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John Reck67b1e2b2020-08-26 13:17:24 -07001/*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
John Reck67b1e2b2020-08-26 13:17:24 -070017#undef LOG_TAG
18#define LOG_TAG "RenderEngine"
19#define ATRACE_TAG ATRACE_TAG_GRAPHICS
20
rnleec6a73642021-06-04 14:16:42 -070021#include "SkiaRenderEngine.h"
22
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070023#include <GrBackendSemaphore.h>
24#include <GrContextOptions.h>
25#include <SkBlendMode.h>
26#include <SkCanvas.h>
27#include <SkColor.h>
28#include <SkColorFilter.h>
29#include <SkColorMatrix.h>
30#include <SkColorSpace.h>
31#include <SkData.h>
32#include <SkGraphics.h>
33#include <SkImage.h>
34#include <SkImageFilters.h>
35#include <SkImageInfo.h>
36#include <SkM44.h>
37#include <SkMatrix.h>
38#include <SkPaint.h>
39#include <SkPath.h>
40#include <SkPoint.h>
41#include <SkPoint3.h>
42#include <SkRect.h>
43#include <SkRefCnt.h>
44#include <SkRegion.h>
45#include <SkRRect.h>
46#include <SkRuntimeEffect.h>
47#include <SkSamplingOptions.h>
48#include <SkScalar.h>
49#include <SkShader.h>
50#include <SkShadowUtils.h>
51#include <SkString.h>
52#include <SkSurface.h>
53#include <SkTileMode.h>
rnleec6a73642021-06-04 14:16:42 -070054#include <src/core/SkTraceEventCommon.h>
Lingfeng Yang00c1ff62022-06-02 09:19:28 -070055#include <android-base/stringprintf.h>
56#include <gui/TraceUtils.h>
57#include <sync/sync.h>
58#include <ui/BlurRegion.h>
59#include <ui/DataspaceUtils.h>
60#include <ui/DebugUtils.h>
61#include <ui/GraphicBuffer.h>
62#include <utils/Trace.h>
63
64#include <cmath>
65#include <cstdint>
66#include <memory>
67#include <numeric>
68
69#include "Cache.h"
70#include "ColorSpaces.h"
71#include "filters/BlurFilter.h"
72#include "filters/GaussianBlurFilter.h"
73#include "filters/KawaseBlurFilter.h"
74#include "filters/LinearEffect.h"
75#include "log/log_main.h"
76#include "skia/debug/SkiaCapture.h"
77#include "skia/debug/SkiaMemoryReporter.h"
78#include "skia/filters/StretchShaderFactory.h"
79#include "system/graphics-base-v1.0.h"
80
81namespace {
82
83// Debugging settings
84static const bool kPrintLayerSettings = false;
85static const bool kFlushAfterEveryLayer = kPrintLayerSettings;
86
87} // namespace
88
89// Utility functions related to SkRect
90
91namespace {
92
93static inline SkRect getSkRect(const android::FloatRect& rect) {
94 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
95}
96
97static inline SkRect getSkRect(const android::Rect& rect) {
98 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
99}
100
101/**
102 * Verifies that common, simple bounds + clip combinations can be converted into
103 * a single RRect draw call returning true if possible. If true the radii parameter
104 * will be filled with the correct radii values that combined with bounds param will
105 * produce the insected roundRect. If false, the returned state of the radii param is undefined.
106 */
107static bool intersectionIsRoundRect(const SkRect& bounds, const SkRect& crop,
108 const SkRect& insetCrop, const android::vec2& cornerRadius,
109 SkVector radii[4]) {
110 const bool leftEqual = bounds.fLeft == crop.fLeft;
111 const bool topEqual = bounds.fTop == crop.fTop;
112 const bool rightEqual = bounds.fRight == crop.fRight;
113 const bool bottomEqual = bounds.fBottom == crop.fBottom;
114
115 // In the event that the corners of the bounds only partially align with the crop we
116 // need to ensure that the resulting shape can still be represented as a round rect.
117 // In particular the round rect implementation will scale the value of all corner radii
118 // if the sum of the radius along any edge is greater than the length of that edge.
119 // See https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
120 const bool requiredWidth = bounds.width() > (cornerRadius.x * 2);
121 const bool requiredHeight = bounds.height() > (cornerRadius.y * 2);
122 if (!requiredWidth || !requiredHeight) {
123 return false;
124 }
125
126 // Check each cropped corner to ensure that it exactly matches the crop or its corner is
127 // contained within the cropped shape and does not need rounded.
128 // compute the UpperLeft corner radius
129 if (leftEqual && topEqual) {
130 radii[0].set(cornerRadius.x, cornerRadius.y);
131 } else if ((leftEqual && bounds.fTop >= insetCrop.fTop) ||
132 (topEqual && bounds.fLeft >= insetCrop.fLeft)) {
133 radii[0].set(0, 0);
134 } else {
135 return false;
136 }
137 // compute the UpperRight corner radius
138 if (rightEqual && topEqual) {
139 radii[1].set(cornerRadius.x, cornerRadius.y);
140 } else if ((rightEqual && bounds.fTop >= insetCrop.fTop) ||
141 (topEqual && bounds.fRight <= insetCrop.fRight)) {
142 radii[1].set(0, 0);
143 } else {
144 return false;
145 }
146 // compute the BottomRight corner radius
147 if (rightEqual && bottomEqual) {
148 radii[2].set(cornerRadius.x, cornerRadius.y);
149 } else if ((rightEqual && bounds.fBottom <= insetCrop.fBottom) ||
150 (bottomEqual && bounds.fRight <= insetCrop.fRight)) {
151 radii[2].set(0, 0);
152 } else {
153 return false;
154 }
155 // compute the BottomLeft corner radius
156 if (leftEqual && bottomEqual) {
157 radii[3].set(cornerRadius.x, cornerRadius.y);
158 } else if ((leftEqual && bounds.fBottom <= insetCrop.fBottom) ||
159 (bottomEqual && bounds.fLeft >= insetCrop.fLeft)) {
160 radii[3].set(0, 0);
161 } else {
162 return false;
163 }
164
165 return true;
166}
167
168static inline std::pair<SkRRect, SkRRect> getBoundsAndClip(const android::FloatRect& boundsRect,
169 const android::FloatRect& cropRect,
170 const android::vec2& cornerRadius) {
171 const SkRect bounds = getSkRect(boundsRect);
172 const SkRect crop = getSkRect(cropRect);
173
174 SkRRect clip;
175 if (cornerRadius.x > 0 && cornerRadius.y > 0) {
176 // it the crop and the bounds are equivalent or there is no crop then we don't need a clip
177 if (bounds == crop || crop.isEmpty()) {
178 return {SkRRect::MakeRectXY(bounds, cornerRadius.x, cornerRadius.y), clip};
179 }
180
181 // This makes an effort to speed up common, simple bounds + clip combinations by
182 // converting them to a single RRect draw. It is possible there are other cases
183 // that can be converted.
