blob: 5721db7dcedf35addde4202682e5797fadca83ef [file] [log] [blame]
Dan Stoza9e56aa02015-11-02 13:00:03 -08001/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <stdint.h>
20#include <sys/types.h>
21#include <errno.h>
22#include <math.h>
23#include <dlfcn.h>
24#include <inttypes.h>
25#include <stdatomic.h>
26
27#include <EGL/egl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35#include <binder/PermissionCache.h>
36
37#include <ui/DisplayInfo.h>
38#include <ui/DisplayStatInfo.h>
39
40#include <gui/BitTube.h>
41#include <gui/BufferQueue.h>
42#include <gui/GuiConfig.h>
43#include <gui/IDisplayEventConnection.h>
44#include <gui/Surface.h>
45#include <gui/GraphicBufferAlloc.h>
46
47#include <ui/GraphicBufferAllocator.h>
Dan Stozac4f471e2016-03-24 09:31:08 -070048#include <ui/HdrCapabilities.h>
Dan Stoza9e56aa02015-11-02 13:00:03 -080049#include <ui/PixelFormat.h>
50#include <ui/UiConfig.h>
51
52#include <utils/misc.h>
53#include <utils/String8.h>
54#include <utils/String16.h>
55#include <utils/StopWatch.h>
56#include <utils/Timers.h>
57#include <utils/Trace.h>
58
59#include <private/android_filesystem_config.h>
60#include <private/gui/SyncFeatures.h>
61
62#include "Client.h"
63#include "clz.h"
64#include "Colorizer.h"
65#include "DdmConnection.h"
66#include "DisplayDevice.h"
67#include "DispSync.h"
68#include "EventControlThread.h"
69#include "EventThread.h"
70#include "Layer.h"
71#include "LayerDim.h"
72#include "SurfaceFlinger.h"
73
74#include "DisplayHardware/FramebufferSurface.h"
75#include "DisplayHardware/HWComposer.h"
76#include "DisplayHardware/VirtualDisplaySurface.h"
77
78#include "Effects/Daltonizer.h"
79
80#include "RenderEngine/RenderEngine.h"
81#include <cutils/compiler.h>
82
83#define DISPLAY_COUNT 1
84
85/*
86 * DEBUG_SCREENSHOTS: set to true to check that screenshots are not all
87 * black pixels.
88 */
89#define DEBUG_SCREENSHOTS false
90
91EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
92
93namespace android {
94
95// This is the phase offset in nanoseconds of the software vsync event
96// relative to the vsync event reported by HWComposer. The software vsync
97// event is when SurfaceFlinger and Choreographer-based applications run each
98// frame.
99//
100// This phase offset allows adjustment of the minimum latency from application
101// wake-up (by Choregographer) time to the time at which the resulting window
102// image is displayed. This value may be either positive (after the HW vsync)
103// or negative (before the HW vsync). Setting it to 0 will result in a
104// minimum latency of two vsync periods because the app and SurfaceFlinger
105// will run just after the HW vsync. Setting it to a positive number will
106// result in the minimum latency being:
107//
108// (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD))
109//
110// Note that reducing this latency makes it more likely for the applications
111// to not have their window content image ready in time. When this happens
112// the latency will end up being an additional vsync period, and animations
113// will hiccup. Therefore, this latency should be tuned somewhat
114// conservatively (or at least with awareness of the trade-off being made).
115static const int64_t vsyncPhaseOffsetNs = VSYNC_EVENT_PHASE_OFFSET_NS;
116
117// This is the phase offset at which SurfaceFlinger's composition runs.
118static const int64_t sfVsyncPhaseOffsetNs = SF_VSYNC_EVENT_PHASE_OFFSET_NS;
119
120// ---------------------------------------------------------------------------
121
122const String16 sHardwareTest("android.permission.HARDWARE_TEST");
123const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
124const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
125const String16 sDump("android.permission.DUMP");
126
127// ---------------------------------------------------------------------------
128
129SurfaceFlinger::SurfaceFlinger()
130 : BnSurfaceComposer(),
131 mTransactionFlags(0),
132 mTransactionPending(false),
133 mAnimTransactionPending(false),
134 mLayersRemoved(false),
135 mRepaintEverything(0),
136 mRenderEngine(NULL),
137 mBootTime(systemTime()),
138 mVisibleRegionsDirty(false),
139 mHwWorkListDirty(false),
140 mAnimCompositionPending(false),
141 mDebugRegion(0),
142 mDebugDDMS(0),
143 mDebugDisableHWC(0),
144 mDebugDisableTransformHint(0),
145 mDebugInSwapBuffers(0),
146 mLastSwapBufferTime(0),
147 mDebugInTransaction(0),
148 mLastTransactionTime(0),
149 mBootFinished(false),
150 mForceFullDamage(false),
Tim Murray4a4e4a22016-04-19 16:29:23 +0000151 mPrimaryDispSync("PrimaryDispSync"),
Dan Stoza9e56aa02015-11-02 13:00:03 -0800152 mPrimaryHWVsyncEnabled(false),
153 mHWVsyncAvailable(false),
154 mDaltonize(false),
155 mHasColorMatrix(false),
156 mHasPoweredOff(false),
157 mFrameBuckets(),
158 mTotalTime(0),
159 mLastSwapTime(0)
160{
161 ALOGI("SurfaceFlinger is starting");
162
163 // debugging stuff...
164 char value[PROPERTY_VALUE_MAX];
165
166 property_get("ro.bq.gpu_to_cpu_unsupported", value, "0");
167 mGpuToCpuSupported = !atoi(value);
168
169 property_get("debug.sf.drop_missed_frames", value, "0");
170 mDropMissedFrames = atoi(value);
171
172 property_get("debug.sf.showupdates", value, "0");
173 mDebugRegion = atoi(value);
174
175 property_get("debug.sf.ddms", value, "0");
176 mDebugDDMS = atoi(value);
177 if (mDebugDDMS) {
178 if (!startDdmConnection()) {
179 // start failed, and DDMS debugging not enabled
180 mDebugDDMS = 0;
181 }
182 }
183 ALOGI_IF(mDebugRegion, "showupdates enabled");
184 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled");
185}
186
187void SurfaceFlinger::onFirstRef()
188{
189 mEventQueue.init(this);
190}
191
192SurfaceFlinger::~SurfaceFlinger()
193{
194 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
195 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
196 eglTerminate(display);
197}
198
199void SurfaceFlinger::binderDied(const wp<IBinder>& /* who */)
200{
201 // the window manager died on us. prepare its eulogy.
202
203 // restore initial conditions (default device unblank, etc)
204 initializeDisplays();
205
206 // restart the boot-animation
207 startBootAnim();
208}
209
210sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
211{
212 sp<ISurfaceComposerClient> bclient;
213 sp<Client> client(new Client(this));
214 status_t err = client->initCheck();
215 if (err == NO_ERROR) {
216 bclient = client;
217 }
218 return bclient;
219}
220
221sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName,
222 bool secure)
223{
224 class DisplayToken : public BBinder {
225 sp<SurfaceFlinger> flinger;
226 virtual ~DisplayToken() {
227 // no more references, this display must be terminated
228 Mutex::Autolock _l(flinger->mStateLock);
229 flinger->mCurrentState.displays.removeItem(this);
230 flinger->setTransactionFlags(eDisplayTransactionNeeded);
231 }
232 public:
233 DisplayToken(const sp<SurfaceFlinger>& flinger)
234 : flinger(flinger) {
235 }
236 };
237
238 sp<BBinder> token = new DisplayToken(this);
239
240 Mutex::Autolock _l(mStateLock);
241 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL, secure);
242 info.displayName = displayName;
243 mCurrentState.displays.add(token, info);
244
245 return token;
246}
247
248void SurfaceFlinger::destroyDisplay(const sp<IBinder>& display) {
249 Mutex::Autolock _l(mStateLock);
250
251 ssize_t idx = mCurrentState.displays.indexOfKey(display);
252 if (idx < 0) {
253 ALOGW("destroyDisplay: invalid display token");
254 return;
255 }
256
257 const DisplayDeviceState& info(mCurrentState.displays.valueAt(idx));
258 if (!info.isVirtualDisplay()) {
259 ALOGE("destroyDisplay called for non-virtual display");
260 return;
261 }
262
263 mCurrentState.displays.removeItemsAt(idx);
264 setTransactionFlags(eDisplayTransactionNeeded);
265}
266
267void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) {
268 ALOGW_IF(mBuiltinDisplays[type],
269 "Overwriting display token for display type %d", type);
270 mBuiltinDisplays[type] = new BBinder();
271 // All non-virtual displays are currently considered secure.
272 DisplayDeviceState info(type, true);
273 mCurrentState.displays.add(mBuiltinDisplays[type], info);
274}
275
276sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) {
277 if (uint32_t(id) >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
278 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id);
279 return NULL;
280 }
281 return mBuiltinDisplays[id];
282}
283
284sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
285{
286 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
287 return gba;
288}
289
290void SurfaceFlinger::bootFinished()
291{
292 const nsecs_t now = systemTime();
293 const nsecs_t duration = now - mBootTime;
294 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
295 mBootFinished = true;
296
297 // wait patiently for the window manager death
298 const String16 name("window");
299 sp<IBinder> window(defaultServiceManager()->getService(name));
300 if (window != 0) {
301 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
302 }
303
304 // stop boot animation
305 // formerly we would just kill the process, but we now ask it to exit so it
306 // can choose where to stop the animation.
307 property_set("service.bootanim.exit", "1");
308
309 const int LOGTAG_SF_STOP_BOOTANIM = 60110;
310 LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM,
311 ns2ms(systemTime(SYSTEM_TIME_MONOTONIC)));
312}
313
314void SurfaceFlinger::deleteTextureAsync(uint32_t texture) {
315 class MessageDestroyGLTexture : public MessageBase {
316 RenderEngine& engine;
317 uint32_t texture;
318 public:
319 MessageDestroyGLTexture(RenderEngine& engine, uint32_t texture)
320 : engine(engine), texture(texture) {
321 }
322 virtual bool handler() {
323 engine.deleteTextures(1, &texture);
324 return true;
325 }
326 };
327 postMessageAsync(new MessageDestroyGLTexture(getRenderEngine(), texture));
328}
329
330class DispSyncSource : public VSyncSource, private DispSync::Callback {
331public:
332 DispSyncSource(DispSync* dispSync, nsecs_t phaseOffset, bool traceVsync,
Tim Murray4a4e4a22016-04-19 16:29:23 +0000333 const char* name) :
334 mName(name),
Dan Stoza9e56aa02015-11-02 13:00:03 -0800335 mValue(0),
336 mTraceVsync(traceVsync),
Tim Murray4a4e4a22016-04-19 16:29:23 +0000337 mVsyncOnLabel(String8::format("VsyncOn-%s", name)),
338 mVsyncEventLabel(String8::format("VSYNC-%s", name)),
Dan Stoza9e56aa02015-11-02 13:00:03 -0800339 mDispSync(dispSync),
340 mCallbackMutex(),
341 mCallback(),
342 mVsyncMutex(),
343 mPhaseOffset(phaseOffset),
344 mEnabled(false) {}
345
346 virtual ~DispSyncSource() {}
347
348 virtual void setVSyncEnabled(bool enable) {
349 Mutex::Autolock lock(mVsyncMutex);
350 if (enable) {
Tim Murray4a4e4a22016-04-19 16:29:23 +0000351 status_t err = mDispSync->addEventListener(mName, mPhaseOffset,
Dan Stoza9e56aa02015-11-02 13:00:03 -0800352 static_cast<DispSync::Callback*>(this));
353 if (err != NO_ERROR) {
354 ALOGE("error registering vsync callback: %s (%d)",
355 strerror(-err), err);
356 }
357 //ATRACE_INT(mVsyncOnLabel.string(), 1);
358 } else {
359 status_t err = mDispSync->removeEventListener(
360 static_cast<DispSync::Callback*>(this));
361 if (err != NO_ERROR) {
362 ALOGE("error unregistering vsync callback: %s (%d)",
363 strerror(-err), err);
364 }
365 //ATRACE_INT(mVsyncOnLabel.string(), 0);
366 }
367 mEnabled = enable;
368 }
369
370 virtual void setCallback(const sp<VSyncSource::Callback>& callback) {
371 Mutex::Autolock lock(mCallbackMutex);
372 mCallback = callback;
373 }
374
375 virtual void setPhaseOffset(nsecs_t phaseOffset) {
376 Mutex::Autolock lock(mVsyncMutex);
377
378 // Normalize phaseOffset to [0, period)
379 auto period = mDispSync->getPeriod();
380 phaseOffset %= period;
381 if (phaseOffset < 0) {
382 // If we're here, then phaseOffset is in (-period, 0). After this
383 // operation, it will be in (0, period)
384 phaseOffset += period;
385 }
386 mPhaseOffset = phaseOffset;
387
388 // If we're not enabled, we don't need to mess with the listeners
389 if (!mEnabled) {
390 return;
391 }
392
393 // Remove the listener with the old offset
394 status_t err = mDispSync->removeEventListener(
395 static_cast<DispSync::Callback*>(this));
396 if (err != NO_ERROR) {
397 ALOGE("error unregistering vsync callback: %s (%d)",
398 strerror(-err), err);
399 }
400
401 // Add a listener with the new offset
Tim Murray4a4e4a22016-04-19 16:29:23 +0000402 err = mDispSync->addEventListener(mName, mPhaseOffset,
Dan Stoza9e56aa02015-11-02 13:00:03 -0800403 static_cast<DispSync::Callback*>(this));
404 if (err != NO_ERROR) {
405 ALOGE("error registering vsync callback: %s (%d)",
406 strerror(-err), err);
407 }
408 }
409
410private:
411 virtual void onDispSyncEvent(nsecs_t when) {
412 sp<VSyncSource::Callback> callback;
413 {
414 Mutex::Autolock lock(mCallbackMutex);
415 callback = mCallback;
416
417 if (mTraceVsync) {
418 mValue = (mValue + 1) % 2;
419 ATRACE_INT(mVsyncEventLabel.string(), mValue);
420 }
421 }
422
423 if (callback != NULL) {
424 callback->onVSyncEvent(when);
425 }
426 }
427
Tim Murray4a4e4a22016-04-19 16:29:23 +0000428 const char* const mName;
429
Dan Stoza9e56aa02015-11-02 13:00:03 -0800430 int mValue;
431
432 const bool mTraceVsync;
433 const String8 mVsyncOnLabel;
434 const String8 mVsyncEventLabel;
435
436 DispSync* mDispSync;
437
438 Mutex mCallbackMutex; // Protects the following
439 sp<VSyncSource::Callback> mCallback;
440
441 Mutex mVsyncMutex; // Protects the following
442 nsecs_t mPhaseOffset;
443 bool mEnabled;
444};
445
446void SurfaceFlinger::init() {
447 ALOGI( "SurfaceFlinger's main thread ready to run. "
448 "Initializing graphics H/W...");
449
450 Mutex::Autolock _l(mStateLock);
451
452 // initialize EGL for the default display
453 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
454 eglInitialize(mEGLDisplay, NULL, NULL);
455
456 // start the EventThread
457 sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
458 vsyncPhaseOffsetNs, true, "app");
Tim Murray4a4e4a22016-04-19 16:29:23 +0000459 mEventThread = new EventThread(vsyncSrc, *this);
Dan Stoza9e56aa02015-11-02 13:00:03 -0800460 sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync,
461 sfVsyncPhaseOffsetNs, true, "sf");
Tim Murray4a4e4a22016-04-19 16:29:23 +0000462 mSFEventThread = new EventThread(sfVsyncSrc, *this);
Dan Stoza9e56aa02015-11-02 13:00:03 -0800463 mEventQueue.setEventThread(mSFEventThread);
464
465 // Initialize the H/W composer object. There may or may not be an
466 // actual hardware composer underneath.
467 mHwc = new HWComposer(this,
468 *static_cast<HWComposer::EventHandler *>(this));
469
470 // get a RenderEngine for the given display / config (can't fail)
471 mRenderEngine = RenderEngine::create(mEGLDisplay, mHwc->getVisualID());
472
473 // retrieve the EGL context that was selected/created
474 mEGLContext = mRenderEngine->getEGLContext();
475
476 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT,
477 "couldn't create EGLContext");
478
479 // initialize our non-virtual displays
480 for (size_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
481 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i);
482 // set-up the displays that are already connected
483 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) {
484 // All non-virtual displays are currently considered secure.
