Merge change 3011 into donut

* changes:
  simplify this test
diff --git a/opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java b/opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java
index 3dc31cc..3ae8c5c 100644
--- a/opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java
+++ b/opengl/tests/lighting1709/src/com/android/lightingtest/ClearActivity.java
@@ -34,8 +34,6 @@
 public class ClearActivity extends Activity {
     @Override
     protected void onCreate(Bundle savedInstanceState) {
-        instance = counter++;
-        Log.e("ClearActivity", ":::::: onCreate: instance" + instance + " is created");
         super.onCreate(savedInstanceState);
         mGLView = new ClearGLSurfaceView(this);
         setContentView(mGLView);
@@ -43,96 +41,37 @@
 
     @Override
     protected void onPause() {
-        Log.e("ClearActivity", ":::::: instance" + instance + " onPause: is called");
         super.onPause();
         mGLView.onPause();
     }
 
     @Override
     protected void onResume() {
-        Log.e("ClearActivity", ":::::: instance" + instance + " onResume: is called");
         super.onResume();
         mGLView.onResume();
     }
-
-    @Override
-    protected void onStop() {
-        Log.e("ClearActivity", ":::::: instance" + instance + " onStop: is called");
-        super.onStop();        
-    }
-
-    @Override
-    protected void onDestroy() {
-        Log.e("ClearActivity", ":::::: instance" + instance + " onDestroy: is called");
-        super.onDestroy();      
-    }
-
     private GLSurfaceView mGLView;
-
-    private static int counter = 0;
-    private int        instance;
 }
 
 class ClearGLSurfaceView extends GLSurfaceView {
     public ClearGLSurfaceView(Context context) {
         super(context);
-        instance = counter++;
-        Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " is created");
         mRenderer = new ClearRenderer();
         setRenderer(mRenderer);
     }
 
-    public boolean onTouchEvent(final MotionEvent event) {
-        switch (event.getAction()) {
-            case MotionEvent.ACTION_DOWN:
-            case MotionEvent.ACTION_MOVE: {// falling through on purpose here
-                Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " onTouchEvent: handling down or move action");
-                queueEvent(new Runnable(){
-                    public void run() {
-                        mRenderer.setColor(event.getX() / getWidth(),
-                                event.getY() / getHeight(), 1.0f);
-                    }}
-                );
-                return true;
-            }
-            case MotionEvent.ACTION_UP: {
-                // launch a second instance of the same activity
-                Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " onTouchEvent: handling up action");
-                //                      Intent intent = new Intent();
-                //                      intent.setClass(getContext(), ClearActivity.class);
-                //                      getContext().startActivity(intent);
-            }
-
-        }
-        return true;
-    }
-
-    @Override
-    protected void onDetachedFromWindow() {
-        Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " onDetachedFromWindow: is called");
-        super.onDetachedFromWindow();                  
-    }
-
     ClearRenderer mRenderer;
-
-    private static int counter = 0;
-    private int instance;
 }
 
 class ClearRenderer implements GLSurfaceView.Renderer {
     public ClearRenderer() {
-        instance = counter++;
-        Log.e("ClearRenderer", ":::::: instance" + instance + " is created");          
     }
 
     public void onSurfaceCreated(GL10 gl, EGLConfig config) {
         // Do nothing special.
-        Log.e("ClearRenderer", ":::::: instance" + instance + " onSurfaceCreated: is called");            
     }
 
     public void onSurfaceChanged(GL10 gl, int w, int h) {
-        Log.e("ClearRenderer", ":::::: instance" + instance + " onSurfaceChanged: is called");            
-
         // Compute the projection matrix
         gl.glMatrixMode(GL10.GL_PROJECTION);
         gl.glLoadIdentity();
@@ -153,129 +92,83 @@
     }
 
     public void onDrawFrame(GL10 gl) {
-        //        gl.glClearColor(mRed, mGreen, mBlue, 1.0f);
         gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
 
-        float lightOff[]        = {0.0f, 0.0f, 0.0f, 1.0f};
-        float lightAmbient[]    = {5.0f, 0.0f, 0.0f, 1.0f};
-        float lightDiffuse[]    = {0.0f, 2.0f, 0.0f, 0.0f};
-        float lightPosAmbient[] = {0.0f, 0.0f, 0.0f, 1.0f};
-        float lightPosSpot[]    = {0.0f, 0.0f, -8.0f, 1.0f};
+        final float lightOff[]        = {0.0f, 0.0f,  0.0f, 1.0f};
+        final float lightAmbient[]    = {5.0f, 0.0f,  0.0f, 1.0f};
+        final float lightDiffuse[]    = {0.0f, 2.0f,  0.0f, 0.0f};
+        final float lightPosSpot[]    = {0.0f, 0.0f, -8.0f, 1.0f};
 
+        final float pos[] = {
+                    -5.0f, -1.5f, 0.0f,
+                     0.0f, -1.5f, 0.0f,
+                     5.0f, -1.5f, 0.0f,
+                };
         
-        float v[] = new float[9];
+        final float v[] = new float[9];
         ByteBuffer vbb = ByteBuffer.allocateDirect(v.length*4);
         vbb.order(ByteOrder.nativeOrder());
         FloatBuffer vb = vbb.asFloatBuffer();
 
         gl.glDisable(GL10.GL_DITHER);
 