184 if (crop.contains(bounds)) {
185 const auto insetCrop = crop.makeInset(cornerRadius.x, cornerRadius.y);
186 if (insetCrop.contains(bounds)) {
187 return {SkRRect::MakeRect(bounds), clip}; // clip is empty - no rounding required
188 }
189
190 SkVector radii[4];
191 if (intersectionIsRoundRect(bounds, crop, insetCrop, cornerRadius, radii)) {
192 SkRRect intersectionBounds;
193 intersectionBounds.setRectRadii(bounds, radii);
194 return {intersectionBounds, clip};
195 }
196 }
197
198 // we didn't hit any of our fast paths so set the clip to the cropRect
199 clip.setRectXY(crop, cornerRadius.x, cornerRadius.y);
200 }
201
202 // if we hit this point then we either don't have rounded corners or we are going to rely
203 // on the clip to round the corners for us
204 return {SkRRect::MakeRect(bounds), clip};
205}
206
207static inline bool layerHasBlur(const android::renderengine::LayerSettings& layer,
208 bool colorTransformModifiesAlpha) {
209 if (layer.backgroundBlurRadius > 0 || layer.blurRegions.size()) {
210 // return false if the content is opaque and would therefore occlude the blur
211 const bool opaqueContent = !layer.source.buffer.buffer || layer.source.buffer.isOpaque;
212 const bool opaqueAlpha = layer.alpha == 1.0f && !colorTransformModifiesAlpha;
213 return layer.skipContentDraw || !(opaqueContent && opaqueAlpha);
214 }
215 return false;
216}
217
218static inline SkColor getSkColor(const android::vec4& color) {
219 return SkColorSetARGB(color.a * 255, color.r * 255, color.g * 255, color.b * 255);
220}
221
222static inline SkM44 getSkM44(const android::mat4& matrix) {
223 return SkM44(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0],
224 matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1],
225 matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2],
226 matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]);
227}
228
229static inline SkPoint3 getSkPoint3(const android::vec3& vector) {
230 return SkPoint3::Make(vector.x, vector.y, vector.z);
231}
232
233} // namespace
rnleec6a73642021-06-04 14:16:42 -0700234
John Reck67b1e2b2020-08-26 13:17:24 -0700235namespace android {
236namespace renderengine {
rnleec6a73642021-06-04 14:16:42 -0700237namespace skia {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700238
239using base::StringAppendF;
240
241std::future<void> SkiaRenderEngine::primeCache() {
242 Cache::primeShaderCache(this);
243 return {};
244}
245
246sk_sp<SkData> SkiaRenderEngine::SkSLCacheMonitor::load(const SkData& key) {
247 // This "cache" does not actually cache anything. It just allows us to
248 // monitor Skia's internal cache. So this method always returns null.
249 return nullptr;
250}
251
252void SkiaRenderEngine::SkSLCacheMonitor::store(const SkData& key, const SkData& data,
253 const SkString& description) {
254 mShadersCachedSinceLastCall++;
255 mTotalShadersCompiled++;
256 ATRACE_FORMAT("SF cache: %i shaders", mTotalShadersCompiled);
257}
258
259int SkiaRenderEngine::reportShadersCompiled() {
260 return mSkSLCacheMonitor.totalShadersCompiled();
261}
Leon Scroggins IIIa37ca992022-02-02 18:08:20 -0500262
263void SkiaRenderEngine::setEnableTracing(bool tracingEnabled) {
264 SkAndroidFrameworkTraceUtil::setEnableTracing(tracingEnabled);
rnleec6a73642021-06-04 14:16:42 -0700265}
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700266
Sally Qi628ef6e2023-03-30 14:49:03 -0700267SkiaRenderEngine::SkiaRenderEngine(RenderEngineType type, PixelFormat pixelFormat,
268 bool useColorManagement, bool supportsBackgroundBlur)
269 : RenderEngine(type),
270 mDefaultPixelFormat(pixelFormat),
271 mUseColorManagement(useColorManagement) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700272 if (supportsBackgroundBlur) {
273 ALOGD("Background Blurs Enabled");
274 mBlurFilter = new KawaseBlurFilter();
275 }
276 mCapture = std::make_unique<SkiaCapture>();
277}
278
279SkiaRenderEngine::~SkiaRenderEngine() { }
280
281// To be called from backend dtors.
282void SkiaRenderEngine::finishRenderingAndAbandonContext() {
283 std::lock_guard<std::mutex> lock(mRenderingMutex);
284
285 if (mBlurFilter) {
286 delete mBlurFilter;
287 }
288
289 if (mGrContext) {
290 mGrContext->flushAndSubmit(true);
291 mGrContext->abandonContext();
292 }
293
294 if (mProtectedGrContext) {
295 mProtectedGrContext->flushAndSubmit(true);
296 mProtectedGrContext->abandonContext();
297 }
298}
299
300void SkiaRenderEngine::useProtectedContext(bool useProtectedContext) {
301 if (useProtectedContext == mInProtectedContext ||
302 (useProtectedContext && !supportsProtectedContent())) {
303 return;
304 }
305
306 // release any scratch resources before switching into a new mode
307 if (getActiveGrContext()) {
308 getActiveGrContext()->purgeUnlockedResources(true);
309 }
310
311 // Backend-specific way to switch to protected context
312 if (useProtectedContextImpl(
313 useProtectedContext ? GrProtected::kYes : GrProtected::kNo)) {
314 mInProtectedContext = useProtectedContext;
315 // given that we are sharing the same thread between two GrContexts we need to
316 // make sure that the thread state is reset when switching between the two.
317 if (getActiveGrContext()) {
318 getActiveGrContext()->resetContext();
319 }
320 }
321}
322
323GrDirectContext* SkiaRenderEngine::getActiveGrContext() {
324 return mInProtectedContext ? mProtectedGrContext.get() : mGrContext.get();
325}
326
327static float toDegrees(uint32_t transform) {
328 switch (transform) {
329 case ui::Transform::ROT_90:
330 return 90.0;
331 case ui::Transform::ROT_180:
332 return 180.0;
333 case ui::Transform::ROT_270:
334 return 270.0;
335 default:
336 return 0.0;
337 }
338}
339
340static SkColorMatrix toSkColorMatrix(const android::mat4& matrix) {
341 return SkColorMatrix(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], 0, matrix[0][1],
342 matrix[1][1], matrix[2][1], matrix[3][1], 0, matrix[0][2], matrix[1][2],
343 matrix[2][2], matrix[3][2], 0, matrix[0][3], matrix[1][3], matrix[2][3],
344 matrix[3][3], 0);
345}
346
347static bool needsToneMapping(ui::Dataspace sourceDataspace, ui::Dataspace destinationDataspace) {
348 int64_t sourceTransfer = sourceDataspace & HAL_DATASPACE_TRANSFER_MASK;
349 int64_t destTransfer = destinationDataspace & HAL_DATASPACE_TRANSFER_MASK;
350
351 // Treat unsupported dataspaces as srgb
352 if (destTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
353 destTransfer != HAL_DATASPACE_TRANSFER_HLG &&
354 destTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
355 destTransfer = HAL_DATASPACE_TRANSFER_SRGB;
356 }
357
358 if (sourceTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
359 sourceTransfer != HAL_DATASPACE_TRANSFER_HLG &&
360 sourceTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
361 sourceTransfer = HAL_DATASPACE_TRANSFER_SRGB;
362 }
363
364 const bool isSourceLinear = sourceTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
365 const bool isSourceSRGB = sourceTransfer == HAL_DATASPACE_TRANSFER_SRGB;
366 const bool isDestLinear = destTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
367 const bool isDestSRGB = destTransfer == HAL_DATASPACE_TRANSFER_SRGB;
368
369 return !(isSourceLinear && isDestSRGB) && !(isSourceSRGB && isDestLinear) &&
370 sourceTransfer != destTransfer;
371}
372
373void SkiaRenderEngine::ensureGrContextsCreated() {
374 if (mGrContext) {
375 return;
376 }
377
378 GrContextOptions options;
379 options.fDisableDriverCorrectnessWorkarounds = true;
380 options.fDisableDistanceFieldPaths = true;
381 options.fReducedShaderVariations = true;
382 options.fPersistentCache = &mSkSLCacheMonitor;
383 std::tie(mGrContext, mProtectedGrContext) = createDirectContexts(options);
384}
385
386void SkiaRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
387 bool isRenderable) {
Ian Elliott1f0911e2022-09-09 16:31:47 -0600388 // Only run this if RE is running on its own thread. This
389 // way the access to GL operations is guaranteed to be happening on the
390 // same thread.