485 bool isSecure = true;
486 createBuiltinDisplayLocked(type);
487 wp<IBinder> token = mBuiltinDisplays[i];
488
489 sp<IGraphicBufferProducer> producer;
490 sp<IGraphicBufferConsumer> consumer;
491 BufferQueue::createBufferQueue(&producer, &consumer,
492 new GraphicBufferAlloc());
493
494 sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i,
495 consumer);
496 int32_t hwcId = allocateHwcDisplayId(type);
497 sp<DisplayDevice> hw = new DisplayDevice(this,
498 type, hwcId, mHwc->getFormat(hwcId), isSecure, token,
499 fbs, producer,
500 mRenderEngine->getEGLConfig());
501 if (i > DisplayDevice::DISPLAY_PRIMARY) {
502 // FIXME: currently we don't get blank/unblank requests
503 // for displays other than the main display, so we always
504 // assume a connected display is unblanked.
505 ALOGD("marking display %zu as acquired/unblanked", i);
506 hw->setPowerMode(HWC_POWER_MODE_NORMAL);
507 }
508 mDisplays.add(token, hw);
509 }
510 }
511
512 // make the GLContext current so that we can create textures when creating Layers
513 // (which may happens before we render something)
514 getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
515
516 mEventControlThread = new EventControlThread(this);
517 mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY);
518
519 // set a fake vsync period if there is no HWComposer
520 if (mHwc->initCheck() != NO_ERROR) {
521 mPrimaryDispSync.setPeriod(16666667);
522 }
523
524 // initialize our drawing state
525 mDrawingState = mCurrentState;
526
527 // set initial conditions (e.g. unblank default device)
528 initializeDisplays();
529
530 // start boot animation
531 startBootAnim();
532}
533
534int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) {
535 return (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) ?
536 type : mHwc->allocateDisplayId();
537}
538
539void SurfaceFlinger::startBootAnim() {
540 // start boot animation
541 property_set("service.bootanim.exit", "0");
542 property_set("ctl.start", "bootanim");
543}
544
545size_t SurfaceFlinger::getMaxTextureSize() const {
546 return mRenderEngine->getMaxTextureSize();
547}
548
549size_t SurfaceFlinger::getMaxViewportDims() const {
550 return mRenderEngine->getMaxViewportDims();
551}
552
553// ----------------------------------------------------------------------------
554
555bool SurfaceFlinger::authenticateSurfaceTexture(
556 const sp<IGraphicBufferProducer>& bufferProducer) const {
557 Mutex::Autolock _l(mStateLock);
558 sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer));
559 return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0;
560}
561
562status_t SurfaceFlinger::getDisplayConfigs(const sp<IBinder>& display,
563 Vector<DisplayInfo>* configs) {
564 if ((configs == NULL) || (display.get() == NULL)) {
565 return BAD_VALUE;
566 }
567
568 if (!display.get())
569 return NAME_NOT_FOUND;
570
571 int32_t type = NAME_NOT_FOUND;
572 for (int i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
573 if (display == mBuiltinDisplays[i]) {
574 type = i;
575 break;
576 }
577 }
578
579 if (type < 0) {
580 return type;
581 }
582
583 // TODO: Not sure if display density should handled by SF any longer
584 class Density {
585 static int getDensityFromProperty(char const* propName) {
586 char property[PROPERTY_VALUE_MAX];
587 int density = 0;
588 if (property_get(propName, property, NULL) > 0) {
589 density = atoi(property);
590 }
591 return density;
592 }
593 public:
594 static int getEmuDensity() {
595 return getDensityFromProperty("qemu.sf.lcd_density"); }
596 static int getBuildDensity() {
597 return getDensityFromProperty("ro.sf.lcd_density"); }
598 };
599
600 configs->clear();
601
602 const Vector<HWComposer::DisplayConfig>& hwConfigs =
603 getHwComposer().getConfigs(type);
604 for (size_t c = 0; c < hwConfigs.size(); ++c) {
605 const HWComposer::DisplayConfig& hwConfig = hwConfigs[c];
606 DisplayInfo info = DisplayInfo();
607
608 float xdpi = hwConfig.xdpi;
609 float ydpi = hwConfig.ydpi;
610
611 if (type == DisplayDevice::DISPLAY_PRIMARY) {
612 // The density of the device is provided by a build property
613 float density = Density::getBuildDensity() / 160.0f;
614 if (density == 0) {
615 // the build doesn't provide a density -- this is wrong!
616 // use xdpi instead
617 ALOGE("ro.sf.lcd_density must be defined as a build property");
618 density = xdpi / 160.0f;
619 }
620 if (Density::getEmuDensity()) {
621 // if "qemu.sf.lcd_density" is specified, it overrides everything
622 xdpi = ydpi = density = Density::getEmuDensity();
623 density /= 160.0f;
624 }
625 info.density = density;
626
627 // TODO: this needs to go away (currently needed only by webkit)
628 sp<const DisplayDevice> hw(getDefaultDisplayDevice());
629 info.orientation = hw->getOrientation();
630 } else {
631 // TODO: where should this value come from?
632 static const int TV_DENSITY = 213;
633 info.density = TV_DENSITY / 160.0f;
634 info.orientation = 0;
635 }
636
637 info.w = hwConfig.width;
638 info.h = hwConfig.height;
639 info.xdpi = xdpi;
640 info.ydpi = ydpi;
641 info.fps = float(1e9 / hwConfig.refresh);
642 info.appVsyncOffset = VSYNC_EVENT_PHASE_OFFSET_NS;
643 info.colorTransform = hwConfig.colorTransform;
644
645 // This is how far in advance a buffer must be queued for
646 // presentation at a given time. If you want a buffer to appear
647 // on the screen at time N, you must submit the buffer before
648 // (N - presentationDeadline).
649 //
650 // Normally it's one full refresh period (to give SF a chance to
651 // latch the buffer), but this can be reduced by configuring a
652 // DispSync offset. Any additional delays introduced by the hardware
653 // composer or panel must be accounted for here.
654 //
655 // We add an additional 1ms to allow for processing time and
656 // differences between the ideal and actual refresh rate.
657 info.presentationDeadline =
658 hwConfig.refresh - SF_VSYNC_EVENT_PHASE_OFFSET_NS + 1000000;
659
660 // All non-virtual displays are currently considered secure.
661 info.secure = true;
662
663 configs->push_back(info);
664 }
665
666 return NO_ERROR;
667}
668
669status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>& /* display */,
670 DisplayStatInfo* stats) {
671 if (stats == NULL) {
672 return BAD_VALUE;
673 }
674
675 // FIXME for now we always return stats for the primary display
676 memset(stats, 0, sizeof(*stats));
677 stats->vsyncTime = mPrimaryDispSync.computeNextRefresh(0);
678 stats->vsyncPeriod = mPrimaryDispSync.getPeriod();
679 return NO_ERROR;
680}
681
682int SurfaceFlinger::getActiveConfig(const sp<IBinder>& display) {
683 sp<DisplayDevice> device(getDisplayDevice(display));
684 if (device != NULL) {
685 return device->getActiveConfig();
686 }
687 return BAD_VALUE;
688}
689
690void SurfaceFlinger::setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode) {
691 ALOGD("Set active config mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(),
692 this);
693 int32_t type = hw->getDisplayType();
694 int currentMode = hw->getActiveConfig();
695
696 if (mode == currentMode) {
697 ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode);
698 return;
699 }
700
701 if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
702 ALOGW("Trying to set config for virtual display");
703 return;
704 }
705
706 hw->setActiveConfig(mode);
707 getHwComposer().setActiveConfig(type, mode);
708}
709
710status_t SurfaceFlinger::setActiveConfig(const sp<IBinder>& display, int mode) {
711 class MessageSetActiveConfig: public MessageBase {
712 SurfaceFlinger& mFlinger;
713 sp<IBinder> mDisplay;
714 int mMode;
715 public:
716 MessageSetActiveConfig(SurfaceFlinger& flinger, const sp<IBinder>& disp,
717 int mode) :
718 mFlinger(flinger), mDisplay(disp) { mMode = mode; }
719 virtual bool handler() {
720 Vector<DisplayInfo> configs;
721 mFlinger.getDisplayConfigs(mDisplay, &configs);
722 if (mMode < 0 || mMode >= static_cast<int>(configs.size())) {
723 ALOGE("Attempt to set active config = %d for display with %zu configs",
724 mMode, configs.size());
725 }
726 sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay));
727 if (hw == NULL) {
728 ALOGE("Attempt to set active config = %d for null display %p",
729 mMode, mDisplay.get());
730 } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) {
731 ALOGW("Attempt to set active config = %d for virtual display",
732 mMode);
733 } else {
734 mFlinger.setActiveConfigInternal(hw, mMode);
735 }
736 return true;
737 }
738 };
739 sp<MessageBase> msg = new MessageSetActiveConfig(*this, display, mode);
740 postMessageSync(msg);
741 return NO_ERROR;
742}
743
744status_t SurfaceFlinger::clearAnimationFrameStats() {
745 Mutex::Autolock _l(mStateLock);
746 mAnimFrameTracker.clearStats();
747 return NO_ERROR;
748}
749
750status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const {
751 Mutex::Autolock _l(mStateLock);
752 mAnimFrameTracker.getStats(outStats);
753 return NO_ERROR;
754}
755
Dan Stozac4f471e2016-03-24 09:31:08 -0700756status_t SurfaceFlinger::getHdrCapabilities(const sp<IBinder>& /*display*/,
757 HdrCapabilities* outCapabilities) const {
758 // HWC1 does not provide HDR capabilities
759 *outCapabilities = HdrCapabilities();
760 return NO_ERROR;
761}
762
Dan Stoza9e56aa02015-11-02 13:00:03 -0800763// ----------------------------------------------------------------------------
764
765sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
766 return mEventThread->createEventConnection();
767}
768
769// ----------------------------------------------------------------------------
770
771void SurfaceFlinger::waitForEvent() {
772 mEventQueue.waitMessage();
773}
774
775void SurfaceFlinger::signalTransaction() {
776 mEventQueue.invalidate();
777}
778
779void SurfaceFlinger::signalLayerUpdate() {
780 mEventQueue.invalidate();
781}
782
783void SurfaceFlinger::signalRefresh() {
784 mEventQueue.refresh();
785}
786
787status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
788 nsecs_t reltime, uint32_t /* flags */) {
789 return mEventQueue.postMessage(msg, reltime);
790}
791
792status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
793 nsecs_t reltime, uint32_t /* flags */) {
794 status_t res = mEventQueue.postMessage(msg, reltime);
795 if (res == NO_ERROR) {
796 msg->wait();
797 }
798 return res;
799}
800
801void SurfaceFlinger::run() {
802 do {
803 waitForEvent();
804 } while (true);
805}
806
807void SurfaceFlinger::enableHardwareVsync() {
808 Mutex::Autolock _l(mHWVsyncLock);
809 if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) {
810 mPrimaryDispSync.beginResync();
811 //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true);
812 mEventControlThread->setVsyncEnabled(true);
813 mPrimaryHWVsyncEnabled = true;
814 }
815}
816
817void SurfaceFlinger::resyncToHardwareVsync(bool makeAvailable) {
818 Mutex::Autolock _l(mHWVsyncLock);
819
820 if (makeAvailable) {
821 mHWVsyncAvailable = true;
822 } else if (!mHWVsyncAvailable) {
Dan Stoza0a3c4d62016-04-19 11:56:20 -0700823 // Hardware vsync is not currently available, so abort the resync
824 // attempt for now
Dan Stoza9e56aa02015-11-02 13:00:03 -0800825 return;
826 }
827
828 const nsecs_t period =
829 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
830
831 mPrimaryDispSync.reset();
832 mPrimaryDispSync.setPeriod(period);
833
834 if (!mPrimaryHWVsyncEnabled) {
835 mPrimaryDispSync.beginResync();
836 //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true);
837 mEventControlThread->setVsyncEnabled(true);
838 mPrimaryHWVsyncEnabled = true;
839 }
840}
841
842void SurfaceFlinger::disableHardwareVsync(bool makeUnavailable) {
843 Mutex::Autolock _l(mHWVsyncLock);
844 if (mPrimaryHWVsyncEnabled) {
845 //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, false);
846 mEventControlThread->setVsyncEnabled(false);
847 mPrimaryDispSync.endResync();
848 mPrimaryHWVsyncEnabled = false;
849 }
850 if (makeUnavailable) {
851 mHWVsyncAvailable = false;
852 }
853}
854
Tim Murray4a4e4a22016-04-19 16:29:23 +0000855void SurfaceFlinger::resyncWithRateLimit() {
856 static constexpr nsecs_t kIgnoreDelay = ms2ns(500);
857 if (systemTime() - mLastSwapTime > kIgnoreDelay) {
Dan Stoza0a3c4d62016-04-19 11:56:20 -0700858 resyncToHardwareVsync(false);
Tim Murray4a4e4a22016-04-19 16:29:23 +0000859 }
860}
861
Dan Stoza9e56aa02015-11-02 13:00:03 -0800862void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) {
863 bool needsHwVsync = false;
864
865 { // Scope for the lock
866 Mutex::Autolock _l(mHWVsyncLock);
867 if (type == 0 && mPrimaryHWVsyncEnabled) {
868 needsHwVsync = mPrimaryDispSync.addResyncSample(timestamp);
869 }
870 }
871
872 if (needsHwVsync) {
873 enableHardwareVsync();
874 } else {
875 disableHardwareVsync(false);
876 }
877}
878
879void SurfaceFlinger::onHotplugReceived(int type, bool connected) {
880 if (mEventThread == NULL) {
881 // This is a temporary workaround for b/7145521. A non-null pointer
882 // does not mean EventThread has finished initializing, so this
883 // is not a correct fix.
884 ALOGW("WARNING: EventThread not started, ignoring hotplug");
885 return;
886 }
887
888 if (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
889 Mutex::Autolock _l(mStateLock);
890 if (connected) {
891 createBuiltinDisplayLocked((DisplayDevice::DisplayType)type);
892 } else {
893 mCurrentState.displays.removeItem(mBuiltinDisplays[type]);
894 mBuiltinDisplays[type].clear();
895 }
896 setTransactionFlags(eDisplayTransactionNeeded);
897
898 // Defer EventThread notification until SF has updated mDisplays.
