SF: Move relevant scheduler files into one directory.
Scheduler (see go/surface-flinger-scheduler) is going to live in its own
directory. This CL just moves the relevant files into that directory. No
changes to business logic.
Test: all SF tests pass.
Change-Id: Iff0717f9867316b28e68fd8311bd9fdc4e029951
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 8310455..d87df59 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -70,10 +70,7 @@
#include "Colorizer.h"
#include "ContainerLayer.h"
#include "DdmConnection.h"
-#include "DispSync.h"
#include "DisplayDevice.h"
-#include "EventControlThread.h"
-#include "EventThread.h"
#include "Layer.h"
#include "LayerVector.h"
#include "MonitoredProducer.h"
@@ -85,10 +82,12 @@
#include "DisplayHardware/FramebufferSurface.h"
#include "DisplayHardware/HWComposer.h"
#include "DisplayHardware/VirtualDisplaySurface.h"
-
#include "Effects/Daltonizer.h"
-
#include "RenderEngine/RenderEngine.h"
+#include "Scheduler/DispSync.h"
+#include "Scheduler/EventControlThread.h"
+#include "Scheduler/EventThread.h"
+
#include <cutils/compiler.h>
#include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h>