391 if (mRenderEngineType != RenderEngineType::SKIA_GL_THREADED &&
392 mRenderEngineType != RenderEngineType::SKIA_VK_THREADED) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700393 return;
394 }
Ian Elliott8506e362023-03-08 12:12:09 -0700395 // We don't attempt to map a buffer if the buffer contains protected content. In GL this is
396 // important because GPU resources for protected buffers are much more limited. (In Vk we
397 // simply match the existing behavior for protected buffers.) In Vk, we never cache any
398 // buffers while in a protected context, since Vk cannot share across contexts, and protected
399 // is less common.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700400 const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED;
Ian Elliott8506e362023-03-08 12:12:09 -0700401 if (isProtectedBuffer ||
402 (mRenderEngineType == RenderEngineType::SKIA_VK_THREADED && isProtected())) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700403 return;
404 }
405 ATRACE_CALL();
406
407 // If we were to support caching protected buffers then we will need to switch the
408 // currently bound context if we are not already using the protected context (and subsequently
409 // switch back after the buffer is cached). However, for non-protected content we can bind
410 // the texture in either GL context because they are initialized with the same share_context
411 // which allows the texture state to be shared between them.
412 auto grContext = getActiveGrContext();
413 auto& cache = mTextureCache;
414
415 std::lock_guard<std::mutex> lock(mRenderingMutex);
416 mGraphicBufferExternalRefs[buffer->getId()]++;
417
418 if (const auto& iter = cache.find(buffer->getId()); iter == cache.end()) {
419 std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef =
420 std::make_shared<AutoBackendTexture::LocalRef>(grContext,
421 buffer->toAHardwareBuffer(),
422 isRenderable, mTextureCleanupMgr);
423 cache.insert({buffer->getId(), imageTextureRef});
424 }
425}
426
Alec Mouri92f89fa2023-02-24 00:05:06 +0000427void SkiaRenderEngine::unmapExternalTextureBuffer(sp<GraphicBuffer>&& buffer) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700428 ATRACE_CALL();
429 std::lock_guard<std::mutex> lock(mRenderingMutex);
430 if (const auto& iter = mGraphicBufferExternalRefs.find(buffer->getId());
431 iter != mGraphicBufferExternalRefs.end()) {
432 if (iter->second == 0) {
433 ALOGW("Attempted to unmap GraphicBuffer <id: %" PRId64
434 "> from RenderEngine texture, but the "
435 "ref count was already zero!",
436 buffer->getId());
437 mGraphicBufferExternalRefs.erase(buffer->getId());
438 return;
439 }
440
441 iter->second--;
442
443 // Swap contexts if needed prior to deleting this buffer
444 // See Issue 1 of
445 // https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_protected_content.txt: even
446 // when a protected context and an unprotected context are part of the same share group,
447 // protected surfaces may not be accessed by an unprotected context, implying that protected
448 // surfaces may only be freed when a protected context is active.
449 const bool inProtected = mInProtectedContext;
450 useProtectedContext(buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
451
452 if (iter->second == 0) {
453 mTextureCache.erase(buffer->getId());
454 mGraphicBufferExternalRefs.erase(buffer->getId());
455 }
456
457 // Swap back to the previous context so that cached values of isProtected in SurfaceFlinger
458 // are up-to-date.
459 if (inProtected != mInProtectedContext) {
460 useProtectedContext(inProtected);
461 }
462 }
463}
464
Ian Elliott8506e362023-03-08 12:12:09 -0700465std::shared_ptr<AutoBackendTexture::LocalRef> SkiaRenderEngine::getOrCreateBackendTexture(
466 const sp<GraphicBuffer>& buffer, bool isOutputBuffer) {
467 // Do not lookup the buffer in the cache for protected contexts with the SkiaVk back-end
468 if (mRenderEngineType == RenderEngineType::SKIA_GL_THREADED ||
469 (mRenderEngineType == RenderEngineType::SKIA_VK_THREADED && !isProtected())) {
470 if (const auto& it = mTextureCache.find(buffer->getId()); it != mTextureCache.end()) {
471 return it->second;
472 }
473 }
474 return std::make_shared<AutoBackendTexture::LocalRef>(getActiveGrContext(),
475 buffer->toAHardwareBuffer(),
476 isOutputBuffer, mTextureCleanupMgr);
477}
478
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700479bool SkiaRenderEngine::canSkipPostRenderCleanup() const {
480 std::lock_guard<std::mutex> lock(mRenderingMutex);
481 return mTextureCleanupMgr.isEmpty();
482}
483
484void SkiaRenderEngine::cleanupPostRender() {
485 ATRACE_CALL();
486 std::lock_guard<std::mutex> lock(mRenderingMutex);
487 mTextureCleanupMgr.cleanup();
488}
489
490sk_sp<SkShader> SkiaRenderEngine::createRuntimeEffectShader(
491 const RuntimeEffectShaderParameters& parameters) {
492 // The given surface will be stretched by HWUI via matrix transformation
493 // which gets similar results for most surfaces
494 // Determine later on if we need to leverage the stertch shader within
495 // surface flinger
496 const auto& stretchEffect = parameters.layer.stretchEffect;
497 auto shader = parameters.shader;
498 if (stretchEffect.hasEffect()) {
499 const auto targetBuffer = parameters.layer.source.buffer.buffer;
500 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
501 if (graphicBuffer && parameters.shader) {
502 shader = mStretchShaderFactory.createSkShader(shader, stretchEffect);
503 }
504 }
505
506 if (parameters.requiresLinearEffect) {
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700507 auto effect =
Sally Qi628ef6e2023-03-30 14:49:03 -0700508 shaders::LinearEffect{.inputDataspace = parameters.layer.sourceDataspace,
509 .outputDataspace = parameters.outputDataSpace,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700510 .undoPremultipliedAlpha = parameters.undoPremultipliedAlpha};
511
512 auto effectIter = mRuntimeEffects.find(effect);
513 sk_sp<SkRuntimeEffect> runtimeEffect = nullptr;
514 if (effectIter == mRuntimeEffects.end()) {
515 runtimeEffect = buildRuntimeEffect(effect);
516 mRuntimeEffects.insert({effect, runtimeEffect});
517 } else {
518 runtimeEffect = effectIter->second;
519 }
Alec Mouri3e5965f2023-04-07 18:00:58 +0000520
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700521 mat4 colorTransform = parameters.layer.colorTransform;
522
523 colorTransform *=
524 mat4::scale(vec4(parameters.layerDimmingRatio, parameters.layerDimmingRatio,
525 parameters.layerDimmingRatio, 1.f));
Alec Mouri3e5965f2023-04-07 18:00:58 +0000526
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700527 const auto targetBuffer = parameters.layer.source.buffer.buffer;
528 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
529 const auto hardwareBuffer = graphicBuffer ? graphicBuffer->toAHardwareBuffer() : nullptr;
Alec Mouri3e5965f2023-04-07 18:00:58 +0000530 return createLinearEffectShader(parameters.shader, effect, runtimeEffect,
531 std::move(colorTransform), parameters.display.maxLuminance,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700532 parameters.display.currentLuminanceNits,
533 parameters.layer.source.buffer.maxLuminanceNits,
534 hardwareBuffer, parameters.display.renderIntent);
535 }
536 return parameters.shader;
537}
538
539void SkiaRenderEngine::initCanvas(SkCanvas* canvas, const DisplaySettings& display) {
540 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
541 // Record display settings when capture is running.