899 }
900}
901
902void SurfaceFlinger::eventControl(int disp, int event, int enabled) {
903 ATRACE_CALL();
904 getHwComposer().eventControl(disp, event, enabled);
905}
906
907void SurfaceFlinger::onMessageReceived(int32_t what) {
908 ATRACE_CALL();
909 switch (what) {
Dan Stoza9e56aa02015-11-02 13:00:03 -0800910 case MessageQueue::INVALIDATE: {
911 bool refreshNeeded = handleMessageTransaction();
912 refreshNeeded |= handleMessageInvalidate();
913 refreshNeeded |= mRepaintEverything;
914 if (refreshNeeded) {
915 // Signal a refresh if a transaction modified the window state,
916 // a new buffer was latched, or if HWC has requested a full
917 // repaint
918 signalRefresh();
919 }
920 break;
921 }
922 case MessageQueue::REFRESH: {
923 handleMessageRefresh();
924 break;
925 }
926 }
927}
928
929bool SurfaceFlinger::handleMessageTransaction() {
930 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask);
931 if (transactionFlags) {
932 handleTransaction(transactionFlags);
933 return true;
934 }
935 return false;
936}
937
938bool SurfaceFlinger::handleMessageInvalidate() {
939 ATRACE_CALL();
940 return handlePageFlip();
941}
942
943void SurfaceFlinger::handleMessageRefresh() {
944 ATRACE_CALL();
945
Pablo Ceballos69a1a382016-03-30 15:28:05 -0700946#ifdef ENABLE_FENCE_TRACKING
Pablo Ceballos40845df2016-01-25 17:41:15 -0800947 nsecs_t refreshStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
Pablo Ceballos69a1a382016-03-30 15:28:05 -0700948#else
949 nsecs_t refreshStartTime = 0;
950#endif
Dan Stoza9e56aa02015-11-02 13:00:03 -0800951 static nsecs_t previousExpectedPresent = 0;
952 nsecs_t expectedPresent = mPrimaryDispSync.computeNextRefresh(0);
953 static bool previousFrameMissed = false;
954 bool frameMissed = (expectedPresent == previousExpectedPresent);
955 if (frameMissed != previousFrameMissed) {
956 ATRACE_INT("FrameMissed", static_cast<int>(frameMissed));
957 }
958 previousFrameMissed = frameMissed;
959
960 if (CC_UNLIKELY(mDropMissedFrames && frameMissed)) {
961 // Latch buffers, but don't send anything to HWC, then signal another
962 // wakeup for the next vsync
963 preComposition();
964 repaintEverything();
965 } else {
966 preComposition();
967 rebuildLayerStacks();
968 setUpHWComposer();
969 doDebugFlashRegions();
970 doComposition();
Pablo Ceballos40845df2016-01-25 17:41:15 -0800971 postComposition(refreshStartTime);
Dan Stoza9e56aa02015-11-02 13:00:03 -0800972 }
973
974 previousExpectedPresent = mPrimaryDispSync.computeNextRefresh(0);
975}
976
977void SurfaceFlinger::doDebugFlashRegions()
978{
979 // is debugging enabled
980 if (CC_LIKELY(!mDebugRegion))
981 return;
982
983 const bool repaintEverything = mRepaintEverything;
984 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
985 const sp<DisplayDevice>& hw(mDisplays[dpy]);
986 if (hw->isDisplayOn()) {
987 // transform the dirty region into this screen's coordinate space
988 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
989 if (!dirtyRegion.isEmpty()) {
990 // redraw the whole screen
991 doComposeSurfaces(hw, Region(hw->bounds()));
992
993 // and draw the dirty region
994 const int32_t height = hw->getHeight();
995 RenderEngine& engine(getRenderEngine());
996 engine.fillRegionWithColor(dirtyRegion, height, 1, 0, 1, 1);
997
998 hw->compositionComplete();
999 hw->swapBuffers(getHwComposer());
1000 }
1001 }
1002 }
1003
1004 postFramebuffer();
1005
1006 if (mDebugRegion > 1) {
1007 usleep(mDebugRegion * 1000);
1008 }
1009
1010 HWComposer& hwc(getHwComposer());
1011 if (hwc.initCheck() == NO_ERROR) {
1012 status_t err = hwc.prepare();
1013 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
1014 }
1015}
1016
1017void SurfaceFlinger::preComposition()
1018{
1019 bool needExtraInvalidate = false;
1020 const LayerVector& layers(mDrawingState.layersSortedByZ);
1021 const size_t count = layers.size();
1022 for (size_t i=0 ; i<count ; i++) {
1023 if (layers[i]->onPreComposition()) {
1024 needExtraInvalidate = true;
1025 }
1026 }
1027 if (needExtraInvalidate) {
1028 signalLayerUpdate();
1029 }
1030}
1031
Pablo Ceballos69a1a382016-03-30 15:28:05 -07001032#ifdef ENABLE_FENCE_TRACKING
Pablo Ceballos40845df2016-01-25 17:41:15 -08001033void SurfaceFlinger::postComposition(nsecs_t refreshStartTime)
Pablo Ceballos69a1a382016-03-30 15:28:05 -07001034#else
1035void SurfaceFlinger::postComposition(nsecs_t /*refreshStartTime*/)
1036#endif
Dan Stoza9e56aa02015-11-02 13:00:03 -08001037{
1038 const LayerVector& layers(mDrawingState.layersSortedByZ);
1039 const size_t count = layers.size();
1040 for (size_t i=0 ; i<count ; i++) {
1041 layers[i]->onPostComposition();
1042 }
1043
1044 const HWComposer& hwc = getHwComposer();
1045 sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY);
1046
1047 if (presentFence->isValid()) {
1048 if (mPrimaryDispSync.addPresentFence(presentFence)) {
1049 enableHardwareVsync();
1050 } else {
1051 disableHardwareVsync(false);
1052 }
1053 }
1054
1055 const sp<const DisplayDevice> hw(getDefaultDisplayDevice());
1056 if (kIgnorePresentFences) {
1057 if (hw->isDisplayOn()) {
1058 enableHardwareVsync();
1059 }
1060 }
1061
Pablo Ceballos69a1a382016-03-30 15:28:05 -07001062#ifdef ENABLE_FENCE_TRACKING
Pablo Ceballos40845df2016-01-25 17:41:15 -08001063 mFenceTracker.addFrame(refreshStartTime, presentFence,
1064 hw->getVisibleLayersSortedByZ(), hw->getClientTargetAcquireFence());
Pablo Ceballos69a1a382016-03-30 15:28:05 -07001065#endif
Pablo Ceballos40845df2016-01-25 17:41:15 -08001066
Dan Stoza9e56aa02015-11-02 13:00:03 -08001067 if (mAnimCompositionPending) {
1068 mAnimCompositionPending = false;
1069
1070 if (presentFence->isValid()) {
1071 mAnimFrameTracker.setActualPresentFence(presentFence);
1072 } else {
1073 // The HWC doesn't support present fences, so use the refresh
1074 // timestamp instead.
1075 nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
1076 mAnimFrameTracker.setActualPresentTime(presentTime);
1077 }
1078 mAnimFrameTracker.advanceFrame();
1079 }
1080
1081 if (hw->getPowerMode() == HWC_POWER_MODE_OFF) {
1082 return;
1083 }
1084
1085 nsecs_t currentTime = systemTime();
1086 if (mHasPoweredOff) {
1087 mHasPoweredOff = false;
1088 } else {
1089 nsecs_t period = mPrimaryDispSync.getPeriod();
1090 nsecs_t elapsedTime = currentTime - mLastSwapTime;
1091 size_t numPeriods = static_cast<size_t>(elapsedTime / period);
1092 if (numPeriods < NUM_BUCKETS - 1) {
1093 mFrameBuckets[numPeriods] += elapsedTime;
1094 } else {
1095 mFrameBuckets[NUM_BUCKETS - 1] += elapsedTime;
1096 }
1097 mTotalTime += elapsedTime;
1098 }
1099 mLastSwapTime = currentTime;
1100}
1101
1102void SurfaceFlinger::rebuildLayerStacks() {
1103 // rebuild the visible layer list per screen
1104 if (CC_UNLIKELY(mVisibleRegionsDirty)) {
1105 ATRACE_CALL();
1106 mVisibleRegionsDirty = false;
1107 invalidateHwcGeometry();
1108
1109 const LayerVector& layers(mDrawingState.layersSortedByZ);
1110 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1111 Region opaqueRegion;
1112 Region dirtyRegion;
1113 Vector< sp<Layer> > layersSortedByZ;
1114 const sp<DisplayDevice>& hw(mDisplays[dpy]);
1115 const Transform& tr(hw->getTransform());
1116 const Rect bounds(hw->getBounds());
1117 if (hw->isDisplayOn()) {
1118 SurfaceFlinger::computeVisibleRegions(layers,
1119 hw->getLayerStack(), dirtyRegion, opaqueRegion);
1120
1121 const size_t count = layers.size();
1122 for (size_t i=0 ; i<count ; i++) {
1123 const sp<Layer>& layer(layers[i]);
1124 const Layer::State& s(layer->getDrawingState());
1125 if (s.layerStack == hw->getLayerStack()) {
1126 Region drawRegion(tr.transform(
1127 layer->visibleNonTransparentRegion));
1128 drawRegion.andSelf(bounds);
1129 if (!drawRegion.isEmpty()) {
1130 layersSortedByZ.add(layer);
1131 }
1132 }
1133 }
1134 }
1135 hw->setVisibleLayersSortedByZ(layersSortedByZ);
1136 hw->undefinedRegion.set(bounds);
1137 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion));
1138 hw->dirtyRegion.orSelf(dirtyRegion);
1139 }
1140 }
1141}
1142
1143void SurfaceFlinger::setUpHWComposer() {
1144 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1145 bool dirty = !mDisplays[dpy]->getDirtyRegion(false).isEmpty();
1146 bool empty = mDisplays[dpy]->getVisibleLayersSortedByZ().size() == 0;
1147 bool wasEmpty = !mDisplays[dpy]->lastCompositionHadVisibleLayers;
1148
1149 // If nothing has changed (!dirty), don't recompose.
1150 // If something changed, but we don't currently have any visible layers,
1151 // and didn't when we last did a composition, then skip it this time.
1152 // The second rule does two things:
1153 // - When all layers are removed from a display, we'll emit one black
1154 // frame, then nothing more until we get new layers.
1155 // - When a display is created with a private layer stack, we won't
1156 // emit any black frames until a layer is added to the layer stack.
1157 bool mustRecompose = dirty && !(empty && wasEmpty);
1158
1159 ALOGV_IF(mDisplays[dpy]->getDisplayType() == DisplayDevice::DISPLAY_VIRTUAL,
1160 "dpy[%zu]: %s composition (%sdirty %sempty %swasEmpty)", dpy,
1161 mustRecompose ? "doing" : "skipping",
1162 dirty ? "+" : "-",
1163 empty ? "+" : "-",
1164 wasEmpty ? "+" : "-");
1165
1166 mDisplays[dpy]->beginFrame(mustRecompose);
1167
1168 if (mustRecompose) {
1169 mDisplays[dpy]->lastCompositionHadVisibleLayers = !empty;
1170 }
1171 }
1172
1173 HWComposer& hwc(getHwComposer());
1174 if (hwc.initCheck() == NO_ERROR) {
1175 // build the h/w work list
1176 if (CC_UNLIKELY(mHwWorkListDirty)) {
1177 mHwWorkListDirty = false;
1178 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1179 sp<const DisplayDevice> hw(mDisplays[dpy]);
1180 const int32_t id = hw->getHwcDisplayId();
1181 if (id >= 0) {
1182 const Vector< sp<Layer> >& currentLayers(
1183 hw->getVisibleLayersSortedByZ());
1184 const size_t count = currentLayers.size();
1185 if (hwc.createWorkList(id, count) == NO_ERROR) {
1186 HWComposer::LayerListIterator cur = hwc.begin(id);
1187 const HWComposer::LayerListIterator end = hwc.end(id);
1188 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
1189 const sp<Layer>& layer(currentLayers[i]);
1190 layer->setGeometry(hw, *cur);
1191 if (mDebugDisableHWC || mDebugRegion || mDaltonize || mHasColorMatrix) {
1192 cur->setSkip(true);
1193 }
1194 }
1195 }
1196 }
1197 }
1198 }
1199
1200 // set the per-frame data
1201 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1202 sp<const DisplayDevice> hw(mDisplays[dpy]);
1203 const int32_t id = hw->getHwcDisplayId();
1204 if (id >= 0) {
1205 const Vector< sp<Layer> >& currentLayers(
1206 hw->getVisibleLayersSortedByZ());
1207 const size_t count = currentLayers.size();
1208 HWComposer::LayerListIterator cur = hwc.begin(id);
1209 const HWComposer::LayerListIterator end = hwc.end(id);
1210 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
1211 /*
1212 * update the per-frame h/w composer data for each layer
1213 * and build the transparent region of the FB
1214 */
1215 const sp<Layer>& layer(currentLayers[i]);
1216 layer->setPerFrameData(hw, *cur);
1217 }
1218 }
1219 }
1220
1221 // If possible, attempt to use the cursor overlay on each display.
1222 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1223 sp<const DisplayDevice> hw(mDisplays[dpy]);
1224 const int32_t id = hw->getHwcDisplayId();
1225 if (id >= 0) {
1226 const Vector< sp<Layer> >& currentLayers(
1227 hw->getVisibleLayersSortedByZ());
1228 const size_t count = currentLayers.size();
1229 HWComposer::LayerListIterator cur = hwc.begin(id);
1230 const HWComposer::LayerListIterator end = hwc.end(id);
1231 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
1232 const sp<Layer>& layer(currentLayers[i]);
1233 if (layer->isPotentialCursor()) {
1234 cur->setIsCursorLayerHint();
1235 break;
1236 }
1237 }
1238 }
1239 }
1240
1241 status_t err = hwc.prepare();
1242 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
1243
1244 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1245 sp<const DisplayDevice> hw(mDisplays[dpy]);
1246 hw->prepareFrame(hwc);
1247 }
1248 }
1249}
1250
1251void SurfaceFlinger::doComposition() {
1252 ATRACE_CALL();
1253 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything);
1254 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1255 const sp<DisplayDevice>& hw(mDisplays[dpy]);
1256 if (hw->isDisplayOn()) {
1257 // transform the dirty region into this screen's coordinate space
1258 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
1259
1260 // repaint the framebuffer (if needed)
1261 doDisplayComposition(hw, dirtyRegion);
1262
1263 hw->dirtyRegion.clear();
1264 hw->flip(hw->swapRegion);
1265 hw->swapRegion.clear();
1266 }
1267 // inform the h/w that we're done compositing
1268 hw->compositionComplete();
1269 }
1270 postFramebuffer();
1271}
1272
1273void SurfaceFlinger::postFramebuffer()
1274{
1275 ATRACE_CALL();
1276
1277 const nsecs_t now = systemTime();
1278 mDebugInSwapBuffers = now;
1279
1280 HWComposer& hwc(getHwComposer());
1281 if (hwc.initCheck() == NO_ERROR) {
1282 if (!hwc.supportsFramebufferTarget()) {
1283 // EGL spec says:
1284 // "surface must be bound to the calling thread's current context,
1285 // for the current rendering API."
1286 getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
1287 }
1288 hwc.commit();
1289 }
1290
1291 // make the default display current because the VirtualDisplayDevice code cannot
1292 // deal with dequeueBuffer() being called outside of the composition loop; however
1293 // the code below can call glFlush() which is allowed (and does in some case) call
1294 // dequeueBuffer().
1295 getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
1296
1297 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1298 sp<const DisplayDevice> hw(mDisplays[dpy]);
1299 const Vector< sp<Layer> >& currentLayers(hw->getVisibleLayersSortedByZ());
1300 hw->onSwapBuffersCompleted(hwc);
1301 const size_t count = currentLayers.size();
1302 int32_t id = hw->getHwcDisplayId();
1303 if (id >=0 && hwc.initCheck() == NO_ERROR) {
1304 HWComposer::LayerListIterator cur = hwc.begin(id);
1305 const HWComposer::LayerListIterator end = hwc.end(id);
1306 for (size_t i = 0; cur != end && i < count; ++i, ++cur) {
1307 currentLayers[i]->onLayerDisplayed(hw, &*cur);
1308 }
1309 } else {
1310 for (size_t i = 0; i < count; i++) {
1311 currentLayers[i]->onLayerDisplayed(hw, NULL);
1312 }
1313 }
1314 }
1315
1316 mLastSwapBufferTime = systemTime() - now;
1317 mDebugInSwapBuffers = 0;
1318
1319 uint32_t flipCount = getDefaultDisplayDevice()->getPageFlipCount();
1320 if (flipCount % LOG_FRAME_STATS_PERIOD == 0) {
1321 logFrameStats();
1322 }
1323}
1324
1325void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
1326{
1327 ATRACE_CALL();
1328
1329 // here we keep a copy of the drawing state (that is the state that's
1330 // going to be overwritten by handleTransactionLocked()) outside of
1331 // mStateLock so that the side-effects of the State assignment
1332 // don't happen with mStateLock held (which can cause deadlocks).
1333 State drawingState(mDrawingState);
1334
1335 Mutex::Autolock _l(mStateLock);
1336 const nsecs_t now = systemTime();
1337 mDebugInTransaction = now;
1338
1339 // Here we're guaranteed that some transaction flags are set
1340 // so we can call handleTransactionLocked() unconditionally.
1341 // We call getTransactionFlags(), which will also clear the flags,
1342 // with mStateLock held to guarantee that mCurrentState won't change
1343 // until the transaction is committed.
1344
1345 transactionFlags = getTransactionFlags(eTransactionMask);
1346 handleTransactionLocked(transactionFlags);
1347
1348 mLastTransactionTime = systemTime() - now;
1349 mDebugInTransaction = 0;
1350 invalidateHwcGeometry();
1351 // here the transaction has been committed
1352}
1353
1354void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
1355{
1356 const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
1357 const size_t count = currentLayers.size();
1358
1359 // Notify all layers of available frames
1360 for (size_t i = 0; i < count; ++i) {
1361 currentLayers[i]->notifyAvailableFrames();
1362 }
1363
1364 /*
1365 * Traversal of the children
1366 * (perform the transaction for each of them if needed)
1367 */
1368
1369 if (transactionFlags & eTraversalNeeded) {
1370 for (size_t i=0 ; i<count ; i++) {
1371 const sp<Layer>& layer(currentLayers[i]);
1372 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
1373 if (!trFlags) continue;
1374
1375 const uint32_t flags = layer->doTransaction(0);
1376 if (flags & Layer::eVisibleRegion)
1377 mVisibleRegionsDirty = true;
1378 }
1379 }
1380
1381 /*
1382 * Perform display own transactions if needed
1383 */
1384
1385 if (transactionFlags & eDisplayTransactionNeeded) {
1386 // here we take advantage of Vector's copy-on-write semantics to
1387 // improve performance by skipping the transaction entirely when
1388 // know that the lists are identical
1389 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays);
1390 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays);
1391 if (!curr.isIdenticalTo(draw)) {
1392 mVisibleRegionsDirty = true;
1393 const size_t cc = curr.size();
1394 size_t dc = draw.size();
1395
1396 // find the displays that were removed
1397 // (ie: in drawing state but not in current state)
1398 // also handle displays that changed
1399 // (ie: displays that are in both lists)
1400 for (size_t i=0 ; i<dc ; i++) {
1401 const ssize_t j = curr.indexOfKey(draw.keyAt(i));
1402 if (j < 0) {
1403 // in drawing state but not in current state
1404 if (!draw[i].isMainDisplay()) {
1405 // Call makeCurrent() on the primary display so we can
1406 // be sure that nothing associated with this display
1407 // is current.
