurrentTextureTarget returns the texture target of the current
174 // texture as returned by updateTexImage().
175 uint32_t getCurrentTextureTarget() const;
176
177 // getCurrentCrop returns the cropping rectangle of the current buffer.
178 Rect getCurrentCrop() const;
179
180 // getCurrentTransform returns the transform of the current buffer.
181 uint32_t getCurrentTransform() const;
182
183 // getCurrentScalingMode returns the scaling mode of the current buffer.
184 uint32_t getCurrentScalingMode() const;
185
186 // getCurrentFence returns the fence indicating when the current buffer is
187 // ready to be read from.
188 sp<Fence> getCurrentFence() const;
189
190 // getCurrentFence returns the FenceTime indicating when the current
191 // buffer is ready to be read from.
192 std::shared_ptr<FenceTime> getCurrentFenceTime() const;
193
194 // setConsumerUsageBits overrides the ConsumerBase method to OR
195 // DEFAULT_USAGE_FLAGS to usage.
196 status_t setConsumerUsageBits(uint64_t usage);
197
198 // detachFromContext detaches the BufferLayerConsumer from the calling thread's
199 // current OpenGL ES context. This context must be the same as the context
200 // that was current for previous calls to updateTexImage.
201 //
202 // Detaching a BufferLayerConsumer from an OpenGL ES context will result in the
203 // deletion of the OpenGL ES texture object into which the images were being
204 // streamed. After a BufferLayerConsumer has been detached from the OpenGL ES
205 // context calls to updateTexImage will fail returning INVALID_OPERATION
206 // until the BufferLayerConsumer is attached to a new OpenGL ES context using the
207 // attachToContext method.
208 status_t detachFromContext();
209
210 // attachToContext attaches a BufferLayerConsumer that is currently in the
211 // 'detached' state to the current OpenGL ES context. A BufferLayerConsumer is
212 // in the 'detached' state iff detachFromContext has successfully been
213 // called and no calls to attachToContext have succeeded since the last
214 // detachFromContext call. Calls to attachToContext made on a
215 // BufferLayerConsumer that is not in the 'detached' state will result in an
216 // INVALID_OPERATION error.
217 //
218 // The tex argument specifies the OpenGL ES texture object name in the
219 // new context into which the image contents will be streamed. A successful
220 // call to attachToContext will result in this texture object being bound to
221 // the texture target and populated with the image contents that were
222 // current at the time of the last call to detachFromContext.
223 status_t attachToContext(uint32_t tex);
224
225protected:
226 // abandonLocked overrides the ConsumerBase method to clear
227 // mCurrentTextureImage in addition to the ConsumerBase behavior.
228 virtual void abandonLocked();
229
230 // dumpLocked overrides the ConsumerBase method to dump BufferLayerConsumer-
231 // specific info in addition to the ConsumerBase behavior.
232 virtual void dumpLocked(String8& result, const char* prefix) const;
233
234 // acquireBufferLocked overrides the ConsumerBase method to update the
235 // mEglSlots array in addition to the ConsumerBase behavior.
236 virtual status_t acquireBufferLocked(BufferItem* item, nsecs_t presentWhen,
237 uint64_t maxFrameNumber = 0) override;
238
239 // releaseBufferLocked overrides the ConsumerBase method to update the
240 // mEglSlots array in addition to the ConsumerBase.
241 virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer,
242 EGLDisplay display, EGLSyncKHR eglFence) override;
243
244 status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer,
245 EGLSyncKHR eglFence) {
246 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
247 }
248
249 struct PendingRelease {
250 PendingRelease()
251 : isPending(false),
252 currentTexture(-1),
253 graphicBuffer(),
254 display(nullptr),
255 fence(nullptr) {}
256
257 bool isPending;
258 int currentTexture;
259 sp<GraphicBuffer> graphicBuffer;
260 EGLDisplay display;
261 EGLSyncKHR fence;
262 };
263
264 // This releases the buffer in the slot referenced by mCurrentTexture,
265 // then updates state to refer to the BufferItem, which must be a
266 // newly-acquired buffer. If pendingRelease is not null, the parameters
267 // which would have been passed to releaseBufferLocked upon the successful
268 // completion of the method will instead be returned to the caller, so that
269 // it may call releaseBufferLocked itself later.
270 status_t updateAndReleaseLocked(const BufferItem& item,
271 PendingRelease* pendingRelease = nullptr);
272
273 // Binds mTexName and the current buffer to mTexTarget. Uses
274 // mCurrentTexture if it's set, mCurrentTextureImage if not. If the
275 // bind succeeds, this calls doGLFenceWait.