542 std::stringstream displaySettings;
543 PrintTo(display, &displaySettings);
544 // Store the DisplaySettings in additional information.
545 canvas->drawAnnotation(SkRect::MakeEmpty(), "DisplaySettings",
546 SkData::MakeWithCString(displaySettings.str().c_str()));
547 }
548
549 // Before doing any drawing, let's make sure that we'll start at the origin of the display.
550 // Some displays don't start at 0,0 for example when we're mirroring the screen. Also, virtual
551 // displays might have different scaling when compared to the physical screen.
552
553 canvas->clipRect(getSkRect(display.physicalDisplay));
554 canvas->translate(display.physicalDisplay.left, display.physicalDisplay.top);
555
556 const auto clipWidth = display.clip.width();
557 const auto clipHeight = display.clip.height();
558 auto rotatedClipWidth = clipWidth;
559 auto rotatedClipHeight = clipHeight;
560 // Scale is contingent on the rotation result.
561 if (display.orientation & ui::Transform::ROT_90) {
562 std::swap(rotatedClipWidth, rotatedClipHeight);
563 }
564 const auto scaleX = static_cast<SkScalar>(display.physicalDisplay.width()) /
565 static_cast<SkScalar>(rotatedClipWidth);
566 const auto scaleY = static_cast<SkScalar>(display.physicalDisplay.height()) /
567 static_cast<SkScalar>(rotatedClipHeight);
568 canvas->scale(scaleX, scaleY);
569
570 // Canvas rotation is done by centering the clip window at the origin, rotating, translating
571 // back so that the top left corner of the clip is at (0, 0).
572 canvas->translate(rotatedClipWidth / 2, rotatedClipHeight / 2);
573 canvas->rotate(toDegrees(display.orientation));
574 canvas->translate(-clipWidth / 2, -clipHeight / 2);
575 canvas->translate(-display.clip.left, -display.clip.top);
576}
577
578class AutoSaveRestore {
579public:
580 AutoSaveRestore(SkCanvas* canvas) : mCanvas(canvas) { mSaveCount = canvas->save(); }
581 ~AutoSaveRestore() { restore(); }
582 void replace(SkCanvas* canvas) {
583 mCanvas = canvas;
584 mSaveCount = canvas->save();
585 }
586 void restore() {
587 if (mCanvas) {
588 mCanvas->restoreToCount(mSaveCount);
589 mCanvas = nullptr;
590 }
591 }
592
593private:
594 SkCanvas* mCanvas;
595 int mSaveCount;
596};
597
598static SkRRect getBlurRRect(const BlurRegion& region) {
599 const auto rect = SkRect::MakeLTRB(region.left, region.top, region.right, region.bottom);
600 const SkVector radii[4] = {SkVector::Make(region.cornerRadiusTL, region.cornerRadiusTL),
601 SkVector::Make(region.cornerRadiusTR, region.cornerRadiusTR),
602 SkVector::Make(region.cornerRadiusBR, region.cornerRadiusBR),
603 SkVector::Make(region.cornerRadiusBL, region.cornerRadiusBL)};
604 SkRRect roundedRect;
605 roundedRect.setRectRadii(rect, radii);
606 return roundedRect;
607}
608
609// Arbitrary default margin which should be close enough to zero.
610constexpr float kDefaultMargin = 0.0001f;
611static bool equalsWithinMargin(float expected, float value, float margin = kDefaultMargin) {
612 LOG_ALWAYS_FATAL_IF(margin < 0.f, "Margin is negative!");
613 return std::abs(expected - value) < margin;
614}
615
616namespace {
617template <typename T>
618void logSettings(const T& t) {
619 std::stringstream stream;
620 PrintTo(t, &stream);
621 auto string = stream.str();
622 size_t pos = 0;
623 // Perfetto ignores \n, so split up manually into separate ALOGD statements.
624 const size_t size = string.size();
625 while (pos < size) {
626 const size_t end = std::min(string.find("\n", pos), size);
627 ALOGD("%s", string.substr(pos, end - pos).c_str());
628 pos = end + 1;
629 }
630}
631} // namespace
632
633// Helper class intended to be used on the stack to ensure that texture cleanup
634// is deferred until after this class goes out of scope.
635class DeferTextureCleanup final {
636public:
637 DeferTextureCleanup(AutoBackendTexture::CleanupManager& mgr) : mMgr(mgr) {
638 mMgr.setDeferredStatus(true);
639 }
640 ~DeferTextureCleanup() { mMgr.setDeferredStatus(false); }
641
642private:
643 DISALLOW_COPY_AND_ASSIGN(DeferTextureCleanup);
644 AutoBackendTexture::CleanupManager& mMgr;
645};
646
647void SkiaRenderEngine::drawLayersInternal(
Patrick Williams2e9748f2022-08-09 22:48:18 +0000648 const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700649 const DisplaySettings& display, const std::vector<LayerSettings>& layers,
650 const std::shared_ptr<ExternalTexture>& buffer, const bool /*useFramebufferCache*/,
651 base::unique_fd&& bufferFence) {
Leon Scroggins III5a655b82022-09-07 13:17:09 -0400652 ATRACE_FORMAT("%s for %s", __func__, display.namePlusId.c_str());
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700653
654 std::lock_guard<std::mutex> lock(mRenderingMutex);
655
656 if (buffer == nullptr) {
657 ALOGE("No output buffer provided. Aborting GPU composition.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000658 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700659 return;
660 }
661
662 validateOutputBufferUsage(buffer->getBuffer());
663
664 auto grContext = getActiveGrContext();
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700665
666 // any AutoBackendTexture deletions will now be deferred until cleanupPostRender is called
667 DeferTextureCleanup dtc(mTextureCleanupMgr);
668
Ian Elliott8506e362023-03-08 12:12:09 -0700669 auto surfaceTextureRef = getOrCreateBackendTexture(buffer->getBuffer(), true);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700670
671 // wait on the buffer to be ready to use prior to using it
672 waitFence(grContext, bufferFence);
673
Sally Qi628ef6e2023-03-30 14:49:03 -0700674 sk_sp<SkSurface> dstSurface =
675 surfaceTextureRef->getOrCreateSurface(display.outputDataspace, grContext);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700676
677 SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get());
678 if (dstCanvas == nullptr) {
679 ALOGE("Cannot acquire canvas from Skia.");
Patrick Williams2e9748f2022-08-09 22:48:18 +0000680 resultPromise->set_value(base::unexpected(BAD_VALUE));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700681 return;
682 }
683
684 // setup color filter if necessary
685 sk_sp<SkColorFilter> displayColorTransform;
686 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
687 displayColorTransform = SkColorFilters::Matrix(toSkColorMatrix(display.colorTransform));
688 }
689 const bool ctModifiesAlpha =
690 displayColorTransform && !displayColorTransform->isAlphaUnchanged();
691
692 // Find the max layer white point to determine the max luminance of the scene...