1408 const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice());
1409 defaultDisplay->makeCurrent(mEGLDisplay, mEGLContext);
1410 sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i)));
1411 if (hw != NULL)
1412 hw->disconnect(getHwComposer());
1413 if (draw[i].type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES)
1414 mEventThread->onHotplugReceived(draw[i].type, false);
1415 mDisplays.removeItem(draw.keyAt(i));
1416 } else {
1417 ALOGW("trying to remove the main display");
1418 }
1419 } else {
1420 // this display is in both lists. see if something changed.
1421 const DisplayDeviceState& state(curr[j]);
1422 const wp<IBinder>& display(curr.keyAt(j));
1423 const sp<IBinder> state_binder = IInterface::asBinder(state.surface);
1424 const sp<IBinder> draw_binder = IInterface::asBinder(draw[i].surface);
1425 if (state_binder != draw_binder) {
1426 // changing the surface is like destroying and
1427 // recreating the DisplayDevice, so we just remove it
1428 // from the drawing state, so that it get re-added
1429 // below.
1430 sp<DisplayDevice> hw(getDisplayDevice(display));
1431 if (hw != NULL)
1432 hw->disconnect(getHwComposer());
1433 mDisplays.removeItem(display);
1434 mDrawingState.displays.removeItemsAt(i);
1435 dc--; i--;
1436 // at this point we must loop to the next item
1437 continue;
1438 }
1439
1440 const sp<DisplayDevice> disp(getDisplayDevice(display));
1441 if (disp != NULL) {
1442 if (state.layerStack != draw[i].layerStack) {
1443 disp->setLayerStack(state.layerStack);
1444 }
1445 if ((state.orientation != draw[i].orientation)
1446 || (state.viewport != draw[i].viewport)
1447 || (state.frame != draw[i].frame))
1448 {
1449 disp->setProjection(state.orientation,
1450 state.viewport, state.frame);
1451 }
1452 if (state.width != draw[i].width || state.height != draw[i].height) {
1453 disp->setDisplaySize(state.width, state.height);
1454 }
1455 }
1456 }
1457 }
1458
1459 // find displays that were added
1460 // (ie: in current state but not in drawing state)
1461 for (size_t i=0 ; i<cc ; i++) {
1462 if (draw.indexOfKey(curr.keyAt(i)) < 0) {
1463 const DisplayDeviceState& state(curr[i]);
1464
1465 sp<DisplaySurface> dispSurface;
1466 sp<IGraphicBufferProducer> producer;
1467 sp<IGraphicBufferProducer> bqProducer;
1468 sp<IGraphicBufferConsumer> bqConsumer;
1469 BufferQueue::createBufferQueue(&bqProducer, &bqConsumer,
1470 new GraphicBufferAlloc());
1471
1472 int32_t hwcDisplayId = -1;
1473 if (state.isVirtualDisplay()) {
1474 // Virtual displays without a surface are dormant:
1475 // they have external state (layer stack, projection,
1476 // etc.) but no internal state (i.e. a DisplayDevice).
1477 if (state.surface != NULL) {
1478
1479 int width = 0;
1480 int status = state.surface->query(
1481 NATIVE_WINDOW_WIDTH, &width);
1482 ALOGE_IF(status != NO_ERROR,
1483 "Unable to query width (%d)", status);
1484 int height = 0;
1485 status = state.surface->query(
1486 NATIVE_WINDOW_HEIGHT, &height);
1487 ALOGE_IF(status != NO_ERROR,
1488 "Unable to query height (%d)", status);
1489 if (MAX_VIRTUAL_DISPLAY_DIMENSION == 0 ||
1490 (width <= MAX_VIRTUAL_DISPLAY_DIMENSION &&
1491 height <= MAX_VIRTUAL_DISPLAY_DIMENSION)) {
1492 hwcDisplayId = allocateHwcDisplayId(state.type);
1493 }
1494
1495 sp<VirtualDisplaySurface> vds = new VirtualDisplaySurface(
1496 *mHwc, hwcDisplayId, state.surface,
1497 bqProducer, bqConsumer, state.displayName);
1498
1499 dispSurface = vds;
1500 producer = vds;
1501 }
1502 } else {
1503 ALOGE_IF(state.surface!=NULL,
1504 "adding a supported display, but rendering "
1505 "surface is provided (%p), ignoring it",
1506 state.surface.get());
1507 hwcDisplayId = allocateHwcDisplayId(state.type);
1508 // for supported (by hwc) displays we provide our
1509 // own rendering surface
1510 dispSurface = new FramebufferSurface(*mHwc, state.type,
1511 bqConsumer);
1512 producer = bqProducer;
1513 }
1514
1515 const wp<IBinder>& display(curr.keyAt(i));
1516 if (dispSurface != NULL) {
1517 sp<DisplayDevice> hw = new DisplayDevice(this,
1518 state.type, hwcDisplayId,
1519 mHwc->getFormat(hwcDisplayId), state.isSecure,
1520 display, dispSurface, producer,
1521 mRenderEngine->getEGLConfig());
1522 hw->setLayerStack(state.layerStack);
1523 hw->setProjection(state.orientation,
1524 state.viewport, state.frame);
1525 hw->setDisplayName(state.displayName);
1526 mDisplays.add(display, hw);
1527 if (state.isVirtualDisplay()) {
1528 if (hwcDisplayId >= 0) {
1529 mHwc->setVirtualDisplayProperties(hwcDisplayId,
1530 hw->getWidth(), hw->getHeight(),
1531 hw->getFormat());
1532 }
1533 } else {
1534 mEventThread->onHotplugReceived(state.type, true);
1535 }
1536 }
1537 }
1538 }
1539 }
1540 }
1541
1542 if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) {
1543 // The transform hint might have changed for some layers
1544 // (either because a display has changed, or because a layer
1545 // as changed).
1546 //
1547 // Walk through all the layers in currentLayers,
1548 // and update their transform hint.
1549 //
1550 // If a layer is visible only on a single display, then that
1551 // display is used to calculate the hint, otherwise we use the
1552 // default display.
1553 //
1554 // NOTE: we do this here, rather than in rebuildLayerStacks() so that
1555 // the hint is set before we acquire a buffer from the surface texture.
1556 //
1557 // NOTE: layer transactions have taken place already, so we use their
1558 // drawing state. However, SurfaceFlinger's own transaction has not
1559 // happened yet, so we must use the current state layer list
1560 // (soon to become the drawing state list).
1561 //
1562 sp<const DisplayDevice> disp;
1563 uint32_t currentlayerStack = 0;
1564 for (size_t i=0; i<count; i++) {
1565 // NOTE: we rely on the fact that layers are sorted by
1566 // layerStack first (so we don't have to traverse the list
1567 // of displays for every layer).
1568 const sp<Layer>& layer(currentLayers[i]);
1569 uint32_t layerStack = layer->getDrawingState().layerStack;
1570 if (i==0 || currentlayerStack != layerStack) {
1571 currentlayerStack = layerStack;
1572 // figure out if this layerstack is mirrored
1573 // (more than one display) if so, pick the default display,
1574 // if not, pick the only display it's on.
1575 disp.clear();
1576 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1577 sp<const DisplayDevice> hw(mDisplays[dpy]);
1578 if (hw->getLayerStack() == currentlayerStack) {
1579 if (disp == NULL) {
1580 disp = hw;
1581 } else {
1582 disp = NULL;
1583 break;
1584 }
1585 }
1586 }
1587 }
1588 if (disp == NULL) {
1589 // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to
1590 // redraw after transform hint changes. See bug 8508397.
1591
1592 // could be null when this layer is using a layerStack
1593 // that is not visible on any display. Also can occur at
1594 // screen off/on times.
1595 disp = getDefaultDisplayDevice();
1596 }
1597 layer->updateTransformHint(disp);
1598 }
1599 }
1600
1601
1602 /*
1603 * Perform our own transaction if needed
1604 */
1605
1606 const LayerVector& layers(mDrawingState.layersSortedByZ);
1607 if (currentLayers.size() > layers.size()) {
1608 // layers have been added
1609 mVisibleRegionsDirty = true;
1610 }
1611
1612 // some layers might have been removed, so
1613 // we need to update the regions they're exposing.
1614 if (mLayersRemoved) {
1615 mLayersRemoved = false;
1616 mVisibleRegionsDirty = true;
1617 const size_t count = layers.size();
1618 for (size_t i=0 ; i<count ; i++) {
1619 const sp<Layer>& layer(layers[i]);
1620 if (currentLayers.indexOf(layer) < 0) {
1621 // this layer is not visible anymore
1622 // TODO: we could traverse the tree from front to back and
1623 // compute the actual visible region
1624 // TODO: we could cache the transformed region
1625 const Layer::State& s(layer->getDrawingState());
Robert Carr3dcabfa2016-03-01 18:36:58 -08001626 Region visibleReg = s.active.transform.transform(
Dan Stoza9e56aa02015-11-02 13:00:03 -08001627 Region(Rect(s.active.w, s.active.h)));
1628 invalidateLayerStack(s.layerStack, visibleReg);
1629 }
1630 }
1631 }
1632
1633 commitTransaction();
1634
1635 updateCursorAsync();
1636}
1637
1638void SurfaceFlinger::updateCursorAsync()
1639{
1640 HWComposer& hwc(getHwComposer());
1641 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1642 sp<const DisplayDevice> hw(mDisplays[dpy]);
1643 const int32_t id = hw->getHwcDisplayId();
1644 if (id < 0) {
1645 continue;
1646 }
1647 const Vector< sp<Layer> >& currentLayers(
1648 hw->getVisibleLayersSortedByZ());
1649 const size_t count = currentLayers.size();
1650 HWComposer::LayerListIterator cur = hwc.begin(id);
1651 const HWComposer::LayerListIterator end = hwc.end(id);
1652 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
1653 if (cur->getCompositionType() != HWC_CURSOR_OVERLAY) {
1654 continue;
1655 }
1656 const sp<Layer>& layer(currentLayers[i]);
1657 Rect cursorPos = layer->getPosition(hw);
1658 hwc.setCursorPositionAsync(id, cursorPos);
1659 break;
1660 }
1661 }
1662}
1663
1664void SurfaceFlinger::commitTransaction()
1665{
1666 if (!mLayersPendingRemoval.isEmpty()) {
1667 // Notify removed layers now that they can't be drawn from
1668 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) {
1669 mLayersPendingRemoval[i]->onRemoved();
1670 }
1671 mLayersPendingRemoval.clear();
1672 }
1673
1674 // If this transaction is part of a window animation then the next frame
1675 // we composite should be considered an animation as well.
1676 mAnimCompositionPending = mAnimTransactionPending;
1677
1678 mDrawingState = mCurrentState;
1679 mTransactionPending = false;
1680 mAnimTransactionPending = false;
1681 mTransactionCV.broadcast();
1682}
1683
1684void SurfaceFlinger::computeVisibleRegions(
1685 const LayerVector& currentLayers, uint32_t layerStack,
1686 Region& outDirtyRegion, Region& outOpaqueRegion)
1687{
1688 ATRACE_CALL();
1689
1690 Region aboveOpaqueLayers;
1691 Region aboveCoveredLayers;
1692 Region dirty;
1693
1694 outDirtyRegion.clear();
1695
1696 size_t i = currentLayers.size();
1697 while (i--) {
1698 const sp<Layer>& layer = currentLayers[i];
1699
1700 // start with the whole surface at its current location
1701 const Layer::State& s(layer->getDrawingState());
1702
1703 // only consider the layers on the given layer stack
1704 if (s.layerStack != layerStack)
1705 continue;
1706
1707 /*
1708 * opaqueRegion: area of a surface that is fully opaque.
1709 */
1710 Region opaqueRegion;
1711
1712 /*
1713 * visibleRegion: area of a surface that is visible on screen
1714 * and not fully transparent. This is essentially the layer's
1715 * footprint minus the opaque regions above it.
1716 * Areas covered by a translucent surface are considered visible.
1717 */
1718 Region visibleRegion;
1719
1720 /*
1721 * coveredRegion: area of a surface that is covered by all
1722 * visible regions above it (which includes the translucent areas).
1723 */
1724 Region coveredRegion;
1725
1726 /*
1727 * transparentRegion: area of a surface that is hinted to be completely
1728 * transparent. This is only used to tell when the layer has no visible
1729 * non-transparent regions and can be removed from the layer list. It
1730 * does not affect the visibleRegion of this layer or any layers
1731 * beneath it. The hint may not be correct if apps don't respect the
1732 * SurfaceView restrictions (which, sadly, some don't).
1733 */
1734 Region transparentRegion;
1735
1736
1737 // handle hidden surfaces by setting the visible region to empty
1738 if (CC_LIKELY(layer->isVisible())) {
1739 const bool translucent = !layer->isOpaque(s);
Robert Carr3dcabfa2016-03-01 18:36:58 -08001740 Rect bounds(s.active.transform.transform(layer->computeBounds()));
Dan Stoza9e56aa02015-11-02 13:00:03 -08001741 visibleRegion.set(bounds);
1742 if (!visibleRegion.isEmpty()) {
1743 // Remove the transparent area from the visible region
1744 if (translucent) {
Robert Carr3dcabfa2016-03-01 18:36:58 -08001745 const Transform tr(s.active.transform);
Dan Stoza22f7fc42016-05-10 16:19:53 -07001746 if (tr.preserveRects()) {
1747 // transform the transparent region
1748 transparentRegion = tr.transform(s.activeTransparentRegion);
Dan Stoza9e56aa02015-11-02 13:00:03 -08001749 } else {
Dan Stoza22f7fc42016-05-10 16:19:53 -07001750 // transformation too complex, can't do the
1751 // transparent region optimization.
1752 transparentRegion.clear();
Dan Stoza9e56aa02015-11-02 13:00:03 -08001753 }
1754 }
1755
1756 // compute the opaque region
Robert Carr3dcabfa2016-03-01 18:36:58 -08001757 const int32_t layerOrientation = s.active.transform.getOrientation();
Dan Stoza9e56aa02015-11-02 13:00:03 -08001758 if (s.alpha==255 && !translucent &&
1759 ((layerOrientation & Transform::ROT_INVALID) == false)) {
1760 // the opaque region is the layer's footprint
1761 opaqueRegion = visibleRegion;
1762 }
1763 }
1764 }
1765
1766 // Clip the covered region to the visible region
1767 coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
1768
1769 // Update aboveCoveredLayers for next (lower) layer
1770 aboveCoveredLayers.orSelf(visibleRegion);
1771
1772 // subtract the opaque region covered by the layers above us
1773 visibleRegion.subtractSelf(aboveOpaqueLayers);
1774
1775 // compute this layer's dirty region
1776 if (layer->contentDirty) {
1777 // we need to invalidate the whole region
1778 dirty = visibleRegion;
1779 // as well, as the old visible region
1780 dirty.orSelf(layer->visibleRegion);
1781 layer->contentDirty = false;
1782 } else {
1783 /* compute the exposed region:
1784 * the exposed region consists of two components:
1785 * 1) what's VISIBLE now and was COVERED before
1786 * 2) what's EXPOSED now less what was EXPOSED before
1787 *
1788 * note that (1) is conservative, we start with the whole
1789 * visible region but only keep what used to be covered by
1790 * something -- which mean it may have been exposed.
1791 *
1792 * (2) handles areas that were not covered by anything but got
1793 * exposed because of a resize.
1794 */
1795 const Region newExposed = visibleRegion - coveredRegion;
1796 const Region oldVisibleRegion = layer->visibleRegion;
1797 const Region oldCoveredRegion = layer->coveredRegion;
1798 const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
1799 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
1800 }
1801 dirty.subtractSelf(aboveOpaqueLayers);
1802
1803 // accumulate to the screen dirty region
1804 outDirtyRegion.orSelf(dirty);
1805
1806 // Update aboveOpaqueLayers for next (lower) layer
1807 aboveOpaqueLayers.orSelf(opaqueRegion);
1808
1809 // Store the visible region in screen space
1810 layer->setVisibleRegion(visibleRegion);
1811 layer->setCoveredRegion(coveredRegion);
1812 layer->setVisibleNonTransparentRegion(
1813 visibleRegion.subtract(transparentRegion));
1814 }
1815
1816 outOpaqueRegion = aboveOpaqueLayers;
1817}
1818
1819void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack,
1820 const Region& dirty) {
1821 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1822 const sp<DisplayDevice>& hw(mDisplays[dpy]);
1823 if (hw->getLayerStack() == layerStack) {
1824 hw->dirtyRegion.orSelf(dirty);
1825 }
1826 }
1827}
1828
1829bool SurfaceFlinger::handlePageFlip()
1830{
1831 Region dirtyRegion;
1832
1833 bool visibleRegions = false;
1834 const LayerVector& layers(mDrawingState.layersSortedByZ);
1835 bool frameQueued = false;
1836
1837 // Store the set of layers that need updates. This set must not change as
1838 // buffers are being latched, as this could result in a deadlock.