276 status_t bindTextureImageLocked();
277
278 // Gets the current EGLDisplay and EGLContext values, and compares them
279 // to mEglDisplay and mEglContext. If the fields have been previously
280 // set, the values must match; if not, the fields are set to the current
281 // values.
282 // The contextCheck argument is used to ensure that a GL context is
283 // properly set; when set to false, the check is not performed.
284 status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
285
286private:
287 // EglImage is a utility class for tracking and creating EGLImageKHRs. There
288 // is primarily just one image per slot, but there is also special cases:
Chia-I Wuf1405182017-11-27 11:29:21 -0800289 // - After freeBuffer, we must still keep the current image/buffer
290 // Reference counting EGLImages lets us handle all these cases easily while
291 // also only creating new EGLImages from buffers when required.
292 class EglImage : public LightRefBase<EglImage> {
293 public:
294 EglImage(sp<GraphicBuffer> graphicBuffer);
295
296 // createIfNeeded creates an EGLImage if required (we haven't created
297 // one yet, or the EGLDisplay or crop-rect has changed).
298 status_t createIfNeeded(EGLDisplay display, const Rect& cropRect, bool forceCreate = false);
299
300 // This calls glEGLImageTargetTexture2DOES to bind the image to the
301 // texture in the specified texture target.
302 void bindToTextureTarget(uint32_t texTarget);
303
304 const sp<GraphicBuffer>& graphicBuffer() { return mGraphicBuffer; }
305 const native_handle* graphicBufferHandle() {
306 return mGraphicBuffer == NULL ? NULL : mGraphicBuffer->handle;
307 }
308
309 private:
310 // Only allow instantiation using ref counting.
311 friend class LightRefBase<EglImage>;
312 virtual ~EglImage();
313
314 // createImage creates a new EGLImage from a GraphicBuffer.
315 EGLImageKHR createImage(EGLDisplay dpy, const sp<GraphicBuffer>& graphicBuffer,
316 const Rect& crop);
317
318 // Disallow copying
319 EglImage(const EglImage& rhs);
320 void operator=(const EglImage& rhs);
321
322 // mGraphicBuffer is the buffer that was used to create this image.
323 sp<GraphicBuffer> mGraphicBuffer;
324
325 // mEglImage is the EGLImage created from mGraphicBuffer.
326 EGLImageKHR mEglImage;
327
328 // mEGLDisplay is the EGLDisplay that was used to create mEglImage.
329 EGLDisplay mEglDisplay;
330
331 // mCropRect is the crop rectangle passed to EGL when mEglImage
332 // was created.
333 Rect mCropRect;
334 };
335
336 // freeBufferLocked frees up the given buffer slot. If the slot has been
337 // initialized this will release the reference to the GraphicBuffer in that
338 // slot and destroy the EGLImage in that slot. Otherwise it has no effect.
339 //
340 // This method must be called with mMutex locked.
341 virtual void freeBufferLocked(int slotIndex);
342
343 // computeCurrentTransformMatrixLocked computes the transform matrix for the
344 // current texture. It uses mCurrentTransform and the current GraphicBuffer
345 // to compute this matrix and stores it in mCurrentTransformMatrix.
346 // mCurrentTextureImage must not be NULL.
347 void computeCurrentTransformMatrixLocked();
348
349 // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
350 // stream to ensure that it is safe for future OpenGL ES commands to
351 // access the current texture buffer.
352 status_t doGLFenceWaitLocked() const;
353
354 // syncForReleaseLocked performs the synchronization needed to release the
355 // current slot from an OpenGL ES context. If needed it will set the
356 // current slot's fence to guard against a producer accessing the buffer
357 // before the outstanding accesses have completed.
358 status_t syncForReleaseLocked(EGLDisplay dpy);
359
Chia-I Wuf1405182017-11-27 11:29:21 -0800360 // The default consumer usage flags that BufferLayerConsumer always sets on its
361 // BufferQueue instance; these will be OR:d with any additional flags passed
362 // from the BufferLayerConsumer user. In particular, BufferLayerConsumer will always
363 // consume buffers as hardware textures.
364 static const uint64_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
365
366 // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
367 // possible that this buffer is not associated with any buffer slot, so we
368 // must track it separately in order to support the getCurrentBuffer method.
369 sp<EglImage> mCurrentTextureImage;
370
371 // mCurrentCrop is the crop rectangle that applies to the current texture.
372 // It gets set each time updateTexImage is called.
373 Rect mCurrentCrop;
374
375 // mCurrentTransform is the transform identifier for the current texture. It
376 // gets set each time updateTexImage is called.
377 uint32_t mCurrentTransform;
378
379 // mCurrentScalingMode is the scaling mode for the current texture. It gets
380 // set each time updateTexImage is called.
381 uint32_t mCurrentScalingMode;
382
383 // mCurrentFence is the fence received from BufferQueue in updateTexImage.