693 const float maxLayerWhitePoint = std::transform_reduce(
694 layers.cbegin(), layers.cend(), 0.f,
695 [](float left, float right) { return std::max(left, right); },
696 [&](const auto& l) { return l.whitePointNits; });
697
698 // ...and compute the dimming ratio if dimming is requested
699 const float displayDimmingRatio = display.targetLuminanceNits > 0.f &&
700 maxLayerWhitePoint > 0.f && display.targetLuminanceNits > maxLayerWhitePoint
701 ? maxLayerWhitePoint / display.targetLuminanceNits
702 : 1.f;
703
704 // Find if any layers have requested blur, we'll use that info to decide when to render to an
705 // offscreen buffer and when to render to the native buffer.
706 sk_sp<SkSurface> activeSurface(dstSurface);
707 SkCanvas* canvas = dstCanvas;
708 SkiaCapture::OffscreenState offscreenCaptureState;
709 const LayerSettings* blurCompositionLayer = nullptr;
710 if (mBlurFilter) {
711 bool requiresCompositionLayer = false;
712 for (const auto& layer : layers) {
713 // if the layer doesn't have blur or it is not visible then continue
714 if (!layerHasBlur(layer, ctModifiesAlpha)) {
715 continue;
716 }
717 if (layer.backgroundBlurRadius > 0 &&
718 layer.backgroundBlurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
719 requiresCompositionLayer = true;
720 }
721 for (auto region : layer.blurRegions) {
722 if (region.blurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
723 requiresCompositionLayer = true;
724 }
725 }
726 if (requiresCompositionLayer) {
727 activeSurface = dstSurface->makeSurface(dstSurface->imageInfo());
728 canvas = mCapture->tryOffscreenCapture(activeSurface.get(), &offscreenCaptureState);
729 blurCompositionLayer = &layer;
730 break;
731 }
732 }
733 }
734
735 AutoSaveRestore surfaceAutoSaveRestore(canvas);
736 // Clear the entire canvas with a transparent black to prevent ghost images.
737 canvas->clear(SK_ColorTRANSPARENT);
738 initCanvas(canvas, display);
739
740 if (kPrintLayerSettings) {
741 logSettings(display);
742 }
743 for (const auto& layer : layers) {
744 ATRACE_FORMAT("DrawLayer: %s", layer.name.c_str());
745
746 if (kPrintLayerSettings) {
747 logSettings(layer);
748 }
749
750 sk_sp<SkImage> blurInput;
751 if (blurCompositionLayer == &layer) {
752 LOG_ALWAYS_FATAL_IF(activeSurface == dstSurface);
753 LOG_ALWAYS_FATAL_IF(canvas == dstCanvas);
754
755 // save a snapshot of the activeSurface to use as input to the blur shaders
756 blurInput = activeSurface->makeImageSnapshot();
757
758 // blit the offscreen framebuffer into the destination AHB, but only
759 // if there are blur regions. backgroundBlurRadius blurs the entire
760 // image below, so it can skip this step.
761 if (layer.blurRegions.size()) {
762 SkPaint paint;
763 paint.setBlendMode(SkBlendMode::kSrc);
764 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
765 uint64_t id = mCapture->endOffscreenCapture(&offscreenCaptureState);
766 dstCanvas->drawAnnotation(SkRect::Make(dstCanvas->imageInfo().dimensions()),
767 String8::format("SurfaceID|%" PRId64, id).c_str(),
768 nullptr);
769 dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint);
770 } else {
771 activeSurface->draw(dstCanvas, 0, 0, SkSamplingOptions(), &paint);
772 }
773 }
774
775 // assign dstCanvas to canvas and ensure that the canvas state is up to date
776 canvas = dstCanvas;
777 surfaceAutoSaveRestore.replace(canvas);
778 initCanvas(canvas, display);
779
780 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getSaveCount() !=
781 dstSurface->getCanvas()->getSaveCount());
782 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getTotalMatrix() !=
783 dstSurface->getCanvas()->getTotalMatrix());
784
785 // assign dstSurface to activeSurface
786 activeSurface = dstSurface;
787 }
788
789 SkAutoCanvasRestore layerAutoSaveRestore(canvas, true);
790 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
791 // Record the name of the layer if the capture is running.
792 std::stringstream layerSettings;
793 PrintTo(layer, &layerSettings);
794 // Store the LayerSettings in additional information.
795 canvas->drawAnnotation(SkRect::MakeEmpty(), layer.name.c_str(),
796 SkData::MakeWithCString(layerSettings.str().c_str()));
797 }
798 // Layers have a local transform that should be applied to them
799 canvas->concat(getSkM44(layer.geometry.positionTransform).asM33());
800
801 const auto [bounds, roundRectClip] =
802 getBoundsAndClip(layer.geometry.boundaries, layer.geometry.roundedCornersCrop,
803 layer.geometry.roundedCornersRadius);
804 if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha)) {
805 std::unordered_map<uint32_t, sk_sp<SkImage>> cachedBlurs;
806
807 // if multiple layers have blur, then we need to take a snapshot now because
808 // only the lowest layer will have blurImage populated earlier
809 if (!blurInput) {
810 blurInput = activeSurface->makeImageSnapshot();
811 }
812 // rect to be blurred in the coordinate space of blurInput
813 const auto blurRect = canvas->getTotalMatrix().mapRect(bounds.rect());
814
815 // if the clip needs to be applied then apply it now and make sure
816 // it is restored before we attempt to draw any shadows.
817 SkAutoCanvasRestore acr(canvas, true);
818 if (!roundRectClip.isEmpty()) {
819 canvas->clipRRect(roundRectClip, true);
820 }
821
822 // TODO(b/182216890): Filter out empty layers earlier
823 if (blurRect.width() > 0 && blurRect.height() > 0) {
824 if (layer.backgroundBlurRadius > 0) {
825 ATRACE_NAME("BackgroundBlur");
826 auto blurredImage = mBlurFilter->generate(grContext, layer.backgroundBlurRadius,
827 blurInput, blurRect);
828
829 cachedBlurs[layer.backgroundBlurRadius] = blurredImage;
830
831 mBlurFilter->drawBlurRegion(canvas, bounds, layer.backgroundBlurRadius, 1.0f,
832 blurRect, blurredImage, blurInput);
833 }
834
835 canvas->concat(getSkM44(layer.blurRegionTransform).asM33());
836 for (auto region : layer.blurRegions) {
837 if (cachedBlurs[region.blurRadius] == nullptr) {
838 ATRACE_NAME("BlurRegion");
839 cachedBlurs[region.blurRadius] =
840 mBlurFilter->generate(grContext, region.blurRadius, blurInput,
841 blurRect);
842 }
843
844 mBlurFilter->drawBlurRegion(canvas, getBlurRRect(region), region.blurRadius,
845 region.alpha, blurRect,
846 cachedBlurs[region.blurRadius], blurInput);
847 }
848 }
849 }
850
851 if (layer.shadow.length > 0) {
852 // This would require a new parameter/flag to SkShadowUtils::DrawShadow
853 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with a shadow");
854
855 SkRRect shadowBounds, shadowClip;
856 if (layer.geometry.boundaries == layer.shadow.boundaries) {
857 shadowBounds = bounds;
858 shadowClip = roundRectClip;
859 } else {
860 std::tie(shadowBounds, shadowClip) =
861 getBoundsAndClip(layer.shadow.boundaries, layer.geometry.roundedCornersCrop,
862 layer.geometry.roundedCornersRadius);
863 }
864
865 // Technically, if bounds is a rect and roundRectClip is not empty,
866 // it means that the bounds and roundedCornersCrop were different
867 // enough that we should intersect them to find the proper shadow.