1839 // Example: Two producers share the same command stream and:
1840 // 1.) Layer 0 is latched
1841 // 2.) Layer 0 gets a new frame
1842 // 2.) Layer 1 gets a new frame
1843 // 3.) Layer 1 is latched.
1844 // Display is now waiting on Layer 1's frame, which is behind layer 0's
1845 // second frame. But layer 0's second frame could be waiting on display.
1846 Vector<Layer*> layersWithQueuedFrames;
1847 for (size_t i = 0, count = layers.size(); i<count ; i++) {
1848 const sp<Layer>& layer(layers[i]);
1849 if (layer->hasQueuedFrame()) {
1850 frameQueued = true;
1851 if (layer->shouldPresentNow(mPrimaryDispSync)) {
1852 layersWithQueuedFrames.push_back(layer.get());
1853 } else {
1854 layer->useEmptyDamage();
1855 }
1856 } else {
1857 layer->useEmptyDamage();
1858 }
1859 }
1860 for (size_t i = 0, count = layersWithQueuedFrames.size() ; i<count ; i++) {
1861 Layer* layer = layersWithQueuedFrames[i];
1862 const Region dirty(layer->latchBuffer(visibleRegions));
1863 layer->useSurfaceDamage();
1864 const Layer::State& s(layer->getDrawingState());
1865 invalidateLayerStack(s.layerStack, dirty);
1866 }
1867
1868 mVisibleRegionsDirty |= visibleRegions;
1869
1870 // If we will need to wake up at some time in the future to deal with a
1871 // queued frame that shouldn't be displayed during this vsync period, wake
1872 // up during the next vsync period to check again.
1873 if (frameQueued && layersWithQueuedFrames.empty()) {
1874 signalLayerUpdate();
1875 }
1876
1877 // Only continue with the refresh if there is actually new work to do
1878 return !layersWithQueuedFrames.empty();
1879}
1880
1881void SurfaceFlinger::invalidateHwcGeometry()
1882{
1883 mHwWorkListDirty = true;
1884}
1885
1886
1887void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw,
1888 const Region& inDirtyRegion)
1889{
1890 // We only need to actually compose the display if:
1891 // 1) It is being handled by hardware composer, which may need this to
1892 // keep its virtual display state machine in sync, or
1893 // 2) There is work to be done (the dirty region isn't empty)
1894 bool isHwcDisplay = hw->getHwcDisplayId() >= 0;
1895 if (!isHwcDisplay && inDirtyRegion.isEmpty()) {
1896 return;
1897 }
1898
1899 Region dirtyRegion(inDirtyRegion);
1900
1901 // compute the invalid region
1902 hw->swapRegion.orSelf(dirtyRegion);
1903
1904 uint32_t flags = hw->getFlags();
1905 if (flags & DisplayDevice::SWAP_RECTANGLE) {
1906 // we can redraw only what's dirty, but since SWAP_RECTANGLE only
1907 // takes a rectangle, we must make sure to update that whole
1908 // rectangle in that case
1909 dirtyRegion.set(hw->swapRegion.bounds());
1910 } else {
1911 if (flags & DisplayDevice::PARTIAL_UPDATES) {
1912 // We need to redraw the rectangle that will be updated
1913 // (pushed to the framebuffer).
1914 // This is needed because PARTIAL_UPDATES only takes one
1915 // rectangle instead of a region (see DisplayDevice::flip())
1916 dirtyRegion.set(hw->swapRegion.bounds());
1917 } else {
1918 // we need to redraw everything (the whole screen)
1919 dirtyRegion.set(hw->bounds());
1920 hw->swapRegion = dirtyRegion;
1921 }
1922 }
1923
1924 if (CC_LIKELY(!mDaltonize && !mHasColorMatrix)) {
1925 if (!doComposeSurfaces(hw, dirtyRegion)) return;
1926 } else {
1927 RenderEngine& engine(getRenderEngine());
1928 mat4 colorMatrix = mColorMatrix;
1929 if (mDaltonize) {
1930 colorMatrix = colorMatrix * mDaltonizer();
1931 }
1932 mat4 oldMatrix = engine.setupColorTransform(colorMatrix);
1933 doComposeSurfaces(hw, dirtyRegion);
1934 engine.setupColorTransform(oldMatrix);
1935 }
1936
1937 // update the swap region and clear the dirty region
1938 hw->swapRegion.orSelf(dirtyRegion);
1939
1940 // swap buffers (presentation)
1941 hw->swapBuffers(getHwComposer());
1942}
1943
1944bool SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
1945{
1946 RenderEngine& engine(getRenderEngine());
1947 const int32_t id = hw->getHwcDisplayId();
1948 HWComposer& hwc(getHwComposer());
1949 HWComposer::LayerListIterator cur = hwc.begin(id);
1950 const HWComposer::LayerListIterator end = hwc.end(id);
1951
1952 bool hasGlesComposition = hwc.hasGlesComposition(id);
1953 if (hasGlesComposition) {
1954 if (!hw->makeCurrent(mEGLDisplay, mEGLContext)) {
1955 ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s",
1956 hw->getDisplayName().string());
1957 eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
1958 if(!getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext)) {
1959 ALOGE("DisplayDevice::makeCurrent on default display failed. Aborting.");
1960 }
1961 return false;
1962 }
1963
1964 // Never touch the framebuffer if we don't have any framebuffer layers
1965 const bool hasHwcComposition = hwc.hasHwcComposition(id);
1966 if (hasHwcComposition) {
1967 // when using overlays, we assume a fully transparent framebuffer
1968 // NOTE: we could reduce how much we need to clear, for instance
1969 // remove where there are opaque FB layers. however, on some
1970 // GPUs doing a "clean slate" clear might be more efficient.
1971 // We'll revisit later if needed.
1972 engine.clearWithColor(0, 0, 0, 0);
1973 } else {
1974 // we start with the whole screen area
1975 const Region bounds(hw->getBounds());
1976
1977 // we remove the scissor part
1978 // we're left with the letterbox region
1979 // (common case is that letterbox ends-up being empty)
1980 const Region letterbox(bounds.subtract(hw->getScissor()));
1981
1982 // compute the area to clear
1983 Region region(hw->undefinedRegion.merge(letterbox));
1984
1985 // but limit it to the dirty region
1986 region.andSelf(dirty);
1987
1988 // screen is already cleared here
1989 if (!region.isEmpty()) {
1990 // can happen with SurfaceView
1991 drawWormhole(hw, region);
1992 }
1993 }
1994
1995 if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) {
1996 // just to be on the safe side, we don't set the
1997 // scissor on the main display. It should never be needed
1998 // anyways (though in theory it could since the API allows it).
1999 const Rect& bounds(hw->getBounds());
2000 const Rect& scissor(hw->getScissor());
2001 if (scissor != bounds) {
2002 // scissor doesn't match the screen's dimensions, so we
2003 // need to clear everything outside of it and enable
2004 // the GL scissor so we don't draw anything where we shouldn't
2005
2006 // enable scissor for this frame
2007 const uint32_t height = hw->getHeight();
2008 engine.setScissor(scissor.left, height - scissor.bottom,
2009 scissor.getWidth(), scissor.getHeight());
2010 }
2011 }
2012 }
2013
2014 /*
2015 * and then, render the layers targeted at the framebuffer
2016 */
2017
2018 const Vector< sp<Layer> >& layers(hw->getVisibleLayersSortedByZ());
2019 const size_t count = layers.size();
2020 const Transform& tr = hw->getTransform();
2021 if (cur != end) {
2022 // we're using h/w composer
2023 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) {
2024 const sp<Layer>& layer(layers[i]);
2025 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion)));
2026 if (!clip.isEmpty()) {
2027 switch (cur->getCompositionType()) {
2028 case HWC_CURSOR_OVERLAY:
2029 case HWC_OVERLAY: {
2030 const Layer::State& state(layer->getDrawingState());
2031 if ((cur->getHints() & HWC_HINT_CLEAR_FB)
2032 && i
2033 && layer->isOpaque(state) && (state.alpha == 0xFF)
2034 && hasGlesComposition) {
2035 // never clear the very first layer since we're
2036 // guaranteed the FB is already cleared
2037 layer->clearWithOpenGL(hw, clip);
2038 }
2039 break;
2040 }
2041 case HWC_FRAMEBUFFER: {
2042 layer->draw(hw, clip);
2043 break;
2044 }
2045 case HWC_FRAMEBUFFER_TARGET: {
2046 // this should not happen as the iterator shouldn't
2047 // let us get there.
2048 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%zu)", i);
2049 break;
2050 }
2051 }
2052 }
2053 layer->setAcquireFence(hw, *cur);
2054 }
2055 } else {
2056 // we're not using h/w composer
2057 for (size_t i=0 ; i<count ; ++i) {
2058 const sp<Layer>& layer(layers[i]);
2059 const Region clip(dirty.intersect(
2060 tr.transform(layer->visibleRegion)));
2061 if (!clip.isEmpty()) {
2062 layer->draw(hw, clip);
2063 }
2064 }
2065 }
2066
2067 // disable scissor at the end of the frame
2068 engine.disableScissor();
2069 return true;
2070}
2071
2072void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const {
2073 const int32_t height = hw->getHeight();
2074 RenderEngine& engine(getRenderEngine());
2075 engine.fillRegionWithColor(region, height, 0, 0, 0, 0);
2076}
2077
2078status_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
2079 const sp<IBinder>& handle,
2080 const sp<IGraphicBufferProducer>& gbc,
2081 const sp<Layer>& lbc)
2082{
2083 // add this layer to the current state list
2084 {
2085 Mutex::Autolock _l(mStateLock);
2086 if (mCurrentState.layersSortedByZ.size() >= MAX_LAYERS) {
2087 return NO_MEMORY;
2088 }
2089 mCurrentState.layersSortedByZ.add(lbc);
2090 mGraphicBufferProducerList.add(IInterface::asBinder(gbc));
2091 }
2092
2093 // attach this layer to the client
2094 client->attachLayer(handle, lbc);
2095
2096 return NO_ERROR;
2097}
2098
2099status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer) {
2100 Mutex::Autolock _l(mStateLock);
2101 ssize_t index = mCurrentState.layersSortedByZ.remove(layer);
2102 if (index >= 0) {
2103 mLayersPendingRemoval.push(layer);
2104 mLayersRemoved = true;
2105 setTransactionFlags(eTransactionNeeded);
2106 return NO_ERROR;
2107 }
2108 return status_t(index);
2109}
2110
2111uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t /* flags */) {
2112 return android_atomic_release_load(&mTransactionFlags);
2113}
2114
2115uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) {
2116 return android_atomic_and(~flags, &mTransactionFlags) & flags;
2117}
2118
2119uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) {
2120 uint32_t old = android_atomic_or(flags, &mTransactionFlags);
2121 if ((old & flags)==0) { // wake the server up
2122 signalTransaction();
2123 }
2124 return old;
2125}
2126
2127void SurfaceFlinger::setTransactionState(
2128 const Vector<ComposerState>& state,
2129 const Vector<DisplayState>& displays,
2130 uint32_t flags)
2131{
2132 ATRACE_CALL();
2133 Mutex::Autolock _l(mStateLock);
2134 uint32_t transactionFlags = 0;
2135
2136 if (flags & eAnimation) {
2137 // For window updates that are part of an animation we must wait for
2138 // previous animation "frames" to be handled.
2139 while (mAnimTransactionPending) {
2140 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
2141 if (CC_UNLIKELY(err != NO_ERROR)) {
2142 // just in case something goes wrong in SF, return to the
2143 // caller after a few seconds.
2144 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out "
2145 "waiting for previous animation frame");
2146 mAnimTransactionPending = false;
2147 break;
2148 }
2149 }
2150 }
2151
2152 size_t count = displays.size();
2153 for (size_t i=0 ; i<count ; i++) {
2154 const DisplayState& s(displays[i]);
2155 transactionFlags |= setDisplayStateLocked(s);
2156 }
2157
2158 count = state.size();
2159 for (size_t i=0 ; i<count ; i++) {
2160 const ComposerState& s(state[i]);
2161 // Here we need to check that the interface we're given is indeed
2162 // one of our own. A malicious client could give us a NULL
2163 // IInterface, or one of its own or even one of our own but a
2164 // different type. All these situations would cause us to crash.
2165 //
2166 // NOTE: it would be better to use RTTI as we could directly check
2167 // that we have a Client*. however, RTTI is disabled in Android.
2168 if (s.client != NULL) {
2169 sp<IBinder> binder = IInterface::asBinder(s.client);
2170 if (binder != NULL) {
2171 String16 desc(binder->getInterfaceDescriptor());
2172 if (desc == ISurfaceComposerClient::descriptor) {
2173 sp<Client> client( static_cast<Client *>(s.client.get()) );
2174 transactionFlags |= setClientStateLocked(client, s.state);
2175 }
2176 }
2177 }
2178 }
2179
Robert Carr2a7dbb42016-05-24 11:41:28 -07002180 // If a synchronous transaction is explicitly requested without any changes,
2181 // force a transaction anyway. This can be used as a flush mechanism for
2182 // previous async transactions.
2183 if (transactionFlags == 0 && (flags & eSynchronous)) {
2184 transactionFlags = eTransactionNeeded;
2185 }
2186
Dan Stoza9e56aa02015-11-02 13:00:03 -08002187 if (transactionFlags) {
2188 // this triggers the transaction
2189 setTransactionFlags(transactionFlags);
2190
2191 // if this is a synchronous transaction, wait for it to take effect
2192 // before returning.
2193 if (flags & eSynchronous) {
2194 mTransactionPending = true;
2195 }
2196 if (flags & eAnimation) {
2197 mAnimTransactionPending = true;
2198 }
2199 while (mTransactionPending) {
2200 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
2201 if (CC_UNLIKELY(err != NO_ERROR)) {
2202 // just in case something goes wrong in SF, return to the
2203 // called after a few seconds.