384 sp<Fence> mCurrentFence;
385
386 // The FenceTime wrapper around mCurrentFence.
387 std::shared_ptr<FenceTime> mCurrentFenceTime{FenceTime::NO_FENCE};
388
389 // mCurrentTransformMatrix is the transform matrix for the current texture.
390 // It gets computed by computeTransformMatrix each time updateTexImage is
391 // called.
392 float mCurrentTransformMatrix[16];
393
394 // mCurrentTimestamp is the timestamp for the current texture. It
395 // gets set each time updateTexImage is called.
396 int64_t mCurrentTimestamp;
397
398 // mCurrentDataSpace is the dataspace for the current texture. It
399 // gets set each time updateTexImage is called.
400 android_dataspace mCurrentDataSpace;
401
402 // mCurrentFrameNumber is the frame counter for the current texture.
403 // It gets set each time updateTexImage is called.
404 uint64_t mCurrentFrameNumber;
405
406 uint32_t mDefaultWidth, mDefaultHeight;
407
408 // mFilteringEnabled indicates whether the transform matrix is computed for
409 // use with bilinear filtering. It defaults to true and is changed by
410 // setFilteringEnabled().
411 bool mFilteringEnabled;
412
413 // mTexName is the name of the OpenGL texture to which streamed images will
414 // be bound when updateTexImage is called. It is set at construction time
415 // and can be changed with a call to attachToContext.
416 uint32_t mTexName;
417
418 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
419 // extension should be used to prevent buffers from being dequeued before
420 // it's safe for them to be written. It gets set at construction time and
421 // never changes.
422 const bool mUseFenceSync;
423
424 // mTexTarget is the GL texture target with which the GL texture object is
425 // associated. It is set in the constructor and never changed. It is
426 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
427 // Browser. In that case it is set to GL_TEXTURE_2D to allow
428 // glCopyTexSubImage to read from the texture. This is a hack to work
429 // around a GL driver limitation on the number of FBO attachments, which the
430 // browser's tile cache exceeds.
431 const uint32_t mTexTarget;
432
433 // EGLSlot contains the information and object references that
434 // BufferLayerConsumer maintains about a BufferQueue buffer slot.
435 struct EglSlot {
436 EglSlot() : mEglFence(EGL_NO_SYNC_KHR) {}
437
438 // mEglImage is the EGLImage created from mGraphicBuffer.
439 sp<EglImage> mEglImage;
440
441 // mFence is the EGL sync object that must signal before the buffer
442 // associated with this buffer slot may be dequeued. It is initialized
443 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
444 // on a compile-time option) set to a new sync object in updateTexImage.
445 EGLSyncKHR mEglFence;
446 };
447
448 // mEglDisplay is the EGLDisplay with which this BufferLayerConsumer is currently
449 // associated. It is intialized to EGL_NO_DISPLAY and gets set to the
450 // current display when updateTexImage is called for the first time and when
451 // attachToContext is called.
452 EGLDisplay mEglDisplay;
453
454 // mEglContext is the OpenGL ES context with which this BufferLayerConsumer is
455 // currently associated. It is initialized to EGL_NO_CONTEXT and gets set
456 // to the current GL context when updateTexImage is called for the first
457 // time and when attachToContext is called.
458 EGLContext mEglContext;
459
460 // mEGLSlots stores the buffers that have been allocated by the BufferQueue
461 // for each buffer slot. It is initialized to null pointers, and gets
462 // filled in with the result of BufferQueue::acquire when the
463 // client dequeues a buffer from a
464 // slot that has not yet been used. The buffer allocated to a slot will also
465 // be replaced if the requested buffer usage or geometry differs from that
466 // of the buffer allocated to a slot.
467 EglSlot mEglSlots[BufferQueueDefs::NUM_BUFFER_SLOTS];
468
469 // mCurrentTexture is the buffer slot index of the buffer that is currently
470 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
471 // indicating that no buffer slot is currently bound to the texture. Note,
472 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
473 // that no buffer is bound to the texture. A call to setBufferCount will
474 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
475 int mCurrentTexture;
476
477 // mAttached indicates whether the ConsumerBase is currently attached to
478 // an OpenGL ES context. For legacy reasons, this is initialized to true,
479 // indicating that the ConsumerBase is considered to be attached to
480 // whatever context is current at the time of the first updateTexImage call.
481 // It is set to false by detachFromContext, and then set to true again by
482 // attachToContext.
483 bool mAttached;
Chia-I Wuf1405182017-11-27 11:29:21 -0800484};
485
486// ----------------------------------------------------------------------------
487}; // namespace android
488
489#endif // ANDROID_BUFFERLAYERCONSUMER_H