868 // In practice, this often happens when the two rectangles appear to
869 // not match due to rounding errors. Draw the rounded version, which
870 // looks more like the intent.
871 const auto& rrect =
872 shadowBounds.isRect() && !shadowClip.isEmpty() ? shadowClip : shadowBounds;
873 drawShadow(canvas, rrect, layer.shadow);
874 }
875
876 const float layerDimmingRatio = layer.whitePointNits <= 0.f
877 ? displayDimmingRatio
878 : (layer.whitePointNits / maxLayerWhitePoint) * displayDimmingRatio;
879
880 const bool dimInLinearSpace = display.dimmingStage !=
881 aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF;
882
Sally Qi628ef6e2023-03-30 14:49:03 -0700883 const bool isExtendedHdr = (layer.sourceDataspace & ui::Dataspace::RANGE_MASK) ==
884 static_cast<int32_t>(ui::Dataspace::RANGE_EXTENDED) &&
885 (display.outputDataspace & ui::Dataspace::TRANSFER_MASK) ==
886 static_cast<int32_t>(ui::Dataspace::TRANSFER_SRGB);
887
888 const ui::Dataspace runtimeEffectDataspace = !dimInLinearSpace && isExtendedHdr
889 ? static_cast<ui::Dataspace>(
890 (display.outputDataspace & ui::Dataspace::STANDARD_MASK) |
891 ui::Dataspace::TRANSFER_GAMMA2_2 |
892 (display.outputDataspace & ui::Dataspace::RANGE_MASK))
893 : display.outputDataspace;
894
895 // If the input dataspace is range extended, the output dataspace transfer is sRGB
896 // and dimmingStage is GAMMA_OETF, dim in linear space instead, and
897 // set the output dataspace's transfer to be GAMMA2_2.
898 // This allows DPU side to use oetf_gamma_2p2 for extended HDR layer
899 // to avoid tone shift.
900 // The reason of tone shift here is because HDR layers manage white point
901 // luminance in linear space, which color pipelines request GAMMA_OETF break
902 // without a gamma 2.2 fixup.
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700903 const bool requiresLinearEffect = layer.colorTransform != mat4() ||
904 (mUseColorManagement &&
905 needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
Sally Qi628ef6e2023-03-30 14:49:03 -0700906 (dimInLinearSpace && !equalsWithinMargin(1.f, layerDimmingRatio)) ||
907 (!dimInLinearSpace && isExtendedHdr);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700908
909 // quick abort from drawing the remaining portion of the layer
910 if (layer.skipContentDraw ||
911 (layer.alpha == 0 && !requiresLinearEffect && !layer.disableBlending &&
912 (!displayColorTransform || displayColorTransform->isAlphaUnchanged()))) {
913 continue;
914 }
915
Alec Mouri8a186102023-04-25 00:34:30 +0000916 // If color management is disabled, then mark the source image with the same colorspace as
917 // the destination surface so that Skia's color management is a no-op.
918 const ui::Dataspace layerDataspace =
919 !mUseColorManagement ? display.outputDataspace : layer.sourceDataspace;
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700920
921 SkPaint paint;
922 if (layer.source.buffer.buffer) {
923 ATRACE_NAME("DrawImage");
924 validateInputBufferUsage(layer.source.buffer.buffer->getBuffer());
925 const auto& item = layer.source.buffer;
Ian Elliott8506e362023-03-08 12:12:09 -0700926 auto imageTextureRef = getOrCreateBackendTexture(item.buffer->getBuffer(), false);
Lingfeng Yang00c1ff62022-06-02 09:19:28 -0700927
928 // if the layer's buffer has a fence, then we must must respect the fence prior to using
929 // the buffer.
930 if (layer.source.buffer.fence != nullptr) {
931 waitFence(grContext, layer.source.buffer.fence->get());
932 }
933
934 // isOpaque means we need to ignore the alpha in the image,
935 // replacing it with the alpha specified by the LayerSettings. See
936 // https://developer.android.com/reference/android/view/SurfaceControl.Builder#setOpaque(boolean)
937 // The proper way to do this is to use an SkColorType that ignores
938 // alpha, like kRGB_888x_SkColorType, and that is used if the
939 // incoming image is kRGBA_8888_SkColorType. However, the incoming
940 // image may be kRGBA_F16_SkColorType, for which there is no RGBX
941 // SkColorType, or kRGBA_1010102_SkColorType, for which we have
942 // kRGB_101010x_SkColorType, but it is not yet supported as a source
943 // on the GPU. (Adding both is tracked in skbug.com/12048.) In the
944 // meantime, we'll use a workaround that works unless we need to do
945 // any color conversion. The workaround requires that we pretend the
946 // image is already premultiplied, so that we do not premultiply it
947 // before applying SkBlendMode::kPlus.
948 const bool useIsOpaqueWorkaround = item.isOpaque &&
949 (imageTextureRef->colorType() == kRGBA_1010102_SkColorType ||
950 imageTextureRef->colorType() == kRGBA_F16_SkColorType);
951 const auto alphaType = useIsOpaqueWorkaround ? kPremul_SkAlphaType
952 : item.isOpaque ? kOpaque_SkAlphaType
953 : item.usePremultipliedAlpha ? kPremul_SkAlphaType
954 : kUnpremul_SkAlphaType;
955 sk_sp<SkImage> image = imageTextureRef->makeImage(layerDataspace, alphaType, grContext);
956
957 auto texMatrix = getSkM44(item.textureTransform).asM33();
958 // textureTansform was intended to be passed directly into a shader, so when
959 // building the total matrix with the textureTransform we need to first
960 // normalize it, then apply the textureTransform, then scale back up.
961 texMatrix.preScale(1.0f / bounds.width(), 1.0f / bounds.height());
962 texMatrix.postScale(image->width(), image->height());
963
964 SkMatrix matrix;
965 if (!texMatrix.invert(&matrix)) {
966 matrix = texMatrix;
967 }
968 // The shader does not respect the translation, so we add it to the texture
969 // transform for the SkImage. This will make sure that the correct layer contents
970 // are drawn in the correct part of the screen.