2204 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!");
2205 mTransactionPending = false;
2206 break;
2207 }
2208 }
2209 }
2210}
2211
2212uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s)
2213{
2214 ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token);
2215 if (dpyIdx < 0)
2216 return 0;
2217
2218 uint32_t flags = 0;
2219 DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx));
2220 if (disp.isValid()) {
2221 const uint32_t what = s.what;
2222 if (what & DisplayState::eSurfaceChanged) {
2223 if (IInterface::asBinder(disp.surface) != IInterface::asBinder(s.surface)) {
2224 disp.surface = s.surface;
2225 flags |= eDisplayTransactionNeeded;
2226 }
2227 }
2228 if (what & DisplayState::eLayerStackChanged) {
2229 if (disp.layerStack != s.layerStack) {
2230 disp.layerStack = s.layerStack;
2231 flags |= eDisplayTransactionNeeded;
2232 }
2233 }
2234 if (what & DisplayState::eDisplayProjectionChanged) {
2235 if (disp.orientation != s.orientation) {
2236 disp.orientation = s.orientation;
2237 flags |= eDisplayTransactionNeeded;
2238 }
2239 if (disp.frame != s.frame) {
2240 disp.frame = s.frame;
2241 flags |= eDisplayTransactionNeeded;
2242 }
2243 if (disp.viewport != s.viewport) {
2244 disp.viewport = s.viewport;
2245 flags |= eDisplayTransactionNeeded;
2246 }
2247 }
2248 if (what & DisplayState::eDisplaySizeChanged) {
2249 if (disp.width != s.width) {
2250 disp.width = s.width;
2251 flags |= eDisplayTransactionNeeded;
2252 }
2253 if (disp.height != s.height) {
2254 disp.height = s.height;
2255 flags |= eDisplayTransactionNeeded;
2256 }
2257 }
2258 }
2259 return flags;
2260}
2261
2262uint32_t SurfaceFlinger::setClientStateLocked(
2263 const sp<Client>& client,
2264 const layer_state_t& s)
2265{
2266 uint32_t flags = 0;
2267 sp<Layer> layer(client->getLayerUser(s.surface));
2268 if (layer != 0) {
2269 const uint32_t what = s.what;
2270 if (what & layer_state_t::ePositionChanged) {
2271 if (layer->setPosition(s.x, s.y))
2272 flags |= eTraversalNeeded;
2273 }
2274 if (what & layer_state_t::eLayerChanged) {
2275 // NOTE: index needs to be calculated before we update the state
2276 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
2277 if (layer->setLayer(s.z) && idx >= 0) {
2278 mCurrentState.layersSortedByZ.removeAt(idx);
2279 mCurrentState.layersSortedByZ.add(layer);
2280 // we need traversal (state changed)
2281 // AND transaction (list changed)
2282 flags |= eTransactionNeeded|eTraversalNeeded;
2283 }
2284 }
2285 if (what & layer_state_t::eSizeChanged) {
2286 if (layer->setSize(s.w, s.h)) {
2287 flags |= eTraversalNeeded;
2288 }
2289 }
2290 if (what & layer_state_t::eAlphaChanged) {
2291 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
2292 flags |= eTraversalNeeded;
2293 }
2294 if (what & layer_state_t::eMatrixChanged) {
2295 if (layer->setMatrix(s.matrix))
2296 flags |= eTraversalNeeded;
2297 }
2298 if (what & layer_state_t::eTransparentRegionChanged) {
2299 if (layer->setTransparentRegionHint(s.transparentRegion))
2300 flags |= eTraversalNeeded;
2301 }
2302 if (what & layer_state_t::eFlagsChanged) {
2303 if (layer->setFlags(s.flags, s.mask))
2304 flags |= eTraversalNeeded;
2305 }
2306 if (what & layer_state_t::eCropChanged) {
2307 if (layer->setCrop(s.crop))
2308 flags |= eTraversalNeeded;
2309 }
Pablo Ceballosacbe6782016-03-04 17:54:21 +00002310 if (what & layer_state_t::eFinalCropChanged) {
2311 if (layer->setFinalCrop(s.finalCrop))
2312 flags |= eTraversalNeeded;
2313 }
Dan Stoza9e56aa02015-11-02 13:00:03 -08002314 if (what & layer_state_t::eLayerStackChanged) {
2315 // NOTE: index needs to be calculated before we update the state
2316 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
2317 if (layer->setLayerStack(s.layerStack) && idx >= 0) {
2318 mCurrentState.layersSortedByZ.removeAt(idx);
2319 mCurrentState.layersSortedByZ.add(layer);
2320 // we need traversal (state changed)
2321 // AND transaction (list changed)
2322 flags |= eTransactionNeeded|eTraversalNeeded;
2323 }
2324 }
2325 if (what & layer_state_t::eDeferTransaction) {
2326 layer->deferTransactionUntil(s.handle, s.frameNumber);
2327 // We don't trigger a traversal here because if no other state is
2328 // changed, we don't want this to cause any more work
2329 }
Robert Carrc3574f72016-03-24 12:19:32 -07002330 if (what & layer_state_t::eOverrideScalingModeChanged) {
2331 layer->setOverrideScalingMode(s.overrideScalingMode);
2332 // We don't trigger a traversal here because if no other state is
2333 // changed, we don't want this to cause any more work
2334 }
Dan Stoza9e56aa02015-11-02 13:00:03 -08002335 }
2336 return flags;
2337}
2338
2339status_t SurfaceFlinger::createLayer(
2340 const String8& name,
2341 const sp<Client>& client,
2342 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
2343 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp)
2344{
2345 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string());
2346 if (int32_t(w|h) < 0) {
2347 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
2348 int(w), int(h));
2349 return BAD_VALUE;
2350 }
2351
2352 status_t result = NO_ERROR;
2353
2354 sp<Layer> layer;
2355
2356 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
2357 case ISurfaceComposerClient::eFXSurfaceNormal:
2358 result = createNormalLayer(client,
2359 name, w, h, flags, format,
2360 handle, gbp, &layer);
2361 break;
2362 case ISurfaceComposerClient::eFXSurfaceDim:
2363 result = createDimLayer(client,
2364 name, w, h, flags,
2365 handle, gbp, &layer);
2366 break;
2367 default:
2368 result = BAD_VALUE;
2369 break;
2370 }
2371
2372 if (result != NO_ERROR) {
2373 return result;
2374 }
2375
2376 result = addClientLayer(client, *handle, *gbp, layer);
2377 if (result != NO_ERROR) {
2378 return result;
2379 }
2380
2381 setTransactionFlags(eTransactionNeeded);
2382 return result;
2383}
2384
2385status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client,
2386 const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
2387 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
2388{
2389 // initialize the surfaces
2390 switch (format) {
2391 case PIXEL_FORMAT_TRANSPARENT:
2392 case PIXEL_FORMAT_TRANSLUCENT:
2393 format = PIXEL_FORMAT_RGBA_8888;
2394 break;
2395 case PIXEL_FORMAT_OPAQUE:
2396 format = PIXEL_FORMAT_RGBX_8888;
2397 break;
2398 }
2399
2400 *outLayer = new Layer(this, client, name, w, h, flags);
2401 status_t err = (*outLayer)->setBuffers(w, h, format, flags);
2402 if (err == NO_ERROR) {
2403 *handle = (*outLayer)->getHandle();
2404 *gbp = (*outLayer)->getProducer();
2405 }
2406
2407 ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err));
2408 return err;
2409}
2410
2411status_t SurfaceFlinger::createDimLayer(const sp<Client>& client,
2412 const String8& name, uint32_t w, uint32_t h, uint32_t flags,
2413 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
2414{
2415 *outLayer = new LayerDim(this, client, name, w, h, flags);
2416 *handle = (*outLayer)->getHandle();
2417 *gbp = (*outLayer)->getProducer();
2418 return NO_ERROR;
2419}
2420
2421status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle)
2422{
2423 // called by the window manager when it wants to remove a Layer
2424 status_t err = NO_ERROR;
2425 sp<Layer> l(client->getLayerUser(handle));
2426 if (l != NULL) {
2427 err = removeLayer(l);
2428 ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
2429 "error removing layer=%p (%s)", l.get(), strerror(-err));
2430 }
2431 return err;
2432}
2433
2434status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer)
2435{
2436 // called by ~LayerCleaner() when all references to the IBinder (handle)
2437 // are gone
2438 status_t err = NO_ERROR;
2439 sp<Layer> l(layer.promote());
2440 if (l != NULL) {
2441 err = removeLayer(l);
2442 ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
2443 "error removing layer=%p (%s)", l.get(), strerror(-err));
2444 }
2445 return err;
2446}
2447
2448// ---------------------------------------------------------------------------
2449
2450void SurfaceFlinger::onInitializeDisplays() {
2451 // reset screen orientation and use primary layer stack
2452 Vector<ComposerState> state;
2453 Vector<DisplayState> displays;
2454 DisplayState d;
2455 d.what = DisplayState::eDisplayProjectionChanged |
2456 DisplayState::eLayerStackChanged;
2457 d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY];
2458 d.layerStack = 0;
2459 d.orientation = DisplayState::eOrientationDefault;
2460 d.frame.makeInvalid();
2461 d.viewport.makeInvalid();
2462 d.width = 0;
2463 d.height = 0;
2464 displays.add(d);
2465 setTransactionState(state, displays, 0);
2466 setPowerModeInternal(getDisplayDevice(d.token), HWC_POWER_MODE_NORMAL);
2467
2468 const nsecs_t period =
2469 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
2470 mAnimFrameTracker.setDisplayRefreshPeriod(period);
2471}
2472
2473void SurfaceFlinger::initializeDisplays() {
2474 class MessageScreenInitialized : public MessageBase {
2475 SurfaceFlinger* flinger;
2476 public:
2477 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { }
2478 virtual bool handler() {
2479 flinger->onInitializeDisplays();
2480 return true;
2481 }
2482 };
2483 sp<MessageBase> msg = new MessageScreenInitialized(this);
2484 postMessageAsync(msg); // we may be called from main thread, use async message
2485}
2486
2487void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& hw,
2488 int mode) {
2489 ALOGD("Set power mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(),
2490 this);
2491 int32_t type = hw->getDisplayType();
2492 int currentMode = hw->getPowerMode();
2493
2494 if (mode == currentMode) {
2495 ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode);
2496 return;
2497 }
2498
2499 hw->setPowerMode(mode);
2500 if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
2501 ALOGW("Trying to set power mode for virtual display");
2502 return;
2503 }
2504
2505 if (currentMode == HWC_POWER_MODE_OFF) {
2506 getHwComposer().setPowerMode(type, mode);
2507 if (type == DisplayDevice::DISPLAY_PRIMARY) {
2508 // FIXME: eventthread only knows about the main display right now
2509 mEventThread->onScreenAcquired();
2510 resyncToHardwareVsync(true);
2511 }
2512
2513 mVisibleRegionsDirty = true;
2514 mHasPoweredOff = true;
2515 repaintEverything();
2516 } else if (mode == HWC_POWER_MODE_OFF) {
2517 if (type == DisplayDevice::DISPLAY_PRIMARY) {
2518 disableHardwareVsync(true); // also cancels any in-progress resync
2519
2520 // FIXME: eventthread only knows about the main display right now
2521 mEventThread->onScreenReleased();
2522 }
2523
2524 getHwComposer().setPowerMode(type, mode);
2525 mVisibleRegionsDirty = true;
2526 // from this point on, SF will stop drawing on this display
2527 } else {
2528 getHwComposer().setPowerMode(type, mode);
2529 }
2530}
2531
2532void SurfaceFlinger::setPowerMode(const sp<IBinder>& display, int mode) {
2533 class MessageSetPowerMode: public MessageBase {
2534 SurfaceFlinger& mFlinger;
2535 sp<IBinder> mDisplay;
2536 int mMode;
2537 public:
2538 MessageSetPowerMode(SurfaceFlinger& flinger,
2539 const sp<IBinder>& disp, int mode) : mFlinger(flinger),
2540 mDisplay(disp) { mMode = mode; }
2541 virtual bool handler() {
2542 sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay));
2543 if (hw == NULL) {
2544 ALOGE("Attempt to set power mode = %d for null display %p",
2545 mMode, mDisplay.get());
2546 } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) {
2547 ALOGW("Attempt to set power mode = %d for virtual display",
2548 mMode);
2549 } else {
2550 mFlinger.setPowerModeInternal(hw, mMode);
2551 }
2552 return true;
2553 }
2554 };
2555 sp<MessageBase> msg = new MessageSetPowerMode(*this, display, mode);
2556 postMessageSync(msg);
2557}
2558
2559// ---------------------------------------------------------------------------
2560
2561status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
2562{
2563 String8 result;
2564
2565 IPCThreadState* ipc = IPCThreadState::self();
2566 const int pid = ipc->getCallingPid();
2567 const int uid = ipc->getCallingUid();
2568 if ((uid != AID_SHELL) &&
2569 !PermissionCache::checkPermission(sDump, pid, uid)) {
2570 result.appendFormat("Permission Denial: "
2571 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid);
2572 } else {
2573 // Try to get the main lock, but give up after one second
2574 // (this would indicate SF is stuck, but we want to be able to
2575 // print something in dumpsys).
2576 status_t err = mStateLock.timedLock(s2ns(1));
2577 bool locked = (err == NO_ERROR);
2578 if (!locked) {
2579 result.appendFormat(
2580 "SurfaceFlinger appears to be unresponsive (%s [%d]), "
2581 "dumping anyways (no locks held)\n", strerror(-err), err);
2582 }
2583
2584 bool dumpAll = true;
2585 size_t index = 0;
2586 size_t numArgs = args.size();
2587 if (numArgs) {
2588 if ((index < numArgs) &&
2589 (args[index] == String16("--list"))) {
2590 index++;
2591 listLayersLocked(args, index, result);
2592 dumpAll = false;
2593 }
2594
2595 if ((index < numArgs) &&
2596 (args[index] == String16("--latency"))) {
2597 index++;
2598 dumpStatsLocked(args, index, result);
2599 dumpAll = false;
2600 }
2601
2602 if ((index < numArgs) &&
2603 (args[index] == String16("--latency-clear"))) {
2604 index++;
2605 clearStatsLocked(args, index, result);
2606 dumpAll = false;
2607 }
2608
2609 if ((index < numArgs) &&
2610 (args[index] == String16("--dispsync"))) {
2611 index++;
2612 mPrimaryDispSync.dump(result);
2613 dumpAll = false;
2614 }
2615
2616 if ((index < numArgs) &&
2617 (args[index] == String16("--static-screen"))) {
2618 index++;
2619 dumpStaticScreenStats(result);
2620 dumpAll = false;
2621 }
Pablo Ceballos40845df2016-01-25 17:41:15 -08002622
Pablo Ceballos69a1a382016-03-30 15:28:05 -07002623#ifdef ENABLE_FENCE_TRACKING
Pablo Ceballos40845df2016-01-25 17:41:15 -08002624 if ((index < numArgs) &&
2625 (args[index] == String16("--fences"))) {
2626 index++;
2627 mFenceTracker.dump(&result);
2628 dumpAll = false;
2629 }
Pablo Ceballos69a1a382016-03-30 15:28:05 -07002630#endif
Dan Stoza9e56aa02015-11-02 13:00:03 -08002631 }
2632
2633 if (dumpAll) {
2634 dumpAllLocked(args, index, result);
2635 }
2636
2637 if (locked) {
2638 mStateLock.unlock();
2639 }
2640 }
2641 write(fd, result.string(), result.size());
2642 return NO_ERROR;
2643}
2644
2645void SurfaceFlinger::listLayersLocked(const Vector<String16>& /* args */,
2646 size_t& /* index */, String8& result) const
2647{
2648 const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2649 const size_t count = currentLayers.size();
2650 for (size_t i=0 ; i<count ; i++) {
2651 const sp<Layer>& layer(currentLayers[i]);
2652 result.appendFormat("%s\n", layer->getName().string());
2653 }
2654}
2655
2656void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index,
2657 String8& result) const
2658{
2659 String8 name;
2660 if (index < args.size()) {
2661 name = String8(args[index]);
2662 index++;
2663 }
2664
2665 const nsecs_t period =
2666 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
2667 result.appendFormat("%" PRId64 "\n", period);
2668
2669 if (name.isEmpty()) {
2670 mAnimFrameTracker.dumpStats(result);
2671 } else {
2672 const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2673 const size_t count = currentLayers.size();
2674 for (size_t i=0 ; i<count ; i++) {
2675 const sp<Layer>& layer(currentLayers[i]);
2676 if (name == layer->getName()) {
2677 layer->dumpFrameStats(result);
2678 }
2679 }
2680 }
2681}
2682
2683void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index,
2684 String8& /* result */)
2685{
2686 String8 name;
2687 if (index < args.size()) {
2688 name = String8(args[index]);
2689 index++;
2690 }
2691
2692 const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2693 const size_t count = currentLayers.size();
2694 for (size_t i=0 ; i<count ; i++) {
2695 const sp<Layer>& layer(currentLayers[i]);
2696 if (name.isEmpty() || (name == layer->getName())) {
2697 layer->clearFrameStats();
2698 }
2699 }
2700
2701 mAnimFrameTracker.clearStats();
2702}
2703
2704// This should only be called from the main thread. Otherwise it would need
2705// the lock and should use mCurrentState rather than mDrawingState.
2706void SurfaceFlinger::logFrameStats() {
2707 const LayerVector& drawingLayers = mDrawingState.layersSortedByZ;
2708 const size_t count = drawingLayers.size();
2709 for (size_t i=0 ; i<count ; i++) {
2710 const sp<Layer>& layer(drawingLayers[i]);
2711 layer->logFrameStats();
2712 }
2713
2714 mAnimFrameTracker.logAndResetStats(String8("<win-anim>"));
2715}
2716
2717/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result)
2718{
2719 static const char* config =
2720 " [sf"
2721#ifdef HAS_CONTEXT_PRIORITY
2722 " HAS_CONTEXT_PRIORITY"
2723#endif
2724#ifdef NEVER_DEFAULT_TO_ASYNC_MODE
2725 " NEVER_DEFAULT_TO_ASYNC_MODE"
2726#endif
2727#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
2728 " TARGET_DISABLE_TRIPLE_BUFFERING"
2729#endif
2730 "]";
2731 result.append(config);
2732}
2733
2734void SurfaceFlinger::dumpStaticScreenStats(String8& result) const
2735{
2736 result.appendFormat("Static screen stats:\n");
2737 for (size_t b = 0; b < NUM_BUCKETS - 1; ++b) {
2738 float bucketTimeSec = mFrameBuckets[b] / 1e9;
2739 float percent = 100.0f *
2740 static_cast<float>(mFrameBuckets[b]) / mTotalTime;
2741 result.appendFormat(" < %zd frames: %.3f s (%.1f%%)\n",
2742 b + 1, bucketTimeSec, percent);
2743 }
2744 float bucketTimeSec = mFrameBuckets[NUM_BUCKETS - 1] / 1e9;
2745 float percent = 100.0f *
2746 static_cast<float>(mFrameBuckets[NUM_BUCKETS - 1]) / mTotalTime;
2747 result.appendFormat(" %zd+ frames: %.3f s (%.1f%%)\n",
2748 NUM_BUCKETS - 1, bucketTimeSec, percent);
2749}
2750
2751void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index,
2752 String8& result) const
2753{
2754 bool colorize = false;
2755 if (index < args.size()
2756 && (args[index] == String16("--color"))) {
2757 colorize = true;
2758 index++;
2759 }
2760
2761 Colorizer colorizer(colorize);
2762
2763 // figure out if we're stuck somewhere
2764 const nsecs_t now = systemTime();
2765 const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
2766 const nsecs_t inTransaction(mDebugInTransaction);
2767 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
2768 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
2769
2770 /*
2771 * Dump library configuration.
