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Ana Krulec9bc9dc62020-02-26 12:16:40 -08001/*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <android-base/thread_annotations.h>
20#include <condition_variable>
21#include <mutex>
22#include <queue>
23#include <thread>
24
25#include "renderengine/RenderEngine.h"
26
27namespace android {
28namespace renderengine {
29namespace threaded {
30
Ana Krulec15f7cf32020-05-12 11:57:42 -070031using CreateInstanceFactory = std::function<std::unique_ptr<renderengine::RenderEngine>()>;
32
Ana Krulec9bc9dc62020-02-26 12:16:40 -080033/**
34 * This class extends a basic RenderEngine class. It contains a thread. Each time a function of
35 * this class is called, we create a lambda function that is put on a queue. The main thread then
36 * executes the functions in order.
37 */
Ana Krulec15f7cf32020-05-12 11:57:42 -070038class RenderEngineThreaded : public RenderEngine {
Ana Krulec9bc9dc62020-02-26 12:16:40 -080039public:
Ana Krulec15f7cf32020-05-12 11:57:42 -070040 static std::unique_ptr<RenderEngineThreaded> create(CreateInstanceFactory factory);
Ana Krulec9bc9dc62020-02-26 12:16:40 -080041
Ana Krulec15f7cf32020-05-12 11:57:42 -070042 RenderEngineThreaded(CreateInstanceFactory factory);
Ana Krulec9bc9dc62020-02-26 12:16:40 -080043 ~RenderEngineThreaded() override;
44 void primeCache() const override;
45
46 void dump(std::string& result) override;
47
Ana Krulec15f7cf32020-05-12 11:57:42 -070048 bool useNativeFenceSync() const override;
49 bool useWaitSync() const override;
Ana Krulec9bc9dc62020-02-26 12:16:40 -080050 void genTextures(size_t count, uint32_t* names) override;
51 void deleteTextures(size_t count, uint32_t const* names) override;
52 void bindExternalTextureImage(uint32_t texName, const Image& image) override;
53 status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
54 const sp<Fence>& fence) override;
55 void cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override;
56 void unbindExternalTextureBuffer(uint64_t bufferId) override;
57 status_t bindFrameBuffer(Framebuffer* framebuffer) override;
58 void unbindFrameBuffer(Framebuffer* framebuffer) override;
59 size_t getMaxTextureSize() const override;
60 size_t getMaxViewportDims() const override;
61
62 bool isProtected() const override;
63 bool supportsProtectedContent() const override;
64 bool useProtectedContext(bool useProtectedContext) override;
65 bool cleanupPostRender() override;
66
67 status_t drawLayers(const DisplaySettings& display,
68 const std::vector<const LayerSettings*>& layers,
69 const sp<GraphicBuffer>& buffer, const bool useFramebufferCache,
70 base::unique_fd&& bufferFence, base::unique_fd* drawFence) override;
Ana Krulec9bc9dc62020-02-26 12:16:40 -080071
72protected:
73 Framebuffer* getFramebufferForDrawing() override;
74
75private:
Ana Krulec15f7cf32020-05-12 11:57:42 -070076 void threadMain(CreateInstanceFactory factory);
Ana Krulec9bc9dc62020-02-26 12:16:40 -080077
78 /* ------------------------------------------------------------------------
79 * Threading
80 */
81 const char* const mThreadName = "RenderEngineThread";
82 // Protects the creation and destruction of mThread.
83 mutable std::mutex mThreadMutex;
84 std::thread mThread GUARDED_BY(mThreadMutex);
85 bool mRunning GUARDED_BY(mThreadMutex) = true;
86 mutable std::queue<std::function<void(renderengine::RenderEngine& instance)>> mFunctionCalls
87 GUARDED_BY(mThreadMutex);
88 mutable std::condition_variable mCondition;
89
90 /* ------------------------------------------------------------------------
91 * Render Engine
92 */
93 std::unique_ptr<renderengine::RenderEngine> mRenderEngine;
94};
95} // namespace threaded
96} // namespace renderengine
97} // namespace android