libgui: add docs to geometry states and captureScreen

I think captureScreen is a bit fishy.  We want it to capture the
logical display, but neither of the framework or surfaceflinger is
ready.

Bug: 113041375
Test: builds
Change-Id: Id5c76a4551e5260e83e64f0ca3ed2afaa34eecb5
diff --git a/libs/gui/include/gui/ISurfaceComposer.h b/libs/gui/include/gui/ISurfaceComposer.h
index 98ec338..8df2f03 100644
--- a/libs/gui/include/gui/ISurfaceComposer.h
+++ b/libs/gui/include/gui/ISurfaceComposer.h
@@ -171,8 +171,25 @@
     virtual status_t setActiveColorMode(const sp<IBinder>& display,
             ui::ColorMode colorMode) = 0;
 
-    /* Capture the specified screen. requires READ_FRAME_BUFFER permission
-     * This function will fail if there is a secure window on screen.
+    /**
+     * Capture the specified screen. This requires READ_FRAME_BUFFER
+     * permission.  This function will fail if there is a secure window on
+     * screen.
+     *
+     * This function can capture a subregion (the source crop) of the screen.
+     * The subregion can be optionally rotated.  It will also be scaled to
+     * match the size of the output buffer.
+     *
+     * At the moment, sourceCrop is ignored and is always set to the visible
+     * region (projected display viewport) of the screen.
+     *
+     * reqWidth and reqHeight specifies the size of the buffer.  When either
+     * of them is 0, they are set to the size of the logical display viewport.
+     *
+     * When useIdentityTransform is true, layer transformations are disabled.
+     *
+     * rotation specifies the rotation of the source crop (and the pixels in
+     * it) around its center.
      */
     virtual status_t captureScreen(const sp<IBinder>& display, sp<GraphicBuffer>* outBuffer,
                                    Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
diff --git a/libs/gui/include/gui/LayerState.h b/libs/gui/include/gui/LayerState.h
index 0859aff..9a9f633 100644
--- a/libs/gui/include/gui/LayerState.h
+++ b/libs/gui/include/gui/LayerState.h
@@ -183,10 +183,24 @@
     sp<IBinder> token;
     sp<IGraphicBufferProducer> surface;
     uint32_t layerStack;
+
+    // These states define how layers are projected onto the physical display.
+    //
+    // Layers are first clipped to `viewport'.  They are then translated and
+    // scaled from `viewport' to `frame'.  Finally, they are rotated according
+    // to `orientation', `width', and `height'.
+    //
+    // For example, assume viewport is Rect(0, 0, 200, 100), frame is Rect(20,
+    // 10, 420, 210), and the size of the display is WxH.  When orientation is
+    // 0, layers will be scaled by a factor of 2 and translated by (20, 10).
+    // When orientation is 1, layers will be additionally rotated by 90
+    // degrees around the origin clockwise and translated by (W, 0).
     uint32_t orientation;
     Rect viewport;
     Rect frame;
+
     uint32_t width, height;
+
     status_t write(Parcel& output) const;
     status_t read(const Parcel& input);
 };