2772 */
2773
2774 colorizer.bold(result);
2775 result.append("Build configuration:");
2776 colorizer.reset(result);
2777 appendSfConfigString(result);
2778 appendUiConfigString(result);
2779 appendGuiConfigString(result);
2780 result.append("\n");
2781
2782 colorizer.bold(result);
2783 result.append("Sync configuration: ");
2784 colorizer.reset(result);
2785 result.append(SyncFeatures::getInstance().toString());
2786 result.append("\n");
2787
2788 colorizer.bold(result);
2789 result.append("DispSync configuration: ");
2790 colorizer.reset(result);
2791 result.appendFormat("app phase %" PRId64 " ns, sf phase %" PRId64 " ns, "
2792 "present offset %d ns (refresh %" PRId64 " ns)",
2793 vsyncPhaseOffsetNs, sfVsyncPhaseOffsetNs, PRESENT_TIME_OFFSET_FROM_VSYNC_NS,
2794 mHwc->getRefreshPeriod(HWC_DISPLAY_PRIMARY));
2795 result.append("\n");
2796
2797 // Dump static screen stats
2798 result.append("\n");
2799 dumpStaticScreenStats(result);
2800 result.append("\n");
2801
2802 /*
2803 * Dump the visible layer list
2804 */
2805 const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2806 const size_t count = currentLayers.size();
2807 colorizer.bold(result);
2808 result.appendFormat("Visible layers (count = %zu)\n", count);
2809 colorizer.reset(result);
2810 for (size_t i=0 ; i<count ; i++) {
2811 const sp<Layer>& layer(currentLayers[i]);
2812 layer->dump(result, colorizer);
2813 }
2814
2815 /*
2816 * Dump Display state
2817 */
2818
2819 colorizer.bold(result);
2820 result.appendFormat("Displays (%zu entries)\n", mDisplays.size());
2821 colorizer.reset(result);
2822 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
2823 const sp<const DisplayDevice>& hw(mDisplays[dpy]);
2824 hw->dump(result);
2825 }
2826
2827 /*
2828 * Dump SurfaceFlinger global state
2829 */
2830
2831 colorizer.bold(result);
2832 result.append("SurfaceFlinger global state:\n");
2833 colorizer.reset(result);
2834
2835 HWComposer& hwc(getHwComposer());
2836 sp<const DisplayDevice> hw(getDefaultDisplayDevice());
2837
2838 colorizer.bold(result);
2839 result.appendFormat("EGL implementation : %s\n",
2840 eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION));
2841 colorizer.reset(result);
2842 result.appendFormat("%s\n",
2843 eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS));
2844
2845 mRenderEngine->dump(result);
2846
2847 hw->undefinedRegion.dump(result, "undefinedRegion");
2848 result.appendFormat(" orientation=%d, isDisplayOn=%d\n",
2849 hw->getOrientation(), hw->isDisplayOn());
2850 result.appendFormat(
2851 " last eglSwapBuffers() time: %f us\n"
2852 " last transaction time : %f us\n"
2853 " transaction-flags : %08x\n"
2854 " refresh-rate : %f fps\n"
2855 " x-dpi : %f\n"
2856 " y-dpi : %f\n"
2857 " gpu_to_cpu_unsupported : %d\n"
2858 ,
2859 mLastSwapBufferTime/1000.0,
2860 mLastTransactionTime/1000.0,
2861 mTransactionFlags,
2862 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY),
2863 hwc.getDpiX(HWC_DISPLAY_PRIMARY),
2864 hwc.getDpiY(HWC_DISPLAY_PRIMARY),
2865 !mGpuToCpuSupported);
2866
2867 result.appendFormat(" eglSwapBuffers time: %f us\n",
2868 inSwapBuffersDuration/1000.0);
2869
2870 result.appendFormat(" transaction time: %f us\n",
2871 inTransactionDuration/1000.0);
2872
2873 /*
2874 * VSYNC state
2875 */
2876 mEventThread->dump(result);
2877
2878 /*
2879 * Dump HWComposer state
2880 */
2881 colorizer.bold(result);
2882 result.append("h/w composer state:\n");
2883 colorizer.reset(result);
2884 result.appendFormat(" h/w composer %s and %s\n",
2885 hwc.initCheck()==NO_ERROR ? "present" : "not present",
2886 (mDebugDisableHWC || mDebugRegion || mDaltonize
2887 || mHasColorMatrix) ? "disabled" : "enabled");
2888 hwc.dump(result);
2889
2890 /*
2891 * Dump gralloc state
2892 */
2893 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
2894 alloc.dump(result);
2895}
2896
2897const Vector< sp<Layer> >&
2898SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) {
2899 // Note: mStateLock is held here
2900 wp<IBinder> dpy;
2901 for (size_t i=0 ; i<mDisplays.size() ; i++) {
2902 if (mDisplays.valueAt(i)->getHwcDisplayId() == id) {
2903 dpy = mDisplays.keyAt(i);
2904 break;
2905 }
2906 }
2907 if (dpy == NULL) {
2908 ALOGE("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id);
2909 // Just use the primary display so we have something to return
2910 dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY);
2911 }
2912 return getDisplayDevice(dpy)->getVisibleLayersSortedByZ();
2913}
2914
2915bool SurfaceFlinger::startDdmConnection()
2916{
2917 void* libddmconnection_dso =
2918 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW);
2919 if (!libddmconnection_dso) {
2920 return false;
2921 }
2922 void (*DdmConnection_start)(const char* name);
2923 DdmConnection_start =
2924 (decltype(DdmConnection_start))dlsym(libddmconnection_dso, "DdmConnection_start");
2925 if (!DdmConnection_start) {
2926 dlclose(libddmconnection_dso);
2927 return false;
2928 }
2929 (*DdmConnection_start)(getServiceName());
2930 return true;
2931}
2932
2933status_t SurfaceFlinger::onTransact(
2934 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
2935{
2936 switch (code) {
2937 case CREATE_CONNECTION:
2938 case CREATE_DISPLAY:
2939 case SET_TRANSACTION_STATE:
2940 case BOOT_FINISHED:
2941 case CLEAR_ANIMATION_FRAME_STATS:
2942 case GET_ANIMATION_FRAME_STATS:
2943 case SET_POWER_MODE:
Dan Stozac4f471e2016-03-24 09:31:08 -07002944 case GET_HDR_CAPABILITIES:
Dan Stoza9e56aa02015-11-02 13:00:03 -08002945 {
2946 // codes that require permission check
2947 IPCThreadState* ipc = IPCThreadState::self();
2948 const int pid = ipc->getCallingPid();
2949 const int uid = ipc->getCallingUid();
2950 if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) &&
2951 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
2952 ALOGE("Permission Denial: "
2953 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
2954 return PERMISSION_DENIED;
2955 }
2956 break;
2957 }
2958 case CAPTURE_SCREEN:
2959 {
2960 // codes that require permission check
2961 IPCThreadState* ipc = IPCThreadState::self();
2962 const int pid = ipc->getCallingPid();
2963 const int uid = ipc->getCallingUid();
2964 if ((uid != AID_GRAPHICS) &&
2965 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
2966 ALOGE("Permission Denial: "
2967 "can't read framebuffer pid=%d, uid=%d", pid, uid);
2968 return PERMISSION_DENIED;
2969 }
2970 break;
2971 }
2972 }
2973
2974 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
2975 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
2976 CHECK_INTERFACE(ISurfaceComposer, data, reply);
2977 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
2978 IPCThreadState* ipc = IPCThreadState::self();
2979 const int pid = ipc->getCallingPid();
2980 const int uid = ipc->getCallingUid();
2981 ALOGE("Permission Denial: "
2982 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
2983 return PERMISSION_DENIED;
2984 }
2985 int n;
2986 switch (code) {
2987 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
2988 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
2989 return NO_ERROR;
2990 case 1002: // SHOW_UPDATES
2991 n = data.readInt32();
2992 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
2993 invalidateHwcGeometry();
2994 repaintEverything();
2995 return NO_ERROR;
2996 case 1004:{ // repaint everything
2997 repaintEverything();
2998 return NO_ERROR;
2999 }
3000 case 1005:{ // force transaction
3001 setTransactionFlags(
3002 eTransactionNeeded|
3003 eDisplayTransactionNeeded|
3004 eTraversalNeeded);
3005 return NO_ERROR;
3006 }
3007 case 1006:{ // send empty update
3008 signalRefresh();
3009 return NO_ERROR;
3010 }
3011 case 1008: // toggle use of hw composer
3012 n = data.readInt32();
3013 mDebugDisableHWC = n ? 1 : 0;
3014 invalidateHwcGeometry();
3015 repaintEverything();
3016 return NO_ERROR;
3017 case 1009: // toggle use of transform hint
3018 n = data.readInt32();
3019 mDebugDisableTransformHint = n ? 1 : 0;
3020 invalidateHwcGeometry();
3021 repaintEverything();
3022 return NO_ERROR;
3023 case 1010: // interrogate.
3024 reply->writeInt32(0);
3025 reply->writeInt32(0);
3026 reply->writeInt32(mDebugRegion);
3027 reply->writeInt32(0);
3028 reply->writeInt32(mDebugDisableHWC);
3029 return NO_ERROR;
3030 case 1013: {
3031 Mutex::Autolock _l(mStateLock);
3032 sp<const DisplayDevice> hw(getDefaultDisplayDevice());
3033 reply->writeInt32(hw->getPageFlipCount());
3034 return NO_ERROR;
3035 }
3036 case 1014: {
3037 // daltonize
3038 n = data.readInt32();
3039 switch (n % 10) {
3040 case 1: mDaltonizer.setType(Daltonizer::protanomaly); break;
3041 case 2: mDaltonizer.setType(Daltonizer::deuteranomaly); break;
3042 case 3: mDaltonizer.setType(Daltonizer::tritanomaly); break;
3043 }
3044 if (n >= 10) {
3045 mDaltonizer.setMode(Daltonizer::correction);
3046 } else {
3047 mDaltonizer.setMode(Daltonizer::simulation);
3048 }
3049 mDaltonize = n > 0;
3050 invalidateHwcGeometry();
3051 repaintEverything();
3052 return NO_ERROR;
3053 }
3054 case 1015: {
3055 // apply a color matrix
3056 n = data.readInt32();
3057 mHasColorMatrix = n ? 1 : 0;
3058 if (n) {
3059 // color matrix is sent as mat3 matrix followed by vec3
3060 // offset, then packed into a mat4 where the last row is
3061 // the offset and extra values are 0
3062 for (size_t i = 0 ; i < 4; i++) {
3063 for (size_t j = 0; j < 4; j++) {
3064 mColorMatrix[i][j] = data.readFloat();
3065 }
3066 }
3067 } else {
3068 mColorMatrix = mat4();
3069 }
3070 invalidateHwcGeometry();
3071 repaintEverything();
3072 return NO_ERROR;
3073 }
3074 // This is an experimental interface
3075 // Needs to be shifted to proper binder interface when we productize
3076 case 1016: {
3077 n = data.readInt32();
3078 mPrimaryDispSync.setRefreshSkipCount(n);
3079 return NO_ERROR;
3080 }
3081 case 1017: {
3082 n = data.readInt32();
3083 mForceFullDamage = static_cast<bool>(n);
3084 return NO_ERROR;
3085 }
3086 case 1018: { // Modify Choreographer's phase offset
3087 n = data.readInt32();
3088 mEventThread->setPhaseOffset(static_cast<nsecs_t>(n));
3089 return NO_ERROR;
3090 }
3091 case 1019: { // Modify SurfaceFlinger's phase offset
3092 n = data.readInt32();
3093 mSFEventThread->setPhaseOffset(static_cast<nsecs_t>(n));
3094 return NO_ERROR;
3095 }
3096 }
3097 }
3098 return err;
3099}
3100
3101void SurfaceFlinger::repaintEverything() {
3102 android_atomic_or(1, &mRepaintEverything);
3103 signalTransaction();
3104}
3105
3106// ---------------------------------------------------------------------------
3107// Capture screen into an IGraphiBufferProducer
3108// ---------------------------------------------------------------------------
3109
3110/* The code below is here to handle b/8734824
3111 *
3112 * We create a IGraphicBufferProducer wrapper that forwards all calls
3113 * from the surfaceflinger thread to the calling binder thread, where they
3114 * are executed. This allows the calling thread in the calling process to be
3115 * reused and not depend on having "enough" binder threads to handle the
3116 * requests.
3117 */
3118class GraphicProducerWrapper : public BBinder, public MessageHandler {
3119 /* Parts of GraphicProducerWrapper are run on two different threads,
3120 * communicating by sending messages via Looper but also by shared member
3121 * data. Coherence maintenance is subtle and in places implicit (ugh).
3122 *
3123 * Don't rely on Looper's sendMessage/handleMessage providing
3124 * release/acquire semantics for any data not actually in the Message.
3125 * Data going from surfaceflinger to binder threads needs to be
3126 * synchronized explicitly.
3127 *
3128 * Barrier open/wait do provide release/acquire semantics. This provides
3129 * implicit synchronization for data coming back from binder to
3130 * surfaceflinger threads.
3131 */
3132
3133 sp<IGraphicBufferProducer> impl;
3134 sp<Looper> looper;
3135 status_t result;
3136 bool exitPending;
3137 bool exitRequested;
3138 Barrier barrier;
3139 uint32_t code;
3140 Parcel const* data;
3141 Parcel* reply;
3142
3143 enum {
3144 MSG_API_CALL,
3145 MSG_EXIT
3146 };
3147
3148 /*
3149 * Called on surfaceflinger thread. This is called by our "fake"
3150 * BpGraphicBufferProducer. We package the data and reply Parcel and
3151 * forward them to the binder thread.
3152 */
3153 virtual status_t transact(uint32_t code,
3154 const Parcel& data, Parcel* reply, uint32_t /* flags */) {
3155 this->code = code;
3156 this->data = &data;
3157 this->reply = reply;
3158 if (exitPending) {
3159 // if we've exited, we run the message synchronously right here.
3160 // note (JH): as far as I can tell from looking at the code, this
3161 // never actually happens. if it does, i'm not sure if it happens
3162 // on the surfaceflinger or binder thread.
3163 handleMessage(Message(MSG_API_CALL));
3164 } else {
3165 barrier.close();
3166 // Prevent stores to this->{code, data, reply} from being
3167 // reordered later than the construction of Message.
3168 atomic_thread_fence(memory_order_release);
3169 looper->sendMessage(this, Message(MSG_API_CALL));
3170 barrier.wait();
3171 }
3172 return result;
3173 }
3174
3175 /*
3176 * here we run on the binder thread. All we've got to do is
3177 * call the real BpGraphicBufferProducer.
3178 */
3179 virtual void handleMessage(const Message& message) {
3180 int what = message.what;
3181 // Prevent reads below from happening before the read from Message
3182 atomic_thread_fence(memory_order_acquire);
3183 if (what == MSG_API_CALL) {
3184 result = IInterface::asBinder(impl)->transact(code, data[0], reply);
3185 barrier.open();
3186 } else if (what == MSG_EXIT) {
3187 exitRequested = true;
3188 }
3189 }
3190
3191public:
3192 GraphicProducerWrapper(const sp<IGraphicBufferProducer>& impl)
3193 : impl(impl),
3194 looper(new Looper(true)),
3195 result(NO_ERROR),
3196 exitPending(false),
3197 exitRequested(false),
3198 code(0),
3199 data(NULL),
3200 reply(NULL)
3201 {}
3202
3203 // Binder thread
3204 status_t waitForResponse() {
3205 do {
3206 looper->pollOnce(-1);
3207 } while (!exitRequested);
3208 return result;
3209 }
3210
3211 // Client thread
3212 void exit(status_t result) {
3213 this->result = result;
3214 exitPending = true;
3215 // Ensure this->result is visible to the binder thread before it
3216 // handles the message.
3217 atomic_thread_fence(memory_order_release);
3218 looper->sendMessage(this, Message(MSG_EXIT));
3219 }
3220};
3221
3222
3223status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display,
3224 const sp<IGraphicBufferProducer>& producer,
3225 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
3226 uint32_t minLayerZ, uint32_t maxLayerZ,
3227 bool useIdentityTransform, ISurfaceComposer::Rotation rotation) {
3228
3229 if (CC_UNLIKELY(display == 0))
3230 return BAD_VALUE;
3231
3232 if (CC_UNLIKELY(producer == 0))
3233 return BAD_VALUE;
3234
3235 // if we have secure windows on this display, never allow the screen capture
3236 // unless the producer interface is local (i.e.: we can take a screenshot for
3237 // ourselves).