-        gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_SPECULAR, lightOff, 0);
-        gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, lightOff, 0);
         gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, lightAmbient, 0);
-        gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPosAmbient, 0);
+        gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, lightDiffuse, 0);
+        gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_SPECULAR, lightOff, 0);
+        gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPosSpot, 0);
         gl.glEnable(GL10.GL_LIGHT0);
-
-        gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_SPECULAR, lightOff, 0);
-        gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_DIFFUSE, lightDiffuse, 0);
-        gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_AMBIENT, lightOff, 0);
-        gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_POSITION, lightPosSpot, 0);
-        gl.glLightf(GL10.GL_LIGHT1, GL10.GL_CONSTANT_ATTENUATION, 1.0f);
-        gl.glLightf(GL10.GL_LIGHT1, GL10.GL_LINEAR_ATTENUATION, 0.0f);
-        gl.glLightf(GL10.GL_LIGHT1, GL10.GL_QUADRATIC_ATTENUATION, 0.022f);
-        gl.glEnable(GL10.GL_LIGHT1);
-
+        
         gl.glEnable(GL10.GL_LIGHTING);
 
-        // draw upper left triangle
-        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
-        v[0] = -6f; v[1] = 0.5f; v[2] = -10f;
-        v[3] = -5f; v[4] = 2.5f; v[5] = -10f;
-        v[6] = -4f; v[7] = 0.5f; v[8] = -10f;
-        vb.put(v).position(0);
-        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
-        gl.glNormal3f(0, 0, 1);
-        gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
 
-        // draw upper middle triangle
         gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
-        v[0] = -1f; v[1] = 0.5f; v[2] = -10f;
-        v[3] = 0f; v[4] = 2.5f; v[5] = -10f;
-        v[6] = 1f; v[7] = 0.5f; v[8] = -10f;
-        vb.put(v).position(0);
-        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
         gl.glNormal3f(0, 0, 1);
-        gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
+        
 
-        // draw upper right triangle
-        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
-        v[0] = 4f; v[1] = 0.5f; v[2] = -10f;
-        v[3] = 5f; v[4] = 2.5f; v[5] = -10f;
-        v[6] = 6f; v[7] = 0.5f; v[8] = -10f;
+        // draw first 3 triangles, without using transforms
+        for (int i=0 ; i<3 ; i++) {
+            v[0] = -1; v[1] =-1; v[2] = -10;
+            v[3] =  0; v[4] = 1; v[5] = -10;
+            v[6] =  1; v[7] =-1; v[8] = -10;
+            for (int j=0 ; j<3 ; j++) {
+                v[j*3+0] -= pos[i*3+0];
+                v[j*3+1] -= pos[i*3+1];
+                v[j*3+2] -= pos[i*3+2];
+            }
+            vb.put(v).position(0);
+            gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
+            gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
+        }
+        
+        // draw the 2nd batch this time with transforms
+        v[0] = -1; v[1] =-1; v[2] = -10;
+        v[3] =  0; v[4] = 1; v[5] = -10;
+        v[6] =  1; v[7] =-1; v[8] = -10;
         vb.put(v).position(0);
         gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
-        gl.glNormal3f(0, 0, 1);
-        gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
 
         // draw lower left triangle
         gl.glPushMatrix();
-        gl.glTranslatef(-5.0f, -1.5f, 0.0f);
-        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
-        v[0] = -1; v[1] = -1; v[2] = -10;
-        v[3] = 0; v[4] = 1; v[5] = -10;
-        v[6] = 1; v[7] = -1; v[8] = -10;
-        vb.put(v).position(0);
-        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
-        gl.glNormal3f(0, 0, 1);
+        gl.glTranslatef(pos[0], pos[1], pos[2]);
         gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
         gl.glPopMatrix();
 
         // draw lower middle triangle
         gl.glPushMatrix();
-        gl.glTranslatef(0.0f, -1.5f, 0.0f);
-        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
-        v[0] = -1; v[1] = -1; v[2] = -10;
-        v[3] = 0; v[4] = 1; v[5] = -10;
-        v[6] = 1; v[7] = -1; v[8] = -10;
-        vb.put(v).position(0);
-        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
-        gl.glNormal3f(0, 0, 1);
+        gl.glTranslatef(pos[3], pos[4], pos[5]);
         gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
         gl.glPopMatrix();
 
         // draw lower right triangle
         gl.glPushMatrix();
-        gl.glTranslatef(5.0f, -1.5f, 0.0f);
-        gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
-        v[0] = -1; v[1] = -1; v[2] = -10;
-        v[3] = 0; v[4] = 1; v[5] = -10;
-        v[6] = 1; v[7] = -1; v[8] = -10;
-        vb.put(v).position(0);
-        gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
-        gl.glNormal3f(0, 0, 1);
+        gl.glTranslatef(pos[6], pos[7], pos[8]);
         gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
         gl.glPopMatrix();      
-
     }
 
     public int[] getConfigSpec() {
-        Log.e("ClearRenderer", ":::::: instance" + instance + " getConfigSpec: is called");              
         int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE };
         return configSpec;      
     }
-
-    public void setColor(float r, float g, float b) {
-        Log.e("ClearRenderer", ":::::: instance" + instance + " setColor: is called");              
-        mRed = r;
-        mGreen = g;
-        mBlue = b;
-    }
-
-    private float mRed;
-    private float mGreen;
-    private float mBlue;
-
-    private static int counter = 0;
-    private int instance;
 }