971 matrix.postTranslate(bounds.rect().fLeft, bounds.rect().fTop);
972
973 sk_sp<SkShader> shader;
974
975 if (layer.source.buffer.useTextureFiltering) {
976 shader = image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp,
977 SkSamplingOptions(
978 {SkFilterMode::kLinear, SkMipmapMode::kNone}),
979 &matrix);
980 } else {
981 shader = image->makeShader(SkSamplingOptions(), matrix);
982 }
983
984 if (useIsOpaqueWorkaround) {
985 shader = SkShaders::Blend(SkBlendMode::kPlus, shader,
986 SkShaders::Color(SkColors::kBlack,
987 toSkColorSpace(layerDataspace)));
988 }
989
990 paint.setShader(createRuntimeEffectShader(
991 RuntimeEffectShaderParameters{.shader = shader,
992 .layer = layer,
993 .display = display,
994 .undoPremultipliedAlpha = !item.isOpaque &&
995 item.usePremultipliedAlpha,
996 .requiresLinearEffect = requiresLinearEffect,
997 .layerDimmingRatio = dimInLinearSpace
998 ? layerDimmingRatio
Sally Qi628ef6e2023-03-30 14:49:03 -0700999 : 1.f,
1000 .outputDataSpace = runtimeEffectDataspace}));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001001
1002 // Turn on dithering when dimming beyond this (arbitrary) threshold...
1003 static constexpr float kDimmingThreshold = 0.2f;
1004 // ...or we're rendering an HDR layer down to an 8-bit target
1005 // Most HDR standards require at least 10-bits of color depth for source content, so we
1006 // can just extract the transfer function rather than dig into precise gralloc layout.
1007 // Furthermore, we can assume that the only 8-bit target we support is RGBA8888.
1008 const bool requiresDownsample = isHdrDataspace(layer.sourceDataspace) &&
1009 buffer->getPixelFormat() == PIXEL_FORMAT_RGBA_8888;
1010 if (layerDimmingRatio <= kDimmingThreshold || requiresDownsample) {
1011 paint.setDither(true);
1012 }
1013 paint.setAlphaf(layer.alpha);
1014
1015 if (imageTextureRef->colorType() == kAlpha_8_SkColorType) {
1016 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with A8");
1017
1018 // SysUI creates the alpha layer as a coverage layer, which is
1019 // appropriate for the DPU. Use a color matrix to convert it to
1020 // a mask.
1021 // TODO (b/219525258): Handle input as a mask.
1022 //
1023 // The color matrix will convert A8 pixels with no alpha to
1024 // black, as described by this vector. If the display handles
1025 // the color transform, we need to invert it to find the color
1026 // that will result in black after the DPU applies the transform.
1027 SkV4 black{0.0f, 0.0f, 0.0f, 1.0f}; // r, g, b, a
1028 if (display.colorTransform != mat4() && display.deviceHandlesColorTransform) {
1029 SkM44 colorSpaceMatrix = getSkM44(display.colorTransform);
1030 if (colorSpaceMatrix.invert(&colorSpaceMatrix)) {
1031 black = colorSpaceMatrix * black;
1032 } else {
1033 // We'll just have to use 0,0,0 as black, which should
1034 // be close to correct.
1035 ALOGI("Could not invert colorTransform!");
1036 }
1037 }
1038 SkColorMatrix colorMatrix(0, 0, 0, 0, black[0],
1039 0, 0, 0, 0, black[1],
1040 0, 0, 0, 0, black[2],
1041 0, 0, 0, -1, 1);
1042 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
1043 // On the other hand, if the device doesn't handle it, we
1044 // have to apply it ourselves.
1045 colorMatrix.postConcat(toSkColorMatrix(display.colorTransform));
1046 }
1047 paint.setColorFilter(SkColorFilters::Matrix(colorMatrix));
1048 }
1049 } else {
1050 ATRACE_NAME("DrawColor");
1051 const auto color = layer.source.solidColor;
1052 sk_sp<SkShader> shader = SkShaders::Color(SkColor4f{.fR = color.r,
1053 .fG = color.g,
1054 .fB = color.b,
1055 .fA = layer.alpha},
1056 toSkColorSpace(layerDataspace));
1057 paint.setShader(createRuntimeEffectShader(
1058 RuntimeEffectShaderParameters{.shader = shader,
1059 .layer = layer,
1060 .display = display,
1061 .undoPremultipliedAlpha = false,
1062 .requiresLinearEffect = requiresLinearEffect,
Sally Qi628ef6e2023-03-30 14:49:03 -07001063 .layerDimmingRatio = layerDimmingRatio,
1064 .outputDataSpace = runtimeEffectDataspace}));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001065 }
1066
1067 if (layer.disableBlending) {
1068 paint.setBlendMode(SkBlendMode::kSrc);
1069 }
1070
1071 // An A8 buffer will already have the proper color filter attached to
1072 // its paint, including the displayColorTransform as needed.
1073 if (!paint.getColorFilter()) {
1074 if (!dimInLinearSpace && !equalsWithinMargin(1.0, layerDimmingRatio)) {
1075 // If we don't dim in linear space, then when we gamma correct the dimming ratio we
1076 // can assume a gamma 2.2 transfer function.
1077 static constexpr float kInverseGamma22 = 1.f / 2.2f;
1078 const auto gammaCorrectedDimmingRatio =
1079 std::pow(layerDimmingRatio, kInverseGamma22);
1080 auto dimmingMatrix =
1081 mat4::scale(vec4(gammaCorrectedDimmingRatio, gammaCorrectedDimmingRatio,
1082 gammaCorrectedDimmingRatio, 1.f));
1083
1084 const auto colorFilter =
1085 SkColorFilters::Matrix(toSkColorMatrix(std::move(dimmingMatrix)));
1086 paint.setColorFilter(displayColorTransform
1087 ? displayColorTransform->makeComposed(colorFilter)
1088 : colorFilter);
1089 } else {
1090 paint.setColorFilter(displayColorTransform);
1091 }
1092 }
1093
1094 if (!roundRectClip.isEmpty()) {
1095 canvas->clipRRect(roundRectClip, true);
1096 }
1097
1098 if (!bounds.isRect()) {
1099 paint.setAntiAlias(true);
1100 canvas->drawRRect(bounds, paint);
1101 } else {
1102 canvas->drawRect(bounds.rect(), paint);
1103 }
1104 if (kFlushAfterEveryLayer) {
1105 ATRACE_NAME("flush surface");
1106 activeSurface->flush();
1107 }
1108 }
1109 for (const auto& borderRenderInfo : display.borderInfoList) {
1110 SkPaint p;
1111 p.setColor(SkColor4f{borderRenderInfo.color.r, borderRenderInfo.color.g,
1112 borderRenderInfo.color.b, borderRenderInfo.color.a});
1113 p.setAntiAlias(true);
1114 p.setStyle(SkPaint::kStroke_Style);
1115 p.setStrokeWidth(borderRenderInfo.width);
1116 SkRegion sk_region;
1117 SkPath path;
1118
1119 // Construct a final SkRegion using Regions
1120 for (const auto& r : borderRenderInfo.combinedRegion) {
1121 sk_region.op({r.left, r.top, r.right, r.bottom}, SkRegion::kUnion_Op);
1122 }
1123
1124 sk_region.getBoundaryPath(&path);
1125 canvas->drawPath(path, p);
1126 path.close();
1127 }
1128
1129 surfaceAutoSaveRestore.restore();
1130 mCapture->endCapture();
1131 {
1132 ATRACE_NAME("flush surface");
1133 LOG_ALWAYS_FATAL_IF(activeSurface != dstSurface);
1134 activeSurface->flush();
1135 }
1136
1137 base::unique_fd drawFence = flushAndSubmit(grContext);
Patrick Williams2e9748f2022-08-09 22:48:18 +00001138 resultPromise->set_value(sp<Fence>::make(std::move(drawFence)));
Lingfeng Yang00c1ff62022-06-02 09:19:28 -07001139}
1140
1141size_t SkiaRenderEngine::getMaxTextureSize() const {
1142 return mGrContext->maxTextureSize();
1143}
1144
1145size_t SkiaRenderEngine::getMaxViewportDims() const {
1146 return mGrContext->maxRenderTargetSize();
1147}
1148
1149void SkiaRenderEngine::drawShadow(SkCanvas* canvas,
1150 const SkRRect& casterRRect,
1151 const ShadowSettings& settings) {
1152 ATRACE_CALL();
1153 const float casterZ = settings.length / 2.0f;
1154 const auto flags =
1155 settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag;
1156
1157 SkShadowUtils::DrawShadow(canvas, SkPath::RRect(casterRRect), SkPoint3::Make(0, 0, casterZ),
1158 getSkPoint3(settings.lightPos), settings.lightRadius,
1159 getSkColor(settings.ambientColor), getSkColor(settings.spotColor),
1160 flags);
1161}
1162
1163void SkiaRenderEngine::onActiveDisplaySizeChanged(ui::Size size) {
1164 // This cache multiplier was selected based on review of cache sizes relative
1165 // to the screen resolution. Looking at the worst case memory needed by blur (~1.5x),
1166 // shadows (~1x), and general data structures (e.g. vertex buffers) we selected this as a
1167 // conservative default based on that analysis.