3238 bool isLocalScreenshot = IInterface::asBinder(producer)->localBinder();
3239
3240 // Convert to surfaceflinger's internal rotation type.
3241 Transform::orientation_flags rotationFlags;
3242 switch (rotation) {
3243 case ISurfaceComposer::eRotateNone:
3244 rotationFlags = Transform::ROT_0;
3245 break;
3246 case ISurfaceComposer::eRotate90:
3247 rotationFlags = Transform::ROT_90;
3248 break;
3249 case ISurfaceComposer::eRotate180:
3250 rotationFlags = Transform::ROT_180;
3251 break;
3252 case ISurfaceComposer::eRotate270:
3253 rotationFlags = Transform::ROT_270;
3254 break;
3255 default:
3256 rotationFlags = Transform::ROT_0;
3257 ALOGE("Invalid rotation passed to captureScreen(): %d\n", rotation);
3258 break;
3259 }
3260
3261 class MessageCaptureScreen : public MessageBase {
3262 SurfaceFlinger* flinger;
3263 sp<IBinder> display;
3264 sp<IGraphicBufferProducer> producer;
3265 Rect sourceCrop;
3266 uint32_t reqWidth, reqHeight;
3267 uint32_t minLayerZ,maxLayerZ;
3268 bool useIdentityTransform;
3269 Transform::orientation_flags rotation;
3270 status_t result;
3271 bool isLocalScreenshot;
3272 public:
3273 MessageCaptureScreen(SurfaceFlinger* flinger,
3274 const sp<IBinder>& display,
3275 const sp<IGraphicBufferProducer>& producer,
3276 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
3277 uint32_t minLayerZ, uint32_t maxLayerZ,
3278 bool useIdentityTransform,
3279 Transform::orientation_flags rotation,
3280 bool isLocalScreenshot)
3281 : flinger(flinger), display(display), producer(producer),
3282 sourceCrop(sourceCrop), reqWidth(reqWidth), reqHeight(reqHeight),
3283 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
3284 useIdentityTransform(useIdentityTransform),
3285 rotation(rotation), result(PERMISSION_DENIED),
3286 isLocalScreenshot(isLocalScreenshot)
3287 {
3288 }
3289 status_t getResult() const {
3290 return result;
3291 }
3292 virtual bool handler() {
3293 Mutex::Autolock _l(flinger->mStateLock);
3294 sp<const DisplayDevice> hw(flinger->getDisplayDevice(display));
3295 result = flinger->captureScreenImplLocked(hw, producer,
3296 sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ,
3297 useIdentityTransform, rotation, isLocalScreenshot);
3298 static_cast<GraphicProducerWrapper*>(IInterface::asBinder(producer).get())->exit(result);
3299 return true;
3300 }
3301 };
3302
Dan Stoza9e56aa02015-11-02 13:00:03 -08003303 // this creates a "fake" BBinder which will serve as a "fake" remote
3304 // binder to receive the marshaled calls and forward them to the
3305 // real remote (a BpGraphicBufferProducer)
3306 sp<GraphicProducerWrapper> wrapper = new GraphicProducerWrapper(producer);
3307
3308 // the asInterface() call below creates our "fake" BpGraphicBufferProducer
3309 // which does the marshaling work forwards to our "fake remote" above.
3310 sp<MessageBase> msg = new MessageCaptureScreen(this,
3311 display, IGraphicBufferProducer::asInterface( wrapper ),
3312 sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ,
3313 useIdentityTransform, rotationFlags, isLocalScreenshot);
3314
3315 status_t res = postMessageAsync(msg);
3316 if (res == NO_ERROR) {
3317 res = wrapper->waitForResponse();
3318 }
3319 return res;
3320}
3321
3322
3323void SurfaceFlinger::renderScreenImplLocked(
3324 const sp<const DisplayDevice>& hw,
3325 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
3326 uint32_t minLayerZ, uint32_t maxLayerZ,
3327 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation)
3328{
3329 ATRACE_CALL();
3330 RenderEngine& engine(getRenderEngine());
3331
3332 // get screen geometry
3333 const int32_t hw_w = hw->getWidth();
3334 const int32_t hw_h = hw->getHeight();
3335 const bool filtering = static_cast<int32_t>(reqWidth) != hw_w ||
3336 static_cast<int32_t>(reqHeight) != hw_h;
3337
3338 // if a default or invalid sourceCrop is passed in, set reasonable values
3339 if (sourceCrop.width() == 0 || sourceCrop.height() == 0 ||
3340 !sourceCrop.isValid()) {
3341 sourceCrop.setLeftTop(Point(0, 0));
3342 sourceCrop.setRightBottom(Point(hw_w, hw_h));
3343 }
3344
3345 // ensure that sourceCrop is inside screen
3346 if (sourceCrop.left < 0) {
3347 ALOGE("Invalid crop rect: l = %d (< 0)", sourceCrop.left);
3348 }
3349 if (sourceCrop.right > hw_w) {
3350 ALOGE("Invalid crop rect: r = %d (> %d)", sourceCrop.right, hw_w);
3351 }
3352 if (sourceCrop.top < 0) {
3353 ALOGE("Invalid crop rect: t = %d (< 0)", sourceCrop.top);
3354 }
3355 if (sourceCrop.bottom > hw_h) {
3356 ALOGE("Invalid crop rect: b = %d (> %d)", sourceCrop.bottom, hw_h);
3357 }
3358
3359 // make sure to clear all GL error flags
3360 engine.checkErrors();
3361
3362 // set-up our viewport
3363 engine.setViewportAndProjection(
3364 reqWidth, reqHeight, sourceCrop, hw_h, yswap, rotation);
3365 engine.disableTexturing();
3366
3367 // redraw the screen entirely...
3368 engine.clearWithColor(0, 0, 0, 1);
3369
3370 const LayerVector& layers( mDrawingState.layersSortedByZ );
3371 const size_t count = layers.size();
3372 for (size_t i=0 ; i<count ; ++i) {
3373 const sp<Layer>& layer(layers[i]);
3374 const Layer::State& state(layer->getDrawingState());
3375 if (state.layerStack == hw->getLayerStack()) {
3376 if (state.z >= minLayerZ && state.z <= maxLayerZ) {
3377 if (layer->isVisible()) {
3378 if (filtering) layer->setFiltering(true);
3379 layer->draw(hw, useIdentityTransform);
3380 if (filtering) layer->setFiltering(false);
3381 }
3382 }
3383 }
3384 }
3385
3386 // compositionComplete is needed for older driver
3387 hw->compositionComplete();
3388 hw->setViewportAndProjection();
3389}
3390
3391
3392status_t SurfaceFlinger::captureScreenImplLocked(
3393 const sp<const DisplayDevice>& hw,
3394 const sp<IGraphicBufferProducer>& producer,
3395 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
3396 uint32_t minLayerZ, uint32_t maxLayerZ,
3397 bool useIdentityTransform, Transform::orientation_flags rotation,
3398 bool isLocalScreenshot)
3399{
3400 ATRACE_CALL();
3401
3402 // get screen geometry
3403 uint32_t hw_w = hw->getWidth();
3404 uint32_t hw_h = hw->getHeight();
3405
3406 if (rotation & Transform::ROT_90) {
3407 std::swap(hw_w, hw_h);
3408 }
3409
3410 if ((reqWidth > hw_w) || (reqHeight > hw_h)) {
3411 ALOGE("size mismatch (%d, %d) > (%d, %d)",
3412 reqWidth, reqHeight, hw_w, hw_h);
3413 return BAD_VALUE;
3414 }
3415
3416 reqWidth = (!reqWidth) ? hw_w : reqWidth;
3417 reqHeight = (!reqHeight) ? hw_h : reqHeight;
3418
3419 bool secureLayerIsVisible = false;
3420 const LayerVector& layers(mDrawingState.layersSortedByZ);
3421 const size_t count = layers.size();
3422 for (size_t i = 0 ; i < count ; ++i) {
3423 const sp<Layer>& layer(layers[i]);
3424 const Layer::State& state(layer->getDrawingState());
3425 if (state.layerStack == hw->getLayerStack() && state.z >= minLayerZ &&
3426 state.z <= maxLayerZ && layer->isVisible() &&
3427 layer->isSecure()) {
3428 secureLayerIsVisible = true;
3429 }
3430 }
3431
3432 if (!isLocalScreenshot && secureLayerIsVisible) {
3433 ALOGW("FB is protected: PERMISSION_DENIED");
3434 return PERMISSION_DENIED;
3435 }
3436
3437 // create a surface (because we're a producer, and we need to
3438 // dequeue/queue a buffer)
3439 sp<Surface> sur = new Surface(producer, false);
3440 ANativeWindow* window = sur.get();
3441
3442 status_t result = native_window_api_connect(window, NATIVE_WINDOW_API_EGL);
3443 if (result == NO_ERROR) {
3444 uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN |
3445 GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
3446
3447 int err = 0;
3448 err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight);
3449 err |= native_window_set_scaling_mode(window, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW);
3450 err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888);
3451 err |= native_window_set_usage(window, usage);
3452
3453 if (err == NO_ERROR) {
3454 ANativeWindowBuffer* buffer;
3455 /* TODO: Once we have the sync framework everywhere this can use
3456 * server-side waits on the fence that dequeueBuffer returns.
3457 */
3458 result = native_window_dequeue_buffer_and_wait(window, &buffer);
3459 if (result == NO_ERROR) {
3460 int syncFd = -1;
3461 // create an EGLImage from the buffer so we can later
3462 // turn it into a texture
3463 EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT,
3464 EGL_NATIVE_BUFFER_ANDROID, buffer, NULL);
3465 if (image != EGL_NO_IMAGE_KHR) {
3466 // this binds the given EGLImage as a framebuffer for the
3467 // duration of this scope.
3468 RenderEngine::BindImageAsFramebuffer imageBond(getRenderEngine(), image);
3469 if (imageBond.getStatus() == NO_ERROR) {
3470 // this will in fact render into our dequeued buffer
3471 // via an FBO, which means we didn't have to create
3472 // an EGLSurface and therefore we're not
3473 // dependent on the context's EGLConfig.
3474 renderScreenImplLocked(
3475 hw, sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ, true,
3476 useIdentityTransform, rotation);
3477
3478 // Attempt to create a sync khr object that can produce a sync point. If that
3479 // isn't available, create a non-dupable sync object in the fallback path and
3480 // wait on it directly.
3481 EGLSyncKHR sync;
3482 if (!DEBUG_SCREENSHOTS) {
3483 sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
3484 // native fence fd will not be populated until flush() is done.
3485 getRenderEngine().flush();
3486 } else {
3487 sync = EGL_NO_SYNC_KHR;
3488 }
3489 if (sync != EGL_NO_SYNC_KHR) {
3490 // get the sync fd
3491 syncFd = eglDupNativeFenceFDANDROID(mEGLDisplay, sync);
3492 if (syncFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
3493 ALOGW("captureScreen: failed to dup sync khr object");
3494 syncFd = -1;
3495 }
3496 eglDestroySyncKHR(mEGLDisplay, sync);
3497 } else {
3498 // fallback path
3499 sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, NULL);
3500 if (sync != EGL_NO_SYNC_KHR) {
3501 EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync,
3502 EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 2000000000 /*2 sec*/);
3503 EGLint eglErr = eglGetError();
3504 if (result == EGL_TIMEOUT_EXPIRED_KHR) {
3505 ALOGW("captureScreen: fence wait timed out");
3506 } else {
3507 ALOGW_IF(eglErr != EGL_SUCCESS,
3508 "captureScreen: error waiting on EGL fence: %#x", eglErr);
3509 }
3510 eglDestroySyncKHR(mEGLDisplay, sync);
3511 } else {
3512 ALOGW("captureScreen: error creating EGL fence: %#x", eglGetError());
3513 }
3514 }
3515 if (DEBUG_SCREENSHOTS) {
3516 uint32_t* pixels = new uint32_t[reqWidth*reqHeight];
3517 getRenderEngine().readPixels(0, 0, reqWidth, reqHeight, pixels);
3518 checkScreenshot(reqWidth, reqHeight, reqWidth, pixels,
3519 hw, minLayerZ, maxLayerZ);
3520 delete [] pixels;
3521 }
3522
3523 } else {
3524 ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot");
3525 result = INVALID_OPERATION;
Prathmesh Prabhuf3209b02016-03-09 16:54:45 -08003526 window->cancelBuffer(window, buffer, syncFd);
3527 buffer = NULL;
Dan Stoza9e56aa02015-11-02 13:00:03 -08003528 }
3529 // destroy our image
3530 eglDestroyImageKHR(mEGLDisplay, image);
3531 } else {
3532 result = BAD_VALUE;
3533 }
Prathmesh Prabhuf3209b02016-03-09 16:54:45 -08003534 if (buffer) {
3535 // queueBuffer takes ownership of syncFd
3536 result = window->queueBuffer(window, buffer, syncFd);
3537 }
Dan Stoza9e56aa02015-11-02 13:00:03 -08003538 }
3539 } else {
3540 result = BAD_VALUE;
3541 }
3542 native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL);
3543 }
3544
3545 return result;
3546}
3547
3548void SurfaceFlinger::checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
3549 const sp<const DisplayDevice>& hw, uint32_t minLayerZ, uint32_t maxLayerZ) {
3550 if (DEBUG_SCREENSHOTS) {
3551 for (size_t y=0 ; y<h ; y++) {
3552 uint32_t const * p = (uint32_t const *)vaddr + y*s;
3553 for (size_t x=0 ; x<w ; x++) {
3554 if (p[x] != 0xFF000000) return;
3555 }
3556 }
3557 ALOGE("*** we just took a black screenshot ***\n"
3558 "requested minz=%d, maxz=%d, layerStack=%d",
3559 minLayerZ, maxLayerZ, hw->getLayerStack());
3560 const LayerVector& layers( mDrawingState.layersSortedByZ );
3561 const size_t count = layers.size();
3562 for (size_t i=0 ; i<count ; ++i) {
3563 const sp<Layer>& layer(layers[i]);
3564 const Layer::State& state(layer->getDrawingState());
3565 const bool visible = (state.layerStack == hw->getLayerStack())
3566 && (state.z >= minLayerZ && state.z <= maxLayerZ)
3567 && (layer->isVisible());
3568 ALOGE("%c index=%zu, name=%s, layerStack=%d, z=%d, visible=%d, flags=%x, alpha=%x",
3569 visible ? '+' : '-',
3570 i, layer->getName().string(), state.layerStack, state.z,
3571 layer->isVisible(), state.flags, state.alpha);
3572 }
3573 }
3574}
3575
3576// ---------------------------------------------------------------------------
3577
3578SurfaceFlinger::LayerVector::LayerVector() {
3579}
3580
3581SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs)
3582 : SortedVector<sp<Layer> >(rhs) {
3583}
3584
3585int SurfaceFlinger::LayerVector::do_compare(const void* lhs,
3586 const void* rhs) const
3587{
3588 // sort layers per layer-stack, then by z-order and finally by sequence
3589 const sp<Layer>& l(*reinterpret_cast<const sp<Layer>*>(lhs));
3590 const sp<Layer>& r(*reinterpret_cast<const sp<Layer>*>(rhs));
3591
3592 uint32_t ls = l->getCurrentState().layerStack;
3593 uint32_t rs = r->getCurrentState().layerStack;
3594 if (ls != rs)
3595 return ls - rs;
3596
3597 uint32_t lz = l->getCurrentState().z;
3598 uint32_t rz = r->getCurrentState().z;
3599 if (lz != rz)
3600 return lz - rz;
3601
3602 return l->sequence - r->sequence;
3603}
3604
3605// ---------------------------------------------------------------------------
3606
3607SurfaceFlinger::DisplayDeviceState::DisplayDeviceState()
3608 : type(DisplayDevice::DISPLAY_ID_INVALID),
3609 layerStack(DisplayDevice::NO_LAYER_STACK),
3610 orientation(0),
3611 width(0),
3612 height(0),
3613 isSecure(false) {
3614}
3615
3616SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(
3617 DisplayDevice::DisplayType type, bool isSecure)
3618 : type(type),
3619 layerStack(DisplayDevice::NO_LAYER_STACK),
3620 orientation(0),
3621 width(0),
3622 height(0),
3623 isSecure(isSecure) {
3624 viewport.makeInvalid();
3625 frame.makeInvalid();
3626}
3627
3628// ---------------------------------------------------------------------------
3629
3630}; // namespace android
3631
3632
3633#if defined(__gl_h_)
3634#error "don't include gl/gl.h in this file"
3635#endif
3636
3637#if defined(__gl2_h_)
3638#error "don't include gl2/gl2.h in this file"
3639#endif