1168 const float SURFACE_SIZE_MULTIPLIER = 3.5f * bytesPerPixel(mDefaultPixelFormat);
1169 const int maxResourceBytes = size.width * size.height * SURFACE_SIZE_MULTIPLIER;
1170
1171 // start by resizing the current context
1172 getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1173
1174 // if it is possible to switch contexts then we will resize the other context
1175 const bool originalProtectedState = mInProtectedContext;
1176 useProtectedContext(!mInProtectedContext);
1177 if (mInProtectedContext != originalProtectedState) {
1178 getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1179 // reset back to the initial context that was active when this method was called
1180 useProtectedContext(originalProtectedState);
1181 }
1182}
1183
1184void SkiaRenderEngine::dump(std::string& result) {
1185 // Dump for the specific backend (GLES or Vk)
1186 appendBackendSpecificInfoToDump(result);
1187
1188 // Info about protected content
1189 StringAppendF(&result, "RenderEngine supports protected context: %d\n",
1190 supportsProtectedContent());
1191 StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
1192 StringAppendF(&result, "RenderEngine shaders cached since last dump/primeCache: %d\n",
1193 mSkSLCacheMonitor.shadersCachedSinceLastCall());
1194
1195 std::vector<ResourcePair> cpuResourceMap = {
1196 {"skia/sk_resource_cache/bitmap_", "Bitmaps"},
1197 {"skia/sk_resource_cache/rrect-blur_", "Masks"},
1198 {"skia/sk_resource_cache/rects-blur_", "Masks"},
1199 {"skia/sk_resource_cache/tessellated", "Shadows"},
1200 {"skia", "Other"},
1201 };
1202 SkiaMemoryReporter cpuReporter(cpuResourceMap, false);
1203 SkGraphics::DumpMemoryStatistics(&cpuReporter);
1204 StringAppendF(&result, "Skia CPU Caches: ");
1205 cpuReporter.logTotals(result);
1206 cpuReporter.logOutput(result);
1207
1208 {
1209 std::lock_guard<std::mutex> lock(mRenderingMutex);
1210
1211 std::vector<ResourcePair> gpuResourceMap = {
1212 {"texture_renderbuffer", "Texture/RenderBuffer"},
1213 {"texture", "Texture"},
1214 {"gr_text_blob_cache", "Text"},
1215 {"skia", "Other"},
1216 };
1217 SkiaMemoryReporter gpuReporter(gpuResourceMap, true);
1218 mGrContext->dumpMemoryStatistics(&gpuReporter);
1219 StringAppendF(&result, "Skia's GPU Caches: ");
1220 gpuReporter.logTotals(result);
1221 gpuReporter.logOutput(result);
1222 StringAppendF(&result, "Skia's Wrapped Objects:\n");
1223 gpuReporter.logOutput(result, true);
1224
1225 StringAppendF(&result, "RenderEngine tracked buffers: %zu\n",
1226 mGraphicBufferExternalRefs.size());
1227 StringAppendF(&result, "Dumping buffer ids...\n");
1228 for (const auto& [id, refCounts] : mGraphicBufferExternalRefs) {
1229 StringAppendF(&result, "- 0x%" PRIx64 " - %d refs \n", id, refCounts);
1230 }
1231 StringAppendF(&result, "RenderEngine AHB/BackendTexture cache size: %zu\n",
1232 mTextureCache.size());
1233 StringAppendF(&result, "Dumping buffer ids...\n");
1234 // TODO(178539829): It would be nice to know which layer these are coming from and what
1235 // the texture sizes are.
1236 for (const auto& [id, unused] : mTextureCache) {
1237 StringAppendF(&result, "- 0x%" PRIx64 "\n", id);
1238 }
1239 StringAppendF(&result, "\n");
1240
1241 SkiaMemoryReporter gpuProtectedReporter(gpuResourceMap, true);
1242 if (mProtectedGrContext) {
1243 mProtectedGrContext->dumpMemoryStatistics(&gpuProtectedReporter);
1244 }
1245 StringAppendF(&result, "Skia's GPU Protected Caches: ");
1246 gpuProtectedReporter.logTotals(result);
1247 gpuProtectedReporter.logOutput(result);
1248 StringAppendF(&result, "Skia's Protected Wrapped Objects:\n");
1249 gpuProtectedReporter.logOutput(result, true);
1250
1251 StringAppendF(&result, "\n");
1252 StringAppendF(&result, "RenderEngine runtime effects: %zu\n", mRuntimeEffects.size());
1253 for (const auto& [linearEffect, unused] : mRuntimeEffects) {
1254 StringAppendF(&result, "- inputDataspace: %s\n",
1255 dataspaceDetails(
1256 static_cast<android_dataspace>(linearEffect.inputDataspace))
1257 .c_str());
1258 StringAppendF(&result, "- outputDataspace: %s\n",
1259 dataspaceDetails(
1260 static_cast<android_dataspace>(linearEffect.outputDataspace))
1261 .c_str());
1262 StringAppendF(&result, "undoPremultipliedAlpha: %s\n",
1263 linearEffect.undoPremultipliedAlpha ? "true" : "false");
1264 }
1265 }
1266 StringAppendF(&result, "\n");
1267}
1268
rnleec6a73642021-06-04 14:16:42 -07001269} // namespace skia
John Reck67b1e2b2020-08-26 13:17:24 -07001270} // namespace renderengine
rnleec6a73642021-06-04 14:16:42 -07001271} // namespace android